Hi Rebels!
You might have missed it during the holidays, but we applied a patch that contains a lot of improvements, such as a long-awaited Remapping!
See the list of changes below:
- Integrated controls remapping.
- Added a shortcut in the HUD to quickly open the session list. Only visible in Major Oak, online mode.
- Fixed a bug that would prevent motion blur from being disabled.
- Tweaked Heroic difficulty setting to be more challenging.
- A new informative window is displayed upon finishing the game and going back to Major Oak to inform of end-game content.
- Fixed a bug where the Invert-Y setting would not be saved upon going back to the title menu.
- Fixed a bug where Little John and Friar Tuck could both pick up the same enemy on the ground, creating visual issues.
- Improvement to aim assist in certain situations, for example when aiming at something behind the Hero.
- Fixed minor visual issues in the end-game arenas.
- The Crossbow Guard's aiming laser is now visible to all players in a session.
- Fixed a bug where some FX would still play on Heroes on the score screen.
- Dodging is now performed when simply pressing the dodge button and doesn't require precise timing.
- Fixed gamepad controls not being available when using the keyboard custom controls.
- Fixed Little John's Light attacks sometimes triggering the Heat Attack FX while not being a Heat Attack.
- Fixed The Rebel Instinct lesson being available before Rebel Instinct is purchased.
- Fixed a bug in Larontar Mines where a Hero could land outside the level after a grapple.
- Tweaked purchase costs of Techniques to make them purchasable faster.
- Fixed a bug where Marian's aiming would rotate sideways when using target lock during aiming.
- Fixed the Next Target and Previous Target commands in the remapping UI.
- Rebellion Rush FX is visible by all players in the Gang and not only the player who shot it.
- Rebel Instinct: now other players see the Rebel Instinct aura of their allies.
- Improved the initial lighting on the puppet shows.
- Increased cooldown of Marian's daggers and sword when aiming.
- Tweaked the damage output of Heroes' light attacks.
- Tweaked the overall difficulty of regular enemy units.
- Tweaked the overall difficulty of mini-bosses.
- Tweaked the stats of some enemies.
- Added controller vibrations.
- Fixed an audio issue with Edwinstowe's cannon sound sometimes not stopping.
- Fixed an issue where some sidequest-related items could be picked up several times.
- Added aim assist on several shootable items in the arenas.
- Fixed some minor visual issues in the game levels.
- Improved how sliders work in the settings screen.
- Fixed several issues related to display settings.