- Building system
- Resources, degradation & storage system
- Workbenches
- Game time systems
- Day & night cycle
- Alpha map design with biome
- New 3D models of resource piles and workbenches
- New 3D models for the NPCs that can be randomly generated
- Automatic 2D portraits of NPCs
- New UI designs, graphics and overlays
- Mood system and base moral system
- Worker task routines (adjust schedule of crew and assign priority of tasks)
- First set of leisure activities
- Building and upgrading runways
- Ordering your first airplane
You can see most of these features in action in this let's play highlight video with our game designer Jeremy:
[previewyoutube=KA69IX-tptE;full][/previewyoutube]
The let's play footage is from a game dev livestream in which Jeremy played the pre-alpha version and answered questions from the livechat. Check out the full livestream for more insights and the whole Q&A!
We also posted this short progress overview video:
[previewyoutube=D6SlyW3Iw3g;full][/previewyoutube]
You want to be part of the closed alpha when it's ready? Reserve your access here!
Did you know we have an active community on Discord, talking about the game directly with the devs, getting exclusive BTS material and talking about all things WWII, airplanes and base building games? Enlist and join our Discord!