Half-Life
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254 Std. insgesamt
Verfasst: 15.07.21 15:01
[ ] Realitätsnah
[ ] Sehr schön
[ ] Gut
[x] In Ordnung
[ ] Schlecht
[ ] Sehr schlecht
[ ] 5 Jähriger mit Kreide an Hauswand
---[Gameplay]---
[x] Sehr gut
[ ] Gut
[ ] Genre Standard
[ ] Nicht so gut
[ ] Langweilig
[ ] Nasse Farbe an der Wand beim trocknen
---[Audio/Musik]---
[ ] Wunderbar
[x] Sehr gut
[ ] Gut
[ ] Ganz ok
[ ] Schlecht
[ ] Kratzen an der Tafel
---[Zielgruppe]---
[ ] Kinder
[x] Heranwachsende
[x] Erwachsene
[ ] Jeder
---[Systemvoraussetzungen]---
[ ] DoS Niveau
[x] Schrottkiste
[ ] Standard
[ ] Leistungsstark
[ ] Extrem Leistungsstark
---[Schwierigkeitsgrad]---
[ ] Walking simulator
[ ] Einfach
[ ] Normal
[x] Schwer
[ ] Sehr Schwer
[ ] Extrem
---[Story]---
[ ] Nicht vorhanden
[ ] Uninteressant oder schlecht
[ ] Durchschnitt
[x] Gut
[ ] Sehr Gut
[ ] Literatur Nobelpreis
---[Spieldauer]---
[ ] Frühstückspause
[ ] Kurz (5>)
[x] Durchschnitt (15>)
[ ] Lang (30<)
[ ] Lebenslänglich (100<)
---[Preis/Leistung]---
[ ] Gratis
[x] Den Preis mehr als wert
[ ] Normales Verhältnis zur Leistung
[ ] Überteuert
[ ] Absolut nicht wert
---[Bugs etc.]---
[x] Praktisch nicht vorhanden
[ ] Kleinigkeiten
[ ] Kann das Spielgefühl stören
[ ] Wie ein Ameisenhaufen
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8875 Std. insgesamt
Verfasst: 19.04.22 13:31
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670 Std. insgesamt
Verfasst: 19.04.22 12:30
The gameplay was adrenaline-packed and fun, however it consisted entirely of shooting whatever moved across level after level, occasionally finding a bigger gun, or a secret room with power-ups. After say twenty of these levels, you’d fight a big boss that’s more of a bullet-sponge than normal enemies. Once this monstrosity is killed, the game concludes.
Half-Life upends this formula in totality. The intro consists of standing aboard a railcar transiting a ginormous research facility. You’re on your way to work, and must spectate to get a feel for where you are. You hear security announcements, watch colleagues chatting and going about their day, see heavy machinery operating, witness life proceed in a sophisticated, high-tech setting.
In a matter of minutes, Half-Life delivered more world building and atmosphere than any FPS title ever had. That’s before you even start…before you play an unwitting role in a disastrous science experiment which leaves you fighting for survival across the sprawling Black Mesa research complex.
A detailed story develops through the game; events are explained, and we feel immersed in the world before us. Characters have names, dialogue and personalities, and progress isn’t divided arbitrarily into levels with a singular objective of completion. Half-Life is comprehensively designed; the scientific and industrial environment of Black Mesa feels engrossing and realistic, in spite of the violent events and encounters the player must endure.
The puzzles make sense, as they are presented as functioning parts of the facilities you explore. They’re much more than finding a red keycard to unlock a red door, then proceeding to get a blue keycard to unlock a blue door. Likewise, this environmental problem-solving surpasses the worn FPS staple of pressing a button which opens a door on the other side of the level.
In Half-Life, the enemies require imaginative strategies to defeat. The soldier AI was revolutionary for its time, with squad members mobilizing together against threats. On a few occasions, certain opponents can only be killed through ingenious operation of machines. Gordon Freeman’s signature crowbar works both as a destroyer of easier enemies and as a tool to break vent covers and debris, allowing progress.
