Please note that this will corrupt your save games, and you will have to re-start the mod from the beginning or pick a chapter from the main menu.
This list contains spoilers - just be aware if you haven't finished the mod yet.
Changelog
- Fixed issues with stealth in 'Dead Tenant'. Rebels will now respond to gunfire, and player noises. A bug with rebel vision and LOS have also been resolved. Cover has been improved and a second path has been made to give players more of a choice with their approach.
- Fixed an issue with the Stalker escort in 'Low'; players can no longer cheese the escort sequence.
- Fixed an issue with a level transition during 'Low'.
- Added some more hints at the start of 'Pillar 10' to assist players with using AR2 pellets to turn off laser walls.
- Added an AR2 pellet to the control room of the Stalker area so players don't have to run all the way back if they forget one.
- Fixed an issue with the introductory hunter fight in 'Pillar 10'. If the hunter dies prematurely, the doors will unlock so players can progress.
- Fixed an issue with the final hunter fight bugging and having arena events fire inconsistently.
- Fixed an issue with Vorts spawning into walls during the final fight.
Nerfs
- All rebel damage has been lowered.
- Hunter health has been lowered.
- Final boss health has been lowered.
Notes
[list]