So after a couple months of work, pouring over data, and collaboration with pricing professionals, we (Mixamo) have rolled out a new pricing model on our site ([url]www.mixamo.com[/url]) prioritizing accessibility for developers and artists at all levels.
Here's the skinny:
- Assets are a simple, flat rate. A la carte pay per use costs are reduced across the board.
- Three tiers of plans to choose from. In addition to All Access, we are now offering Starter and Indie plans at price points that appeal to a wider range of users.
- More flexibility. You can pay per use, choose a month-to-month plan or pay for a year up front and get 2 months free and be able to download all the animations allotted at that level right away.
More info:
[url]http://www.cgrecord.net/2014/08/mixamo-launches-new-more-affordable.html?m=1[/url]
[url]http://blog.mixamo.com/more-mixamo-plans-for-all[/url]
[url]https://www.mixamo.com/pricing[/url]
What does this mean for Fuse on Steam?! Well that depends on what you want it to mean! The Fuse you know and love isn't going anywhere, and we're going to keep adding content and features with updates like always. The new Mixamo pricing plans can enhance your workflow by adding flexibility to our products to fit your development needs as they arise.
You'll notice the $50/mo Indie plan includes Fuse. But why would we still list the Steam version at $100 you might say? Shenanigans you might say?? The Steam version gets automatic updates foreva, while the standalone Fuse is stuck at the version that was available while the plan was active, and so far we've updated Fuse 5 times, so hooray that! You gets the Fuse FOREVA! And most of you bought Fuse when it was on sale anyway ¯\_(ツ)_/¯
Happy to answer any and all questions and and field any and all feedback. Fuse on! \m/