There’s obvious thought in the pacing of the adventure. The game waxes and wanes between quiet puzzle-solving and discreet navigation, and intense, explosive, nerve-jolting firefights. The soundtrack emphasizes the dramatic changes in mood with a synthesized mix of softly foreboding ambient tracks and energy-filled, bass-heavy adrenaline-pumpers.
The player’s armory is gradually upgraded, and each weapon satisfies a logical role. Even the placement of certain weapons is sensible; ammo and guns are awarded by accessing security offices or fortified checkpoints, rather than the secret rooms of earlier shooters. Your movement, health and armor are overseen by a futuristic hazard suit you don early in the game.
Here in the 2020s, what I’ve described in this review are bare essentials of story-driven first-person shooter games. In the late 1990s though, Half-Life was a groundbreaking effort hitherto unseen and scarcely even imagined. To this day it inspires narratives in videogames, it has received both official and unofficial expansions, plus the excellent fan-made Black Mesa project which expands and graphically revamps the game in the Source engine.
Half-Life is a part of videogame history. It elevated first-person shooters from jaunty, arcade-style distraction to a serious art form; an equal to literature and film.
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2349 Std. insgesamt
Verfasst: 02.04.22 04:22
First off this game doesn't just drop your into combat and give you a single line explaining the bad plot that's just used to give you a reason for shooting people without mercy. Half Life starts with a scene were you have no weapons or enemies, gives you an explanation for what is going on while also showing you around Black Mesa and giving you an idea of what is happening without it being told to you directly (one of the many examples of Half Life being amazing at environmental storytelling) and, giving the general mood of the game all while letting you figure out the main motion controls.
Never forget that Half Life also had some of the most strategical gameplay of any FPS at the time. Grenades, trip mines, satchels, and snarks are some of the most obvious examples being able to draw out enemies, time attacks perfectly without aiming, kill enemies without even being there, having other creatures do the dirty work for you, clearing out mine fields, and a million other uses but every weapon has unique uses.
Of course the enemies are all different and interesting. From long range attacks to being able to avoid your weapons these bad guys are creepy, cool, and delightfully challenging to fight.
You can't forget the incredible pacing in this game. The story never seems to pass by super quickly or drag on to long (other than a few parts) and keeps you interested for the entire time.
I don't have the time or words to express my love for this game so I will simply tell you to buy the game. If you're anything like me you'll love it.
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886 Std. insgesamt
Verfasst: 25.03.22 19:46
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8158 Std. insgesamt
Verfasst: 23.03.22 18:08
If you don’t show this game the complete and total respect it deserves I’ll personally come over to your house and force you to play it without bathroom breaks 3 times in a row. After putting a fluid IV drip in your arm.
Love this friggin game.
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143 Std. insgesamt
Verfasst: 26.10.21 18:04
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3621 Std. insgesamt
Verfasst: 13.09.21 01:22
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366 Std. insgesamt
Verfasst: 30.08.21 10:59
Half-life is what started it for me. Yeah, sure, I could say Doom is what started PC gaming for me (and of course you can't forget Quake, Wolfenstein, Redneck rampage, etc) but Half-Life is what locked me firmly in place.
I still think of the times back then when I used to wake up at 6am on a Saturday to play some Half-Life and Starcraft and watch Pokemon. That feeling is something that I can't replicate today. Perhaps its nostalgia but that carefree feeling of being a kid and enjoying such an insane game is one of my fondest memories of growing up.
Not only was the single player insane to my ten year old mind back then but the countless mods that spawned because of this game and the fun times I had.. Some that immediately come to mind:
Pirates, Vikings and Knights
Vampire Slayer
Battlegrounds
The Specialists
Brainbread
The list is long and goes on and on. Yeah yeah, don't worry. I didn't forget about CS. That's reserved for it's own review. I still have floppy disks filled with updates, skin packs and bots that I downloaded from csnation. Any of you remember counter-crap? RzE? Rizzuh? Lungfish? The infamous [myg0t] cheating clan that'd you'd occasionally run into? :P
I recently cycled through some of the older games like Deathmatch Classic, Team Fortress and Day of Defeat. I was pleasantly surprised to see people still playing them. It just goes to show you that Half-Life and any of its mods will continue to stand the test of time.
Lord Gaben, I am who I am today because of you. I wish you good health and a long life. Thank you!
