
Thank you for your support, ideas, and feedback. As we mentioned earlier, work on Grimgrad has resumed, and we are excited to present another update!
Expeditions:
- Expeditions have been added to the game: a group of your residents will set off on sea adventures in search of goods, treasures, and new lands.
- To prepare for an expedition, you'll need a special building called the Pier, as well as a certain amount of food, wood, and tools. Plan carefully what to take with you so that your sailors can survive and return with rewards!
- In the expedition journal, you can track the events that occurred with your group, the condition and repair of the ship, as well as the resources found and lost.
- Expeditions are divided into three levels. In the early stages, you'll encounter small rewards, but you can upgrade the Pier to the Shipyard and the Harbour, as well as additional buildings like the Cartographer and the Sailors' Academy. All of this will give you access to more distant locations with better rewards and assist you in certain events.
- In the expedition journal, you can send your sailors home at any time. Sometimes it’s better to settle for a little than to risk it all and lose everything. The return journey is shorter and safer.
Other changes:
- Fixed layer display issues with some characters and services.
- Fixed layer hiding issues.
- Fixed the bug with the Koschey egg event.
- Minor improvements in the Save Load window.