F.I.S.T.: Forged In Shadow Torch
Sammlung
Du musst angemeldet sein
Über das Spiel
Ein übergangsloses Spielfeld voller Erkundungen und Herausforderungen
Erkunde mehr als ein Dutzend verschiedene Zonen des Action-Horizontalspiels (Metroidvania) in einer Karte. Zahlreiche versteckte Räumen, geheime Pfaden und kürzeste Wege warten auf deine Erkundung. Auch mehrere Kern-Gameplays wie Kämpfen, Rätsel-Lösung und Sprung zwischen Plattformen sind verfügbar. Du kannst große Belohnungen gewinnen, nachdem du unterschiedliche Herausforderungen abgeschlossen hast.
Die Karten im Spiel werden automatisch geladen, damit die Szenen nicht häufig gewechselt werden müssen und die große Fackel Stadt mehr real und zart wird.
Ein übergangsloses Spielfeld voller Erkundungen und Herausforderungen
Erkunde mehr als ein Dutzend verschiedene Zonen des Action-Horizontalspiels (Metroidvania) in einer Karte. Zahlreiche versteckte Räumen, geheime Pfaden und kürzeste Wege warten auf deine Erkundung. Auch mehrere Kern-Gameplays wie Kämpfen, Rätsel-Lösung und Sprung zwischen Plattformen sind verfügbar. Du kannst große Belohnungen gewinnen, nachdem du unterschiedliche Herausforderungen abgeschlossen hast.
Die Karten im Spiel werden automatisch geladen, damit die Szenen nicht häufig gewechselt werden müssen und die große Fackel Stadt mehr real und zart wird.
Übergangsloser Wechsel von drei Waffen im Arcade-ähnlichen Kampfsystem
Mit den drei Waffen, Eisenfaust, Bohrer und Peitsche, die deutlich unterschiedliche Kampfvorteile haben, kannst du zwischen hohem Combo, hohem Schaden und großer Entfernung reibungslos wechseln. Dabei kannst du jederzeit den am besten geeigneten Angriffsmodus entsprechend der Schlachtsituation wählen, so dass der Feind der Kraft nicht widerstehe kann.
Die Spieler werden von Dutzenden verschiedener Gegnertypen herausgefordert, die alle ihre eigenen Waffen und Angriffsarten haben und zusammenarbeiten, um den Spieler zu Fall zu bringen. Vielfältige Bosse mit unterschiedlichen Kampfstilen bieten ein neues und einzigartiges Spielerlebnis an.
Diesel-Punk-Ästhetik mit der Unreal Engine 4
Die Diesel-Punk-Ästhetik des Spiels wurde von Diesel-Verbrennungsmotoren inspiriert, die mit einer östlichen Stadtlandschaft aus einer vergangenen Ära vermischt wurden, um Fackelstadt ein einzigartiges visuelles Gefühl zu verleihen. Der starke Kontrast zwischen pelzigen Tieren und kaltblütigen mechanischen Soldaten zeigt den visuellen Konflikt.
Die realistische 3D-Grafik auf Basis der Unreal Engine 4 in Kombination mit Physik-basiertem Rendering hebt das Action-Horizontalspiel (Metroidvania) auf eine ganz neue Ebene der Grafikqualität.
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i5-6400 or AMD FX 8320
- GFX: NVIDIA GTX 960 or AMD Radeon R9 280
- RAM: 8 GB RAM
- Software: Windows 10
- HD: 25 GB verfügbarer Speicherplatz
- LANG: Englisch, Chinesisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i5-6400
- GFX: NVIDIA GTX 1060 6GB
- RAM: 16 GB RAM
- Software: Windows 10
- HD: 25 GB verfügbarer Speicherplatz
- LANG: Englisch, Chinesisch
Steam Nutzer-Reviews
Empfohlen
564 Std. insgesamt
Verfasst: 29.05.23 21:53
Unreal Engine 3 never dies!? o.O
Ich bin nun wirklich kein Vertreter von "ES MUSS IMMER DIE ALLERNEUESTE UND BESTE GRAFIK SEIN !!!!!1111111EINSELFCAPSLOCKFTW!", aber wenn ich mir hier so die blankpolierten Marketing-Screenshots anschaue und das Ganze dann mit der tatsächlichen Ingame-Grafik vergleiche, bleibt nicht mehr viel übrig außer Erinnerungen an eine längst vergessene Ära der Spiele um die 2009er Jahre herum, wo quasi JEDES neue Actionspiel mit der damals schon krass in die Jahre gekommenen UE3 veröffentlicht wurde: UT3, Alice MR, Batman Arkam Reihe, BioShock Infinite, Bulletstorm, Homefront, Mass Effect und und und - diese Engine hat ein ganzes PC-Spiele-Zeitalter charakterisiert - und bekannt für diese Engine waren auch immer "krass unnatürliche Überstrahlungseffekte" und "Texturen, die beim Nachladen eingeschlafen sind".