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1323 Std. insgesamt
Verfasst: 24.08.21 02:05
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30 Std. insgesamt
Verfasst: 15.08.21 09:00
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4160 Std. insgesamt
Verfasst: 15.08.21 00:26
Is OG Half Life still a masterpiece? Arguably, yes; But it only gets much better from here.
It's hard to imagine a game like this from 1998.
The first to introduce 3D physics, albeit rudimentary; groundbreaking at the time & majorly expanded upon with a quickness.
Superb story.
This game both made and changed history for first person shooters. it changed the formula.
although; Freeman is quite a floaty boy :p
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30127 Std. insgesamt
Verfasst: 06.07.21 18:56
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1853 Std. insgesamt
Verfasst: 04.07.21 09:50
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944 Std. insgesamt
Verfasst: 21.06.21 14:23
It's not brilliant, I'll be honest. The sound design is the same loop and when other sounds are playing,it becomes a horrible cacophony of noise. If you like tinnitus - this is perfect for you.
The graphics are old, yet very good even today. They really do set the mood of the whole game. The enemy design is also brilliant, every enemy is very different from the other and so you always have to learn how to counter every new enemy.
In combat, things fall apart. You are always the weaker enemy, which is partly the point, and bullets are scarce so really count if you don't want to take loads of damage. Combat is, however, the dominant feature, and you have to fight endless enemies that you have already met. It becomes almost a chore towards the end of the game, and it spoiled the experience for me.
Half Life is a long game. It took me about 15 hours to beat the game on my first playthrough (on normal difficulty). At times there were long parts (one up to 2 hours) that felt like fillers and that didn't need to be there. There were puzzles that gave you no help to solve so you're stuck trying to solve the puzzle until you randomly get to the answer.
It's not the best game ever, it's old and I got really motion sick at times. The thing that made this game enjoyable for me is the moments that aren't bad. If you stick with the game, there's so much it does right and these moments really make the game enjoyable and massively outweigh the negatives in Half Life.
Overall, I'd probably give this game a 5/10 - not the best, but not by far the worst I've ever played either.
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219 Std. insgesamt
Verfasst: 19.06.21 04:02
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633 Std. insgesamt
Verfasst: 08.06.21 04:47
I played Half-Life on Linux. It never crashed on me. The game ran great which given the age wasn’t a surprise. There was an option for V-Sync but not any graphics options. The game seemed to be locked to 101 FPS regardless of if V-Sync was turned on. I will say that voices felt a bit muffled or with an echo at times. I also had one time where I went through a platform and got stuck making me have to reload my previous save. There were also textures that appeared black and others that would flicker. I could manually save whenever I wanted and there seemed to be no limit on number of saves. You can also just let the game auto save if you want to. You can’t change the difficulty after starting the game.
Graphics Engine: GoldSrc
Graphics API: OpenGL
Disk Space Used: 529 MB
Save System: Manual and Auto
Health System: Med Kits/Stations
Input Used: Keyboard + Mouse
Settings Used: V-Sync on; 1920x1080
GPU Usage: 3-13 %
VRAM Usage: 534-717 MB
CPU Usage: 14-17 %
RAM Usage: 2.2-2.8 GB
Frame Rate: 92-101 FPS
If you haven’t played Half-Life yet you really should. Physics issues aside it is a great game that has stood the test of time. I finished the game on medium difficulty in 9 hours and 30 minutes. I beat it on hard years ago and knew that with it’s difficulty curve spikes I didn’t want to do that again. I got the game for free years ago from a friend, and also got it through the Orange Box I bought for $49.99 CAD. It is easily worth it’s current price of $11.49 CAD.
