Evil Genius 2: World Domination
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Über das Spiel
Evil Genius 2 ist ein satirisches Spy-Fi-Spiel, in dem Spieler die Kontrolle über ein böses Genie übernehmen und sein Versteck aufbauen müssen. Ach ja, und dann wäre da ja auch noch die Weltherrschaft. Wenn es sich so gut anfühlt, böse zu sein, dann haben die Mächte der Gerechtigkeit keine Chance!
In diesem Nachfolger des Kultklassikers von 2004 baust du dein eigenes, einzigartiges Versteck für deine Ablenkoperation, trainierst einen Trupp aus verbrecherischen Schergen, verteidigst dein Versteck gegen die Mächte der Gerechtigkeit und versuchst, die Welt mit deiner Weltuntergangsgerätschaft zu beherrschen!
Grausame Konstruktionen!
Jeder Schurke braucht ein Inselversteck. Wähle das Paradies deiner Wahl und zwing ihm deinen eigenen, fiesen Stil auf! Du kannst die interne Struktur deines trügerischen Verstecks so formen, dass sie zu deinem Spielstil passt, und herrlich böse Geräte bauen, die deine Schergen dann einsetzen.
Scheußliche Antihelden!
Kompetenz allein reicht nicht, wenn du ein böses Unternehmen starten willst. Während du immer mächtiger wirst und deine Schergen trainierst, kannst du neue Spezialisten erschaffen, die dir bei der Umsetzung deiner fiesen Pläne helfen! Brauchst du etwas, das besser … einschüchtern kann? Dann rekrutiere kräftige Handlanger, die zu deinem Spielstil passen – jeder Superschurke braucht schließlich eine rechte Hand … oder auch mehrere!
Heimtückische Gerätschaften!
Die Mächte der Gerechtigkeit sind unangenehm pünktlich, deswegen solltest du deine rohe Gewalt durch ein bisschen Forschung und die Entwicklung einer Reihe Fallennetzwerke ergänzen! Schleudere diese lästigen Weltverbesserer mit einem Flipperhebel davon oder schicke sie der Venusspionenfalle zum Abendessen vorbei. Eine Falle ist zwar gut, aber mehrere … sind fieser. Verbinde deine Fallen miteinander, um Eindringlingen dauerhaft das Fürchten zu lehren!
Teuflische Machenschaften!
Führe deine bösen Pläne aus, um mit deiner Weltuntergangsgerätschaft weiterzukommen und damit dann die Welt zu beherrschen! Verkaufe die britische Königsfamilie, entführe den Gouverneur von Maine und BACKE ALASKA – im wahrsten Sinne des Wortes. Mit Hunderten möglichen Zielen hast du die Qual der Wahl.
Systemanforderungen
Steam Nutzer-Reviews
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4036 Std. insgesamt
Verfasst: 24.07.21 16:46
Wie gesagt an sich ist das Spiel schon unterhaltsam nur mit technischen Problemen ist das schon so ne Sache im Jahr 2021 und das mit sowas banalen wie ein 60 FPS Lock oder ein 60 Hz Vsync.
Falls sich die technischen Probleme einmal lösen sollten kann ich dem ganzen auch eine Positive Bewertung geben. nur so habe ich Die Deluxe Edition und habe seid Tag 1 Tearing und eine Grafikkarte die 120 FPS berechnen muss .... Technisch gesehen : Note 5 ^^
Mal gucken was die Zukunft da noch bringt ^^
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565 Std. insgesamt
Verfasst: 14.04.21 09:18
Und genau hier ist wieder so ein Titel. Das bewährte Konzept, jedoch ohne merklichen Fortschritte. Eigentlich sogar noch minimiert denn Fallen, Agenten etc. wurden doch um einiges reduziert. Es gibt auch keinerlei Fortschritte was das Gameplay betrifft sofern man vom Sandbox Mode mit mehreren Etagen für die Basis absieht...jedoch ist genau dieser Punkt im Gameplay nicht Kriegsentscheidend...macht doch dies der Punkt nichts aus wenn es um Wiederholbarkeit geht. Schade...wie bei Pizza Connection 3 alle Chancen vertan
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101 Std. insgesamt
Verfasst: 30.04.22 05:45
I was ecstatic. Here it was, a real nostalgia bomb and an amazing game that would be updated and refreshed, and functional on modern firmware!
How wrong I was. We were all duped. The shine and polish and charm from Elixir and Sierra are long gone. Leaving everything in the hands of Rebellion, a publisher/developer who's claims to fame are... Portable console releases, was a huge mistake as they can only do Sniper Elite (and copy + paste it a dozen times) and AVP. Other comments are 100% accurate. It plays like a mobile game, just without MTXs spitting in your face to speed up your base building. There is the issue of the gated content within a DLC pack, which never should have been a thing for EG.
If it's on sale at 80%, sure, you'll get your money's worth. But not a penny more.
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5079 Std. insgesamt
Verfasst: 07.04.22 18:43
But I'm not giving this a negative review. In fact, at it's current state, I'd say I approve of the game, It's not a BAD sequel. Not the best either, but they can learn from their mistakes, when and if, they make Evil Genius 3. Which I really hope can happen. I wish for nothing more, then a sequel to blow the first game out of the water, as much as the first one, gave us so much fun.
So yes. Buy this game if it interests you. Even at it's full price, and with the DLC's, it's pretty great, and fun. Time consuming? Yes, sadly it does slog on a bit. But I still keep coming back to it, I hope you will too.
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7234 Std. insgesamt
Verfasst: 30.11.21 19:51
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2184 Std. insgesamt
Verfasst: 27.11.21 17:48
While the mechanics and art style may be a little different, it still retains much of the same sense of fun, embracing the world of super villainy familiar to fans of everything from spy thrillers to comic books, while at times taking it to logical (and illogical) extremes.
The heart of the game is controlling your minions and building your evil lair, complete with death traps, guards, a casino as cover, a super weapon and of course an inner sanctum where you can scheme and give speeches to your minions and henchmen. There are a lot of options (even more with DLC,) so you can customise the lair to your hearts content.
Apart from building things, the main way you interact with the game is through characters. They mainly come in three types:
The Evil Genius: That's you. Each of the four Evil Geniuses is clearly inspired by a different type of villain, and specialises in a certain area of the game. They have powerful abilities and can do things like prioritise activities in their area or execute a minion to inspire the rest. But they're also vulnerable, and if they die it's game over for you.
Minions: These are your most basic asset, and though they each have traits they're generally pretty expendable... Well as long as you have the facilities to quickly train replacements or the money to buy more. Note that some minion types require research and multiple levels of training, (e.g. Worker > Guard > Mercenary) so you may want to be more cautious with them.
Henchmen are unique characters with special abilities. You should get one early on, and can gain more through completing objectives as the game progresses, though there is a limit so you can't get every henchman in one playthrough. They have a wide variety of styles and inspiration depending on who you choose to hire. e.g. In my current playthrough I have three henchmen. A martial arts master, a laser firing robot and a deadly chef.
But you can't take over the world by hiding away on your island forever. To expand your resources, acquire unique loot and new henchmen you'll have to send your minions out into the wider world.
The missions generally involve sending off specific types of minions on a one way trip to a location, and waiting for them to complete the objectives and give you a reward, though some can trigger events in the lair too. This is probably one of the weaker areas of the game, but I still had fun with some of them, especially reading the names and descriptions which often contain in jokes and references to everything from the expected (James Bond, Mission Impossible,) to the a little more obscure (I wasn't expecting a reference to DC's Legends of Tomorrow, that's for sure!)
Sooner or later the forces of justice will start paying attention and send agents to your island. These range from basic agents not dissimilar to your minions, to more advanced ones and even Super Agents, who will give your Henchmen a run for their money. You'll have to take them into account when designing your lair, though you have a variety of tools to deal with them including traps, minions and henchmen. You can choose to try to distract the agents meaning they never notice anything wrong, capture them for information or kill them on sight. It's really up to you.
I've focused mostly on the pros but there are a few things I wasn't so keen on. The camera can be a little temperamental at times and there are a few design decisions I find a little questionable e.g. I only seem to be able to build security cameras in corridors... you'd think as an Evil Genius I'd want to keep an eye on other rooms and my casino as well.
But overall it's a fun game with a good sense of humour, perfect for when I just want to kick back, relax, and engage in a little recreational world domination and villainy.