https://steamcommunity.com/sharedfiles/filedetails/?id=2981941002
Und jetzt guckt euch mal Let's Plays von FIST an - es ist haargenau dieselbe Leier und dank einigen anderen kleinen Macken wirkt es nicht sonderlich hübsch, sondern für 2021 einfach unzeitgemäß. Das, was ich hier in den Kommentaren rauf und runter lese, ist NICHT mein Argument für eine traumhafte Grafik. Da geh ich lieber noch ein paar Entwicklungspixel rückwärts und zieh mir stattdessen "Planet of Lana" rein. Die dreckige, verwaschene einheitsgräu- und bräunliche steampunkige Fackelstadt lädt jedenfalls nicht sonderlich zu verträumten Blicken, wohl aber zum Erkunden ein.
Denn FIST ist ein typisches Metroidvania - grundsolide, aber im Vergleich zu Genreprimussen wie "Hollow Knight", "Bloodstained" oder "Ori 1 und 2" schneidet es in einigen wichtigen Punkten deutlich schlechter ab. TiGames aus Shanghai hat hier quasi einen guten ersten Versuch hingelegt, aber der bedarf noch einiger Politur.
Hier 30€ hinzublättern, finde ich absolut übertrieben - und ich erzähl euch warum.
Die Story lockt erst einmal niemanden hinterm Ofen hervor: In einer Welt voller rebellischer / überlebender Tiere muss man sich als ehemaliger Söldner gegen die fiese Robo-Diktatur durchsetzen und einen fiesen Eroberungsplan vereiteln. Es gibt natürlich noch einen "alten Feind" sowie den typischen trotellig-charmanten "Sidekick". Dazu noch eine sehr elegante unbekannte Streiterin, die für sich den Preis für die coolsten Cutscenes abgreift - und alle geben sich die Pfote mit übertrieben coolen Moves. Kennt man ja alles zuhauf aus Asien.
https://steamcommunity.com/sharedfiles/filedetails/?id=2981941029
Im Anschluss läuft man auf der sehr verzahnten und weitläufigen Map (mithilfe einer soliden Übersichtskarte) von A nach B und immer dem Missionsziel nach. Man schaltet neue Skills und Waffen frei, kämpft gelegentlich gegen interessante Zwischenbosse und bahnt sich so seinen Weg durch das 10h lange Spiel. Im Grunde genommen alles wie beim Alten.
Was wird hier besonders gemacht? Die sich nach und nach freischaltenden Waffen (Faust, Bohrer, Peitsche) könnt ihr dynamisch im Kampf wechseln - das war's im Prinzip auch schon.
Dass kleinere Feinde geworfen werden können, es diverse freischaltbare Combos gibt und es jede Menge Zeugs zum Einsammeln gibt (Geld, Upgrade-Teile, die in Summe irgendeine Leiste maximieren, Items, die bei der Abgabe für weitere Freischaltungen sorgen, Skins usw.), sind keine Neuerfindungen im Genre.
Das Spiel macht Spaß - aber es nervt auch einige Zeit so RICHTIG, sodass ich kurz davor war es vor lauter Langeweile von der Festplatte runter zu schmeißen.
Beispiele? S'il vous plaît:
Umso mehr ihr von der Karte freischaltet, umso länger werden freilich die Laufwege. Was haben so gut wie alle Metroidvanias verstanden? RICHTIG! Man kann sich einfach von "überall" aus zu gewissen Zielen porten ODER die Speicher- und Regen-Punkte sind gleichzeitig auch die Portstationen. Nicht hier bei FIST: Es gibt Speicherorte und GANZ SELTENE Portstationen, die natürlich irrsinnig weit weg sind von allen möglichen Gängen, die man noch erkunden will. Da Feinde respawnen, müsst ihr immer wieder schön an ihnen vorbei - flüchtend oder kämpfend. Und gerade, wenn es in den eigentlich abwechslungsreichen Unterwasserabschnitt geht, wird's arg zäh. Vor allen der zwanghafte Wechsel zum Bohrer macht dem Movement-Flow da gern einen Strich durch die Rechnung.
Oder warum muss eigentlich der an sich interessant designte Antike Unterwelt Abschnitt so verdammt langatmig und nervig sein? Wie oft ich da auf einen Cube-aktivierten Fahrstuhl warten musste - der Horror! Der anfangs recht schnelle Kloppstil wird dort dann temporär einem "Rätsel"-Zwang untergeordnet. Leider.
Oder warum ist das Movement nur so ungeschliffen unfein und warum fehlt eine Blocken- / Kontertaste - gerade wenn einem von beiden Seiten Feinde viel zu nah kommen? Mit der Tastatursteuerung (ohne Maus) hab ich mich schon arg gegängelt gefühlt in meiner Bewegungsfreiheit.
Man merkt auch, dass die Asiaten wenig Plan von vernünftiger und moderner Maus+Tastatur-Kombinutzung haben - genauso wenig von einwandfreier Übersetzung.
Bottom Line:
Aber wenn man das alles hinnimmt, hat man einen grundsoliden Metroidvania-Actioner, der ordentliche Bosse und immer wieder ein wenig Abwechslung abliefert - aber eben leider holprig designt wurde was Grafik, Traversierung und Kampfmovement angeht. Falls ihr damit liebäugelt, aber Hollow Knight nicht kennt, greift einfach zu Letzterem. Das ist über alle Zweifel erhaben.
???????????? Meine Reviews haben 500sten Geburtstag - und ich zeitgleich auch (aber die Zahl ist Gott sei Dank noch nicht dreistellig^^) ????????????
???? Pew Pew Pew! ???? Bock auf mehr Reviews? ????
???????? Folge mir persönlich und/oder folge diesem coolen Reviewer-Konglomerat, in dem ich auch bin - und verpass' keine weiteren Neuigkeiten! ⚡
Weiterlesen
Empfohlen
1230 Std. insgesamt
Verfasst: 29.11.21 18:00
Es gibt einen übersichtlichen Skilltree für die verschiedenen Waffen. Einzig das ausführen von Combos mit Waffenwechsel gestaltet sich schwierig, da man meistens unterbrochen wird.
Die Gegnervielfalt ist nicht groß, meistens sind es die gleichen Gegner in einer anderen Farbe und stärker.
Im Großen und Ganzen ein solides Spiel.
Weiterlesen
Nicht Empfohlen
1063 Std. insgesamt
Verfasst: 09.09.23 13:00
It honestly just felt generic, despite the cyberpunk-animal aesthetic. The movement abilities are all things you've seen before. The mines are probably the only area that felt unique to me.
While the cutscenes are nice to look at, the story is pretty bad, and the high quality animations and voice acting make the bad writing harder to ignore.
There are a lot of fun combat moves, but there's not much enemy variety, and around half way through the game decides to make you fight same few mini-bosses over and over again, so it gets very repetitive. There are also a lot of long underwater sections, which are very limiting and not very fun.
It's fine. If you love metroidvanias, this is a metroidvania.
Weiterlesen
Nicht Empfohlen
1116 Std. insgesamt
Verfasst: 03.09.23 20:50
Weiterlesen
Empfohlen
1448 Std. insgesamt
Verfasst: 25.08.23 16:38
Important:
I played the game on SteamDeck. I had to reduce nearly all settings to "low". This way the combos were not lagging etc. but maybe this was also the cause for some strange effects.
COMBAT
The combat is pretty nice. It starts easy with same easy enemies and will get harder later in game. Also "old" locations will be upgraded with heavier units. The only thing I didn't like about the game were the enemies who can shoot. I am not sure if it was only coincidence, but it somehow always felt like the enemy is exactly knowing where you will land with your character and shoots at exactly this position.
In some cases this is really painfull since you cannot even move. I had situations where I was hit by multiple enemies in different combos in a row and believe it or not: I could not even stand up and was killed. These moments made me nearly smash my controller.
BOSSES
The bosses are a huge pain. If you get angry really fast due failures ... then avoid this game. Some of the bosses are such a pain, you will curse the developers and all gods you know. But in the end ... the solution is to memorize their patterns (for this you need many tries) and learn to dodge or counterattack. But using the SteamDeck it was sometimes only luck if the controls did what you told to do.
And you also need to learn the combos. If you use them correctly, you sometimes can instant kill a boss. But in my case it was most time the same combo (a very basic one).
GRAPHICS
The graphics are really nice. The atmosphere is pretty cool. I liked all the characters and all locations. Also the "minigames" and achievements are pretty well done. But on my SteamDeck I encountered some issues if you switch between some locations. The textures and objects were not loaded so you had blue background and colliders ... after running for a while the level was build correctly. But you could watch the renderer building everything ... it was that slow.
STORY
Very interesting. Also very well done because of the characters. I only miss the german audio. Would have preferred a full german language included.
You can discover a lot of stuff in the game and you will get some weapons and utilities during the gameplay. I liked it very much. All in all, it was a nice adventure. But difficult.
Weiterlesen
Empfohlen
969 Std. insgesamt
Verfasst: 10.07.23 10:04
+fast combat with great weapons filled with options
+huge world to explore
+amazing platforming feel
+beautiful art design
-+Story: someone will like it some don’t
-Game can be hard in some situations
-Counter enemies attacks doesn’t feel responsive and fluid
-Last boss is way to hard on normal difficulty
Had great time with this title and didn’t felt ripped of.
Weiterlesen
Empfohlen
1454 Std. insgesamt
Verfasst: 21.02.22 23:46
Graphics and character models look great, little bit of ray tracing here and there really make the anthropomorphized animal world really pop and come to life with a nice variety of different environments, enemies and things to figure out. Enemies and bosses provide decent challenge, but button-mashers beware as combos and proper timing to dodge and land hits become crucial in the endgame and for bosses.
Voice acting was actually mostly pretty good, which was surprising considering it's a foreign game. Localizing from another language can add obstacles and challenges that aren't always present when working with the native language and voice actors, but of course, the performance that seemed to lag the most was the main character unfortunately, while the other problems with voice acting seemed to be due to writing/translating.
Despite some stutters here and there and a crash or 2, I enjoyed myself more than I thought I would and went after all achievements even after spending an hour and half on the final boss (felt like I was playing Sekiro again, though I admit I was just being sloppy and impatient trying to beat the game before midnight).
Weiterlesen
Nicht Empfohlen
788 Std. insgesamt
Verfasst: 20.02.22 11:22
- The map does not show fast travel teleporter locations correctly. This makes back tracking extremely tedious, which is terrible in a metroidvania game.
- The quest markers sometimes lead to nothing at all making the game somewhat obtuse.
- The controls are a bit unresponsive making the more difficult platforming sections not fun at all.
- There is no way to check attack inputs for the three weapons without going to an upgrade station, which might be far away. Some areas don't have them at all.
Most of these things should be relatively easy to fix but in the current state I can't really recommend the game.
Weiterlesen
Nicht Empfohlen
1292 Std. insgesamt
Verfasst: 06.02.22 22:19
Weiterlesen
Empfohlen
1166 Std. insgesamt
Verfasst: 18.01.22 18:25
Weiterlesen
Empfohlen
2289 Std. insgesamt
Verfasst: 17.01.22 19:54
I've played it twice and the second time is even better than the first.
Great game, I hope they make another one.
Few things, though:
-The game seems like it needs more work. Like is a work in progress game. It has some minor bugs plus IMO is a bit unbalanced. They should add a third difficulty (hard) and make normal a bit easier.
-Fights will become a bit repetitive
-Difficult enemies and bosses will just ignore your combos and special moves while hitting and interrupting you
-Drinking carrot juice takes far too long, 90% chances of getting hit if you try to drink it during a fight
-They are a little cheap on save points and very very cheap on teleport rooms. If you are trying a 100% run, it takes ages to go from one place to another.
Weiterlesen
Empfohlen
1899 Std. insgesamt
Verfasst: 08.01.22 02:38
Weiterlesen
Empfohlen
680 Std. insgesamt
Verfasst: 06.01.22 03:51
I didnt really care for the story but its passable, dnt really play this genre for that but I'll give them the nod, I didnt really care for the zootopia type animals but it makes for a really nice setting that feels alive with some history. Theres full english voice acting in this game which is impressive since this was made by chinese developers, they even sync the lips and it sounds good. The only reason why this game didnt get as much praised as it deserves was probably because its chinese. This might be the best recent metroidvania I've played since blasphemous and bloodstained. I personally would rate those games higher but this doesnt lag far behind. Definitely deserves more love and will go down as a solid staple of the genre. You cant go wrong here.
Weiterlesen
Empfohlen
1667 Std. insgesamt
Verfasst: 05.01.22 22:03
Weiterlesen
Nicht Empfohlen
665 Std. insgesamt
Verfasst: 05.01.22 03:50
The controls and platforming are fine, but it never felt like there were enough just... exploring type segments? It always felt like you were rushed from place to place.
Also, it had an intricate combat system that was completely pointless. The highest DPS was always just to do the same charge punch you start with.
Also, the designers' idea of difficulty seems to be random things which deal large amounts of damage and are completely unreactable. So the best way to beat things quickly is literally to repeatedly play a boss over and over again and hope that they just don't use that attack.
It's like the people who made this game played a fighting game once, and decided to implement things from it while completely ignoring the reason those things exist in fighting games.
This game definitely feels like it was designed by committee, and nobody was willing to bring up when certain ideas were bad.
Edit:
Also, one more thing - this game was a huge sausage-fest. There was one plot-relevant female character. That's it. Also, of the 50 or so characters you run into, 3 of them are women. I was counting.
Also, this game does that weird thing where female creature-characters are more human than creature, while male creature-characters are basically just biped animals. Because I guess they wanted to give boobs to the few female characters in the game.
Like, if there were at least some hot catboys or something, I could understand it being by creature-type. But - spoilers - there aren't.
Ugh. I just keep coming up with things about the game that were bad. I don't know why I beat it. I want those 11 hours back.
Weiterlesen
Empfohlen
989 Std. insgesamt
Verfasst: 02.01.22 14:19
They are a little cheap on save points and teleport room, but whenever you pick up an item/collectibles it will act as an anchor save so you never lose too much progress on death.
All in all, it's a fantastic gem finely polished that gives honor to the metroidvania's genre. *Chef's kiss*
Weiterlesen
Empfohlen
1387 Std. insgesamt
Verfasst: 01.01.22 17:58
What got my attention from the get go is the art direction. This game looks fantastic! All of the modern graphical bells and whistles, packed into a side-scrolling platformer featuring anthropomorphic animals — what's not to love? The world looks and feels lived-in; a fictional China if the population were a bunch of furry animals, and with a surprisingly high level detail of from neon signage to in-game decals, it's the small things that deliver the love and dedication the developers had for this game. Not to mention how many different biomes it has (it has several), the world will keep you going back to reference the map more times than expected. The cast of character's designs are spot-on and memorable, voice acting and animation is well executed. Even the NPCs were given enough attention that they feel like they're part of a cast rather than just random placeholders in the map.
F.I.S.T's gameplay however is its strongest suit. The action lends itself well to a controller and has enough weight that you feel Rayton's punches land. There's a certain satisfaction that you get if you manage to run a difficult combo and execute perfectly. I'm a sucker for that, that's for sure. There are a few instances when the moves didn't register as I wanted, but not too often that it broke the experience for me. The difficulty in the AI is good: not super punishing, but not push-over easy, and the variety of different enemies kept me wanting in anticipation for the next one. The tedium of grabbing all the collectibles was made lighter by the many varied enemy instances that it didn't come off as boring or taxing.
But if its gameplay is the high point, the main story falls short and is something i'd consider pretty generic; typical hero narrative, with a supporting cast that don't really do much. As memorable as Ursus the bear is or Chuan the red panda, I wish they had more involvement in the narrative as I would have loved to see them in more scenes. That said, I wish they worked Lady Q's character more into the game. Despite that, I still felt the story to be compelling enough for a 20-hour playthrough.
Lastly, the sound design in this game was amazing. The SFX they used for the attacks, enemy soundbites, ambient sfx of traffic and chatter were all top notch. The music perfectly complimented the action, and it almost took a life of its own with all the orchestration and jazz licks that you are able to sample as you play through the game. I thought that the voice acting (except for Rayton's stoic performance) was pretty good, and the cutscenes — particularly the fight choreography — are gorgeously made.
Overall, I think this game is one of the better metroidvanias I've played in recent years. I'd for sure be on the look out for future DLCs or sequels, as I'm sure this wouldn't be the last to come out of the studio. A definite must-try for casual gamers, and a sure-buy for fans of the genre. An easy 8.5 out 10 carrots.
Weiterlesen
Empfohlen
772 Std. insgesamt
Verfasst: 12.12.21 03:12
I'm about half way through and enjoy the upgrades and the general story. I want to finish it, but again, when I start to get into it, it crashes. This is ridiculous considering I have an RTX 3080. I'm well above recommended specs. Please fix this.
Weiterlesen
Empfohlen
291 Std. insgesamt
Verfasst: 01.12.21 01:55
This is more of a first impressions since I'm only four hours in...
I'm loving this game so far, my favorite Metroidvania-style game since Bloodstained: Ritual of the Night.
The thing this title does very well that makes this sub-genre of 2D Platformer so appealing to me is giving players little glimpses of areas that you're unable to access until later in the game, when you've unlocked more of the games powers. That was something I loved about Castlevania: Symphony of the Night as a kid, and I also loved about Bloodstained: Ritual of the Night a few years ago. It sounds simple in theory, but it requires smart game design to achieve since you must construct the game in a way that allows you to backtrack while not feeling like you're actually backtracking. You do this by unlocking these Dark-Souls styled shortcuts that connect the world, and it's something this game did time and time again and I loved it.
This game is also HUGE based on what I've experienced so far. The combat is solid and there are tons of skills to unlock. Combat was also refreshingly challenging at times in all the right ways. Story and graphics are great in my opinion, and the sound design is also notable, although I'm no expert in that arena. I was happy with the voice acting even though the main character Rayton, a rabbit/bunny with a giant robotic arm attached to his back, takes himself a bit too seriously (at least in the English voice acted version).
My only real gripe with the game is there seems to be a screen tearing issue for me, even with V-Sync turned on. I looked for a solution online that recommended a couple ideas but so far, no luck.
I hope more people become aware of this title so that maybe we can get a sequel someday. I recommend this title if you're into this style of game. I took a chance on it and was extremely happy I did.
Weiterlesen
Nicht Empfohlen
919 Std. insgesamt
Verfasst: 11.11.21 06:32
I understand where all the praise for this game is coming from. It is gorgeous, and it really nails the dieselpunk aesthetic. From a visual standpoint, an overall experience, this game is a 10/10.
Unfortunately, once you start paying attention to the gameplay, it becomes clear that there's a disconnect. This game has everything a metroidvania should have, on paper at least. It's got the distinct areas, the unique movement mechanics, the unlockable abilities, the boss fights, the traversal puzzle rooms, the secrets and backtracking, etc. However, in practice, these elements don't really mesh together well.
For one example: You get three very unique weapons by the end of the game, but their full use is locked behind memorizing combos. Most combos aren't even useful in most encounters, so you end up with this unfulfilled potential of weapons that you use to do the same attacks over and over.
Another example is the boss fights. You can tell that someone(s) put a lot of work into the boss animations and movesets. However, they must not have worked very closely with the people working on the main character's movement abilities. The first 3 attempts at most bosses have you end up getting stunlocked to death just because you didn't anticipate one of three different juggling attacks that the bosses trap you in.
A final example is the map layout. There are a lot of unique areas, but in most cases, you're only going to go through each once. The story will throw you into an area, you'll go through it in a relatively linear fashion, beating enemies and solving puzzles as you go, and then you'll leave 90 minutes later with a new ability and a couple of collectibles. And that's the last you'll see of the area. Even though the map is all connected, the access points between areas are almost useless. If the story doesn't throw you into a new loading zone, then the transporters around the map become more convenient to get to. You have to be very motivated by 100%ing the game to get you to backtrack through old areas.
These are specific examples, but I don't think they are solely responsible for what's lacking in this game. I really think it's just the case of a new studio putting out their first game, and trying to figure out how to make things work. They've definitely gotten their art department locked in, but their game design team honestly just needs some more experience.
I think this would have been a more enjoyable experience if they had narrowed the scope a little bit. I would have loved this as a 6-8 hour game. Once I got 10 hours in it started to drag.
Weiterlesen
Empfohlen
1116 Std. insgesamt
Verfasst: 01.11.21 11:44
Weiterlesen
Empfohlen
3187 Std. insgesamt
Verfasst: 30.10.21 16:29
Weiterlesen
Empfohlen
1034 Std. insgesamt
Verfasst: 23.10.21 12:32
Runs a little more challenging than others I'd played up until this point,
Combat takes a little getting used to, but flows when you have more abilities.
The world is vast, there's plenty to find, and the characters and world setting are wonderful.
Also to note the music is fantastic.
So get your carrot juice, settle in, and prepare for everyone to make Fisting jokes.
Weiterlesen
Empfohlen
840 Std. insgesamt
Verfasst: 21.10.21 02:57
Weiterlesen
Release:07.09.2021
Genre:
Actionspiel
Entwickler:
TiGames
Vertrieb:
bilibili
Engine:
Unreal Engine 4
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel