Geneforge 4: Rebellion
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Über das Spiel
Geneforge 4: Rebellion bietet eine riesige Welt, mit über 80 Gebieten, die es zu erkunden gilt. Wählen Sie unter zahlreichen Seiten, jede mit ihren eigenen Überzeugungen, Städten und Aufgaben. Helfen Sie den Rebellen - oder bekämpfen Sie sie. Schlachten Sie Ihre Gegner ab - oder benutzen Sie List und Diplomatie um sie auszutricksen. Ihre Wahl verändert die Welt und es gibt dutzende verschiedener Enden.
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1996 Std. insgesamt
Verfasst: 07.11.16 02:30
Geneforge is more than a game, its a book, an experiance, a choice, and a beautiful combat system all in one. It cries out to the imaginiative, the 3 am readers, the DnD players, the indie game searchers. What it lacks in graphics, it makes up 10 fold in story. The game puts you in the middle of an entire world and has you influence the outcome of it. In the first game, you find yourself in this estranged world, where the game gives you a brief history of it, then immediately tears that away. It isolates you, shows you that you must survive, and asks you what to do to survive. But that is only the first part. once you gather your bearings, you have to forge a path. At first the paths seem clear, good or evil, but the more you progress the more you realize there is no good. there is no evil. This game makes you question everything, with the only clear progression being that of power. You single handedly experiance the start of a world rebellion, and reitre as a god or a soldier by the end. The same picks up in each consquensial title later on, each putting you, a young shaper, smack dab in the middle of the biggest points in history of this new world. The hours, weeks, months of text painstakingly put into this game alone makes it a solid game, but the combat is fantastic too. You play a tactics style turn based micromanaging comabt system, sort of like fallout: tactics or final fantasy: tactics. But instead of pre determined abilities, like everything else you determine your path. Conjure up an army to fight for you, use magic and objects to trick your opponets and take them out one by one, or don a helmet and sword and slash your way through hoards, the choice is yous. My by far favorite part of it however, has to be the fact that nothing is safe in this game from you. It emphasizes that your choices can change the entire reality. No npc cannot be killed, although it may be hard. The world will form to what you want it to, if you are brave enough to undergo the task. Dont take this as you cannot lose, for the wrong desicion will put you in a spot where you cannot escape. But understand that you are free to make that deicion, you are free to make any desicion. This is the closest i have ever come to DnD Freeplay.
Pro's: Excellent story line, worth of a novel of the highest value.
Freerealm as hell, you are free to make any desicion you want, nothing stops you, you shape the future and history alike.
LOTS and LOTS of content, as said earlieri have over 1000 hours in the series as a whole. thats a lot for a single player non grind game.
Decent combat tactics system, many ways to play out combat.
Can easily engulf you in for weeks.
Lots and Lots of Text
Con's: The graphics are subpar at best, must be able to use your imagination
Game doesnt hold your hand at all, in fact quiet the opposite. This may be a con or pro.
Again, a LOT of text. again, could be a con or pro depending on your preferance.
Overall i would rate this game a 9/10, Despite the horrid graphics. i honestly believe that if ther were better graphics, there wouldnt be enough reasources to make everything else so amazing. Heres to you, Spiderweb Software.
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2700 Std. insgesamt
Verfasst: 10.11.15 06:11
Geneforge 4
Graphics: Almost the same as previous games.
Control: Nice and clear tutorial, fixed key binding.
Replayability: Almost none to me
And now we are playing for the Rebels! See the other team perspective cliche. No. Just no. I NEVER wanted to be a Rebel. So this game pointed a sword at me and tried its best to made a turncoat out of me. It failed. I ended becoming a turncoat Rebel. A sworn enemy of the Rebellion.
I feel this game is linear, that is not necessarily wrong. We are back at the continent but the free roaming options are painfully limited and to gain access to other areas you have to check plot points. In order. What I love in Geneforge 1&2 is the freedom to go almost everywhere when you feel like getting there. Climbing the mountains to chat with Trajkov, crossing the desert to chat with Barzahl and random Drakons, looting everything not nailed down. Those were the days.
Things I learned:
[spoiler]-Rebels are mad, really, really mad.
-The Rebellion must be crushed asap.[/spoiler]
continued in Geneforge 5 review
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12683 Std. insgesamt
Verfasst: 09.08.15 21:02
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2083 Std. insgesamt
Verfasst: 30.05.14 05:55
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1620 Std. insgesamt
Verfasst: 03.05.14 03:55
I loved the politics behind everything. I slowly made my way through the rebellion only to figure out that the rebellion wasn't all it was cracked up to be. I'm sure if I played as the shappers, I would have felt the exact same way.
When you get about 3/4ths done with the game, you start feeling a serious amount of dread because you know there are no good guys in this plot. I loved it.
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345 Std. insgesamt
Verfasst: 27.07.12 13:33
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2439 Std. insgesamt
Verfasst: 06.05.12 03:27
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Release:01.11.2006
Genre:
Rollenspiel
Entwickler:
Spiderweb Software
Vertrieb:
Spiderweb Software
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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