- Kämpfe gegen 20 einzigartige Bosse!
- Passe deine Waffenloadouts an.
- Verdiene 64 permanente Schiffsupgrades.
- Wähle in Levels mit Verzweigungen deinen Pfad.
- Genieße hochwertige Retro-Pixelgrafik und Chiptune-Musik!
- Schalte Neues Spiel+ frei, mit stärkeren Gegnern und Bossen.
- Erlebe eine bewegende Geschichte.
- Kämpfe im Boss Rush Mode gegen jeweils beide Versionen aller 22 Gegner.
- Teste im Boost Rush Mode deine Reflexe!
Habroxia 2
Sammlung
Du musst angemeldet sein
Über das Spiel
Systemanforderungen
- CPU: Intel Core 2 Duo or AMD Athlon 64 X2
- GFX: DirectX 9c-compatible graphics card with at least 256MB of video memory
- RAM: 512 MB RAM
- Software: Microsoft Windows XP / Vista / 7 / 8 / 10
- HD: 200 MB verfügbarer Speicherplatz
- DX: Version 9.0
- LANG: Englisch, Japanisch
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Steam Nutzer-Reviews
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287 Std. insgesamt
Verfasst: 20.03.21 12:48
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483 Std. insgesamt
Verfasst: 11.02.21 02:12
The game starts with the developer thanking you for buying the game. I would like to thank them for making it.
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114 Std. insgesamt
Verfasst: 04.02.21 19:33
https://youtu.be/4xTFPQ8kByQ
Having not played the first Habroxia, I was pleasantly surprised by this sequel! If you're expecting a bullet hell shooter, this isn't it. It's an old school style SHMUP game that has nice retro graphics and music, many different types of bosses, branching pathways to find secret levels, lots of upgrades and abilities and it's a lot of fun! Recommended!
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122 Std. insgesamt
Verfasst: 04.02.21 13:25
Summary:
A game like this is tricky to review in terms of a strict recommendation versus not, mostly because it's so reliant of the history of the player who is picking it up, and how specific their needs/wants are from a SHMUP like this. To be frank, if there was a sideways thumb on this, I'd be giving it that rating.
There's nothing wrong on the surface of Habroxia 2: it's movement and gunplay is solid, having a reasonable secondary weapon system that can lead to some interesting ship configurations and can produce some challenge in the early going. Its directional aiming system on the 2D plane is a little bit different in the genre and helps it feel a little bit special compared to others on the mid-tier SHMUP genre. The game's upgrade system does help in allowing newer or less skilled players in the genre to be able to complete the game, despite not having strict difficulty settings.
With all that said, higher skilled SHMUP players will find the game's bullet patterns and boss designs to be lacking, feeling a bit repetitive over the long haul. Level design isn't entirely inspired in about half the levels, as even the claustrophobic caves start to feel the same when it's the 4th cave you've done in a row. The upgrade system starts to backfire on the game as even mid level shot power can absolutely destroy bosses in short fashion (not even when grinding for points), and for a game that's designed to be short and repetitious, you start to feel a lack of creativity over time. Enemy designs lack pizzaz and in particular, boss encounters almost feel like mini-boss counters over the long haul. There's a lack of oompf for a lot of elements from the game, as things like the music feel too generic to really get your heart pumping for the missions at hand. While the game does have a very basic story, it's on par with Arcade/early NES games, which may have been the design choice, but it still feels underwhelming especially when you get absolutely no reason/idea what's going at the mid-game.
It's really a game for those who want an easier experience and a solid but not overwhelming entry into the genre for the price point. It's good, but not great.
Gameplay Footage and Video Review: https://www.twitch.tv/videos/900050379
Lists:
Positives:
- Movement feels solid in terms of dodging and getting into position to take down waves of enemies.
- Changes in vertical and horizontal perceptive can help vary things up a tiny bit and helped the game's long haul.
- Special weapons all felt reasonably interesting to use (with one or two exceptions) and can lead to some cool combinations.
- Special weapon cooldown and tier system is a good skill based tool that can separate great players from good.
- With what sound design is here, there's some good feedback that can help immerse you into the experience.
- Branching path system is basic to follow but is appreciated for replays of levels.
- Solid in performance and no bugs/issues to report there.
Negatives:
- A lack of difficulty options for more veteran players haunts the game as the mid/late game can feel like a real push over without forcing arbitrary challenges on yourself.
- While the game has many bosses, not many of them stand out and start to feel very samey, especially in the game's boss rush mode when you face one after another.
- Level Design could have been more inspired over time, the number of levels start to work against it when you're facing the same cave system type without a lot of major differences.
- Nothing wows about the game's visual presentation in the big picture; it's very much like the old Gradius games, but missing the oomph of major visual spectacle of explosions or enemies dying.
- Despite some good sound design elements, there are missing elements here, in particular when you take damage, that can confuse the player and make them feel like the game's bugging out.
- Story feels very tacked on to the ends of the game and while it could have just not bothered with it, not having mid-game updates on what is happening makes it feel pointless at times.
- Music doesn't wow in any sort of way 90% of the time, feeling really generic and not actually adding to the experience.
- Inability to configure the controller can lead to some frustration for players, as buttons like the boost button would feel more natural to the game's control scheme in other places (boosting on a L3 push would have made a lot of sense for this game)
If you want more reviews/information regarding games I've reviewed, visit my curator. Dragnix Curator
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Release:03.02.2021
Genre:
2D-Plattformer
Entwickler:
Eastasiasoft Limited
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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