News Liste ENDLESS Dungeon

Wild Cards Update - Endless Dungeon
ENDLESS Dungeon
18.01.24 15:10 Community Announcements


Hello everyone! 

It is time to reveal our next update, Wild Cards!

First of all, we would like to thank all of you for being around, and for sharing some of your ideas and thoughts, as all of them are valuable to the team. You have been vocal about what you feel the game is missing.

We are adding 3 new elements to the game (more info in a couple of lines hehe) that will add more variety to your run.

This is our first step in the direction of improving the replayability and the variety of the game.
 
Let´s present the 3 pillars of this update  
  • Stations Cards *[/*]
  • District Drawbacks *[/*]
  • 4 Alternate Monsters [/*]
  (*) You can turn this feature On/Off in the Gameplay Settings 

Here are a few words from our lovely Dev team
Zitat:
Game Designer Team:
Game Designer Team: We hope you will enjoy these additions that should bring some variety between runs. In parallel, we keep working on the replayability aspect for later updates, starting with some reworks and balancing of existing content for more meaningful choices and various challenges.

STATION CARDS



When entering a new district, the Crystal Bot will offer 2 cards (and then 3 with an Improvement at the Workshop). You must pick one at no cost to yourself. These effects are positive, and the chosen effects then stay active for the rest of the run and will synergize with others to create powerful effects. 
  • This will be automatically unlocked when going back to the saloon after having unlocked Comrade’s Workshop (if you have this already then it will be automatically unlocked for you) [/*]
  • You will start with 12 cards and will be able to unlock more cards in the Workshop and by completing Districts.[/*]
Don’t worry, the cost is quite low, and we know some of you have too many scraps in your pockets!

Zitat:
author:
Game Designer Note:  With the Station Cards, we wanted to bring a new feeling of build that can vary each run and create powerful combinations with a bit of chances. 


We will include further details below in the changelog with all the effects but here are a couple of examples of some categories/themes for the Station Cards:  
  • Cheap slot: On special turret slot*, turret cost -70% less[/*]
  • Super slot: On special turret slot*, turret gain +1 level[/*]
  • Crystal Freeze: Crystal bot specialty** freeze monster for 5s[/*]
  • Boom re-Boom: Explosive pot respawn every 20s[/*]
  • and a lot more...[/*]
*Special Turret slot : In each room a random turret slot give a special effect to the turret
**Crystal bot specialty : Once per wave, the crystal can be shove to apply a special effect


DISTRICT DRAWBACKS



Districts now come with a dangerous effect applied to all zones for that district and only for the current run. Those effects are selected randomly from a specific list of effects.

Players will be able to see the effect they will encounter in the following district before choosing it. Be careful, some of the effects can change the way you need to face the district quite a bit. Here some examples 
  • Turrets get +30% HP but are permanently destroyed when reaching 0HP [/*]
  • +40% damage and stronger knockback from monsters[/*]
  • -80% HP on crystal bot but +3 HP on crystal bot per door opened  [/*]

Zitat:
author:
Game Designer Note: District Drawbacks  (randomly drawn each time) are here to push you to adapt your strategy before each district, making the choice of district you will visit even more strategic. Also, it is balanced with the arrival of the Station Cards.



(*) A note regarding the Stations Cards and District Drawbacks!



It might look like the game will be harder with the introduction of District Drawbacks, but this can be compensated by the Station Cards.  

However, as we know this will make things a bit more tricky for some users, we have made it possible to turn off/on these features in case you prefer to keep the game as it is right now, or perhaps because you want to keep only the negative effects as a bit of extra challenge for those that have mastered the game. 



Hope you enjoy the new additions, and we cannot wait to see all your thoughts and your ideas on how they can be improved!


ALTERNATE MONSTERS





We are adding 4 alternative versions of monsters that you have already met, but they will have some.... changes... 

These monsters can appear and coexist with other monsters, there are no special conditions to unlock them. 

Zitat:
author:
Game Designer Note: We wanted to add more monster archetypes that will challenge your heroes, pushing you to move and reposition while shooting.

[The videos you will see below are in a controlled environment to showcase the monsters and the attacks]

[BUG] Dissolver


  • Alternate version of the Webmaster monster
  • Focuses heroes and throws a battery of long Acid beams straight forward



  • [BLOB] Fissioner


  • Alternate version of the Mitosis 
  • Focuses Crystal and splits into two monsters when hurt badly enough 
  • when dying, leaves an Electric zone on the ground for a few seconds


  •  

    [BOT] Slayer


  • Alternate version of the Razer monster 
  • Throws a battery of Light missiles toward the heroes 
  • Missiles track the heroes for a few seconds before exploding



  • [BLUR] Ardent Shadow


  • Alternate version of the Calamity monster 
  • Teleports next to a close-by hero 
  • Attacks with a Fire AoE around [/*]



  • But HEY! This is not everything we have for you, there are a couple more things (well, 3 tbh) we wanted to mention:



    Hero Co-Creation



    It is been a while and most of you won't remember it, but last year during Amplified we managed to get the latest reward on the Stretch Goals and it was a Co-Creation of a Hero for Endless Dungeon! And well TODAY we start a series of Votes with you, the community, to design a new hero.

    But this hero is a familiar face for you >> VIGGIE.

    Exactly! Viggie will be a playable hero in the future and we will be having a series of votes during the next weeks/month to decide the archetype of the character, the skills, the background, etc.

    On today's vote, which will finish on the 31st of January, we will decide the Origin Story of the Character!

    VOTE HERE



    Japanese VoiceOver for Endless Dungeon



    Today we are releasing (yesterday for Console players) the voice-over in Japanese for ENDLESS™ Dungeon. This is already included within the content of the patch. 

    There is no doubt that a lot of people in the office are going to change to the JP voice from now on...

    You can find all the information on the Dedicated Blog

    [previewyoutube=3LK948iIoCU;full][/previewyoutube]
    To celebrate this release we have included 2 new skins that will be available automatically to the entire community (available NOW): 
    • Cherry Blossom Shroom: no need for further explanation of the reference hehe [/*]
    • Popona Bunker: the skin is based on the Vtuber Popona, who did the Japanese voice acting for Bunker  [/*]


    Free Content Creators Skins



    Lastly, we have been talking with some Content Creators and we have decided to partner with them by making super nice skins for their favorite characters. All of them are free and in already ingame alongside the Wild Cards Update! 
    • Zombey - Blaze  [/*]
    • Gleaney - Bunker[/*]
    • 2Dkiri - Zed [/*]
    • Two Angry Gamers - Blaze[/*]
    • DooleyNotedGaming - Blaze [/*]





    Read the Full Patch Notes Here:
    Wild Cards Update - Full Patch Notes

    Player feedback is the best way we have to fight bugs and figure out how best to go about improving the game. You can reach out to us and let us know about your experience with the game in the different channels.


    Have a nice day ^-^ 



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