Geneforge 5: Overthrow
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Über das Spiel
Geneforge 5: Overthrow bietet neun Charakter-Klassen und eine riesige Welt mit über 80 Gebieten, die es zu erkunden gilt. Wählen Sie unter fünf verschiedenen Fraktionen, jede mit ihren eigenen Überzeugungen, Städten und Aufgaben. Helfen Sie den Rebellen - oder bekämpfen Sie sie. Schlachten Sie Ihre Gegner ab - oder benutzen Sie List und Diplomatie um sie auszutricksen. Ihre Wahl verändert die Welt und es gibt dutzende verschiedener Enden. Wählen Sie selbst, wie die Saga schließlich enden wird.
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3237 Std. insgesamt
Verfasst: 18.06.18 09:22
This game is relatively close to classic Fallout games. It may also give you Gothic or Risen vibe, or even Ultima if you remember those. You control a single character with a lot of stats and skills. Some of them are used for interacting with the world in a peaceful way, like Mechanics or Leadership. Most are about combat. Combat is spiced by shaping creatures. The story revolves around the world where you can use magic to create and control living beings and you can do it to beat your enemies. You can create new ones for each specific encounter, you can have a single old experienced creature, you can mix those approaches or do not use creatures at all.
The world is atypical, there are no elves and what looks like dragons are human-shaped sapient creations. The story revolves around your character interacting with various factions in a middle of a war of sapient creations against their masters. Various factions see different ways for resolving conflict - like banning all shaping or gently controlling it or what have you.
Spiderweb games look dated and you might think they'd have typical problems of those indie games. Overly complex mechanics, verbosity, bad pacing and obscure quest solutions. But no, this game feels like a big budget RPG, just without a big budget. Text descriptions are spot on, just enough for you to imagine the scene, never outstaying its welcome. UI is not so good, but bearable. I recommend only playing this game out of series because this one is the first supporting widescreen and custom resolution which might be very important for your experience. You might still want play on lower resolution like 768p on 1080p screen. You don't need to know anything about previous games: there are numerous connections to them but the story is self-contained.
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4482 Std. insgesamt
Verfasst: 29.11.16 10:46
Would recommend playing from the first game if you're new to the series (there are a couple of recurring character names and a few references to past events, though it doesn't matter *too* much since you play as a new person in each sequel); note that the graphics of the older games are a bit dated but if you're playing any Spiderweb game, then you're only in love with the storytelling - and you probably don't care too much for eye candy anyway.
The Geneforge remake (if developer Jeff has it planned, which hopefully he does) couldn't come sooner, have been waiting for it for some time now.
Also, we are developing a scenario editor (fan-made, unsupported by Spiderweb) for Geneforge 5 and will update here and in the Spiderweb forums when done. We don't expect it to be quite as fullly fledged as Blades of Avernum (in which you can create your own scenarios from scratch complete with quests/dialogue) at least in the first release, but it should be close.
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2273 Std. insgesamt
Verfasst: 22.12.14 00:34
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2508 Std. insgesamt
Verfasst: 24.06.14 09:38
Gameplay is not simply just about slaughtering everything in your path - stealth and non-combat skills will be needed to clear the game.
Monsters don't respawn which means that your experience is limited (in particular, your minions get xp when you get xp); but this is only an important factor (getting minions early means they can level up more by the end game and are thus stronger than 'fresher' ones) in the harder difficulties.
Two minor complaints:
1.) I can't move the screen easily (arrow keys only) since you're usually clicking with your mouse to move the party and its awkward to have the left hand on the arrow keys to move the screen around
2.) A 'solo' style is virtually impossible on the harder difficulties (even with all your points in solo stuff like spells and stats rather than creations)
Awesome game, and great bang for the buck!
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2174 Std. insgesamt
Verfasst: 26.05.14 23:55
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1561 Std. insgesamt
Verfasst: 26.12.13 07:33
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1987 Std. insgesamt
Verfasst: 01.02.13 03:18
From best to worst (mainly in terms of difficulty) 3, 2, 1, 4, 5.
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0 Std. insgesamt
Verfasst: 22.11.11 17:39
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Release:01.11.2008
Genre:
Rollenspiel
Entwickler:
Spiderweb Software
Vertrieb:
Spiderweb Software
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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