Nach dem letzten großen Update und den darauf folgenden DLC können nun wieder die Computerspieler auf eine neue Update-Version 1.7 zum Endzeit-Spiel Fallout 4 zugreifen. Wie gehabt, profitieren lediglich die Teilnehmer des Beta-Update Programms von der neuen Version. Der Umfang dieses Beta-Updates ist enorm und widmet sich vor allem der Verbesserung von Performance und der Behebung von Glitches, sowie Bugs. Hier sind die Patchnotes zu diesem Beta-Update.
NEW FEATURES
- Support for upcoming DLC, Nuka-World
- New store art type for Workshop settlements
- Ability to delete Add Ons without doing a full uninstall (PS4)
FIXES
- General optimization and stability improvements
- Jun and Marcy Long are no longer essential after completing "Sanctuary"
- Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
- Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
- Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
- Fixed issue with companions unequipping clothing when fast traveling with player
- Fixed an issue with player animations not loading properly after reloading a saved game
- Fixed issue where certain dog armors would not equip properly on Dogmeat
- Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
- Fixed infinite load that would occasionally occur while logging off while downloading a mod
- Fixed a crash related to investing in a store while trading
- Fixed issue where "Quartermastery" would send player to erroneous locations
- Fixed performance issues related to dropping certain weapons
- Fixed issue where melee weapon would not properly after dying and reloading the save
- Fixed a rare issue where Sturges and Mama Murphy would stop moving
- Fixed snapping issue with Surgery Center in Workshop mode
MODS FIXES
- Increased the number of Mods that can be paged through Mods browsing menu
- Fixed issue where Mods images would stop displayed while scrolling through Mods menu
- Disable All Mods now works properly when offline
- NPCs that are changed in a Mod will update changes like hairstyles properly
- Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
- Fixed issue where sneaking would turn player invisible while running with Mods
- Master files no longer automatically sort above plugins in Load Order menu
- Localization strings moved to Interface archive
- Minor UI improvements to Mods menu and Mods Detail menus