My Score: 8.5/10
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.1.2 | Samsung 970 Evo Plus 500GB | Manjaro 21.0.6 | Mate 1.24.1 | Kernel 5.12.8-1-MANJARO | AOC G2460P 1920*1080 @ 144hz
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553 Std. insgesamt
Verfasst: 02.05.21 20:11
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491 Std. insgesamt
Verfasst: 01.05.21 22:11
???? My grandma could play it
???? Easy
???? Normal
☑️ Hard
???? Dark Souls
~ GRAPHICS ~
???? MS Paint
???? Bad
???? Meh
☑️ Graphics dont matter in this game
???? Good
???? Beautiful
???? Masterpiece
~ MUSIC ~
???? Bad
☑️ Not special
???? Good
???? Beautiful
~ STORY ~
???? This game has no story
???? It's there for the people who want it
☑️ Well written
???? Epic story
???? You choose your fate
~ PRICE ~
???? Free
???? Underpriced
☑️ Perfect Price
???? Could be cheaper
???? Overpriced
???? Complete waste of money
~ REQUIREMENTS ~
☑️ You can run it on a microwave
???? Average
???? High end
???? NASA computer
~ LENGTH ~
???? Very Short (0 - 3 hours)
☑️ Short (3 - 15 hours)
???? Average (15-50 hours)
???? Long (50-90 hours)
???? Extremely long (90-110 hours)
???? No ending
~ FUN ~
???? I'd rather watch paint dry
???? Hard to enjoy
???? Repetitive
☑️ Actually pretty amusing
???? Ride of your life
~ REPLAYABILITY~
???? It's a one-time experience
???? Only for achievements
☑️ If you wait a few months/years
???? Definitely
???? Infinitely replayable
~ WORTH BUYING ~
???? No
???? Wait for sale
☑️ Yes
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1262 Std. insgesamt
Verfasst: 26.04.21 19:50
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1440 Std. insgesamt
Verfasst: 18.03.21 21:00
Half Life
Half Life is a very nice game. It's old and good. The story is still very exciting and the mechanics are still good. The role you play as Gordon Freeman is just wonderful. Even the multiplayer is still played by people. This game has definitely made history and is iconic.
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1849 Std. insgesamt
Verfasst: 07.01.21 20:43
This game is the 1998 game, but it is way ahead of its game time.Don't take it lightly for the 1998 game.Because its game has a good story,good chracter and weapons.The story of the game is already incredibly good.Doesn't have a monotonous gameplay.It doesn't have extremely good graphics, but it has an artificial intelligence that puts a stone in today's games.Weapons incredibly diverse by year.It never bores.
Graphics:8/10
Gameplay:9,5/10
Story:10/10
Characters design:9,75/10
If you haven't played this game you must forget all the games
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1127 Std. insgesamt
Verfasst: 18.12.20 22:07
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810 Std. insgesamt
Verfasst: 10.12.20 17:57
in the end i highly recommend this game because of the story and the creativity that represents valve to its bone.
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941 Std. insgesamt
Verfasst: 06.11.20 18:33
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801 Std. insgesamt
Verfasst: 06.10.20 02:50
I AM SHOCKED that this game came out in 1998, this game has so much depth, lore, and I can see why it has such a huge following. I imagine this game was a leading force in gaming in general, I can't even think of a game that would've been this good out in 1998, amazing amazing amazing. I'll be playing the rest now.
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351 Std. insgesamt
Verfasst: 04.10.20 14:31
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154 Std. insgesamt
Verfasst: 12.09.20 11:34
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old
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1410 Std. insgesamt
Verfasst: 23.08.20 11:37
I write a Half-Life comic, see – a mightily expensive bit of fan-fiction (if this opens me up to charges of bias, I apologise; hopefully the game’s reputation can supersede them). So professionally it’s taken up a lot of my imaginative space for the past five years, a period of time in which, for most other people, Half-Life was more or less dead. Almost everything I’ve had to say has been poured into that comic and there’s still a few years left on it. Perhaps even another five. I’m conscious of wearing myself out.
At the same time, it’s important to stay rooted in Half-Life so I don’t risk straying too far from the franchise that kick-started the whole endeavour.
And so roughly every couple of years I revisit the series to check in with the characters and world. It runs the risk of tedium, but luckily for me Half-Life is still as playable and entertaining as ever.
DOCTOR FREEMAN THE PRUH-FESH-UH-NL
A watershed moment for the first-person shooter, Half-Life would instil in Valve the belief that in order for the series to go forward, it would consistently need to reach the heights of the game that started it all. A tall order, but one they have proven time and again they’re capable of meeting.
