Grand Ages: Rome
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Über das Spiel
Entscheide dich für eine von fünf einflussreichen Familien mit unterschiedlichen Fähigkeiten und stelle dein Können als römischer Statthalter, z.B. als Vertreter von Caesar's Juliern, unter Beweis.
In der umfangreichen Einzelspielerkampagne mit vierzig herausfordernden Missionen und im Mehrspielermodus für bis zu drei weitere Mitspieler ist es deine Aufgabe, die Stadt zu erweitern, eine florierende Wirtschaft aufzubauen sowie dich angreifenden Barbarenhorden entgegenzustellen.
Aber bedenke, dass auch Rom nicht an einem Tag erbaut wurde... (grandages.com)
Systemanforderungen
Steam Nutzer-Reviews
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2375 Std. insgesamt
Verfasst: 10.07.21 16:01
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3211 Std. insgesamt
Verfasst: 16.02.20 00:47
Mir gefällt sehr die Art, wie man für kleinere Achievements mit einem schöneren Forum belohnt wird.
Die Vielzahl an Gebäuden ist ebenfalls ein +Punkt.
Und auch wie der Ort ein Gebäude zu platzieren einen Bonus geben kann.
Ein wenig störend sind die doch recht klein wirkenden Radien bspw. der Tempel.
Die Einheiten lassen sich gut steuern, sind gut animiert und habe auch gute Charaktermodelle.
Ein schöner Zusatz ist die persönliche Geschichte der Kampagne, welche sich durch die Wahl einzelner Missionen ein wenig steuern lässt, und die unterschiedlichen Kolonien, welche Boni in Form von Ressourcen u.ä. bieten.
Leider funktioniert das Spiel bei mir zu Zeit nicht mehr (Win7).
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Nicht Empfohlen
52 Std. insgesamt
Verfasst: 13.08.18 07:01
https://steamcommunity.com/sharedfiles/filedetails/?id=1477427020
Das Spiel verlangt trotz Steam eine extra Abfrage einer Seriennummer (siehe Screenshot). Und egal welchen Produktschlüssel ich eingebe, Grundspiel oder Expansions Pack, beide funktionieren nicht! Was für ein Schrott ist das denn? Ein Spiel das nicht spielbar ist, kann ich auch nicht empfehlen. Und ein Spiel das trotz Steamplattform die Spieler mit einer Extra-Abfrage gängelt, schon zweimal nicht.
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323 Std. insgesamt
Verfasst: 30.06.17 00:40
Pro:
+ Viele Gebäude
+ Sehr Detailverliebt
+ Langzeitspielspaß
+ Nicht zu schwer oder zu leicht
+ Multiplayer funktioniert gut
Contra:
- Kampagne recht eintönig
Mega Kontra:
- DER MULTIPLAYER KANN NICHT GESPEICHERT WERDEN!!!!
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346 Std. insgesamt
Verfasst: 27.12.15 01:10
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980 Std. insgesamt
Verfasst: 29.09.14 14:13
Nun zudem plus und minus punkten des Spiels:
+ große Kampagne
+ viele Gebäude
+ große maps mit Barbaren Dörfern
+ geringe Hardware Anforderung und somit auch für Laptop Spieler geeignet
+ Sprach Ausgabe
+ auch auf Deutsch verfügbar
+ Forschung
- Kein gehe zur Stadt Button
- Brände sind etwas zu oft
- Gebäude können nicht mehr sofort fertiggestellt werden
- Keine zusätzlichen Aufträge im freien spiel
Alles in allem würde ich 8 von 10 Punkte vergeben
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2335 Std. insgesamt
Verfasst: 15.05.14 14:31
- Gute Spielmechanik
- Große Variation an Truppen
- Anspruchsvoll
Contra:
- Anfängern wird im Tutorial nicht alles erklärt
- Multiplayer funzt nicht mehr richtig
Fazit:
Das Spiel ist recht gut, macht Spaß und fordert schnell die Spieler, die die Vorgänger, wie Imperium Romanum, nicht gespielt haben. Der Multiplayer funktioniert nicht mehr was eig. mein einziger großer Kritikpunkt ist.
Alles in allem ein gutes Spiel und zu empfehlen;)
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297 Std. insgesamt
Verfasst: 17.03.14 12:14
Die Spiel Logik finde ich nicht toll.
Im freiem Spiel z.B. wenn Bürger leicht verärgert sind setzen die alles in Brand
und ruinieren alles was Aufgebaut wurde, das ist am Anfang sehr nervig.
Schnell ausbreitende Seuchen können auch schnell alles kaputt machen,
besiedelt man die wichtigen Häuser in dem man Geld bezahlt kommt man schnell
ins Minus und man hat 10 Minuten Zeit da raus zu kommen sonst endet das Spiel.
Brunnen,Kräuter,Krankenhaus,Gericht hilf dafür, oder ne gute Goldmine.
Irgendwie alles was man an Geschäften braucht bekommt genau 1 passendes Haus.
