Endless Space 2
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Über das Spiel
You will explore mysterious star systems, discover the secrets of ancient races, develop advanced technologies of unthinkable power, and, of course, encounter new life forms to understand, to court or to conquer.
Your story unfolds in a galaxy that was first colonized by a people known as the Endless, who rose and fell eons ago. All that remains of them are mystical ruins, powerful artifacts, and a mysterious, near-magical substance known as Dust.
EXPLORE the Endless universe
The new Galaxy Generator has been completely overhauled to provide unique star systems and curiosities to explore, different planet types to colonize, luxuries and strategic resources to exploit, the mysteries of the Dust and new lifeforms to master, and a host of strange cosmic anomalies to deal with.
EXPAND beyond the unknown
Claim new systems by establishing outposts, and develop your planets into feared stellar fortresses or fabulous utopias full of wonders. Train your heroes to become fleet admirals, system governors or influential senators to guide your populations and make your galactic civilization thrive.
EXPLOIT every opportunity
Collect Dust, luxuries and strategic resources that are tradable on the marketplace*, discover amazing new technologies, and keep one step ahead of the competition through trade corporations and subtle diplomacy.
EXTERMINATE all resistance
Design your ships, build your fleets and carefully choose your battle plans to overcome up to seven opponents in online confrontations*. Watch epic real-time space battles unfold, and improve your strategy for your next confrontations.
Disclaimer: multiplayer will be released during Early Access.
EXPERIENCE a galactic saga
Discover each civilization’s story, from the Sophon’s AI gone berserk to the traditional Lumeris families facing an ambitious young upstart. Learn more about the origins of the lethal Endless creation called the Cravers. Find out more about the Heretic, a mysterious and powerful character hunted by the Vodyani… The galaxy will belong to the civilization that controls Dust and uncovers its secrets… but were the Endless alone in the galaxy? What is the true origin of Dust? Are the rumors around a mysterious organization called the Academy real?
AMPLIFIED REALITY
Press Space anytime to activate the Amplified Reality view and reveal in-depth contextual information about your systems, trade routes, diplomatic stances and even your ship stats during battle!
GAMES2GETHER
Follow the development of the game and get to know the talent behind the scene. Make your voice count by giving feedback on the Early Access, submitting ideas, and voting for Art and gameplay elements. Participate in contests and design content that will be created by the studio and added to the game!
Systemanforderungen
- CPU: i3 4th generation / i5 2nd generation / A6 series
- GFX: AMD Radeon 5800 series / NVidia 550Ti
- RAM: 4 GB RAM
- Software: Windows (64bits only) 7 / 8 / 8.1 / 10
- HD: 8 GB verfügbarer Speicherplatz
- SFX: DX11 compatible
- DX: Version 11
- MISC: Minimum Resolution: 1280 x 720
- LANG: Englisch
- CPU: i3 5th generation (or newer) / i5 3rd generation (or newer) / FX4170 (or newer)
- GFX: AMD Radeon 8000 series or newer / NVidia GTX 660 or newer
- RAM: 8 GB RAM
- Software: Windows (64bits only) 7 / 8 / 8.1 / 10
- HD: 8 GB verfügbarer Speicherplatz
- SFX: DX11 compatible
- DX: Version 11
- MISC: Recommended Resolution: 1920 x 1080
- LANG: Englisch
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9407 Std. insgesamt
Verfasst: 04.04.22 15:52
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2800 Std. insgesamt
Verfasst: 04.02.21 13:52
Könnte mehr Mods geben und etwas intuitiver sein - stellenweise Startschwierigkeiten, da schlecht erklärt - aber dann entfaltet es sein Potential.
Spiel viel Coop mit einem Freund, nett.
Sehr gut sind die sehr unterschiedlichen Rassen.
Leider nicht noch mehr DLC geplant und auch keine anfänglichen Raumbasen. Wie immer könnte KI besser rein, aber wirklich schlecht ist die jetzige auch nicht. Also grundsätzlich super Spiel.
Ich mag es auch mehr als Galactic Civilization III.
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4495 Std. insgesamt
Verfasst: 28.12.20 20:02
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1547 Std. insgesamt
Verfasst: 13.10.20 14:04
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553 Std. insgesamt
Verfasst: 09.10.20 19:44
Ein Grundlegendes Tutorial in welchem die verschiedensten Elemente erklärt werden fehlt oder ist nur unzureichend.
Insgesamt ist das Frustlevel einfach zu hoch, wenn man überhaupt keine Chance hat und man mit haufenweise Problemen konfrontiert wird. Finde ich sehr schade, denn das Spiel hat enorm viel Potenzial.
Insgesamt überwiegt aber das Negative und daher keine Kaufempfehlung.
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1250 Std. insgesamt
Verfasst: 18.09.20 22:59
So until thats fixed it's a no for me, which is a pity since i had a blast until then.
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5407 Std. insgesamt
Verfasst: 14.06.20 22:13
Wie andere in ihren Reviews schon angemerkt haben gibts leider einen Bug der das Spiel unspielbar macht. Also ich konnte immer problemlos zocken, irgendwann vor ein paar Monaten dann mal das Spiel geschlossen und 2 Tage später wollte ich weiterspielen, ab dann freezed immer relativ früh der Bildschirm ein, im Hintergrund kann man noch hören wie man rumklicken kann, aber ohne Bild machts keinen Sinn zu spielen. Teilweise freezed es beim starten, teilweise im Menü, teilweise beim Laden der Spielstände, weiter bin ich noch nie gekommen seitdem das Problem auftritt.
Darum leider einen Daumen nach unten bis das gefixt wurde.
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2586 Std. insgesamt
Verfasst: 10.04.20 08:54
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4021 Std. insgesamt
Verfasst: 04.02.20 11:28
800. Review in meinem Archiv.
Sega hat dieses PC Strategie Weltraumspiel 2017 rausgebracht.
Es gibt mittlerweile 16 Update und DLCs dafür, die ich alle habe.
Du übernimmst die Führung einer Zivilisation auf einem Planeten mit dem Ziel ein großes Stellares Reich auf zu bauen.
Angesichts des alters und der größe der Galaxie ist es nicht verwunderlich das du nicht der Erste und auch nicht der Einzige bist, mit dieser Idee.
Von daher stößt du immer wieder auf Ruinen und Artefakte die es zu erkunden gilt. Auch das aufeinandertreffen mit deinen bislang unbekannten Nachbarn stellt sich nicht immer als Segen heraus.
Es macht Sinn eine Kampfstarke Flotte zu haben und was noch wichtiger ist eine Forschungseinrichtung. Ich erwähne das weil die Forschung in diesem Spiel wohl das wichtigste Element ist. Was nutzt dir eine Kampfstarke Flotte wenn du schon im ersten Raumkampf bemerken musst das der Gegner dir Technisch so überlegen ist das er deine Flotte in ein Trümmerfeld verwandelt.
Ein weiterer wichtiger Punkt ist die Verwaltung deines wachsenden Volkes, dass schon bald aus mehreren Kulturen bestehen sollte.
Meiner Ansicht nach ist gerade dies der einzige Schwachpunkt an diesem Spiel. Obwohl ich dieses Spiel nun schon 5x gewonnen habe
mit unterschiedlichen Einstellungen und jeweils unterschiedlicher Vorgehensweise bekomme ich dennoch immer wieder Probleme mit der Expansion und dem damit verbundenen Bevölkerungswachstum. Was bei mir immer wieder zu Aufständen führt.
Ich empfehle es dennoch weil es einfach sehr gut gemacht ist und ihr viel entdecken und machen könnt.
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Endless Space 2
800. review in my assive.
Sega released this PC strategy space game 2017.
There are now 16 updates and DLCs for it, which I have all of them.
You are leading a civilization on a planet with the goal of building a large stellar realm.
Given the age and size of the galaxy, it is not surprising that you are not the first and not the only one with this idea.
Therefore, you always come across ruins and artifacts to explore. The encounter with your previously unknown neighbors is not always a blessing.
It makes sense to have a powerful fleet and, more importantly, a research facility. I mention this because research is probably the most important element in this game. What use is a powerful fleet if you have to notice in the first space fight that the opponent is so technically superior that he turns your fleet into a debris field.
Another important point is the management of your growing people, which should soon consist of several cultures.
In my opinion, this is the only weak point in this game. Although I've won this game 5 times now
With different attitudes and different approaches, I still have problems with expansion and the associated population growth. Which always leads to riots for me.
I still recommend it because it is simply very well done and you can discover and do a lot.
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9493 Std. insgesamt
Verfasst: 29.01.20 13:06
https://steamcommunity.com/sharedfiles/filedetails/?id=1968492715
POSITIVES
+ optisch sehr ansprechend und nicht so kitschig wie andere aktuelle 4X-Spiele
+ für jede Rasse ein eigenes Intro
+ anpassbare Kartenparameter wie Galaxieform, Galaxiedichte, Anzahl der Sternensysteme und der Fraktionen, Spielgeschwindigkeit, usw.
+ 9 unterschiedliche Rassen im Grundspiel: die wissenschaftlichen und leichtsinnigen Sophon, die insektenartigen und ständig Krieg führenden Graver, die Lumaris-Händler, die religiösen Eiferer der Vodyani, das industriell starke Vereinigte Imperium, die manipulativen Horatio, die zeitbeherrschenden Rissgeborenen und die pazifistischen Ungefallen-Gewächse, die sich auch alle inhaltlich sehr unterschiedlich spielen
+ optisch unterschiedliche und detaillierte Schiffsrümpfe je nach Fraktion
+ deutsche Texte
+ hilfreicher Tutorial-Ratgeber und Tooltipps
+ elegantes UI, mit dem man in verschiedene Ansichtsebenen herein- oder herauszoomen kann wie man möchte
+ übersichtliche Galaxie und Sternensysteme
+ viele unterschiedliche Planetentypen
+ kleine Zwischensequenzen bei der Kolonisation oder Zerstörung eines neuen Planeten
+ Anomalien die man durch Expeditionen erkunden kann
+ Strategische Ressourcen und Luxusressourcen bilden ein leicht verständlichen Ressourcensystem
+ Reihenfolge der Produktionen kann einfach verschoben werden, auch wenn diese bereits begonnen wurden
+ Systeme, Planeten und Flotten können umbenannt werden
+ eigene Schiffsausstattungen (das Design selbst kann man aber nicht ändern)
+ Waffen werden unterschieden in starke Kinetischen Geschütze für kurze Reichweiten, Laserwaffen für mittlere Reichweiten, Raketenwerfer für lange Reichweiten und schwächere Strahlenwaffen für alle Reichweiten
+ weitere Unterscheidung in Turmwaffen und Breitseitenwaffen
+ Helden deren Fähigkeiten sich je nach Rasse, Beruf und allgemeinen Fähigkeiten unterscheiden und die im Laufe der Zeit Erfahrungsstufen aufsteigen, bei denen man dann Fähigkeitspunkte vergeben darf
+ individuelle Heldenvorgeschichten
+ sehr umfangreiche und übersichtliche Forschung in den Bereichen Militär, Entwicklung des Imperiums, Wirtschaft und Handel, und Wissenschaft und Erkundung, die auch mit Text beschrieben und bebildert ist; und sogar mit Suchfunktion um die einzelnen Technologien schneller zu finden
+ abwechslungsreiche Quests mit mehreren Kapiteln die sich je nach Fraktion unterscheiden und auch zufällig starten
+ diverse diplomatische Möglichkeiten
+ neues und zugleich übersichtliches Politiksystem inklusive Umfragen, Wahlen und der Möglichkeit der Wahlmanipulation ohne dass es überfrachtet wirkt
+ Helden können auch in den Senat kommen, wo sie Gesetze erlassen können die ihrer Ideologie entsprechen; und je Höher ihr Bekanntheitsgrad wächst, desto drastischer können jene Gesetze ausfallen
+ Regierungsform kann gewechselt werden
+ Raumhafen mit dem man überzählige Bevölkerung in andere neue Systeme verfrachten kann
+ Nebenzivilisationen die man mit Einfluss unterstützen kann um regelgemäße Abgaben zu erhalten, oder um sie letzen Endes zu assimilieren
+ Weltraumpiraten die per Schwarzem Mal auf andere Fraktionen gehetzt werden können
+ Söldner zum Anheuern die unter neutraler Flagge auch Verbündete angreifen können
+ Handelsoptionen mit einem richtigen Markt, bei dem Angebot und Nachfrage den Preis bestimmen
+ Handelsniederlassungen, Nebenfilialen und Handelsrouten die unterbrochen werden können
+ Portale und Wurmlöcher
+ neben den kleinen, mittleren und Träger-Raumschiffen gibt es später auch kleine Raumjäger- und Raumbombergeschwader
+ Terraforming
+ Herausforderungen die der Fraktion eine Belohnung gewährt, die sie zuerst erfüllen
+ Allianzen halten erstaunlich lange
+ Kooperativer Sieg zusammen mit verbündeten Fraktionen möglich
+ Leviathane, Zitadellen, Moloch und Ausmerzer (DLC)
+ 8 kostenlose DLCs
+ hohe Spielzeit von über 150 Stunden für eine große Galaxie mit etwa 10 Fraktionen
+ großer Wiederspielwert aufgrund der doch sehr unterschiedlichen Fraktionen (z.B. die Ungefallenen breiten sich auf eine ganz andere Art aus, die Lumeris können Planeten kaufen und die Vodyani benötigen noch nicht mal Planeten, sondern leben nur auf Schiffen, usw.)
+ Multiplayer mit bis zu 8 Spielern (nicht getestet)
https://steamcommunity.com/sharedfiles/filedetails/?id=1976260851
NEGATIVES
- einige wenige seltsame Musikstücke (ES2-Remix-Tracks)
- keine deutsche Vertonung
- zu wenig Symbole und Farben bei den Fraktionen zur Auswahl
- einmal auf einer Spacelane, kann man erst wieder umdrehen, nachdem man angekommen aber dann dem Gegner meist in die „Bewachung“ geflogen ist
- Raumschlachten können nur taktisch vorgeplant und nicht selbst ausgeführt werden, so dass man nach der Planung nur noch zusehen kann (was aber immerhin ganz gut aussieht)
- Bodenschlachten werden leider hässlich auf C-64-Niveau präsentiert, dass man gar nicht glauben kann, dass diese zum selben Spiel gehören
- wenn die gegnerische Flotte den Rückzug antritt oder nach einer Niederlage noch ein paar Raumschiffe übrig sind, setzen diese ihren Kurs in das eigene Territorium wo man sie nur schwer wieder einfangen kann (das passiert auch im „Bewachen“-Modus, mit dem man ja Eindringlinge explizit verhindern möchte)
- wenig unterschiedliche Heldenraumschiffe
- keine politische Interaktionsmöglichkeit mit anderen Parteien innerhalb des eigenen Imperiums
- mit zunehmender Rundenanzahl ruckelt es beim Rundenwechsel (gefühlt ab Runde 150)
- Hacking im Weltraum (ist aber nur mit entsprechendem DLC relevant)
- Bug: öfter wechselnde Sortierung der Savegames
https://steamcommunity.com/sharedfiles/filedetails/?id=1970741136
FAZIT
Endless Space 2 aus dem Jahr 2017 von den französischen Amplitude Studios ist ein anspruchsvolles 4X-Rundenstrategie- bzw. Globalstrategiespiel. Genau wie bei anderen Spielen dieser Art, ist auch dieses sehr komplex, aber der ständige Tutorial-Ratgeber der einen optional durchs Spiel begleitet, ist sehr hilfreich. Das Spielprinzip ist das gleiche wie im Vorgänger, Master of Orion oder Stellaris. Die Mechaniken sind dabei aber erstaunlich intuitiv und logisch. Industrielle Gebäude sind grafisch alle orange dargestellt und Dust-Gebäude in goldgelb, nur um jetzt mal zwei Beispiele zu nennen. Man weiß also auf den ersten Blick was ein Gebäude, eine Systemverbesserung oder eine Forschung bewirkt. Wo der Vorgänger mit seinen sehr spärlichen Quests noch eher trocken daherkam, hält einen dieser Teil mit Aufgaben ständig auf Trapp. Es gibt immer eine Handvoll aktive, schön geschriebene und interessante Quests, deren Ziele man versucht zu erreichen, da bei Erfüllung derselben nicht selten einzigartige Technologien oder seltene Ressourcen winken. Und das Tolle dabei ist, dass man auch hin und wieder Entscheidungen innerhalb der unterschiedlich langen Questreihen treffen kann, die sich direkt oder auch erst viel später auswirken. Genauso hab ich mir das schon damals gewünscht.
Optisch und mechanisch ist es der Stellaris-Konkurrenz weit voraus. Und auch der Forschungsteil und die Hintergrundgeschichten schlagen die Konkurrenz. Man steuert in Raumschlachten seine Schiffe zwar nicht selbst, aber das ist in der Globalstrategie (außer in den Total-War-Spielen) ja auch nicht üblich.
Wo Endless Space 1 einfach noch steril wirkte, merkt man hier überall schon mehr Lore. Endless 2 ist auch viel übersichtlicher und strukturierter als sein Vorgänger. Es ist elegant und „gepolished“ und hat mich gut unterhalten und auch gefordert. Dafür erhält die Space-Opera von mir einen Daumen nach oben.
Die Einstiegsvideos von WritingBull auf YouTube sind sehr zu empfehlen.
Hier mein Review zu:
Endless Space 1
Wenn ihr an weiteren Reviews von mir interessiert seid, dann folgt meiner Gruppe.
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14874 Std. insgesamt
Verfasst: 03.04.22 03:08
Not only do they have different play styles but their ship models vary from race to race. The Riftborn have ships with lots of weapon slots on them and so they can make hard hittersz while the Unfallen have ships with lots of defensive and support slots but only one weapon slot.
The factions also have their own unique quest lines which grant the player new heroes or improvements to build on their colonies. These quests are in addition to the many collective or competitlve quests that are ongoing in the game. You can ignore all of these if you just want to play a 'straight' 4X game but you will miss out on some powerful rewards.
There are a lot of unique and innovative game features in the base game at the end of its life. The Hacking system is a bit of a marmite-like feature - you'll either love how different it all is or you'll find it a complete distraction and boring but it sure is different. I have absolutely no idea why they didn't take the government and laws system from this game into Humankind. Especially as each race in your empire has different political biases so that you can find yourself sliding towards Militaristic governments if you assimilate the 'wrong' independent civs. It's simply one of the best systems I've seen in any 4X game like this.
I'd like to add that unlike some space 4X games, this game allows you to design ship classes from your hull types which don't auto upgrade to the newest version using that hull type. If you create a dedicated decloaker and call it 'Snoopy', it will only upgrade to the newest version of the 'Snoopy' ship and not the latest hull type like other games when you upgrade your fleets. I design all manner of specialised ships to incorporate into my fleets and I wish other space 4X allowed me to do the same.
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5504 Std. insgesamt
Verfasst: 31.03.22 20:16
+Lovely graphics, nice short animations whenever something important happens, clear UI, albeit destruction of ships while in combat looks rather weird.
+All factions get their story-driven quest lines where your choices matter, well at least a little. Some better some worse but for what it's worth it's a nice addition. Random events and quest are a bit repetitive after few games but they do add some additional flavor, getting you temporary or permanent bonuses or nerfs.
+6 different ways to end each game with win conditions slightly differing for solo empires or alliances.
+Soundtrack is really nice
+some factions are stronger than other but you can win with any, just depends on playstyle.
+singleplayer is nice, multiplayer is well, interesting.
-Awakening DLC was a mistake don't even try turning that sh*t on. Well, unless you are a masochist enjoying getting griefed by batsh*t crazy AI every few rounds, without any reason.
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2950 Std. insgesamt
Verfasst: 21.03.22 15:53
ADVICE TO PLAYER: Learn to play the base game and enjoy it for a while before pouring all them DLC's to your first playthrough. It would be extremely overwhelming and not recommended.
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28911 Std. insgesamt
Verfasst: 12.03.22 17:58
Game is unbalanced in a good way. Each race feels distinct and encourages you to play to their strengths.
I especially like the depth of the game, which I didn't appreciate until after I had played a good few hundred hours. The more I play Endless Space 2 the more I enjoy it.
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985 Std. insgesamt
Verfasst: 10.03.22 17:39
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37993 Std. insgesamt
Verfasst: 25.02.22 15:17
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2152 Std. insgesamt
Verfasst: 23.02.22 03:27
1. Very unique factions, each faction plays completely differently instead of just some stat changes.
2. Awesome art style, polished in every interface. There's even a short cinematic for every faction.
3. Great UI design, can seem a little too much at first but after learning the basics they are very interactive and informative.
4. Much smarter AI than Civilization series, they understand when to stay peace instead of having everyone declaring war at you like a bunch of idiots. Trading or demanding resources from them are also a lot more reasonable than Civilization series, in most case if you think it's a fair trade the AI probably thinks so too.
5. Units do not become outdated as technology progress, ships you have in the first turn are just as viable as a unit you construct in turn 200.
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2958 Std. insgesamt
Verfasst: 20.02.22 00:17
ES2 is amazing in so many ways: The UI, the general atmosphere, the music. The way info is brought to you works well. Exploration is amazing. Minor factions, heroes, huge fleets, behemoths, pretty unique factions. The Endless Universe. Wow, what more could you ask?
Well sadly, so many systems are boring or complex for no reason. In the end, they make the game frustrating and leave you bored and unwilling to start a new game. One more turn? No thanks... Here are a couple of examples.
The elections and political parties system is a total snooze fest. Just ignore it. Combat is boring as well, you barely have any control over what's going on. It always seems to favor the AI, somehow. Don't even mention diplomacy...
The tech tree is super hard to navigate, it's hard to find stuff you're looking for. The luxury resources are nearly useless compared to Endless Legend, as they're only used for upgrading your star systems.
Late in the game when everyone's at war, it's even hard to spot, or select fleets and figure out what belongs to who. That's ridiculous. ...So many pop-ups!
I'd love to recommend that game, but I can't. It has too many shortcomings that make it boring as hell. You often buy a game for its cool stuff. And Endless Space 2 is full of cool stuff, full to the bring. But it has so many boring and/or frustrating systems/things, it's a no-go for me.
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3093 Std. insgesamt
Verfasst: 06.02.22 00:46
1) multiple and repeated corrupted saves. I've taken to saving my game multiple times under multiple names just to find that all the saves are corrupted. this isn't acceptable.
2) I'm not entirely certain why; but this game is very boring. it has all the elements I love in a 4x game but it's just boring.
not recommended.
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18301 Std. insgesamt
Verfasst: 01.02.22 20:15
It's astoundingly immersive, but I understand that the learning curve is steep, which is the only critique that I can give it.
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892 Std. insgesamt
Verfasst: 28.01.22 18:28
It's strange though, because I REALLY like Stellaris, and people criticize Stellaris for the same things that I'm criticizing this game for. The difference for me is that Stellaris has something to it that makes my imagination go wild, but Endless Space 2 fails to curate my imagination in the same way.
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857 Std. insgesamt
Verfasst: 20.01.22 00:39
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78114 Std. insgesamt
Verfasst: 19.01.22 20:59
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4094 Std. insgesamt
Verfasst: 03.01.22 02:37
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3825 Std. insgesamt
Verfasst: 30.12.21 11:20
Huge props to the studio for making free dlc:s and not taking 20 euros for a bigger expansion (I am looking at you paradox).
Pros:
- This game has the most amazing soundtrack I have ever listened to
- Amazing story
- Fun factiontraits
- Pretty nice graphics
- Interactions between fleets are pretty nice (blockading and guarding systems)
- Good diplomatic systems between factions
Cons:
- Micromaneging your planets are a chore lategame
- Combat is pretty boring
- If you are not playing rush-style then you spend a lot of time doing nothing as many factions
Overall score is a 8/10, combat needs to be improved in some way too make it more interactive than just slapping some modules on your biggest ship
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2272 Std. insgesamt
Verfasst: 29.12.21 20:14
In Endless Space 2, you pick a faction, explore the galaxy, and decide whether you want to conquer, fight, research, or talk your way to victory over your opponents. The factions here are diverse enough to offer an array of options. For example, for my playthroughs as the United Empire, I focused on conquering while my planets pumped out resources to support my war efforts. These playthroughs included many fights (which you can watch if you choose, which is always fun). This is usually my go-to faction in strategy games: the dominators, conquerors, or authoritarian iron-fists. However, I also played a game as the Vaulters, a DLC faction focused on science and technology. I rarely fought unless I needed to, instead spending most of my time building up resources to support my research, exploring the galaxy for curiosities to support my efforts, and defending my systems while biding my time for a science victory. This was my longest game, and I found I enjoyed it a lot. In games like this, Endless Space 2 feels a lot like a simulation game; there are tons of options for you to build up your solar systems, terraform planets to focus on different resources, and construct wonders or improvements. In this sense, Endless Space 2 can be as relaxing or as relentless as you want it to be.
If you have any experience with 4X games, Endless Space 2 should come fairly naturally to you, though it has multiple tutorial options for players of all skill levels no matter what faction you choose or parameters you set. Endless Space 2 also adds a “Sandbox” difficulty (found below “Easy”); while I haven't yet played in this mode, it is likely to allow you to mess around and get used to gameplay before trying your hand against harder AI. As with the last game, I recommend starting on “Easy” difficulty with the tutorial set to on until you get your bearings.
The one major criticism I had of Endless Space was how you could build up magnificent fleets with the latest technology and get decimated by a particular faction without understanding why. Basically, there are two types of offensive damage and defensive protection: physical (projectiles, hull) and energy (beams, shields). In the original game, it was extremely hard to figure out what your enemy was using, and therefore it was a crap shoot to figure out how to combat it. In Endless Space 2, this is a lot clearer. Each time a battle commences, a screen pops up where you can change tactics and battle strategies. Now there is a plus sign beneath each party, allowing you to view in detail their fleet and its physical/energy attributes. This helps you to choose your battle strategy (some strategies give you bonuses to particular damage/defense types, for example) and perhaps even your build of future ships. Diplomacy also offers you many more options here; as long as you have discovered them, you can attempt diplomacy at any time, and there is now a “suggest terms” option where the game will help you make a deal with another faction if what you want (peace, a trade agreement, etc.) is not quite up to par with what your opponent will accept. (The game will often add a tribute of a special resource, for example.)
What are my criticisms of Endless Space 2? You can no longer claim all victories in one match if you achieve them in tandem. You must instead reload old saves or start new games to go after other victories. That the original Endless Space allowed this was rare, so it's not a huge criticism. Though it is just as beautiful as its predecessor, Endless Space 2's loading screens (particularly the initial screen and the screen before each battle) are far longer. The original loaded battles in seconds; this loads one loads them in about 40-60 seconds. Sometimes, you'll choose to watch all battles, but the game will decide simply to auto-resolve certain battles instead. This bothered me. Every once in a while one particular faction will offer you the same diplomatic action for multiple turns in a row, clogging up your notifications. Horatio was my ally in one game and kept offering me a science agreement I couldn't afford; his notification popped up every single turn for over 60 turns before I finally could afford the resource drain and said, “OKAY, FINE!”
Overall, Endless Space 2 is extremely similar to its predecessor, though it has a few setbacks and a few improvements. This is a game I will keep coming back to. If you already own the original and wonder if you should “upgrade,” I think it's worth it—on sale given the similarities. If you're looking at the franchise and want to know where to start, it's here. The two games are similar enough to where I don't feel you're missing out if you buy one over the other, though the quality of gameplay improvements make Endless Space 2 slightly better than the original. I continue to be impressed by this series and will support future projects by AMPLITUDE Studios.
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18357 Std. insgesamt
Verfasst: 25.12.21 02:08
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58565 Std. insgesamt
Verfasst: 24.12.21 13:41
Civilization 6 is still my favourite strategy - let alone 4X - game in existence. But Endless Space 2 comes very close indeed. Whereas Civ has the purity and refinement that requires decades to achieve, which, let's be honest, no competitor has, Endless Space oozes style, slickness and ingenuity the other greats in the genre have a hard time matching.
Amplitude have created something unique and worthwhile - assuming this tickles your fancy - and that I would wholeheartedly recommend.
In all fairness the game is not without its faults. The combination of factions (some of which are objectively stronger than others) and game settings can leave you in dire straits from the very start, no matter how well you play. But that is at the same time the game's greatest strength. Every game feels very unique and special and if you're dealt a bad set of cards, well, who's to stop you from simply starting over?
I would recommend everyone who enjoys this kind of video game to also check out Amplitude's other titles, predominantly Endless Legend, Endless Space 1 and Dungeon of The Endless, although that last title is - while set in the same universe - a different breed altogether. I think they are a great developer who deserve more attention. And no, I am in no shape or form affiliated with them.
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966 Std. insgesamt
Verfasst: 29.11.21 06:10
The strategy is turn based, and AI is okayish.
But the real treat is the game art, its visual and UI style, and the music.
By Gods, music by Arnaud Roy is so Effing beautiful that the soundscape alone makes this a memorable experience. This is art, pure and simple.
At sale price, there is very little reason not to own this game.
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11958 Std. insgesamt
Verfasst: 28.11.21 22:02
I am trained in holy warfare and I’m the top Saint in the entire Vodyani armed forces. You are nothing to me but just another lifeform. I will leech you the fuck out with passion the likes of which has never been seen before in this galaxy, bless the fucking Virtuals.
You think you can get away with doing that shit to me over the Hacking menu? Think again, fucker. As we speak I am contacting my secret network of sleepers across Unfallen territory and your essence is being traced right now so you better prepare for the diplomatic popups, blasphemer. The on screen alerts that wipe out the pathetic little thing you call your life. You’re fucking dead, tree. I can be anywhere, anytime, and I can upload you in over seven hundred ways, and that’s just with a bare Cloth.
Not only am I extensively trained in preemptive orbital bombardment, but I have access to the entire tech tree of the Church of the Virtual Saints and I will use it to its full extent to wipe your unevolved ass off the face of this five planet system, you little shit. If only you could have known what unholy retribution your little “peaceful” tendrils were about to bring down upon you, maybe you would have held your fucking influence.
But you couldn’t, you didn’t, and now you’re paying the price, you faithless idiot. I will shit Holiness all over you and you will drown in it.
You’re fucking uploaded, heretic.
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36123 Std. insgesamt
Verfasst: 24.11.21 13:41
TL;DR - Great story, solid game mechanics, and very high replayability make this a great recommendation.
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2220 Std. insgesamt
Verfasst: 15.11.21 17:21
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152 Std. insgesamt
Verfasst: 17.09.21 11:31
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5591 Std. insgesamt
Verfasst: 12.09.21 22:56
Unfortunately, there are bugs, and I really, really don't like two of the DLC - so I have them disabled. Plays just fine without them and has full content unlocked otherwise, just none of the weird mechanics added. Very wise on the developer's part to make it that way.
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5704 Std. insgesamt
Verfasst: 06.09.21 13:56
I find myself spending too much time googling how to get around some gamebreaking bug rather than playing the game, I find myself having to reload autosaves every few turns as the AI becomes stuck and the scoreboard stops functioning entirely. Not to mention the multiplayer is an even more volatile environment to play in.
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718 Std. insgesamt
Verfasst: 02.09.21 17:21
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4379 Std. insgesamt
Verfasst: 05.08.21 17:02
Gameplay? Excellent.
Visuals? Excellent.
Tons of DLC? Pretty fucking annoying. The Base game feels like an unfinished Alpha compared to having all of the copious amounts of DLC. Much of which I feel could have been bundled together to make it more affordable or less annoying over all. Buy the DLC on sale, seriously.
The absolutely only negative thing I have to say is the DLC shit. Everything about the game is excellent otherwise. The DLC itself is even well made, just too damn much of it.
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21018 Std. insgesamt
Verfasst: 03.08.21 00:27
Frankly put, there isn't another game out there that has quite so much character. Every faction in this game, regardless of their strength, has very unique core mechanics and an overall playstyle that's very different from other factions in the game. Every playthrough on a different faction feels completely different; I haven't played another 4x game that even comes close to having such diverse factions.
In terms of gameplay, I would say this game is likely one of the simpler 4x games. The DLC doesn't really add too much depth to the game (unlike, for example, Civ 6), and overall, the base game isn't terribly complex either. Constructing planets is done in somewhat of a simplistic manner, the tech tree overall is pretty simple to understand and use, and fleet and ground combat, while pretty, are fairly straightforward and simple in terms of how to win or lose at them.
The component of this game which really adds depth and complexity to the gameplay isn't the core mechanics; it's the racial mechanics. The core mechanics in this game are simple and easy to both understand and use; the player wins the game by properly utilizing and abusing their specific race's mechanics. Even then, however, this is likely one of the easiest 4x games to comprehend, making it an excellent choice for a person's first 4x game. That being said, even an experienced 4x player could easily get 100+ hours out of this game if they enjoy it; there's enough content in the game to challenge a player for a significant amount of time; more than enough to get their money's worth.
Second off, I would also like to say that this game has absolutely gorgeous visuals and music. There simply isn't another 4x game that even comes close. This game looks great, and while it's difficult to communicate how nice this is in a review, it really comes across in your gameplay experience. The music and visuals really help to immerse and engage you in the experience of your gameplay. That said, this brings about a minor drawback, in that the game is slightly more performance intensive than other 4x games.
I also think that the DLC for this game is both good and reasonably priced. Not really a lot to say beyond that.
Unfortunately, I do think this game falls short in a few categories, specially balance and overall community. The game's balance is decent, but there are a few things in the game which are distinctly unbalanced, alongside a few longstanding bugs the devs have never gone back to fix. Second off is the community, which is rather welcoming, but unfortunately rather small. What this translates into is less community content in the form of mods and such and also less support from the devs in terms of releasing new DLC, bugfixing, and rebalancing things that need to be rebalanced.
The game is also one of the worst 4x games for a Co-op campaign.
TL;DR:
Pros:
-Some of if not the best faction diversity in the 4x genre.
-Simplistic base gameplay makes it easy to pick up but variety of factions allows for sufficient depth to gameplay.
-Gorgeous visuals and memorable music.
-Solid DLC, has some bugs and minor balance issues but generally all worth it.
Cons:
-Requires a good PC.
-Small community/not a lot of mods.
-Not as much dev support as other games in the genre.
-Poor co-op/online experience.
Overall, I think this is one of the best 4x games for getting into/back into the 4x genre, taking a break from other more micro intensive 4x games, or just enjoying an interesting world with rich lore and cool visuals. Hope this review helps any readers.
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7506 Std. insgesamt
Verfasst: 22.07.21 03:22
The base game is probably the best version of the game, it is playable, complete and feels the most balanced. The expansions add new layers of gameplay which could be seen as new tedious micro management or unnecessary. Supremacy adds new and stronger weapons of mass destruction and also new means of protection against them. Could be seen as redontant. Penumbra adds hacking which is powerful for how simple it is and is poorly intuitive, should be seen as spying/stealing maneuvers. Never got Awakening looked absolutely awful.
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4377 Std. insgesamt
Verfasst: 30.06.21 12:08
Worst alliance system which I have ever seen. Just wow. AI members can declare/cancel war or add other members to the alliance. And you cant do nothing about it. You cant vote or change their opinion... There is no logic in their action, they will cancel war even when you are winning side...
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4245 Std. insgesamt
Verfasst: 26.06.21 17:03
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17825 Std. insgesamt
Verfasst: 26.06.21 15:05
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7840 Std. insgesamt
Verfasst: 22.06.21 22:26
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16753 Std. insgesamt
Verfasst: 22.06.21 06:36
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560 Std. insgesamt
Verfasst: 17.06.21 13:44
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561 Std. insgesamt
Verfasst: 02.06.21 20:00
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4804 Std. insgesamt
Verfasst: 08.05.21 17:46
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3471 Std. insgesamt
Verfasst: 23.04.21 17:27
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2058 Std. insgesamt
Verfasst: 21.03.21 07:09
It's hard to know where to start. I'll say the best thing is the artwork, which is really top notch. Every other aspect feels worse than similar games (Stellaris comes to mind). Movement is clunky and unpredictable, combat is an opaque unfun dice roll, there are simply too damned many resources, and the AI suffers from the usual absurdities.
There is a great game in here, I know it -- too many people love this for there not to be -- but for the life of me, I cannot find it, and I love this genre. Why is assaulting a planet such an unbearable chore? How does manpower even work, anyway? Am I really supposed to use that ship editor? Why do enemy ships just flow freely through my territory, hiding in star lanes? Why am I warned that an AI is about to win the game after just 40 mins of playing?
Perhaps I need to watch youtube play sessions to get the pace right; am I spending too much time on each turn, or not enough? How much micromanagment am I really supposed to be doing turn by turn? There's just so much here that feels opaque. We'll see how I feel in another 9 months when I try again.
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3246 Std. insgesamt
Verfasst: 25.02.21 01:31
I kept waiting for my gateway drug, the game that would finally break the pattern and sustain my interest long enough for me to figure out how strategy games work and to enjoy the inevitably slower pace.
Endless Space 2 was it for me; the game that let me finally really enjoy a strategy game long enough for it to get its hooks into me and now it's helped me get into the genre with other games, though I still keep coming back to this one.
A lot of it is the user interface, it's clean and polished and uncomplicated looking; nowhere near as intimidating as the many others I've tried. The tutorial just kind of lets you go, keeping you on a lightly handled leash with tool-tips and such, but it did not take me long to just dive in.
If you want to get into strategy games but haven't quite been able to yet, I highly recommend giving this one a shot. It's simple and clean enough to not be overwhelming, but complex enough that it sustains your interest. There's a lot of great flavour and the soundtrack is phenomenal.
Highly recommended for newcomers to strategy.
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3144 Std. insgesamt
Verfasst: 17.02.21 11:41
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1780 Std. insgesamt
Verfasst: 12.02.21 03:45
The quickest work around I have found is to QS / QL and try again (but this doesn't work every time). I was able to deal with it for a while but, as the game progressed; the turns got longer and the load times increased.
If you have a slow PC, you're gonna spend a lot of time reloading for no reason.
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1715 Std. insgesamt
Verfasst: 29.01.21 18:46
All in all, a great capitalist simulator.
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7794 Std. insgesamt
Verfasst: 14.01.21 06:47
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124 Std. insgesamt
Verfasst: 26.12.20 13:40
Do you enjoy having a run bricked because you couldn't clear every one of those systems in 5 turns, causing them to flip to enemy empires?
How about if it's done by an AI that had been friendly from the start, and gave no indication whatsoever that they had a problem with you?
I don't even know what DLC causes this absolute abomination of game design but this kind of trash didn't happen when I was playing 1.5-2 years ago.
I'm honestly baffled at the sheer failure of game design that is what I just experienced.
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7937 Std. insgesamt
Verfasst: 24.12.20 18:26
10/10 - would get my soul crushed after a 20-hour game again.
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5498 Std. insgesamt
Verfasst: 21.12.20 12:02
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5446 Std. insgesamt
Verfasst: 20.12.20 17:00
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5270 Std. insgesamt
Verfasst: 12.12.20 21:28
If you buy it, watch some guides on YouTube, they help a lot, because the game has many aspects that are a little bit hidden, or hard to understand.
Sum: Awesome game
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1952 Std. insgesamt
Verfasst: 27.11.20 01:43
Emperor Zelevas requires your service in supporting the Endless Space 2 developers, AMPLITUDE Studios.
Participation is voluntary. Service guarantees citizenship.
Citizenship is mandatory. You have been volunteered.
Your sacrifice is exemplary, and compulsory.
Long live Emperor Zelevas, his United Empire and its BRAVE PATRIOTS.
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10266 Std. insgesamt
Verfasst: 08.11.20 03:20
What a terrible practice. Everyone involved with Amplitude is forever tainted by this disgusting gouging. I'll never buy another Amplitude game.
I didn't thing ES2 was as good as ES or EL anyway, but I was so disgusted I just don't want to touch it again after playing one game.
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459 Std. insgesamt
Verfasst: 31.10.20 00:48
Feels a lot like Civ, though much deeper (but not in a disheartening way) and very stylized. The amount of options is slightly overwhelming at the start, but the smooth presentation and general creativity hooked me enough for counterbalance. Pretty quickly the options become a good thing.
After extensive research in good space 4X games I've concluded this is the best one (not counting Stellaris because Paradox games are their own thing). But there are plenty of equally good or better non-space 4X games, and I suggest playing those until ES2 is on a discount you consider good. I'd still be waiting if it wasn't a birthday gift.
While most of the DLC content is just icing on the cake, the factions play very differently from one another so I'd look into them.
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73043 Std. insgesamt
Verfasst: 10.10.20 23:42
But its one of those situations where they baked a beautiful cake, then iced it with dog shit.
The game doesn't work well, it constantly crashes and freezes.
The developers don't really care.
You go on a form and you find 50 people posting the same issue, asking the devs for help, and they just ignore them.
Don't waste your money on this heartbreak.
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15566 Std. insgesamt
Verfasst: 10.10.20 02:48
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3691 Std. insgesamt
Verfasst: 09.10.20 12:03
ES2 mainly derives its charm from how different the races play. Not only do all of them have interesting and most of them unique mechanics, they also have individual questlines with special rewards. Quests offer a sense of direction throughout the game, but ES2 suffers from the same syndrome every other 4X suffers from - the endgame is a chore, once the lines are drawn in the sand it's just busywork to get to the victory screen.
However, ES2 is relatively light on micromanagement and warfare is less annoying than in most other 4X.
Overall verdict: ES2 is what Stellaris could have been if it was actually fun to play. Big recommendation.
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4488 Std. insgesamt
Verfasst: 02.10.20 22:33
If you want to play this, wait for the game to be on sale and don't buy the dlc.
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22445 Std. insgesamt
Verfasst: 02.09.20 18:07
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13489 Std. insgesamt
Verfasst: 03.08.20 16:46
its not terrible, alot of little things that aren't good or well thought out, but most games have some flaws albeit usually not game-ending flaws... Only decent thing about this game is the different races, their mildly interesting, but i cannot recommend this game to ANYONE, because 3 years in, and game-ending/ruining bugs in the game mechanics itself, AKA enemy Ark dieing on the end quest lodestone system making it so the quest cannot progress because for some reason the remains of a dead ark count as a enemy fleet.. and there is no way to remove it, it being the MAIN end-game quest, it is kind of important to want to finish and failing it due to a simple glitch, that if the company cared enough in 3 years to play their game a few times could of easily discovered and made the ark not count as a enemy fleet while its dead, does not feel good. like its my 3rd playthrough and i'm finding these game-ending/ruining bugs, in 2 out of the 3 games i've played i'm sure there are more i've yet to discover, but how they haven't been fixxed in 3 years makes me just say REALLY?!?!?!?!
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10754 Std. insgesamt
Verfasst: 28.07.20 23:45
Flaws: Each race will take time to get used to - what works perfectly for one will kill you with another.
Some of the races powerplays can be frustrating to fight around, but there will be a way.
Overall: A good investment, solid play, no dull mid game and more meaningful choice than Mass Effect 3.
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9340 Std. insgesamt
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☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
---{Gameplay}---
☑ Very good
☐ Good
☐ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t
---{Audio}---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ Earrape
---{Audience}---
☐ Kids
☐ Teens
☐ Adults
☑ Human
---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press ‚A‘
☐ Easy
☐ Significant brain usage
☐ Easy to learn / Hard to master
☑ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
☑ Average grind level
☐ Too much grind
☐ You‘ll need a second live for grinding
---{Story}---
☐ It‘ll replace your life
☐ Lovely
☑ Good
☐ Text or Audio floating around
☐ Story?
---{Game Time}---
☑ To infinity and beyond
☐ Long
☐ Average
☐ Short
☐ Long enough for a cup of coffee
---{Price}---
☐ It’s free!
☐ Worth the price
☑ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{Overall Rate}---
╔══════════════════════╗
║ ☆☆☆☆☆☆☆☆/★★★★★★★★★★║
╚══════════════════════╝
---{8/10}---
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Release:19.05.2017
Genre:
Strategie
Entwickler:
Amplitude Studios
Vertrieb:
Sega
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Handbuch
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