Revisiting it last week, I was reminded of how I experienced Half-Life as a 10-year-old (11?) kid. I was so enthralled with the prospect of being hapless theoretical physicist Gordon Freeman that I’d effectively role-play specific sequences. It was a way of corralling the narrative to fit my desires – a testament to the relative elasticity of Valve’s design, the potency of the game’s immersive setting, and, clearly, an early warning sign as to my latent obsessive tendencies.
When the tram came to a stop outside the Anomalous Materials lab where Freeman works, I’d keep shift pressed down from the moment the door opened to the eventual test chamber disaster. I knew Freeman was late, but I didn’t imagine him running through the steel corridors like a madman; I wanted him to be a professional. (Now I crouch-jump through the lab and hop on tables when characters are speaking, studiously turning my back on them.)
And when a certain crucial decision had to be made, I’d walk Doctor Freeman to the end of the tram to gaze into the colourless void in mock contemplation. (Now I make my choice the moment it’s available for me to do so, checking off another completed playthrough.)
I had more time, then. Now I’ve got other, more adult things to be getting on with.
Like writing comic-books based on video-games.
LEGACY
Valve’s achievement was, and remains, monumental. With its tale of science-gone-awry unleashing interdimensional chaos on a top secret facility, there was nothing unique in and of itself about Half-Life's story. But in terms of the way that story was told, in immersing players in its smartly realised setting and placing them at the heart of the unfolding drama, they created something unforgettable.
Its story was a simple one, but it changed the way developers approached how they thought about storytelling – especially in the domain of the first-person shooter.
It changed the way I thought about them, too.
The moment you push the crystal into the beam and split the world, I get chills. As arcs of green energy lash angrily across the chamber and glittering particles of light materialise above, drawn to the crystal like a moth to the flame, I am reminded of what it was like to experience Half-Life for the very first time. And in doing so, I am reminded of how what came next shaped who I am today.
I didn’t know it when I was a kid, but Gordon Freeman’s mishap would resonate far beyond Black Mesa, rippling through time and space and giving birth to a cast of characters I’ve been proud to spend a good chunk of my adult life with.
It’s impossible to experience Half-Life without them. I’m grateful for that.
And here I am now, nearly 800 words in, having only planned to write a short piece about how Half-Life still holds up today. But you’ve read enough about that. You already know that. The Resonance Cascade left a sizeable dent, impossible to ignore, secure in its legacy – an inflection point, from Freeman’s dim prospects as a theoretical physicist to the very shape of the first-person shooter. And to my professional life as a writer.
Twenty years later, and apparently I still have plenty to say about bloody Half-Life. I don't know whether or not I should be embarrassed about that, but at least the 11-year-old (10?) me would've been happy.
In a way, I'm still pressing down shift.
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910 Std. insgesamt
Verfasst: 13.07.20 10:56
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271293 Std. insgesamt
Verfasst: 01.07.20 06:27
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2804 Std. insgesamt
Verfasst: 26.06.20 08:33
And used its SFX for videos which boomed to popularity last year. Glad to be one of those who wrote one of the best meme videos made.
Thank you, Valve!
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469 Std. insgesamt
Verfasst: 24.05.20 07:49
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1202 Std. insgesamt
Verfasst: 11.05.20 15:36
To summarize, I really regret not playing Half-Life as a kid. Despite this probably giving me nightmares back then, it would generate lots of nice memories. Well, you can't always experience everything when you want to, at least i played it now and it was extremely fun.
Rating:
10/10 story-wise
7/10 gameplay-wise
6/10 graphics-wise (yeah its old but still you have to load every new little area you walk into which is like having enourmous stutters all the time)
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675 Std. insgesamt
Verfasst: 17.04.20 01:10
I am writing this a few minutes after beating the game.
Even if i didn't have loyalty to valve, i would consider this a masterpiece.
The AI are surprisingly smart, and the level design is great. The puzzles are challenging yet not frustratingly un-obvious like some other games i have played.
The beginning levels are a bit claustrophobic but the later levels open up.
The ending left me very satisfied.
9/10.
Still amazing, even today.
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1115 Std. insgesamt
Verfasst: 04.04.20 10:43
Not half-bad
Half-Life 2 is one of those games that everyone has at least heard of, perhaps only as a part of the meme, nonetheless the points stands. What about the first Half-Life game then? It would stand to reason that such a creature existed, so there could be a sequel to it, yet it has been overshadowed by its successor to the point at which the first game became almost obscure. Frankly, it’s a shame because back in the 1998, when Half-Life was released, it had almost single-handedly shown the world that FPS genre can have a story to tell. The notion is almost absurd nowadays but back when the genre was synonymous with Doom and Quake, FPS stood for raw gameplay and a text panel at the end to sum up your exploits. Using it as a fundament for presenting a complete narrative which on top of that was integrated into the gameplay seemed almost daring. Coupled with innovations in graphics and AI, it had created a formula that many games strode towards in years to come. Today, the graphics are obviously dated and the level design is confusing but otherwise the game still holds up surprisingly well.
It came from outer reality
Half-Life tells a story of Gordon Freeman, a prospering physicist working at Black Mesa – a top-secret research facility capable of using sci-fi literature as schematics for their next project. The player takes control of the mute protagonist and soon steps into the iconic Hazardous EnVironment suit (abbreviated HEV) to join fellow scientists for work on the faithful day. The day when a single experiment gone horribly wrong made a tear in reality sizable enough to allow for an alien invasion. Alas, the quest begins amidst chaos and alien life forms rampaging through the facility. Most of you are well aware what that struggle had ultimately lead up to. Until then, Freeman’s chosen field of expertise had just become the ballistics and there will be dozens of test subjects just dying to further your research.
The extraterrestrial menace that player is about to face comes in many shapes and sizes, all equally deadly. Even the cat-sized headcrab is capable of turning their unfortunate victim into a zombified monstrosity. Much larger, acid-spewing bullsquid or water-faring ichthyosaur aren’t any more docile. Then there are deliberate invaders of Earth, the Vortigaunts capable of conjuring a lightning and their massive armoured counterparts, harassing the player with literal swarms of hornets. Then there are far more mundane enemies. Black Mesa survivors soon realise that the military relief force has arrived with orders to purge all life from the facility, alien or otherwise. This not only makes for a wide selection of enemies but also leads to encounters, where the player enters the middle of a fight between the two enemy factions, allowing for all kinds of tactical play.
Crowbars per second
Half-life’s wide selection of enemies is matched by equally diverse arsenal at the player’s disposal. Chief among them – Gordon’s trademark crowbar. This rather exotic choice for “mandatory weak melee weapon”, as the nickname implies is only useful in early stages of the game. That said, it’s far more practical than most melee weapons in FPS games. Freeman is simply ludicrously agile with it, being fully capable of bashing with the thing 2 times per second – according to the HL wikia. The noise it makes while doing so just adds in on the absurdity, making whacking stuff with crowbar a go-to downtime activity between fights. Jokes aside, HL means of murder do start off easy with, FPS standard-issue buckshot and bullets but then just keep on adding. Soon there is a scoped crossbow, trip-mines, lasers and entirely unique armaments – Gluon gun, which produces a blue beam that vaporizes targets after short period of contact or Hivehand, an organic artifice capable of firing infinite swarm of hornets. It’s not called sci-fi for nothing. If that wasn’t enough, many weapons have some form of secondary fire mode for a good measure.
Physicists on ice
Despite the game’s multiple strengths Half-Life is not all milk and honey. Title’s most glaring flaw is confusing level design. Half-Life is a mostly linear game, though it does allow a degree of exploration. That being said, perhaps “enforces” would be a more applicable word, as time and time again I was simply lost. Now, I would like to emphasise that I am not trying to criticise the game for not being linear. The issue is more complex and perhaps an example will picture it best. If you come across the door there are 3 options: it’s an obvious way forward, it’s a shortcut and the door opens from the other side or it’s a prop with no function at all. Except there is no text pan to tell these apart. Instead the game provides an immersive sensation of wandering around aimlessly. From this, parallels can be drawn to entire sections of the game – at times you can side-track to find extra supplies, and the other time you are supposed to side track, in order to turn a valve that clears an obstacle from the main road. The gnawing uncertainty soon sets in, since you could’ve missed an interactive key element at any point by simply not stepping off the beaten path.
Then there are smaller things, such as Gordon being permanently on skates. The movement in HL is mind-bogglingly fast, to the point where the character keeps some of the momentum even after the player takes their hands off the keyboard, creating a “sliding” effect. While such rapid movement is very useful in combat, the game also has arcade-like platformer sections, where sliding is no longer welcome. Finally, there is a matter of bugs. Admittedly, whether they appear or not is a game of chance but Half-Life can get wonky when played on modern hardware. And I definitely lost that game. Every Ichthyosaur was going through a roid-rage, moving at double the usual speed and clipping through the environment – to the point when during the final battle it “jumped” out of the water and got stuck on the jumping pad. During the fight with Gonarch, the boss couldn’t be asked to transition to the last arena so I could end the fight. I had to literally breach the floor myself by stacking the explosives. Those are just the “highlights” of my HL run but the bugs truly inflated the feeling of confusion. There was no way of telling if it was me doing something wrong or the game.
All in all, Half-life has to be taken with a grain of salt. It was a fun ride and when the game worked as intended, it has done so really well. The title is extremely playable for its venerable age. Half-Life may be at its core a simple story about the otherworldly invaders but it created a framework that allowed to implement all of the best qualities that FPS genre had to offer and more. Diverse cast of enemies, wide variety of weapons, visually distinct environments, all falling into one coherent whole. Valve even went a step further and had given many elements of the game’s convention a logical explanation from in-universe perspective. The enemies spawn out of nowhere – because of the resonance cascade. The supplies are lying around – because Black Mesa fulfilled military contracts and required armed personnel to man expeditions into another universe. The devil is in the details and Half-Life sure has those covered. The expedition to Xen makes for a tremendous final act and even the aged, edgy look does not make a dent in how strange and utterly alien it appears. I highly recommend the game to anyone who enjoys the FPS genre. Half-Life is as forthcoming as a 20-year old game can possibly be and if you can’t stomach the game being a little rough around the edges, there is a Source port or modern reimaging in the form Black Mesa as perfect alternatives.
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599 Std. insgesamt
Verfasst: 30.03.20 01:56
Half-Life (1998), which was Valve’s first-ever game, is a first-person shooter where you play as Black Mesa scientist, Gordon Freeman. After an experiment goes wrong, which results in an alien invasion, you find yourself escaping the research facility with various encounters with the military and invading aliens. Half-Life went on to become regarded as one of the most influential games to the first-person shooter genre, as well as one of the best games of all time. This can likely be attributed to its strong storyline and revolutionary gameplay led by non-linear level design. This design allowed players to explore the highly detailed and immersive environments (at the time) of the Black Mesa Research Facility while searching for health packs and ammo to prepare for future fights. However, the level design became somewhat outdated when the player traveled to the borderworld, Xen, where navigation became confusing due to the graphics and overall design of the environment.
After completing my first playthrough of it on hard mode, I noted a few problems that have obviously arisen due to the age of the game. First, the graphics are clearly outdated. The progression through the game could be stalled because of the antiquated details. For example, in one area it took me five to ten minutes to figure out where to go next because the opening to the next area perfectly blended in with the surrounding walls. In addition, the puzzles sprinkled throughout the game seemed a little old, but generally, they could be easily solved with careful thinking and planning. Amazingly, the story holds up incredibly well, which shows why this game is such a classic. Also, its engaging combat keeps the player on the edge of their seat as they fight several types of enemies with different ways to defeat each one using a wide range of weapons. Overall, the storyline and gameplay itself make up for its rough edges and hopefully, it does not discourage anyone from trying the game out like it almost did for me.
Now, for those who do have a problem with the game being old, there is a recently released remake of the game aptly named Black Mesa, created by dedicated fans known as the Crowbar Collective. I have not yet had the opportunity to try out this remake, but it looks absolutely astounding and I heard they even altered some of the weaker parts of the game to make it more modern.
In conclusion, I believe everyone should at least try Half-Life, whether it be the original 1998 version or the remake, as it was truly a big step for the first-person shooter genre and the gaming industry as a whole.
Weiterlesen
Release:31.10.1998
Genre:
Ego-Shooter
Entwickler:
Valve Cooperation
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop