The short-term development roadmap will come in the next days
Hello everybody:
A week has passed since FWsim: Fireworks Display Simulator was released on Steam Early Access. Before anything else, I want to thank you for buying or following FWsim — and welcome you to our community! We hope it meets your expectations and you're having fun letting your imagination loose and bringing your best ideas to reality. I also want to appreciate the efforts of our veteran creators who keep sharing their work — which keeps getting better and better. If you want to see what FWsim is capable of, check out some of their videos on YouTube!
Having said that: I want to invite you to stay tuned to this Steam page. For now I'm focused on fixing some bugs and making sure FWsim is rock-solid before continuing to make further improvements. This Early Access release is just the beginning of our path. I'll post the short-term development roadmap in the coming days. Please remember: FWsim needs your suggestions and feedback to grow and improve. I'll keep a close eye on the community. If you have anything to share, feel free to join the discussion! You can do that here in the Steam forums, in the FWsim website forums or on social media.
That's all for now — thanks, and see you soon!