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3968 Std. insgesamt
Verfasst: 25.11.21 15:54
The same thing we do every night - try to take over the world!
Worthy Successor, but if you didn't enjoy the core game play loop of the original, there's nothing here that will change your mind. 7/10 Would try to turn the world to gold again
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7641 Std. insgesamt
Verfasst: 12.11.21 23:06
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☑ Kids
☑ Teens
☐ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second live for grinding
---{ Story }---
☐ No Story
☐ Some lore
☑ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☐ Minor bugs
☑ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☑ 7
☐ 8
☐ 9
☐ 10
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11860 Std. insgesamt
Verfasst: 27.09.21 23:05
The game's theme and art direction are great. They've really improved the base-building quality of life considerably. The problem is that it's just artificially padded to the point where it just gets boring. I have this huge base, but most of my equipment just sits idle because the minion cap is so low. Traps are only reliable in a few select combos, which forces you to choose between reusing the same trap combo over and over to be efficient or having a little fun setting up your own wacky combos only to watch them get disabled one by one.
I could almost forgive the rest of the Evil Genius 2's flaws and still have said it was worth a play-through if the game wasn't so packed with artificially long side quests that can only be completed ONE AT A TIME. Either you rush through the game ignoring the side quests or you postpone the main story so long that you forget what you were doing to actually take over the world 40 hours of uncompelling side quests later. You still may miss some side quests due to bugs or the game not warning you that completing certain chapters will clear away half your side quests. The best side quests are the ones to defeat the super agents, but I didn't even get to finish all those because the last Blue Saint one just never showed up for some reason.
I'd love to come back fresh in a year or so and finish the other campaigns if they ever fix what needs to be fixed, but as it stands I regret sinking as much time as I have into EG2 hoping it would get better.
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5920 Std. insgesamt
Verfasst: 15.09.21 20:41
Evil Genius 2 is a base building game where you play one of currently 4 Evil Geniuses (One more on the way), and build your lair to conduct your maleficient activities from. But in order to do this without too much fuss, you need to find ways to remain undetected, and deter any potential investigation. Failing that, remove any and all threat to your schemes.
The game has it's charm and is very detailed graphically, something you'd not expect of a strategy game, less so of a base building game. Each type of character walks and act differently, all characters have facial animation fitting what they're currently doing, to the point that walking up and down stairs have their own set of animation. Minion interactions are endearing, if only they werent so disposable... The type of graphics is likely to ensure the game is going to look very nice 10 years from now.
The financial side is mostly generated through heists done from the World Maps, where you exchange a number of your minions for either a loot objective (item that gives bonuses) or a large bag of cash. It's all well and good at first, but you'll eventually notice that the more your minion count increase, the higher the salaries you'll have to pay, and so the more heists you'll have to conduct. More heists means more Heat, and so on. That is essentially the core gameplay loop aside from base building. Personally, I feel that side to be a bit too pushy. Let's just say that in most cases, regardless of what you're planning, you're not going to be discreet, and your base will soon crawl with investigators, or soldiers, depending on what you've done. The casino can help you with a bit of pocket money on the side, but you'll never have enough tourists to reliably make a good income.
How do you deal with enemies ? Well three ways : the Soft approach : make them lose interest by keeping them in your casino and distracting them; the Sneak approach : Quietly dispose of them with traps far from prying eyes (they even come with their own bodybags ! thoughtful !), or the Hard approach : Throw your Muscle at them preferably with more guns than they have. You generally have options, except with soldiers who will not be distracted, no matter what you do. The arsenal of traps is as varied as it is ridiculous, ranging from the classic sharks, to the gas trap along with disco ball and robotic explosive puppy, most of them can even be combined to have something like : Flaming laser bubble freeze shark. It's ridiculous. And deadly.
Your minions on the other hand are Not quite as helpful as you'd think. For one : most of the time unless you have an extraordinarily large casino, Agents will retain enough smarts to attack your minions when they attempt to turn them back peacefully, triggering a fight. A single Average agent can take down 3 works or 2 guards on their own. Your minions, no matter what will never permanently exceed 120 health, and some of them will be stuck at 50. No need to draw you a picture, but anything below 100 health can be one shotted by the harder enemies. Prefer traps and henchmen to your minions when it comes to handling enemies.
Let's be honest, the game didn't have the best of launches. However attentive players may have noticed that so far, anything the community has brought up as feedback has been, or is being addressed by the devs and very transparently. Is it the perfect game ? No probably not, it is very slow for one, which makes you want to play the game in fast forward, the game has that functionality and it is a godsend, but it's a bit jarring that it feels so.. required. It certainly is very enjoyable though. Another thing that is a little disappointing is the limit to 5 henchmen, which I understand is for balance purposes, but come on D: our meeting table can accomodate atleast 3 more. And it would encourage a bit more of a varied team.
I think the game likely has a future ahead of it. Probably even after the season pass. One might for example notice that there are only 3 islands to choose from, but that similarly shaped spots on the World Maps seems to be ready to become new islands as well. Here is hoping they're not all tropical islands, a winter themed map would be very nice, and certainly thematical with Chrismas approaching.
It may not be everyone's cup of tea, but the game was made with love and interest toward the franchise, and the gameplay is currently pretty smooth. I recommend you look into videos on Youtube to see if the gameplay is to your liking. I personally do not regret my purchase and will keeping a close eye on the game and it's future
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1830 Std. insgesamt
Verfasst: 06.09.21 05:07
Instead they pop into existence already in the middle of your vault or somewhere random in your base making all of your defenses pointless. It really ruins the flow of the game and the internal consistency.
I wouldn’t mind if the drive up in their special boat, unloaded their minions and then broke through my defenses because then at least it would feel like there was a purpose to building it but instead they spawn in the middle of the base already past all the defenses. It takes all the fun out of the game.
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10157 Std. insgesamt
Verfasst: 04.09.21 07:48
Unfortunately, I no longer recommend this title and wanted to share my thoughts on why.
EG2 was released with so many progression bugs, it may have been released before it was actually finished, another instance of a developer releasing a game before its done (why is this a trend now?), I found it was impossible to finish no matter what Genius or Island I selected.
Every major version (1.1, 1.2, 1.3, etc) I have been required to start a new game, (the afore mentioned progression bugs) this has left me so bored with the new game experience, I haven't even been able to complete a doomsday weapon... ever.
1.7 broke it entirely, yet another new game, but this time if the guard arrives on any island, with any genius, in any order of recruitment, game crash. I go to an older save and hope the progression issues on those saves are fixed? nope. select a guard, train a guard or send a guard minion on a mission... game crash.
I have a save where there are four immortal, super agents in the base, who don’t leave. Ever. They just shred the base and end up killing all minions and the Genius eventually…
I have another where the story is stuck at “dig down to the bottom layer of the doomsday cavern” but it’s so early in the game, I only have the option to dig down one layer, not two additional… and from there is no way to progress… another dead save.
I've reported the issues in every way I can think of and I’m stuck with 8 saves, none of them are playable and now cannot start new ones and I’m told to wait for the next patch, it fixes the issues.
I’ve done the normal verify game files, try with and without the seemingly endless DLC… its just entirely unplayable now.
On the DLC front, the original had no DLC and it was great… Given how quickly DLC has been created and added to EG2, it really looks like its going the direction we built content for the main game, but lets partition it off into DLC and make a quick extra buck from the fans… or a half released game progressively fixed by DLC so you end up paying twice (or more) for a finished product…
I had high hopes for EG2, the nostalgia the comedic elements, just the feel of the game… all of that is gone now, I just have a bitter taste and a cold shiver when I think “Lets play EG2” so it's been uninstalled.
If you really want to grab EG2, wait till a complete edition comes around… In my opinion it's not worth it right now and at that point you’ll get all the DLC (or most of it) and hopefully a finished playable game.
I’m going to give this a go again in a year. (it may end up being a District 9 ‘three years’ event though).
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1195 Std. insgesamt
Verfasst: 03.09.21 18:11
I also think it's important to appreciate how the developers are trying their best to please the community and address and fix most of the issues that have been reported. You don't see this attitude much anymore. However it doesn't matter for this particular title if it gets popular on release day or a couple of months later but it does matter to support the team who made this wonderful game so that it can grow even bigger, hopefully with more extra content.
Please give this a try I promise you won't regret it!
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1503 Std. insgesamt
Verfasst: 26.07.21 11:17
It's a game superficially created to waste your time without any real goals, or no goals that matter anyway. The mechanics are dumbed down to the point of un-realism: it's with great irritation and heavy sighs you realise that none of your 300+ henchmen are going to react to intruders without your purposefully placed micro-management at all times -- you need to pan the camera and guard entry points in order to have the context of your henchmen making sense. You need about 5 henchmen to fend off an attack, by the way, which makes me realize it's artificially hard for no apparent reason and I must continue redoing and rebuilding because of some magical, arbitrary, invisible hardness rule-trick-principle-lie-concept.
What do I mean with purposeful mechanics then?: Frostpunk. Steal if you have to.
And now since launch what do I see instead of the developers response of everything non-conforming to RTS Dungeon Keeper type of games, a myriad of irate feedback about senselessly explained AND contradicting mechanics? DLC's.
But thank you for this, though! The game design looks great, the UI is nice and thematic, the UX is good enough and you really succeed in putting me in the role of an evil overlord. It was fun for a while and many things about this game is great, but too many red flags, it's not very thought out or isn't working as intended.
Too bad, it's a competent team of developers after all.
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2571 Std. insgesamt
Verfasst: 23.07.21 14:02
Is it perfect? No.
It's an enjoyable base builder and the story/characters are pretty fun! Any chance for me to play as a short version of Gold Member is exactly what I want.
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10599 Std. insgesamt
Verfasst: 21.07.21 17:17
As to all the reviews saying this is like a mobile game and just bad, I haven't experienced the annoying paywalls of mobile games in this game after purchasing the base. Is there DLC for a cost? Of course! Many companies do this. But is the game fully playable and fun without the DLC? Also yes.
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1133 Std. insgesamt
Verfasst: 20.07.21 03:04
Rebellion, you are no longer the young rebellious kid in the block. Go join the old folks in the corner.
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3593 Std. insgesamt
Verfasst: 16.04.21 21:49
This game is great fun, I found myself sinking many many hours into it without realising. It's a highly addictive game with good humour, cartoonish yet timeless graphics, but most of all fun (if a little repetitive) gameplay.
Pros:
- Strategic resource management gameplay with base building that gives much more freedom than it's predecessor.
- A varied cast of characters to befriend, betray, kill, or recruit.
- Decorative options to make your base look pretty.
- Various and plenty items to buff your lackeys, restore stats, trap the forces of justice, and further your evil ambitions.
- Power fantasy, game makes you feel legitimately powerful at times. Especially towards the end.
- Timeless graphics, much like it's predecessor.
- You can disable tutorials.
Cons:
- Gameplay is very grindy and repetitive towards the end.
- World map missions have lost the uniqueness of the first game, in part due to the absence of the radio broadcasts.
- Bit limited when it comes to the variations of minions to recruit, and the weapons they can wield.
- Heat basically serves no purpose if you know what you're doing.
Overall would recommend, I am interested to see what DLC will come with the season pass and hope it will enrich the gameplay further especially late game.
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6567 Std. insgesamt
Verfasst: 16.04.21 16:32
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3537 Std. insgesamt
Verfasst: 16.04.21 09:59
This game is actually a proper sequel to the first game. It improves on every annoyance the first one had. There's no constant swarms of soldiers that teleport into your base. Minions don't need to grab gold, run with 1k gold to the helipad, up until you've bought the item you're building. You can rebuild rooms, there's no reloading when you muckup a room. When you get new gear to place, older rooms can be changed to accommodate it.
Deception minions actually do things. No longer need valet's to put out fires.
Muscle minions can wield weapons without sounding the alarm, respond quickly to camera's.
Scientists are no longer utterly useless once your research is done.
The casino actually does something, it even earns you cash in the long run. Unlike the hotel in the first one that did nothing.
The worldmap, as annoying as it still is. It no longer is anxiety inducing. The heat mechanic is easy to understand. Schemes that earn gold will give cash in increments. Knowing another scheme takes 60 heat, but you already have 45, you know you have to lower it to succeed other missions.
No longer do you need to constantly switch and stare at the worldmap, praying a agent isn't looking and you've lost most minions in the region and the mission failed.
Visuals are a proper 70's James bond inspiration. It's hammy, improving only on the original.
It does have some annoying bugs. Softlocks happen.
The single helicoptor for a mission is a horrible concept and needs to be upgraded. The original would send out XX amount of minions, going to multiple regions. Here it's 1 mission at a time.
Only a single side-mission is a HUGE annoyance. Especially as some can take a huge time.
Research is way to slow unless you're building 4-5 research items.
All in all, it's a funny anthill game, with a flair of a James Bond super villain.
No it's not a mobile game as others claim.
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1620 Std. insgesamt
Verfasst: 16.04.21 03:39
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3006 Std. insgesamt
Verfasst: 15.04.21 16:23
TL;DR: The Devs of Evil Genius 2 do not understand Evil Genius, they fundamentally do not understand strategy&management games at all
written at patch 1.2.0
The Good
- The artwork style, details and animation are nice
- Optimization is quite good, game runs smoothly on older systems with Vulkan
- Building and re-building base is easy
The Bad
-Sandbox mode
Sandbox mode is one of the highlights in promotion and advertisement. They even make a sandbox reveal trailer and tell you it is an available feature at launch. Sandbox in management & base/city building games should be a playground with certain sets of customizable rules, or no rule just an endless mode.
Here is the features of Sandbox mode in EG2:
- Nothing costs money
End of the list. That's all. All quests are removed in sandbox. Recruiting Henchmen? Gone. Loots and treasure heist around the world? Gone. Epic quest against Super Agents? Gone. And these are other highlights in the trailers.
The Devs have no idea what is a sandbox mode in this type of game. They don't know what they should make and the PR don't know what they are selling.
-The Devs deliberately don't want you to fail anything in EG2.
Why people play management and strategy games? These games offer challenges, and tools to encounter them at the same time. Players use different plans, strategies and creativity to overcome the challenges.
You need to pay salary to minions. At the same time, financial management is nearly non-existing. Even if you go broke, your minions won't leave you, as long as you provide them food&bed. There is no consequence if you empty the vault. Just establish criminal networks on the world map, wait for the passive income and you can just wait & afford everything.
World Map Mission is an important feature of Evil Genius.
Back in EG1, you need to consider how many and which type of minions to send for mission: send more men for better success rate, guards to protect allies, valets to reduce heat (attention from authority), and science guys the reduce time required for missions. You also need to consider how many staying at the base, you can't just blindly send everyone to the field. It may not be a good gameplay element, but there are strategy and decision making involved.
In EG2, the mission (schemes) on the map (World Stage) is streamlined to an insulting level. Every scheme is just a checklist to see if you have enough certain type of minions to dispatch, and see if you have enough gold or intel (resource). Moreover, every scheme has 100% success rate. You cannot fail any scheme, unless you insist to ignore heat generation and trigger a lockdown. And the lockdown is just a 5 min cooldown grace period. You can simply retry after 5 min, no consequence at all.
As others mentioned in the review, scheme comes with fixed timer. The timer serves no purpose, other that padding gameplay time and drag your progress. Nothing would happen in the duration. Once a scheme is started, it cannot be interrupted, unless you insist to trigger lockdown with inadequate heat capacity.
The Devs are holding your hands to succeed in everything. You cannot fail any scheme, any questline. Unless you insist not to train any guards, put your avatar Genius to frontline combat and die, you cannot fail in this game. If you just wait, everything will be recovered nearly automatically with time.
Meanwhile, for the base building part, you just need to build some items for minions to work, then build some stat restoring items around it like beds and mess hall. And then everything will run smoothly, that's all the challenge you have for base building. If something is not enough, just spam build it.
In 'normal' management&strategy games, you fail if you don't make enough effort. In EG2, you need to make effort to make yourself fail. You are just using your real life time as game resource. The Devs have no understanding of the genre at all. They made EG2 as a game of 'Wait for win', no challenge, no strategy, no priority, no decision making involved.
-Generic 5 'different' Forces of Justice
In EG1, FoJ was reference to powers in cold war era, agents have different designs in character model. Regions have different profitability & risk. Players need to consider plans for income.
In EG2, agents in FoJ shares same model, just different colours. It's like everyone is playing the same civilization in Age of Empires. Apart from a few exception, every region now have the same profitability, mission around the globe have the same payout.
You don't even care about which FoJ is which.
-Lack of effort in Geniuses' design
The 4 Geniuses has different personal ability and superweapon, but the difference is not enough to be game-changing. Apart from inner sanctum, they share the same set of build items, same set of general missions, same set of specialist minions.
They share the exact same set of dialogue in every side quest (and some quest involve npc sharing past history with some Geniuses). Given the fact that some side quest are mandatory part of the campaign. The 4 characters are actually using the same dialogue in many parts throughout the campaign.
The Devs are able to do full voice-over for the cutscenes, but they don't border to write 4 scripts that fits the characters.
Speaking of dialogue, for some time I was wondering if the game is targeted towards kids. There are dialogue such as 're-search means searching again', 'biology is science of sharks'. I was speechless. Would a 12-year old giggle for that?
-Justification for tourists & casino
In EG1, tourists are nuisance. If they somehow entered your base and see something, they freak out, report to authority and brings you trouble. That's why you need casino&hotel to limit their movement.
Tourists do nothing in EG2. They won't respond to anything even for a bodybag. They won't accidentally enter your base. They won't report anything to anyone. The casino is just there to give players a McGuffin to reduce agents' stat, and some role-play value.
It seems the Devs just see those exist in EG1, and then create a similar hollow shell in EG2, without knowing why.
-UI & Tooltip
The UI for World Map is a visual mess. When you zoom out the map, every notable scheme is 'pinged' with the exact same visual effect. You have no idea where you should look. Map is clustered with meaningless 3D objects that serve no purpose. Colour coding for the scheme icons tell no useful information to the player. It keeps reminding you about 'invite super agent to your base' schemes, which are actually not important.
Tooltip is lacking. By using just in-game tooltip, you don't know what's doing what, and the respective value for most of the item, traps and loots. And ironically, this is already enabled by the in-game option of 'enable detailed stats on side panel'. This is already the Devs' vision of what 'detailed stat' should look like in this game genre.
-Loots, pre-order&deluxe bonus items
Loots is another highlight in this game. However, the quest related to some loots would just simply become unavailable after certain main quest, with no warning and no reason.
And this is same for pre-order&deluxe bonus. You can lose your chance to get your pre-order& deluxe items, because you play their game and proceed further to the campaign.
I have absolutely no idea what the Devs are thinking.
-Bugs and other issues
Quite a number of player mentioned that in their review. Bugs and some announcement bombardment. It is quite obvious that there is inadequate QA and play test.
If you want to play a 'management' game that holds your hand, not giving you a slight chance to experience failure, this is a game for you. And if you have nothing to do with your life, just want some reason to stare at the monitor for nothing, this is also a game for you.
Seems most of the issues cannot be fixed simply by patches and dlc, unless there is a massive revamp.
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3127 Std. insgesamt
Verfasst: 15.04.21 05:52
The good:
-Excellent style, especially between the villains.
-Graphics are good.
-Mechanically this game is much better than the original with base management improvements.
The bad and ugly:
-The pacing is horrible. Half of my play time was sitting bored waiting for schemes to finish on the world map, especially given you can only do one side quest at a time.
-Quests are all the same mix. Compounding the issue above is that every quest, especially the loot ones, are the same mix of send minions, get raided, research. The old game had some world map management where you could send more deception minions to limit heat fallout, or muscle minions to protect your other minions. This has none of that, and it felt like filing paperwork at times.
-Heat management is a drag. Also like homework, sending out teams to limit world heat repeatedly was boring, and way too many repeat radiant quests that have no real writing/story behind them.
-The writing is much weaker than the original. Like half the decent writing it had was copied from the original (could be said for the whole game really) and what was new was limited at best. The game has some solid lore in the first one, but here most quests have a single line or two of description, and its just shallow. The interactions with super agents and that is marginally improved, but they've gone for 'zany humour' over anything with substance, where the original had a balance of the outlandish mixed with cold war edge. Also most of the loot items were just silly/oddly all fantasy and mystical items rather than a mix of tech and magic.
All the problems are compounded by the slow pacing. This has the making of an amazing game and I hope they'll adjust the pacing to be a bit faster. It'll shorten the length of the game, but honestly the grind felt like playing an MMO and they need more actual content.
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Release:30.03.2021
Genre:
Simulation
Entwickler:
Rebellion
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
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