Geneforge 3
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Über das Spiel
Geneforge 3 hat eine umfassende und offene Handlung. Sie können einer der zahlreichen Fraktionen helfen, jede mit ihren ganz eigenen Zielen. Es gibt dutzende verschiedener Enden. Sie können den Rebellen helfen - oder sie bekämpfen. Schlachten Sie Ihre Feinde ab - oder benutzen Sie List und Diplomatie. Wenn Sie das Spiel abgeschlossen haben, beginnen Sie von vorn, wählen Sie eine andere Seite oder Taktik und erleben Sie ein vollkommen unterschiedliches Spiel.
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2750 Std. insgesamt
Verfasst: 16.01.21 16:30
Among the entire series, this one is probably the weakest. One of its biggest flaws is that it doesn't have as much flexibility that the other games in this series have when it comes to choosing factions. However, the introduction of having up to 2 companions with a unique perception help it. Another issue, like the previous 2 games (Geneforge 1 and 2) is the player is limited to 3 inflexible character archetypes. That being said, I still highly recommend this game and series
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2881 Std. insgesamt
Verfasst: 13.10.20 04:20
Yes, we once again start as a shaper in training. Yes, once again, a new Geneforge is under construction and there's the rebellion. Frakons survived the ending of G2 and now wage war on the mainland with help from free serviles and traitorous Shapers. But, the game takes place on remote Ashen Isles. We travel from one to another, getting closer and closer to the new Geneforge and its creator. Some fans disliked that and I get where they are coming from. In previous games we had one big map, while G3 has small, separate island each with problems of its own (rebelling commoners, full enemy control, traitors and spies etc.). But, I think this only helped diversify the plot. We are constantly on the move meeting new characters and facing new challenges, almost like a road movie. It is also no shorten then G1 taking me 45.1 hours on first walkthrough. Another ctiticism of the game is it having only two sides to choose from: loyalists and rebels. But, I was OK with that. I'd rather have to best faction in the saga, then some 4 or 5 average ones. The gameplay didn't change much but there are new features like crafting and human companions.
Overall, Geneforge 3 is a great addition to the franchise and I don't get why so many people dislike it.
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2704 Std. insgesamt
Verfasst: 25.05.18 14:18
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1876 Std. insgesamt
Verfasst: 14.01.18 15:07
Geneforge 3 takes place a few years after the sequel where again, one of the many possible endings for the last game was selected as canon and the effects of that sparked the begining of a powerful splinter cell of separatists that begin the game by attacking your school. It's up to you and your half-baked training to find companions (or not, I'm not your supervisor) and make your way through the Ashen Isles, choosing to help the Shapers or work to destroy them as you gain more of their power to create and destroy.
This summary also effectively encompasses why this game was so unpopular, because although the choices you make are all your own, you essentially have the run of two possible routes and follow a moderately linear path along them. Among Spiderweb games, this is outrageous. Not only for the Geneforge series, but even the Avernum series features a wide, sprawling selection of factions and individual choices you can make along the way which will affect the ending. To move from such wide freedom to something that feels more like it's on rails is something I can understand and relate to at a certain level.
My rebuttal of that idea is a subtle reminder that it's still a Spiderweb Geneforge game. It is still a gorgeous piece of storytelling in the Geneforge universe with a variety of interesting ideas on a topic and characters in a theme that I'm personally dedicated to and fascinated by. As linear as it might be and as dated as it might be, creative, original stories don't get old. For that reason, I still find that it plays the same as it did when it was released- and entire level of depth and role playing greater than any competitor, most especially at it's current and, frankly, underserved price point of $4 within the Geneforge Saga bundle on Steam.
It's not easy to make a game more visually appealing to a new audience that would have otherwise been turned off by the classic art style while also not annoying oldbie players that would find the new version too alien and hipster. And almost every long running game series I can readily think of goes through this awkward phase at some point. For Geneforge, it is surely this game. The new graphics do not sit well with me personally, and I made that known at the time it released. However, on looking back, I realise that it was a necessary step to bring a more semi-modern style and interface that four and five would later have perfected. So, in a way, I've come to be more tolerant of it. I also recognise that I'm a bit of an outlier and, if you've made it this far in the series, the changes would likely be very welcome to you.
It's a game that I've already replayed once on Steam and, obviously, one that I feel strongly enough to write an uncharacteristically positive review on eight years after the first time I played it (oh my god, I'm old). But, since I still feel that way and still plan on playing it again after all this time, it must be good, right?
My recommendation is positive.
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1740 Std. insgesamt
Verfasst: 03.01.17 09:24
One central motif, and the one that is the heart of the series, that this game revolve around are quasi artificial intelligence and full-blown A.I., both biologically grounded--brought into existence through magic--and what role, plus how they should be handled and implemented in a fantasy medievalesque, with some steampunk elements, society structure.
The game begins with the player-character, a Shaper apprentice--Shapers are an organization of powerful wizards that dominate this fictional world through their magical might and especially their knowledge and monopoly on creating new life --waking up in bed as the school he is enrolled in are under attack, located on a group of Islands on the outskirts of the Shaper controlled empire.
The narrative and dialogue structure, on a macro and a micro level, are a bit of a mix between classical (western) RPGs and JRPGs and something else, though the game overall is leaps and bounds more Western. The design is partial due to a specific wish on the one hand and the very barebones graphic engine on the other.
Overall I'd recommend the game on the basis of its setting: On the one hand if you're tired of derivative Tolkienesque fantasy, and on the other in virtue of the fact that it isn't mindless escapism or entertainment, it isn't decadent drama just for the sake of drama, it isn't slapstick humor. It is pulp that isn't pulp. It has a soul and relevance for the real world, and the theme it explores will become more and more relevant for humanity in the near future. Not that the game is particular insightful as such but its core is noble and commendable for an indie game.
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3631 Std. insgesamt
Verfasst: 10.11.15 06:04
Geneforge 3
Graphics: Simple and functional. There is improvement in lighting and shadowing effects.
Control: Nice and clear tutorial (a bit longer than the 2 previous games for added dramatic effect), fixed key binding.
Replayability: Medium
Surprise! Another cliche opening: Your school got attacked and you a Loyal Shaper are determinated to get revenge on the culprit... are you not? In the practice is up to the player to get revenge or to become a traitorous, despicable turncoat Rebel. (This review may be somehow a little biased)
I don't like this game as much as the previous 2 because of the narrative. It feels more coercive, you should become a Rebel, that is the right thing to do. But I didn't feel like it. I'm a good old Shaper, not Rebel scum.
What I like about this game is that it made me angry. Is well written, firmly nested in a deep lore. The player knows everybody's reasons and everybody's actions and most of the time the not so subtle moral undertones will insist that the Shaper ways are Wrong. But are they, really?
Things I learned:
[spoiler]-Rebels are mass murderers scum.
-Rebels don't care for civilians.
-Rebels should be KOS. [/spoiler]
continued in Geneforge 4 review
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3460 Std. insgesamt
Verfasst: 30.10.14 04:10
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Release:01.04.2005
Genre:
Rollenspiel
Entwickler:
Spiderweb Software
Vertrieb:
Spiderweb Software
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
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