Giana Sisters: Twisted Dreams
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Über das Spiel
Systemanforderungen
- CPU: 2,8GHz (Intel Core 2 Duo oder Athlon II X2)
- GFX: 256MB-3D-Grafikkarte mit SM3.0, DirextX9.0c (GeForce 6800 oder ATI X1800 XT)
- RAM: 2 GB
- Software: Windows XP
- MISC: Xbox 360-Gamepad
- CPU: Intel Core i5 @ 2,66GHz bzw. AMD Phenom II X4 (3GHz)
- GFX: 12MB-3D-Grafikkarte (GeForce GTX 280, ATI HD 4800) mit DirectX10
- RAM: 3 GB
- Software: Windows Vista/7
- MISC: Xbox 360-Gamepad
Steam Nutzer-Reviews
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818 Std. insgesamt
Verfasst: 25.01.22 21:06
UND NUN DER ALLER WICHTIGSTE PUNKT DER NAMENSGEBENDE TWIST IST NICHT VON ANFANG AN AUF DER TASTATUR BELEGT. ICH HABE ERST VIEL ZU SPÄT BEMERKT DAS ES IHN ÜBERHAUPT GIBT UND HING ERSTMAL IM SPIEL FEST.
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1098 Std. insgesamt
Verfasst: 16.10.14 19:45
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134 Std. insgesamt
Verfasst: 03.09.14 21:00
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259 Std. insgesamt
Verfasst: 02.03.14 18:50
Ich kann eigentlich nur positives sagen über dieses Game. Geniale Musik, fordernde Level und auch die Grafik ist gut.
Zwar können einen immer mal wieder Aggressionen packen, aber man spielt es dann doch nach einiger Zeit weiter.
Auch die Bosskämpfe sind nicht gerade leicht, aber wenn man sie schafft, dann fühlt man sich wie der größte.
Fazit: Alles in allem ein gutes Spiel, auf jeden Fall lohnenswert und auch nicht zu teuer
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523 Std. insgesamt
Verfasst: 04.12.13 19:01
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211 Std. insgesamt
Verfasst: 01.03.22 17:16
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769 Std. insgesamt
Verfasst: 27.10.21 21:42
I bought the game again on PC to get the addon as well as other features that were added later (multiplayer) and also enjoy the better graphics than on PS3. Currently I am playing the main game for a second time, so I guess that speaks for its replayability.
Don't let the cute designs fool you, though. This game can be very challenging, especially on higher difficulty levels. It is not aimed at kids but more towards experienced players. Almost a bit old school and this may be by design. Some sections can be quite frustrating but the excellent graphics (with a very nice morph effect) and especially the outstanding music keep you playing.
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1390 Std. insgesamt
Verfasst: 16.07.21 16:16
It starts out fun enough, and then almost immediately makes you realize the game has zero tricks up its sleeve to keep the player interested. You play as two sisters, one with an air-twirling ability and another with a roll dash. You alternate between them and finish levels with standard platforming challenges by jumping on enemies that feel straight out of the 80’s game design playbook. There are some moving platforms and blocks that change based on which sister you use, and a couple of enemies that change behaviour based on the same thing. The game starts off easy in world 1, and it ramps up the difficulty in world 2 and by world 3, it starts to get hard. They’re still doable but here’s the problem… You need to earn a minimum of 3 stars on most levels to open the ‘boss lock’ which lets you progress to the next world. To make matters worse, the game rewards you based on the number of gems you collect in game, most of which need you to do more platforming gymnastics. Now, this would be okay if the platforming is fun, but it isn’t. EVERY SINGLE platforming challenge in the game just comes from obtuse asset placement and that’s about it. There’s no thought for fun factor as much as there is just a level-designer who thought he only had one job and that was to make the levels challenging. The controls are air-tight which is the only positive I can say for this game. Unfortunately, the levels are as bland as they come, whether it be the dull world of one sister or the vibrant world of the other. There are literally 4 music tracks in the entire game and even that is just an electric guitar thrown on top of the alternate track. Hearing the same music over and over again does little to alleviate the samey-samey feeling you get throughout the game. The environments get old quickly because the game has very little 3D assets and you immediately notice that it’s just the same thing over and over again. It’s just mediocre through and through and I found myself just rushing to the level exit.
Ah, and then, there are the boss fights, which feel like someone’s stuck a toothpick in your eye by the time you’re done with them. It's as if someone designed the bosses and someone else designed the player movement. That’s how annoyingly uncoordinated the player movement is with the bosses in the game. The one-hit death does this no favors. It’s manageable if you’re patient enough… until you get to the final boss.
This final boss is… well, let’s just say you’ll remember him for the rest of your life. It takes a full fifteen seconds for the fight to start, and between every move he makes, the animation is so slow and overdone that you have nothing to do while he pauses and surveys the environment. There is a good 10-second gap between every move he makes and it completely stalls the momentum of your movement. The second and third phases of the boss throw in wild projectiles, insanely difficult platforming, annoying “the floor is lava” tricks and just horrendous pacing. When you die (and you will, many, many, many times), you need to start it all over again and guess what? The slow animations and the ponderous frame programming repeat all over again. It took me HALF A DAY to beat the guy and honestly, even the sight of him trigger ungodly, violent thoughts in me. I’m going be traumatised by him for the rest of my life.
Giana Sisters: Twisted Dreams is a game I thought I’d try while I was combing through some underrated titles. If I’d known it would make my blood boil, I would’ve gladly skipped it. Don’t play this game unless you’re willing to be schooled in bad game design and want to learn how NOT to make a game. If you haven’t played this, count yourself lucky and run away.
Final verdict: A big ‘stay the heck away’. 5/10.
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1363 Std. insgesamt
Verfasst: 07.07.21 11:27
It is a good game, which with a considerably high difficulty and despite having some technical errors, meets its purpose.
OVERALL SCORE: 7/10
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152 Std. insgesamt
Verfasst: 07.05.21 06:10
Game #167
Why don’t I like this game?
I am a man who enjoys his platformers. Whether they are 2D or 3D platformers, I generally tend to enjoy jumping my way through a level all while collecting everything and maybe fighting a boss every now and then. On paper, I should be in love with Giana Sisters: Twisted Dreams but, as I was playing it, I just didn’t find it that fun. The game does a lot of things really well but, at the same time, I felt really bored playing this game.
A sister in need
I had to look at a wiki just so I can understand the plot of this game. Basically, there are two sisters: Giana and Maria. Maria gets kidnapped and taken to the dream world and Giana goes after her. Upon arriving a dragon swallows Maria but she is still alive inside the dragon’s belly. This is where it gets confusing? Giana then gains the ability to transform into her darker persona at will. Now, I thought that Maria (the sister who got swallowed by the dragon) somehow transferred her power to Giana and that’s how she could transform but, as it turns out, Giana just had that power from the start. Oh, well. It’s up to Giana to go from stage to stage and rescue her sister.
2D platformer with transformations
Even though the game and the character models are done very much in 3D, the gameplay is a pure 2D platformer. It reminds me a lot of Jazz Jackrabbit 2 if anyone remembers that game. Each level has a bunch of platforms, lots of collectables, many secret areas and a few puzzles. You have to get to end of the level while dying as few times as you can and collecting as much treasure as well.
The biggest twist to this game is the Giana’s ability to transform. Giana starts the game as a blonde, cute-looking, girl but with the press of a button she transforms into a rebellious, red-headed, punk version of herself. The transformation is instant and you’ll be using it a constantly during this game. The blonde version of Giana has a swirl ability which acts as a double jump and a glide. The punk version of Giana has a fire attack that acts as a way to deal with enemies, break walls and dash.
Now, you may be expecting that you’ll have to switch between these two versions whenever you come across something you can’t access. Actually, the game wants you to switch between the two versions more than that. WAAAAAY, more than that. You’ll have to do a long string of jumps or falls where you’ll have to switch between cute and punk Giana several times. Swirl jump so you can dash at the wall and bounce only to swirl again and land on another platform.
While transforming is a cool mechanic, when you have to do it so frequently, you gotta ask: Why didn’t the developers just have one character both dash and swirl? And that’s the thing, you CAN dash and swirl with the same character. Even when you play as cute blond Giana, if you press the dash button, she will dash and transform during the dash and the same goes for the swirl ability.
The presentation transforms too
While you are looking at both versions of Giana, you’ll also be looking at two versions of each level. When Giana transforms so does the world and the music. I think each version of Giana has a different idea of what hell looks like, so she only sees what she finds grueling. Cute blonde Giana will see a hellish environment filled with demons, volcanic rocks, pitchforks, skeletons and other standard hell related things. On the other hand, the redhead punk Giana will see a pleasant world filled with green grass, bunnies, cute creatures, nice waterfalls and other grotesque things (for the punk Giana).
Not only that, but the music also shifts. While each level has its own theme the style changes based on which version of Giana you are playing. The blonde Giana will hear a more classical instruments in her tune while the punk Giana will hear a rocking guitar and drums. I really liked this mechanic.
Boring levels with some good puzzles
On each level there are a few puzzles where you have to quickly use transformation abilities and precise jumps in order to continue. I liked these. I didn’t like the rest. After a few hours, each level felt the same. It’s just the same type of level with different platforms and different secrets. Nothing really changes up the gameplay as you keep progressing. Sure, the platforming gets harder and some puzzles get a bit more challenging but the game stays pretty much the same during the entire play through. It gets old really fast.
There are collectables, of course, in form of jewels. These are hidden in each level and sometimes you have to really go looking for them. They can be hidden behind fake walls, breakable walls and sometimes you’ll even have to do some backtracking to get them.
After each level you will be given a score on how well you did. The score is based on how many gems you’ve collected and how few times you died. Dying in this game sends you back to the last checkpoint but also lowers your level score, so it’s still annoying.
Great running start but the race drags on and on
I liked the idea of Giana Sisters. I like the transformations, how the world also transforms, the music is nice and the controls are fine too. I don’t like that, after a while, each level feels the same and the game never does anything unexpected or wild to rock the boat. I got bored of the game after a few hours.
Still, I can’t really label Giana Sisters: Twisted Dreams as a bad game. If you found anything from my review interesting you just may enjoy this game more than me. It may be worth picking up on a sale. As for me, I think I will have to pass.
Next game: Go! Go! Nippon! My first Trip to Japan
If you liked my review, feel free to follow my curator group. I’m trying to review every single game in my library. Seeing and interacting with fine folks, like you, keeps my motivation up.
https://steamcommunity.com/groups/RevAMG
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196 Std. insgesamt
Verfasst: 26.03.21 06:00
I've never played the original, but this has the feeling of early 90s PC Euro platformers. Sloppy, annoying enemies and control, Messy, unnecessarily long levels. Nicely done graphics, but still kinda ugly. I did kinda enjoy searching around for secrets, but they're just more gems.
Most unforgivable, much of the later level challenges are made to exploit flaws in the control scheme to create frustrating difficulty.
Happy to delete.
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611 Std. insgesamt
Verfasst: 08.11.20 20:21
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314 Std. insgesamt
Verfasst: 06.11.20 16:25
The game's main mechanic might be one of its biggest downfalls, actually. In concept, it reminds me a bit of Sonic CD's various time zones, but even compared to it, it falls completely flat on its face.
The first problem is that switching between Cute and Punk Giana doesn't really change the level design in any meaningful way. The only things that ever seem to happen are that certain moving platforms shift direction, some gems and platforms phase in or out, and some obstacles get enabled or disabled. It all feels a little superficial and under-utilized, if not flat out unnecessary.
The very specific aesthetic and musical approaches given to each character's versions of the levels also means that the game ends up looking and sounding extremely homogenous. The game lacks much of the variety that most platformers past the year 1990 seem to live and die on.
Another additional problem is that because Punk Giana is no longer a power-up, Giana dies in one hit without the extremely rare shield, which breaks the pace of the game significantly and forces developers to put checkpoints everywhere in an underwhelming attempt to compensate.
Levels are also simply too long and large, with lots of dead space. Good platformers like Mario, Sonic, Crash, Kirby and even modern Rayman simply don't do this (except for Sonic and Kirby, who sometimes use long stretches for visual impact), and it makes the game feel extremely amateur.
Hidden gems are either placed in overly cryptic, poorly hinted ways, or are too obviously hinted; in neither case are they actually ever interesting, although their sheer existence, abundance and the gem counter looming over the HUD makes ignoring them difficult.
As of this writing... Twisted Dreams is just kind of tragic. It lacks the polish that competent platformers usually have and desperately need to prove their mettle, and compared to what I remember of Giana Sisters DS, is a disappointing step down.
But hey, now we know why Black Forest ended up being the developers to the Bubsy game, right?
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267 Std. insgesamt
Verfasst: 24.09.20 15:09
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145 Std. insgesamt
Verfasst: 23.09.20 19:07
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979 Std. insgesamt
Verfasst: 18.07.20 22:10
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21 Std. insgesamt
Verfasst: 06.03.20 09:45
A colorful 2D platformer with a gorgeous visuals, solid if noticeably unpolished traversal mechanics, and a unique hook (or, at least, it used to be more unique than it is now). Giana Sisters is probably one of the better pure-platforming 2D platformers on Steam, and can be a fun diversion--especially if you're fond of the genre and looking for something new.
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Release:23.10.2012
Genre:
Jump&Run Adventure
Entwickler:
Black Forest Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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