Garshasp
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1107 Std. insgesamt
Verfasst: 26.12.19 22:32
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679 Std. insgesamt
Verfasst: 15.11.14 13:12
Klar es ist alt..
ABER wie kann es sein das solch ein Titel nur gerade mal 3 Kapitel hat? Spielinhalt ist viel zu kurtz!!! (Ich habe nur so viele Spielstunden da ich es 3 mal auf den unterschiedlichen Schwierigkeitsstufen durchgespielt habe)
Das Game ist sehr schlecht umgesetzt, an manchen stellen bleibt man einfach hängen oder man glitscht ab oder noch besser man ist einfach tot! Die Schwierigkeit im Spiel definiert sich nur an drei Stellen wo man Abhänge runterruschten muss was eher extrem nervig als spaßig ist! Das Kampfsystem ist purer Schrott z.B. bei Rageattacken ist man Unverwundbar, der rest ist stumpfes Mausgeklicke!
FINGER Weg! Den Titel wollt ihr wirklich nicht!
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9 Std. insgesamt
Verfasst: 28.08.11 20:57
Als ich angefangen habe zu spielen hatte ich nur den Wunsch es so schnell wie möglich wieder zu deinstallieren.
Bitte nicht kaufen!
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792 Std. insgesamt
Verfasst: 05.09.21 18:23
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269 Std. insgesamt
Verfasst: 29.12.20 11:37
- : location's of camer was so bad , need more detail for fighting system (parry , ....), bad audio effect , bad setting for audio keybind ,
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14 Std. insgesamt
Verfasst: 22.08.20 02:03
another fantastic game down-voted by people that expect japanese-franchise polish quality without realizing it's great for what it is done by indie developers.
A fantastic hand-crafted looking and feeling game, done in a darker low-magic fantasy setting, with some good (though unpolished) some-what satisfying hack and slash combat.
Only problem (before I write a more thorough review) is it supposedly has a Trojan and I would like feedback on that if anyone can help out,
thanks
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304 Std. insgesamt
Verfasst: 14.08.20 17:23
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Garshasp is a game that is clearly a product of its time. It’s a mediocre hack and slash, but also an unoriginal one. The gameplay is clearly pulled from a couple notable franchises, while the story is generic heroic filler. Still, it manages to stand out for both good and bad reasons.
The presentation of Garshasp is it’s most original aspect. While much of the level design is derivative, the visual design of the world is unique. The game was developed in Iran and loosely inspired by Persian mythology, so a fair amount of the visuals pull from this setting. Unfortunately, the graphics look dated, even for a game from 2011. Textures are blurry and the facial model of the protagonist is hideous. The pre-rendered cut scenes have more polished animations than the game, but only look marginally better when it comes to graphics.
Sound design in Grashasp is poorly implemented, with some awful mixing during narration. Voice actors are almost impossible to understand because their voices are quieter than the background music. On the rare occasion that the voices are loud enough to be heard, they are smothered with distortion effects to the point of incomprehensibility. During combat, the protagonist has 2-3 grunts/yells that are replayed over and over. It quickly becomes annoying, especially when you realize that different combos use the same voice line, so you can’t even use the repetitiveness to help understand what is going on in combat. The soundtrack isn’t as terrible as the rest of the audio, although it’s still underwhelming. For a game like this, it does the job well enough to not be noticeable.
The biggest issue that Garshasp has is its gameplay. It is broken up into a few categories. There are combat sections, platforming sections, and wall sliding sections. Somewhat surprisingly, none of them stand out as the obvious best or worst system, they are all pretty equal in quality. Unfortunately, this hurts the game’s potential niche appeal. Many flawed games tend to be hit or miss, with some great mechanics and some terrible ones. A game with an awful story might have fun gameplay, making it unappealing to a fan of storytelling, but perfect for someone that enjoys mindless action. For Garshasp, everything is mediocre. Nothing about it is a deal breaker, but nothing makes you want to play it. It is simply a worse version of games that already exist.
Combat in Garshasp is modeled after God of War, but it feels like a hollow shell. It plays like someone loved God of War and tried to recreate it by sight. There are many similar elements, but it is only skin deep. Combos are boring, with the most advanced combo being 2 left clicks and 1 right click. It also uses an orb system, similar to God of War, complete with animations that mirror the ones from opening a chest in GoW. Boss fights play out like normal combat, but with a quicktime event at the end. This also begins to bleed over into combat with standard enemies, as some of the later ones start requiring quicktime events to kill. Overall, it feels like the developers knew GoW was fun, but either didn’t know how to recreate it, or didn’t have the budget to.
The platforming sections of the game could have been an interesting way for the game to set itself apart from GoW, but instead it feels generic and halfhearted. It has climbing sections reminiscent of Assassin’s Creed, but the controls are abysmal. There isn’t a way to control the camera, so it either snaps to a new angle or rotates at will, making it difficult to go where you want to. The camera issues mildly affect combat, but they make the platforming sections the hardest part of the game. The controls don’t adapt to the new angle, so it is easy to find yourself running to the right of the screen, then quickly change to running towards the bottom on accident. The level design for this portion of the game is lackluster and overly lengthy. There are large portions of walking in a straight line, with no obstacles or hazards in sight. Elevators take 30 seconds to arrive at their destination, for seemingly no reason. Everything about this part of the game feels like a time waster.
The final piece of gameplay is the wall sliding system. There are only a few of them in the game, but certain walls will require you to stab your knife into the wall and slide down it. You can change your speed and direction, allowing you to try and avoid hazards. It feels like a mini-game that got too much screen time. It takes a while to finish and falling is an instant death that requires you to restart from the beginning. It is more frustrating than fun and adds little to the experience.
While Garshasp is attempting to be a mindless hack and slash, it still has some story to it. It is difficult to hear most of it, so I was stuck guessing what was going on, but from what I could gather, it’s a bland “bad guy stole something, hero gets it back” plot line. You see the main villain in the beginning of the game, he steals a mace, you track him down and take it back. There is no real character development, and I’m pretty sure the protagonist is silent until he says 2 lines during the final boss fight. This is probably the sparsest part of the game, although the developers didn’t try to make this a story-based game, so it’s understandable.
Garshasp is a severely flawed game, but I still admire the ambition of the developers. They were an indie studio trying to compete with a AAA franchise, and they went for it. It clearly didn’t work out how they wanted, but they put in a lot of effort. Some of the big set pieces were great, while the Persian influence was a unique element that they utilized quite well. There were a handful of performance issues and bugs, but for the most part, the game held up decently in terms of programming. It’s a perfect example of a game with plenty of unrealized potential that was plagued by poor execution.
2/10
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64 Std. insgesamt
Verfasst: 29.03.20 03:21
The story is shallow. This game mostly consists of combat and a small amount of puzzles. The setting is adequate but the graphics lack compared to other games of the same era. I found the locked screen annoying as you cannot pan around which is often helpful in 3rd person action games. Combat itself is okay, with simple controls that tend to be delayed sometimes.
This is a quick review as I didn't invest much time into this game, but overall I would avoid purchasing as there are many more other games that will give you more enjoyment for the same price.
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162 Std. insgesamt
Verfasst: 18.09.19 15:57
Otherwise it's an old but solid still not bad looking 3D scroller. Kill a bunch of enemies/a boss and move on to the next area. Don't miss the hidden pathways for upgrades etc...
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178 Std. insgesamt
Verfasst: 05.04.17 07:12
The visuals are poorly made, especially for a game in 2011. It looks worse than the first God of War game, which is what inspired (to say the least) this game and that came out all the way back in 2005. Even compared to other games released around the same time frame 2009-2011 it still looks very dated. There are quite a few tehnical bugs that needed to be ironed out. There were lots of times when my character model got stuck in the air, couldn't move or I could see thru the map. Also I'm not a huge fan of the character design. The eyes and head looks very odd compared to the rest of the body.
As far as gameplay goes the hack and slash is decent. There are 2 weapons in the game and it's lucky that you start off with the best. Enemies can be grabbed to finish them off and bosses have quick time events set up as their finishers. The sword starts to get pretty boring due to the highly limited combos and abilities and the new mace type weapon you discover later on is just too slow of the enemies and doesn't pack as much of a punch (this is because the sword will be a much higher level at that point).
Breaking up the action are some very basic puzzles and platforming. The puzzles I liked. They were not intrusive, pretty easy and it was a breath of fresh air from the combat. The platforming however is terrible. This is because of the camera angles selected (you cannot swing the camera around as it is locked in place) and because of the unresponsive jump controlls when hanging on a ledge. There's also another section where you slide down the wall which I'm not a fan of to be honest.
The sound is serviceable. The narator does a good job and the effects are what you'd expect. The soundtrack has one memorable track - the theme.
When it comes to the story this game does a really bad job at it. The narator tells you a bit so that you have a faint ideea of what's going on but really all that happens in the game is that the big bad guy kills your brother and goes back home with the magic stick he stole. You chase after him. That's it... No character development, no backstory and just a few hints about the regions you're visiting from the narator.
Overall this would have been much better received if it fixed the platforming issues, worked out the technicall problems and told an actual story. The combat needs a lot more added to it as it is very basic right now.
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1099 Std. insgesamt
Verfasst: 14.12.15 20:40
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Release:31.05.2011
Genre:
Action-Adventure
Entwickler:
Fanafzar Game Studios
Vertrieb:
Just A Game GmbH
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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