Dear Fort Solis community,
Today we have a long awaited and highly requested news for all of you!
We heard your feedback and after some much needed rest we have worked hard on looking at ways to address the walking speed. This is our first step awaiting feedback whilst we look to add more iterations early in the new year.
With the new update, you are now able to increase walking speed by holding down the SHIFT button.
This feature is also planned to be implemented on the Playstation 5 version of the game once we gather enough feedback about it.
We have come a long way since the release and as a small indie studio we would like to express our gratitude for the continuous support and feedback we receive from you.
It really means a lot to each member of our team.
If you haven't played Fort Solis for a long time, please give it another go as we believe that with the previous bug fixes and optimalization patches, your experience will be much better :)
Should you feel like the game improved, and you enjoyed time spent with it, we would really appreciate leaving a positive review on the Steam store page as it will help to spread our game to a further audience.
Finally, we would like to wish everyone a Happy New Year!
See you again in 2024 with more Fort Solis news ;)
List of Patch changes:
- Fixed rare issue that saw players locked in the Atrium airlock unable to progress.
- Added fix for Belgium region keyboard support.
- Added new walking speed iteration plus informative tool tip. Currently it increases x1.3.
- Continued optimisation work and Unreal 5 additions.