Skill Tree, Narrative Design & Mythical Locations
Since November, we’ve been working hard and are proud to present our progress. Here is a quick summary:
- Tutorial & Skill Tree
- Narrative Design & Mythical Locations
- AI Improvements
- Improved Fire Effect
- Enhanced Sound
Tutorial & Skill Tree
Our main focus in the last months has been implementing your tutorial feedback.
We slimmed down the dialogues and adjusted the pacing. Relevant things will only be explained when they matter. At the same time, the tutorial has new content and is more polished than ever. All this could be accomplished with the help of our new skill system.
A new skill system? Yes, you heard right. As a part of the tutorial improvement, we implemented a skill tree as a new gameplay feature. You will have much more freedom of what you want to skill/learn and how you would like to develop yourself as a god.
A new level-up allows you to upgrade a Wonder or Manipulation. The Imp will then shortly introduce you to your newly chosen ability.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/38910396/a77587e72161cec8c17a94e0fd2ec3f2e7010107.jpg)
The more you level up, the more skills you can learn. All skills have multiple levels, which can make them even more powerful.
We also reworked the player skill UI to be more clearly arranged and readable. Here, you can see all of your already unlocked skills and their effects.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/38910396/a7ac4e63304d67e35959748004187006ede0d809.jpg)
Narrative Design & Mythical Locations
Our narrative team started working on story-driven quests to provide even more things to explore and experience on each island.
Since then, some strange things appeared. What mysteries could they hold?
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/38910396/f001289c45255001dfe8c0873b389bb318c728ba.jpg)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/38910396/4942b4b802649e56aa130ba368153cc0583f0895.jpg)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/38910396/511863860f75054c7e58b605be7397d57bbdddc6.jpg)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/38910396/3f4238d7d4778959ba199acd82c73f4326cb7f88.jpg)
AI Improvements
We kept working on our AI system. It can now manage cities, including resource chains, building monuments, and upgrading equipment in neighboring villages. Furthermore, it has learned new actions like building outposts and summoning fireworks.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/38910396/e80a12f30584720a38c237eca929f0dc7e8399c9.jpg)
A new type of prayer that appears less frequently gives more Prayer Points but is also more difficult to fulfill. Above all, it leaves more choices about how it is fulfilled, as it simply requires that certain properties fulfill a certain value.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/38910396/44bc1333305119fc08a9ebdef153b1cbfb9ecf48.jpg)
Improved Fire Effect
We improved the fire effect to be even more satisfying. Take a look!
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/38910396/9b36db11714a402da5fd9d9988faaab958093d51.gif)
Enhanced Sound
Prick up your ears. We reworked the sounds to bring you a more immersive experience. We added sound to the UI elements and switched sounds on Demons, Farming, Villages, and Cities to better suit the game. In addition, volume levels have been adjusted, and slight effects such as reverberation have been added for a more harmonious image.
Next Steps
- New Wonders will find their way to Fata Deum.
- We are currently working to get physics running.
- We will expand the main story of Fata Deum and implement side quests.
- We will further polish and balance the game for the best experience.
We’ll let you know when the new demo is ready, and we thank you for your patience so far