Zuviel Häuser und die Bewohner werden unlustig und setzen alles in Brand.
Damit man in entfernten Gegenden bauen kann brauch man eine Häuser Kette oder
einen Außenposten.
Das Spiel ist teilweise sehr Nett aber nach vielen Stunden empfinde ich daran kein Spaß.
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3661 Std. insgesamt
Verfasst: 02.04.22 03:31
Multiplayer servers are down however, so you can't create an account to play even LAN or DirectIP.
Great game a decade ago, would love a sequel.
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4692 Std. insgesamt
Verfasst: 22.01.22 01:19
I'm sorry to say that i'm done with this game.
I've GAoR almost since release and I've been playing it almost since launch through the years for a couple of hundred hours since I had a pirate and an off steam version before until a friend of mine gift me this game.
But you can see by the amount of hours i have that this hasn't been a pleasent experience.
ABOUT THE GAME:
Grand Ages of Rome is the last entry on the Imperium Civitas saga and it promised to be the modern and graphically enhancement version of the saga while introducing new maps and campaings with a bigger focus on militar expansion while keeping the urban balance system of classes and needs.
It's graphically pleasent for a game of its age, the attention to detail in the models is reallly impressive for a game that doesn't relly on being historically accurate. The models of the bouildings are fine, maby a little lacking of variety since most of them are just reskins of Imperium Civitas II and the ones that have more than one model (i can only think of the Insulae right now) are pretty similar and doesn't stand out.
As for the maps even though its true there are more and different maps with different layout ideas as for past entries the reality is that they feel (like the building models) lacking of innovation and after a couple of missions not only they start to be reused but also the new or different ones just feel repetitive and similar.
And I can't talk of the maps without touching in the elefant in the room, the layout and building placement is horrible, even for the Kalypso standars this game makes you wanna commit suicide by drinking bleach every time you have (more like *want* because there's little to no reason to it) to palce roads, align buildings or place wonders or any big building, the relief and the general topocraphy of the maps is overly complicated for a city building and belongs more into a militar RTS type of game and it's another proof of the intentions of this game that end up not reaching and fely like they were trying to chew more than the developer or its resources ideas could. There are plenty of rocks and decorations that for some reason are preety much obstacles since there is no way of deleting them. Bizarree.
The combat system has received little to no improvement/changes other than some new animations and units, it's refreshing but not innovative and it really is one of the things that seems oddly and it gave me mix emotions since there are lots of thins that were clearly aimed to improve and give this entry a more rts and combat strategy focus like the map layout, the exclusive militar missions and objetives and the addition of more military units and buildings. I know they have only 1 year to make this game but it feels so underperformed in that regard since it's so CLEAR thath they intended to make a Roman Military Sim in so many aspects but they all came short.
As for the campaings I didn't want to talk much about it since I couldn't finish neither of them both for the problems detailed next. But I can say it is ambient in the late Roman republic an it follows the history of the climax of the Republic Era and the early Imerium (yeah kinda weird taking into account the game's names). The DLC campaing puts you into perspective of the Roman conquest of Gaul by Julius Caesar while original one only focus in his return to rome, the Triunvirate and 86 b.C Roman Civil War. In summary i can say it has a good balance of historical fidelity and writers' freedom, if you're a Roman History crackhead as I am you will find some things that really triggers you and borders ridiculousness but it really is on the aceptable end.
PERFORMANCE:
And here we are, the real reason i can't recommend this game. It's because it's litterally unplayable.
As I've already said i played this game throughout many years , many systems and many hardwares. I have a I7 11th gen and a GTX3060 right now and this game literrally performs as bad as my first DualCore and GeForce 9. I really don't know what's the problem with the optimization of this game and how they broke the engine so bad in only one year, because Imperium Romanum (Civitas 2) worked and works perfectly.
I'm not getting into details of the many many bugs and graphical errors and incompatibilities this game has, but I'm detailing the ones that make it unplayable as for today.
First of all, as most of you may imagine this game has a lot of conflicts with 64bits systems, the difference it has with any other game before 2010, is that for some reason there is not any way to solve it as far as I'm aware, I tried limiting the graphical memory of my system both phisically and virtually (both things that have worked with other games with similar problems) and any compatibility and executable fix I can think of.
It really doesn't like to run over 60Hz and even at 60Hz it has already problems refreshing light water and loading graphics in general. Up from 120Hz (i tried playing at 300Hz) the game stops loading UI elements such as area of effect, building, men and even units sometimes.
The game is impossible to run over 1920x1080 and for some reason it doesn't recocgnize your windows and system native resolution, so it's preset in a very low resolution with makes it impossible to open and change it because if that resolution (i think its 1024x768) isn't compatible or multiple of yours you literally get black screened and or a direct launch crash. So for anyone who has 2k or higher resolution i advice you to set it from Windows to either 1920x1080 or 1260x720.
V-Sync doesn't work and it never did so it only lowers your real FPS count and produce stuttering, I'm convinced that posprocessing causes the same problem but i couldn't prove it.
Light reflexion, bloom, antialiasing, water (sometimes, i cannot figure what causes it either because it seems completely random) night and day cycle and shadows don't work properly eirther or doesn't work at all.
The game seems to stop working properly or at least loading stuff past 80 houses so in big maps or even campaing missions it's impossible to win because the game goes form 100+ FPS to 8 though time, it also seems to be increased by the saving and loading game so it's always better to play missions in one try without saving nor loading (yeah i know, preety shitty for a game that likes to randomly crash for no apparent reason).
And worst of all, there's and unispecified game crash that happens almost always along ~15 minutes into a save game.
CONCLUSION:
Surprisingly by now, I have to say... this is a good game, i don't find any other way to explain as how i played it so many times and spent so many hours into it since it's as self destructive as being addicted to coke.
It's fun, it has enough depth to it as to easily throw a couple of hours in one single mission/map, it has some replayability and it's difficult enough to be somewhat challenging to be catching.
But even though I have to say, it's not playable and it doesn't deserve to be purchased not even on sale, you'll have way more fun and a better time with Imperium Romanum. Most of the directive vagueness it really shows how they really didn't have a clear or common vision or end as most of it's problems aren't tolerable for today standars much much less to 2009 standars. Kalypso really missed and fucked it up in here, they literally killed the saga with the IP scandals and with this entry they put the last knife into the fans heart.
It's a pity to me that i write this review as i uninstall for the last time this game never to be played again, it only comes to wait the day they decide to revive the saga with a remaster (and even remastered the core problems of this game are so deep that i don't think even a remaster could make it playable) or a new entry. There's a current fan made revival for this game but I'm not sure how real it is and if it would ever see the light of day.
Thanks for reading me.
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2618 Std. insgesamt
Verfasst: 19.05.21 04:37
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98 Std. insgesamt
Verfasst: 18.02.21 22:35
Running it on Windows 10 using Aorus RTX 3090 Xtreme had some random lag because fps drops. Issues with fps dropping can be resolved by finding Rome.exe and setting compatibility mode to Windows XP (Service Pack 3)
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9 Std. insgesamt
Verfasst: 13.01.21 00:54
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975 Std. insgesamt
Verfasst: 28.12.20 04:28
Word of warning, the way commodities are measured is based on the balance of goods. I.e, goods do not accumulate based on time. This is somewhat odd for those used to real time strategy games.
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488 Std. insgesamt
Verfasst: 26.12.20 17:50
This game is obviously old and even at its time it was not the best on the market, but I grew up playing this game and it was fantastic! I probably spent more than 500h or 1000h (to be honest I don't know the exact number) with its Italian physical release: Imperium Civitas III. So glad to know there is a Steam version!
Recommended at very low price.
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51 Std. insgesamt
Verfasst: 10.11.20 03:27
I love the concept I just would remove the radius thing or make it way larger at least.
I would love to see a new upgraded version of this game though.
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545 Std. insgesamt
Verfasst: 03.11.20 17:05
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16 Std. insgesamt
Verfasst: 11.10.20 21:32
Not recommended for clunky controls, worse visuals than Caesar IV, and the inability to zoom out. Impossible to see city layout as I'm building. Not fun at all, and not worth $10.
Go play Caesar IV instead if you're looking for a relaxing city building experience.
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360 Std. insgesamt
Verfasst: 02.07.20 03:28
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663 Std. insgesamt
Verfasst: 29.05.20 13:05
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2932 Std. insgesamt
Verfasst: 30.03.20 18:57
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6315 Std. insgesamt
Verfasst: 29.02.20 05:51
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574 Std. insgesamt
Verfasst: 27.01.20 04:17
Some ok UI improvements but, that's about it. The graphics are pretty much the same too.
Buildings build and resources are gathered pretty much instantly. No resources are actually moved or carried. Stuff is just magically transferred between buildings no matter how far apart. Roads and city layout have no real meaning. You just spam a few buildings wherever and call it a day.
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597 Std. insgesamt
Verfasst: 01.11.19 17:29
The addictive mission-based campaigns and free build mode more than make up for the frustrating combat system. The missions are all based on real history and can be very fun to play. I also love the character progression system, which feels highly rewarding. Despite the drawbacks, I wholeheartedly recommend this game to anyone who is a fan of historical strategy, resource management, and city builder games.
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470 Std. insgesamt
Verfasst: 16.12.13 23:28
Visually, the game looks pretty good. Not the best graphics by modern standards, but bounds above the old Impressions games.
The biggest problem with this game is that it's a lot to learn and take in very quickly. There are some tutorials for that, though. It's not the steepest learning curve, it's nothing compared to some of the Paradox games, but it is a game that requires you take the time to learn it.
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Release:26.02.2009
Genre:
Echtzeitstrategie
Entwickler:
Haemimont Games
Vertrieb:
Kalypso Media
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel