• Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.
  • Encased: A Sci-Fi Post-Apocalyptic RPG: Screen zum Spiel Encased: A Sci-Fi Post-Apocalyptic RPG.

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  • Plattform: PC Veröffentlicht: 07.09.2021
29,99€
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Preis Update 09.09.24

Über das Spiel

Ein taktisches SciFi-RPG in einer dystopischen Umgebung, in der du Gegner bekämpfst, das feindselige Ödland erkundest, deinen Charakter entwickelst und dich einer der Fraktionen anschließen kannst, die sich in dieser verwüsteten Welt gebildet haben, isoliert vom Rest der Gesellschaft.

Tritt einer der fünf Abteilungen der CRONUS Corporation bei – jede mit ihren eigenen Besonderheiten, Mechaniken und Spielfunktionen – und begib dich auf eine Reise ohne Wiederkehr, auf der Suche nach einzigartigen Artefakten unter die Kuppel, während die Strahlung, die Anomalien und eine ganze Reihe an Kreaturen dir ans Leder wollen.

Du beginnst vielleicht als einer der einfachen Angestellten des Unternehmens, doch schon bald wirst du zur treibenden Kraft hinter der Geschichte, die sich vor, während und nach der Katastrophe abspielt, die als „der Vorfall“ bekannt wurde.

Handwerk, Kampf, Verhandlung: Du brauchst das ganze Repertoire, wenn du überleben willst.

Sobald du mit den Grundlagen vertraut bist, wirst du in eine offene Welt voller Reichtümer und Gefahren gestoßen. Die alten Zeiten sind vorbei – vom mächtigen Mahlstrom zu Staub zermahlen – und aus der Asche erheben sich sechs mächtige Fraktionen, die unter der Kuppel um die Kontrolle über das verwüstete Land kämpfen. Werden sie zu Verbündeten oder zu Feinden? Diese Wahl – und die Zukunft der Kuppel – liegen in deinen Händen.

Nicht alle unter der Kuppel sind deine Freunde, ganz im Gegenteil. Als kluger, sympathischer Charakter (mit einem hohen Charisma-Wert) kannst du dich vielleicht aus allem herausreden. Wahrscheinlicher ist jedoch, dass es richtig heftig wird. Und das bedeutet Waffen, jede Menge Waffen. Und an Auswahl mangelt es nicht: Von Hightech-Strahlenwaffen bis hin zu einem kräftigen rechten Haken gibt es viele Möglichkeiten, um eine Gruppe von Gegnern zu erledigen. Natürlich kommst du auch ohne tödliche Gewalt aus, aber das ist eine Geschichte für einen anderen Tag …

Diese feindliche, unbarmherzige Welt kann ein einsamer Ort sein. Warum sich also nicht mit Gleichgesinnten zusammentun und die Herausforderungen gemeinsam angehen? Hartgesottene Kriminelle mit Muskeln wie Stahl oder Wissenschaftlerinnen mit zwielichtiger Vergangenheit – es gibt eine Vielzahl von potenziellen Gefährten, alle mit einer einzigartigen Persönlichkeit und eigenen Fähigkeiten.

Oder du stellst dich der Welt als „einsamer Wolf“. Dies ist kein einfacher Weg, aber du kannst ihn durchaus beschreiten.

In Encased stehst du ständig vor der Wahl: Welche Art Charakter willst du sein, welcher Abteilung beitreten und wie ehrenhaft bist du? Welche Ausrüstung nimmst du mit? Wie wirst du kämpfen? Stellst du selbst bessere Waffen und Rüstung her?

Und das ist noch nicht alles. Du wirst Leben in die Waagschale werfen und entscheiden müssen, wer überlebt und wer untergeht.

Und jede deiner Entscheidungen wird die Geschichte und dein Spielerlebnis beeinflussen. Nun, es ja auch niemand behauptet, dass der Weltuntergang einfach sein würde …

Systemanforderungen

  • CPU: Intel Core i5-3.3 GHz or better, or AMD Equivalent
  • GFX: NVIDIA GeForce GTX 660m or AMD Radeon R7 260x (2GB of video memory)
  • RAM: 4 GB RAM
  • Software: WINDOWS 7, 8, 8.1, 10
  • HD: 20 GB verfügbarer Speicherplatz
  • SFX: DirectSound (DirectX compatible sound card)
  • DX: Version 11
  • LANG: Englisch, Russisch, Französisch, Deutsch, Spanisch – Spanien, Japanisch, Chinesisch (vereinfacht), Chinesisch (traditionell)
  • CPU: Intel Core i7-3.7 GHz or better, or AMD Equivalent
  • GFX: NVIDIA GeForce GTX 1060 (6GB), or AMD RX 480 (8GB)
  • RAM: 8 GB RAM
  • Software: WINDOWS 7, 8, 8.1, 10
  • HD: 20 GB verfügbarer Speicherplatz
  • SFX: DirectSound (DirectX compatible sound card)
  • DX: Version 11
  • LANG: Englisch, Russisch, Französisch, Deutsch, Spanisch – Spanien, Japanisch, Chinesisch (vereinfacht), Chinesisch (traditionell)

Steam Nutzer-Reviews

0 Produkte im Account
7 Reviews
Empfohlen
4891 Std. insgesamt
Verfasst: 10.09.23 17:39
Encased ist ein Spiel welches viele interessante Ideen hat, aber gerade im letzten Drittel leider ziemlich schwächelt.

Die Stärken des Spiels liegen in der Story und den Dialogen. Ich spiele auf Englisch, und finde die Dialoge bisher allesamt sehr gut geschrieben, die Story ist interessant und das Setting originell. Es gibt sehr viele NPCs, die individuelle Dialoge haben. Das Art Design ist auch super gut gemacht. Die Idee des "Dome" finde ich originell und gut umgesetzt, insgesamt finde ich das World-Building ziemlich gut gelungen. Teilweise wird es richtig düster, fast schon Horror-mäßig, und bisher ist gerade auch der - freilich nicht durchgehend vorhandene - Gruselfaktor sehr gut gelungen.

Allerdings merkt man dem Spiel an, dass die Entwickler offensichtlich nicht genug Resourcen hatten, um alle Ideen umzusetzen. Es fehlt an relevanten Sidequests, die eine richtige Geschichte erzählen und die Immersion vertiefen. Manche DInge werden nur in Dialogen dargestellt, aber in der Spielwelt kaum umgesetzt. So ist etwa in vielen Dialogen dargestellt, dass das New Comittee ein autoritäres Regime ist, aber das bekommt man beim spielen recht wenig mit. Gerade im späteren Teil des Spiels ist die Story eher schwach und das Ende ist eher schlecht umgesetzt.

Das Attribute- und Fertigkeitensystem erinnert mich an Fallout New Vegas (und hat wahrscheinlich entsprechende Ähnlichkeiten mit anderen Titeln der Fallout-Reihe, zu denen ich aber immer noch nicht gekommen bin). Dementsprechend habe ich mich bei der Charaktererstellung - auch dank der Tooltips - gut zurechtgefunden. Es wird aber doch einiges anders gemacht als in Fallout, etwa in dem man durch die Fertigkeiten auf entsprechenden Leveln neue Spezialangriffe für die jeweilige Waffengattung freischalten kann usw. Wenn man sich die Zeit nimmt, sich alles in Ruhe durchzulesen, und vielleicht schon ein bisschen Erfahrung in ähnlichen Spielen hat, kommt man sehr gut zurecht.

Die Kämpfe sind rundenbasiert und funktionieren mit Aktionspunkten und Trefferwahrscheinlichkeiten. Die Kämpfe sind bisher mit etwas Vorbereitung (z.B. Granaten herstellen) gut zu bewältigen. Leider fehlt die Mechanik, in Deckung zu gehen. Die Kämpfe drehen sich eher um Schadensarten (Mechanisch, Energie, Biologisch, usw) sowie Statuseffekte. Insgesamt wirkt das Kampfsystem aber etwas zu simpel. Gerade im fortgeschrittenen Spiel wird es irgendwan langweilig. Es fehlt ein wenig das taktische Element.

Die Schleichen-Mechanik funktioniert recht gut.

Ein kleines Manko ist, dass die Wegfindung der Gefährten ziemlich madig ist. Dazu muss man aber einfach wissen, dass man die Gefährten vom Hauptcharakter "loskoppeln" kann durch ein Klick auf die Kette zwischen den Charakterportraits, und dann kann man sie individuell steuern, ohne dass sie einander folgen. Das bringt mehr Kontrolle in brenzligen Situationen. Im Kampf sind die einzelnen Feinde und Verbündete sowieso nacheinander an der Reihe.

Das Spiel ist offensichtlich bewusst so gemacht, dass man viele Situationen auch ohne direkten Kampf bewältigen kann (etwa mit Schleichen oder Reden). Dazu kommt, dass man Erfahrungspunkte nicht nur durch Quests und Kämpfe bekommt, sondern z.B. auch für das Durchsuchen von Kisten und das Herstellen von Gegenständen.

Gerade am Anfang des Spiels hatte ich den Eindruck, dass es sowohl im Kampf als auch außerhalb davon immer mehrere Lösungsmöglichkeiten für Herausforderungen gibt. Allerdings hält das Spiel dieses Prinzip nicht komplett durch. Insgesamt wird von den Möglichkeiten, sich durch schleichen, Schlösser knacken und hacken neue Herangehensweisen zu erschließen, nicht genug Gebrauch gemacht.

Das Spiel hat absolute Glanz-Momente, insbesondere dann wenn es gruselig wird. Da wird durch verschiedenste Mittel richtig gut Atmosphäre aufgebaut. Allerdings schafft das Spiel die Qualität dieser Glanzmomente nicht oft genug. Und insgesamt hat man das Gefühl, dass die Entwickler wahrscheinlich eine Menge Content geplant haben, den sie nicht mehr realisieren konnten. Das Ende wirkt mau und die Geschichte wirkt ein wenig halb-fertig. Um den Dome richtig lebendig zu machen hätte jede Faction im Spiel mindestens 1-2 größere Seiten-Questlinien benötigt. Nimmt man dann noch das etwas hölzerne Kampfsystem, welches recht wenig taktische Tiefe aufweist, kann es in der zweiten Hälfte etwas langweilig werden.
Trotzdem ist das Spiel nicht total schlecht. Allein aufgrund der interessanten Welt, der guten DIaloge und den Glanzmomenten, in denen das Spiel richtig Stimmung erzeugt hat, bereue ich es nicht, es gespielt zu haben. Allerdings ist das höchst subjektiv, insbesondere beinharte CRPG-Fans werden wohl nicht so richtig auf ihre Kosten kommen. Allen, die sich unsicher sind, rate ich vor allem auf einen Rabatt zu warten - denn ob das Spiel die vollen 30 Euro, die es regulär kostet, wirklich wert ist, da bin ich mir selbst nicht ganz sicher.
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0 Produkte im Account
4 Reviews
Empfohlen
21576 Std. insgesamt
Verfasst: 02.09.23 14:03
Es hat sehr viel Spaß gemacht, alle Errungenschaften freizuschalten. Encased hat die meisten Elemente an Bord, die ein RPG-Herz höher schlagen lassen. Klare Empfehlung für Genre-Freunde.
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80 Produkte im Account
10 Reviews
Empfohlen
3016 Std. insgesamt
Verfasst: 05.03.22 00:53
Ich bin zwiegespalten!

POSITIVES:
- Stimmige und originelle Spielwelt. Mal was anderes als Nach dem Nuklearkrieg oder Zombies durch Irgendwas. Eine riesige Kuppel in die man rein aber nicht wieder raus kann voller Anomalien und Relikten fühlt sich gut an und eröffnet massig Möglichkeiten.
- Gutes runden-basiertes Kampfsystem.
- Einstellbarer Schwierigkeitsgrad bei dem auch genau erklärt wird was sich dadurch Verändert.
- Interessante Waffengattungen (Energiewaffen, Leicht und schwere Waffen, Klingen und Knüppel sowie Psionische Waffen) mit zusätzlichen Untergattungen in jeder Waffengruppe. Und die Waffen sind auch wirklich unterschiedlich.
- Verschiedene Fraktionen von denen man zu Spielstart eine auswählen muss. Da diese Wahl viele Dinge im Spiel beeinflusst könnte ich mir Vorstellen das auch ein zweiter oder dritter Durchgang reizvoll sein könnte.
- Stimmige Optik. Kein Grafikwunder aber auch kein Hässliches Entlein.

Negatives:
- Man kann ziemlich wenig tragen findet aber sehr viele Zutaten die irgendwann wichtig sein können. Das zwingt einen dazu vieles liegen zu lassen was ich ungern tue. Durch bessere Rucksäcke kann das mögliche Tragegewicht zwar erhöht werden bleibt aber immer zu knapp (Es gibt allerdings einen Cheat für einen Superrucksack der dieses Problem behebt wenn ihr den cheaten wollt).
- Sehr, sehr viel Text wenn man wirklich mit jedem Reden und alles erkunden möchte. Das meiste von diesem Text ist noch dazu absolut unwichtig. Manches aber auch wieder ziemlich wichtig. Also entweder alles lesen oder manches verpassen.
- Questführung wie früher. Im Questlog stehen Hinweise sollte man sie den entdeckt haben und dort kann man auch aktivieren einer Quest zu folgen was aber leider absolut keine Auswirkungen hat. Pfeile oder Kartenmarkierungen tauchen nicht auf. Also Questlog gut lesen und oft nachlesen und aufpassen was die Questgeber genau sagen.
- Nun das für mich GRÖßTE ÜBEL: Die meiste Zeit beim spielen verbringt man damit Kisten zu öffnen. Es gibt Unmengen davon zu durchsuchen und jedes mal dauert das Durchsuchen einige Sekunden. Ob die Kiste leer ist sieht man erst danach. Also versteht mich bitte nicht falsch. Ich sammle gerne und bin darin auch nicht schnell zu langweilen aber wenn ich an manchen Orten 1h nichts anderes mache als von Karton zu Kiste zu laufen ist das schon etwas arg. Da unheimlich wichtige Dinge aber oft gerade bei solchen Suchorgien gefunden werden fällt es auch schwer einfach nicht nachzusehen selbst wenn man das meiste liegen lässt wegen dem kleinen Rucksack.
- Taschendiebstahl und Klauen lohnen sich zwar aber sehr langsam ablaufende Timer sorgen bei sowas dafür das man teils 10 min warten muss bis man weiter machen kann.

FAZIT: Encased ist wirklich nicht schlecht und macht vieles richtig aber es ist zuweilen auch recht anstrengend. wenn ihr dafür genug Ausdauer und Geduld mitbringt kommt ihr auch in den Genuss der Vorzüge dieses Spiels.
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293 Produkte im Account
45 Reviews
Empfohlen
356 Std. insgesamt
Verfasst: 29.12.21 22:19
...hmm ein review nach 50 Minuten??...ich hab viele turn based RPG´s ausbrobiert...bin sehr verwöhnt von F 1, 2 und Brotherhood...Divinity 1 und 2....fast unschlagbar....dank larian.....
..da leg ich mich also nach 50 Minuten in einen Sarg und sterbe kurze Zeit später....GENAU sowas muss ein Spiel haben...diese einen Momente...unvergesslich....Tolles Gamesplay...Gute Sprachausgabe....und SEHR viel zu lesen
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98 Produkte im Account
1 Reviews
Empfohlen
3371 Std. insgesamt
Verfasst: 28.11.21 14:52
Tolles Spiel
Wer auf Klassiker wie Fallout 1&2 oder die Wasteland Reihe steht, wird auch hier seinen Spaß haben.
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333 Produkte im Account
54 Reviews
Nicht Empfohlen
3045 Std. insgesamt
Verfasst: 16.10.21 11:16
Boring. Too much loot, story is lame, not a single intersting character, empty maps, anomalies and artifacts are nothing special (every flowerpot can drop artifacts) and much more flaws. The whole game is that boring that i use this game to get sleepy when its late. 15 mins of gameplay and i want to sleep even if i drank an espresso 5 minutes before. Why did someone make a game, if he doesn´t want to show us a good story, interesting gameplay or remarkable chars?
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115 Produkte im Account
15 Reviews
Nicht Empfohlen
1220 Std. insgesamt
Verfasst: 21.03.21 10:26
Well, obviously just another game that teaches me to never buy something in early access. Makes me sad, this one was at least promising for a while.
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1783 Produkte im Account
138 Reviews
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401 Std. insgesamt
Verfasst: 27.12.20 20:26
Great Fallout stile topdown RPG
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53 Std. insgesamt
Verfasst: 15.11.20 11:56
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19 Std. insgesamt
Verfasst: 09.10.20 20:12
German translate?
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205 Produkte im Account
13 Reviews
Empfohlen
1335 Std. insgesamt
Verfasst: 05.06.20 12:18

Schmeckt nach Fallout


Encased ist ein isometrisches Rollenspiel, welches sich selbst mit großen Genrevertretern vergleicht und sich auch von vielen solchen inspirieren hat lassen. Vorweg sei gesagt: Ja, es
versprüht tatsächlich den Flair von Fallout 1 und 2.

Wir befinden uns in den 70er Jahren. In den USA wurde eine riesige Kuppel frei gelegt, the Dome. Darin scheint sich eine eigene Welt zu befinden und die Menschheit hat sich zur Aufgabe gemacht diese zu erkunden. Es wurde ein Zugang gefunden, welcher den Eintritt in den gewaltigen Dome ermöglicht, wie man wieder heraus kommt, dies ist jedoch eines der vielen Geheimnisse die es zu ergründen gilt – genau wie mächtige Artefakte, gefährliche Anomalien, Stürme und mutierte Wesen.

Welcome to the Dome


Das Spiel beginnt, wie im Genre üblich, mit der Charaktererschaffung. Diese mutet optisch und von den zu vergebenden Werten bereits wie ein Fallout an. So gibt es neben Erscheinungsbild, Name und Attributen auch Perks zu vergeben. Ein weiterer wichtiger Punkt ist die Wahl der Charakterklasse, da diese maßgeblich auch den weiteren Spielablauf beeinflusst: So sind die Menschen, welche in den Dome gehen nach ihren Fertigkeiten und ihrer Profession in verschiedene Gruppen eingeteilt, Wings genannt. So kann man wählen, ob man zu den verwaltenden Berufen zählen möchte, den leitenden Positionen, den Sicherheitskräften, den Technikern, den Wissenschaftlern oder denen, die eher untergeordnete Tätigkeiten voll richten müssen. Diese Wahl ist recht wichtig, da sich Quests, Verhalten der Dialogpartner und vieles weitere von dieser Wahl ableiten – zudem basieren auch viele Aufgaben auf dem Sozialverhalten der Gruppierungen untereinander.

Encased startet dann in einer der bereits erbauten Basen im Dome und wir werden eingewiesen in den Ablauf unter der Kuppel und es beginnt ein Tutorial, welches uns in die Spielwelt einführt.

Der Spielablauf selber ist recht klassisch, wie man es aus dem Genre kennt. Wer führen viele textlastige (super geschriebene Texte – aber komplett in englisch. Da das Lesen einen großen Anteil hat, ist sicheres englisch sehr wichtig) Dialoge, sammeln Dinge aus Kisten, wie Material zum Craften, Waffen und andere Items, wie Heilmittel oder Schlüssel, erkunden die Umgebung, lösen Rätsel und führen Kämpfe. Generell gilt es, unsere Aufgaben im Dome entsprechend unserer Profession zu erledigen.

Noch nicht alles perfekt, aber es wird immer runder


Encased ist noch im Early Access befindlich, somit kann einiges was ich nun erwähne schon verbessert worden sein oder dies könnte in den nächsten Patches passieren. Nachstehend ein paar Eindrücke meiner bisherigen Spielzeit:

Die Grafik ist sehr ansprechend, gerade wenn man das Genre berücksichtigt. Die Umgebung ist detailliert, die Charaktermodelle wirken stimmig. Die Welt selber ist toll designet und wirkt wie eine Mischung aus SiFi und Endzeit – und das ganze gemischt mit 70er Jahre Flair. Hat mir sehr gefallen.

Der Sound war zunächst recht eintönig und erinnerte stark an Shadowrun, was mich sehr störte, da ich Shadowrun zwar als spaßiges aber bei weitem nicht komplex genügen RPG Vertreter wahrnahm und dies einen faden Beigeschmack gab. Inzwischen ist die Musik deutlich abwechslungsreicher und stimmiger.

Die Kamera war bis Content Patch 2 ein Graus, da sie sich zwar frei drehen lies, dies aber in einem viel zu großen Radius. Dies wurde ebenfalls angepasst, die Kamera ist nur dreh und zoombar wie in Divinity – und wenn man bei dem Spiel was abschaut, kann das nur gut sein.

Das Inventar finde ich antiquiert. Ja, das haben viele Genrekollegen so gelöst, praktikabel war es nie. Es besteht aus vielen quadratischen Felder, in welche Items je nach Größe Platz wegnehmen. Da die Taschengröße aber nicht nach Platz, sondern nach Gewicht bestimmt ist, ergibt das weder Sinn, noch war dies je die angenehmste Form der Darstellung.

Das Loot und Craftingsystem ist ebenfalls bisher unschön. Man findet viel zu viel Schlonz, wie Metall oder Schrauben usw, welche die Taschen füllt und man in Ermangelung an Craftingstationen, Verwendungsmöglichkeiten oder Schauplätzen (Bankfach, eigene Kiste oder so) eigentlich auch gar nicht haben will.

Die Story und die Welt sind die große Stärke wie ich finde. Das gab es so noch nicht, auch wenn Anleihen an ähnliche Ideen sicher vorhanden sind. Es ist stets spannend und motiviert zum Erkunden.

Das Aufleveln des Charakters, also das Skillsystem, ist in meinen Augen etwas überladen, auch wenn man das Prinzip schnell verstanden hat. Ich finde da geht in Benutzerfreundlichkeit noch was.

Das runden basierende Kampfsystem ist recht simpel gehalten, ich fand es gar etwas spröde. An Echtzeitschlachten wie in Pillars oder Rundenkämpfen wie in Divinity reicht es nicht ran.

Fazit:


Ich finde Encased ist bereits zu seinem jetzigen Entwicklungsstand einen Blick wert, auch zu dem Preis. Denn ca. 30+ Stunden kann man sich hier bereits austoben, erkunden und stößt auf wenige Ecken und Kanten. Als ich 15 Stunden gespielt hatte kam Patch 2, der die Speicherstände unnutzbar machte – es ärgerte mich nicht mal, denn die Entwickler hatten so viel was störte bereits verbessert, Dinge hinzugefügt, erweitert, das ich mich eher freute, wieder neu zu beginnen. So darf man fest davon ausgehen, dass die Entwickler hier am Ball bleiben und Encased wirklich zu dem Fallout 1 und 2 Nachfolger wird, den sich viele gewünscht haben. Daumen hoch.

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0 Produkte im Account
22 Reviews
Nicht Empfohlen
5350 Std. insgesamt
Verfasst: 12.11.23 05:06
Played this game all the way to the end on Steam Deck. Game kept crashing right before loading the final area. Tried different fixes including switching to Proton which deleted all my saves. Feels like I wasted so much of my time.
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0 Produkte im Account
8 Reviews
Nicht Empfohlen
3975 Std. insgesamt
Verfasst: 11.11.23 20:50
The games not terrible and its the perfect kind of game for me in theory, but the core game play loop is just looting every trashcan you see for crafting gear with a lot of waiting for loading screens in between as you backtrack a lot. When its good its good but their is a lot of filler in between that. I'm mostly kinda disappointed because there is a really great game buried in here its just not quite right.

If you really really like Isometric rpgs it might be worth your time but for most people I would say you should pass.
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0 Produkte im Account
12 Reviews
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4790 Std. insgesamt
Verfasst: 11.11.23 06:39
This is a great RPG. lots of build out options. combines multiple themes together and does a pretty good job at it. plenty to explore and plenty to do. in fact you can be a stealth in a powersuit... :) at my time of playing, I did not run into any issues with performance or quest/game state issues.
Overall a great game that should scratch the RPG itch.
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286 Produkte im Account
19 Reviews
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1955 Std. insgesamt
Verfasst: 07.11.23 03:20
Overall: Still raw, needs more salt, more time in the oven

I really wanted to like this game, but I couldn't finish it. Time will tell if the developers come back to this game because parts of it look rushed or unfinished.

Story: The game has lot of influences like Fallout 1/2, Roadside picnic, stalker and reminds me a bit of Stargate and Atlantis with the scientific archaeological corporation which that your character work's for. The intro to the game serves as a strong hook, after that the rest of the game struggles to live up the expectations set by the introduction and you find yourself losing interest once you enter the "rest of the game" stage which leaves me wanting what could have been.

Gameplay: Pretty much your standard turn based rpg like Fallout 1/2 and Wasteland 2 where you have a semi -classless system. When making your character, you chose which branch of the corporation your character comes from and that gives them bonuses towards certain character skills and interactions with the other factions. I think it adds a nice flavor to game in terms of player choice and adding something to the game's setting.

Unfortunately after the game's introduction is over, you will find yourself with a number of unskippable combats like town raids where hostile npcs will randomly spawn and attack whatever settlement you happen to be visiting. Settlements don't repopulate and once the guards are finally killed off, you will find yourself having to defend the town yourself. This is also annoying during the beginning parts of the game because you will find your starting gear more and more obsolete and you will find yourself facing off against harder enemies which eat away at ammo/healing enemies in your inventory and many of the rewards not worth the risk. There is a crafting system to offset your logistical burden, however the burden remains and many main quests will require some form of combat to be completed.

Overall: I think its still worth checking out if you are GM and you looking for ideas for your next campaign at the table. Just don't be deceived by the game's introduction.
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0 Produkte im Account
5 Reviews
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9384 Std. insgesamt
Verfasst: 26.10.23 23:35
Rich Story and plenty of RPG stats and combat.
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149 Produkte im Account
14 Reviews
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3584 Std. insgesamt
Verfasst: 24.10.23 21:37
I really had to push myself to finish this one. Act1 is ok but it goes downhill after that.
Just buy this if you really miss fallout 1/2 but otherwise....skip
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0 Produkte im Account
158 Reviews
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4800 Std. insgesamt
Verfasst: 22.10.23 22:30
there are draw backs and issues with this game, all overwhelmingly overshadowed by he fact tat this game worked for me while i was mostly bed bound bored out of my mind with my dominant arm broken and my back thrown out.
this kept me sane and entertained for 2 weeks using only the mouse to play and using my non dominant hand
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339 Produkte im Account
99 Reviews
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5014 Std. insgesamt
Verfasst: 16.10.23 21:00
75 hours of which more than 60 were forced just to finish the game.
It's fun for the first few hours but then it's just boring and repetitive.
Some things clearly were not finished and many things were rushed.
Quests are hard to follow and lack all kinds of instructions.
I cannot recommend this.
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1139 Produkte im Account
155 Reviews
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2426 Std. insgesamt
Verfasst: 30.04.22 15:19
Despite some minor issues, a very good, rather big and quite impressive Story RPG. With focus on that story, not on endless combat. Definitely one of my favourite recent classic Fallout style games. Played the gog version before. Generally good story (end maybe drags a bit).
Unless you cut too many story corners by using the very overpowered stealth to steal important quest items instead of doing quests and dialogues. Game doesn't break from that but the storytelling can a stumble a bit and whole factions can become pointless.
So i'd possibly avoid that to get most of the full story, even though i appreciate the freedom. Another issue with too much freedom is that you can sell (later) important quest items without warning. Of course there is a proper free save system but it can get a bit annoying.

Very complex character skill and perks system, including a fun low-intelligence mode which most of the world reacts to. Leading to GREAT flexibility in playstyles, level exploration and quest solutions. Yes, later quests and some side areas can't quite keep the complexity and freedom in choices of the early ones (point of some neg.reviews). But it remains vastly more flexible and interesting than lazy, generic combat grinders like Wasteland 3. It also beats Atom RPG in that respect. Quite a lot of genuine replayability from story and quests alone. .

Combat is the ususal turn based standard. And ok at that. One issue is the single difficulty option. Seperating the combat difficulty from the (of course!) unnecessary hunger/thirst busywork would have been great. So having less annoying hunger/thrist busywork also means generally easy difficulty. Not quite survival game levels but still annoying busywork. And it feels just absoluletly unnecessary as a feature.

Talking of which: (again) too much microlooting of way too many containers with too little interesting loot.again to feed the microcrafting system. Also the inventory could use some love, like a auto-stack button. It's not too bad but it can get a bit messy. The UI is ok but a bit too busy imho.

All in all, even though not pefect, it is actually very good. Possibly the best of the various such story heavy turn based combat rpg currently around (Atom RPG, Shadowrun HongKong, Wasteland2,3...). Especially but not only for a small team/budget/price RPG,

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973 Produkte im Account
50 Reviews
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2473 Std. insgesamt
Verfasst: 28.04.22 13:04
I enjoyed the game start to finish as a low int character causing chaos wherever I went
Combat balancing felt a little off at times mostly being on the too easy side (on normal difficulty) as I felt overpowered as psychic even amongst my companions which I eventually ditched as they couldn't do half the damage I was outputting, though regardless I still had a lot of fun
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883 Produkte im Account
69 Reviews
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988 Std. insgesamt
Verfasst: 28.04.22 12:46
90% looting objects, which is kind of unavoidable because it gives exp.
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413 Produkte im Account
18 Reviews
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9945 Std. insgesamt
Verfasst: 25.04.22 23:40
A proper RPG with all sorts of crazy stuff going on and a decent story that you're in the center of.

For me the best part is the character creation, because it is extremely flexible and you can develop your character in any direction you'd like.

You can make a genius solder or an idiot scientist, and every shade in between. Low-intellect characters get completely different and hilarious dialogue throughout.
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120 Produkte im Account
6 Reviews
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1606 Std. insgesamt
Verfasst: 24.04.22 14:03
This is a very nice callback to original Fallouts. If you liked them I'm sure you like this one as well.
Positives:
+ Setting is falloutesque retropunk stuff, very nice and nostalgic
+ Decent story elements and writing
+ Combat is responsive and intuitive
+ Skill and Perk system straight from classic Fallout
+ Interesting factions and npcs
+ Good VO work
+ Nice artstyle

I only got one actual gripe with this game and that is pc dialogue. They never bothered writing out what your character actually says. Instead of giving your character lines in the dialogue interface, the text instead describes what you say.
For example:
1. Agree with him
2. Disagree with him
3. [Speech] Convince him to give you money
4. [Attack]
For some people this might seem like a minor nitpick, but it really breaks my immersion. For comparison Fallout and the other classic crpg games gave your player character life by writing actual dialogue for them. This also made you read your options more carefully since you might've accidentally said something you did not mean to.

tl;dr: If you liked the original fallout games and other crpg classics you might just like this one as well. Due to the lazy pc dialogue this game might not be for me, but I can appreciate the effort put into this game.
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94 Produkte im Account
10 Reviews
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5531 Std. insgesamt
Verfasst: 22.04.22 06:54
I think the other comments have already said the major problems I have with this game: weak second and third parts and clunky animations. I have played through this game twice - first time an Orange mecha brawler and second Silver pacifist. The first run was quite enjoyable because I love the writing, world-building and how Dark Crystals has modernized the Fallout 2 genre combat with lots of fun mechanisms. However, the non-combat run was quite boring in the end because of the lots of long distance errands on the second half and no XP reward for knocking an enemy unconscious through Fatigue. And stealth in this game is just too easy. I simply clicked the destination and the character sneaked pass the enemy with no sweat at all. Since the game is designed with replayability in mind, I think the second half quests must be fixed because it was really painful for me to run the errands the second time. If the latter half was made more compact like the first this would have been a much more critically acclaimed game.
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326 Produkte im Account
8 Reviews
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4189 Std. insgesamt
Verfasst: 14.04.22 15:03
I just finished the game after around 70 very entertaining hours.
With the current patch status I encountered no bugs or anything impacting my enjoyment of the game.
This really is a worthy successor of Fallout 1&2. The look and feel of the graphics and interface have a strong resemblance.
The RPG system behind it is solid - but not perfect.
The combat is fun and tactical - but if you play it in easy there is no big challenge - if you prefer following the story (like I did).
Some minor aspects that would have improved the experience from my point of view:
- the quest log is sometimes not clear. In a few cases it's hard to understand what you need to do next to finish a quest.
- there are some quests where you need to find people in a larger area, but the map doesn't help you here, you really have to search every possible corner and click on every NPC before you find the one you need.
- the movement speed is a bit to slow, it's pretty annoying to run for a minute or more over the map just to get to the next exit.
- the fast travel option exists only when you enter a big location with several sub-areas, but not when you want to leave it.
So you have to run through long corridors just to get from one area to the next.
- the strange artifacts you find all have a positive and a negative modifier. For me the negative modifiers were a bit to tough, so many of the cool artifacts seemed useless to me.
- the perks you can gain every few levels are a bit blank and underwhelming. Helping you only in very selective circumstances. Why aren't there more generic perks that just have a nice little impact. Like needs to consume less food and water, has one additional relic slot, direct improvements for your attributes...
- why is there no place all the companions are gathering at if they are not in the party? It's hard to find them again once you tried out another companion?

But all together this is a great game with a satisfying story, cool sub-quests and good mechanics.
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1070 Produkte im Account
10 Reviews
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6014 Std. insgesamt
Verfasst: 12.04.22 11:10
I write this review because others I’ve read don’t replicate my experience.

I recommend the Google Doc put together by Waladil here and this Steam post prior to starting a character. Hopefully with both you aren’t surprised by requirements for perks.

TLDR Conclusion

Setting, alternate methods for quest resolution, some encounters are good. Narrative was ok, but not fire. Unfortunately, the game incentivises you to do tedious activities to level up. If you can force yourself not to do them, or don’t care, the game could be for you.

Good Stuff

Choices
Dialogue options and skill checks will be available, or not, based on your skills, attributes, the ‘wing’ of CRONUS you chose in character creation, your faction reputation with the person you’re talking to and the dialogue itself. Most quests (possibly all) offer multiple ways to resolve them based on how you’ve built your character.

Setting
You play an employee of CRONUS, exploring “The Dome”, an area which (in the game’s universe) appeared around 1970 and contains inexplicable phenomena. It’s a unique setting.

Random Encounters
These encounters are the most interesting events in the game – even if a lot don’t award more than a narrative reward. You’ll get descriptions of weird environmental phenomena and events.

Side Quests
Mostly pretty interesting – find someone’s torn off leg or hunt for a chess game. Unfortunately, to access them you need to travel the entire overland map or talk to every NPC in every ‘city area’. This design will certainly see those who aren’t interested in exploring everywhere miss out on good content.

Pacifism
I believe you can play the game without killing anything.

Average Stuff

Narrative
An event occurs and you try and deal with it. This resolution doesn’t explain the event but instead focuses on how the various factions can use it to benefit.

The denouement of the narrative fell pretty flat; resolving the mystery would have been better.

Companions
Outside of initial meetings, companions don’t really offer much in the way of dialogue. Companion pathing is awful. Anticipate them to be precisely where you don’t want them.

Factions
You need a ‘thing' from each faction which involves going to their area, finding the relevant ‘faction head’ and asking them for it. Their chains usually involve a couple of quests, about half of which are banal. That’s about it for ‘connecting to a faction’; the rest of the inhabitants could be people from anywhere, and a few merchants.

Combat
Combat is turn based - you generate action points, move and attack, so does the enemy. Someone dies. Non-fatal weapons exist, but they’re pretty pointless. You can combine the stealth system and quiet weapons to avoid turn based combat.

Stealth and Crime
You activate stealth mode. NPCs get two concentric circles – a white and a red. Outside of the white, they can’t see you at all. Inside of the white, they’ll see you if you leave stealth mode. Inside of the red, they’ll see you if your stealth timer runs out. Your stealth timer lasts a number of seconds determined by your “Criminal” stat.

When you’re in stealth you can also pick pockets – the value you can take off any person is determined by your “Criminal” stat, now they’ll look for you for a few hours, and you can’t pick them again for a few days. “Criminal” stat also determines the highest value lock you can pick.

It’s hard to imagine playing this game without taking Criminal skill.

Money
One option is to play the game on easy mode – pick the pocket of merchants (and NPCs). Alternatively, don’t take Criminal and be strapped for cash the entire game. It feels like the developers assumed everyone would invest in Criminal.

The Bad

Experience and Learnability
Experience is generated from many sources. The problem is how these things are valued. Quests and combat (i.e. ‘playing the game’) generate comparatively little – finding hidden things on a map, or discovering expensive shoes in a box can produce heaps.

This incentivises you to maximise experience doing the most banal activities – such as opening every container on a map, or scanning every possible thing.

This is compounded by Learnability. Learnability effectively operates as a multiplier to experience generated, and comes from a mix of attributes, armour worn, perks and skills. Relevantly, in the Criminal skill tree you can generate Learnability when you’re stealthed.

When you’re stealthed, you move slower. Despite this, you’re likely to find yourself stealthing for hours across a map, opening boxes (and praying they aren’t locked, which will slow the process down) to generate experience. This isn’t the only ‘edge case’ for learnability.

Containers
The experience problem is made worse by the way the developers have placed containers.

Holding alt reveals most (but not always all) containers on the map. Because loot is randomly generated, any could hold something worth hundreds of currency and thousands of experience... or nothing at all.

A single building, on one decent-sized city map, could hold twenty or thirty containers. Your character has to walk to each container to open it and, if you’re lucky, perform an animation. If you’re unlucky there’s a search bar as well. If you’re really unlucky, it’s locked and you have to pick the lock.

Having picked the lock and waited for the search bar, there’s still no guarantee you find anything.

So because any container could contain epic pants or a fantastic relic, you open everything... while stealthed... in power armour... because those things maximise the Learnability, and therefore the experience, you get if you open a container and find a pair of orange boots.

There are likely thousands of containers in the game, and the loot/experience economy of the game commends itself to opening all of them.

Loot
99% of loot is random.

Expect to spend hours opening boxes to find nothing of any gameplay value, but you’ll keep doing it because the system incentivises it for experience earning.

Level Scaling
The game has some pretty mad level scaling.

Outside of scripted encounters, enemies level with you and so do merchants. You won’t find any level 10 weapons in a store at level 1, and everyone will sell them by level 40. Not-for-nothing, this also renders the crafting system almost pointless.

Perks
You earn one perk point every three levels. One of the perks drops this to a perk point every two levels. That, and several other perks, vastly outclass the majority of perk options.

This is one problem with the system – some perks are useless (faster fatigue recovery when sleeping) and others a no-brainer selection (more skill points every level). This makes early perks feel like less of a choice and more of an obviously optimal path.

Additionally, there are perks which don’t function as their text appears to suggest; several add benefits only to your companions, not the main character, even though the text would suggest otherwise and you won’t know this unless you manually check to see if the stat increased.

Finally, prerequisites for perks sometimes seem arbitrary. For example, a perk that adds to ‘psionics damage’ needs “Muscle”, as well as “Psyche” even though “Muscle” adds very little to a psionics build and would be sensibly a dump stat.

No Respec
The game contains no respec method, which is an egregious failure given perks rely on arbitrary attribute allocation that can’t be reset after creation.
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242 Produkte im Account
29 Reviews
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610 Std. insgesamt
Verfasst: 02.04.22 03:17
I tried, but... Just couldn't get into it. Overall the entire thing felt extremely meh.
Perhaps there is a good game in here somewhere, but this thing needed a couple more years of development before it hit early access, as it is, it feels simultaneously too full and too empty.
The story doesn't grab me, even after trying a few of the origins and several builds.
Maybe it'll be good in a few years, and worth playing, but for now, Didn't enjoy it, and can't recommend it.
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156 Produkte im Account
6 Reviews
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2101 Std. insgesamt
Verfasst: 30.03.22 22:54
If wasteland 3 is a triple A rpg, then Encased is an A, or maybe triple B. Most elements that you might expect in a tactical rpg are here, from statsheets, perks, companions, and a myriad of quests to do. However, this game just feels hollow. Having a rather competent start, the game quickly drops in quality then levels out, staying slightly above average to the end game. Most characters will have something to say, but it is unlikely to be of substance. Factions and quests, while interesting in premise, generally lack the critical hook to make me interested in them. Worst of all, the combat. On the plus side, you can get through this game without ever having to fight, which is a huge plus. On the other hand, developers seemed to lean into this too hard as combat feels stale and repetitive. No cover system is implemented, damage is generally low with ammo expensive leading you to want very specific builds or to carefully juggle when you want to fight, which can be a plus but is frequently tedious. Most fights have little 'tactical' substance, stand in plane site, use the same 1-2 abilities, win or lose depending on your level. The biggest cause of this issue, besides the cover part, is the skills. All weapon skilltrees do is give you 2-3 new ways to shoot a gun with little in the way of changing damage. i.e., a level 150 heavy gun character will do comparable damage to a level 1 heavy gun. This trend is similar with most skill tress past the first unlocks making me frequently just hold onto skillpoints until a specific check needs them.

TDLR: The pieces are here, but they are not fleshed out enough to really make me recommend this game. Its not bad per se, more just meh which arguably is worse. 6/10.
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755 Produkte im Account
115 Reviews
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165 Std. insgesamt
Verfasst: 25.03.22 08:13
This game is very clearly inspired by classic Fallout (1 and 2), Wasteland 2, and perhaps a little of the Outer Worlds - with a hint of STALKER of all things. This is of course a good thing. What is not good is that all of those games have a very enticing start - but this one doesn't.

It's hard to make legitimate criticism here; I just was constantly bored. Looking for the plot. NPCs were annoying rather than charming. There was some background dialogue, but that also wasn't very enticing. The worldbuilding is at least somewhat interesting, but I wouldn't call it great - maybe it gets better later.

When I was told to go on a mission to an interesting place and I ended up at some run-down redneck roadside cafe with drugged hippies, I lost my patience. It failed to grab me, and now I can't even make a proper critique; it's the uninteresting kind of bad. Two good things in spite of all that: the UI is nice and clean, if a little unwieldy. And The skill point system is nice, it grants you additional skills/perks every 30 points. A very nice evolution.

As a closing statement, a bit of statistics. 73% of players leave the tutorial area, but only 7% beat the game. Source: Achievements. Have a lovely day, internet stranger!
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110 Produkte im Account
6 Reviews
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1976 Std. insgesamt
Verfasst: 21.03.22 19:17
Half a game? I dunno what happened. First act was interesting then nuthin.
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394 Produkte im Account
23 Reviews
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4504 Std. insgesamt
Verfasst: 16.03.22 08:02
I bought and played this during testing, and only came back to it now to try again. If you enjoy figuring things out on your own, reading lore and text, role playing and techno babble, then this is definitely a game worth playing. Turn off the tutorials and figure it out. I'm looking forward to a 2nd and 3rd play-through already as there seems to be multiple ways to solve problems based on your character class, development and choices.
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325 Produkte im Account
4 Reviews
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3827 Std. insgesamt
Verfasst: 13.03.22 19:06
Too much go to x and pick up y and go back to z. Then later in the game, double back to the same x and pick up y* and go back to z. (SPOILER!!! For example, I was forced to place posters around town for an election. They did not tell you where so I had to waste time looking for the notice boards.) If this was part of a side quest ok but it was part of the main quest line, thus unavoidable. I wanted to like the game but it became boring. Worse, it became tedious. Eventually, it felt like I was putting in a day's work at a job.
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414 Produkte im Account
22 Reviews
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373 Std. insgesamt
Verfasst: 10.03.22 13:25
I am super pissed at this game as the first half is great and the second half feels like the first half was a scam to get people to buy it before it was finished. They basically finished the demo and then didn't bother with anything else.
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331 Produkte im Account
278 Reviews
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2409 Std. insgesamt
Verfasst: 15.01.22 05:31
After nearly 40 hours and reaching end game I feel like I can make a qualified review.

Encased is something special. For the first 10 hours I wasn't really getting into it. I re-rolled and played again. After 12 hours or so I started getting some new abilities that I really enjoyed. After that, and finding some companions, I really got into the narrative and the gameplay.

You'll notice from achievements that only 19% of players as of this review have completed act 1. That's not stellar. After Act 1 the game can get a bit ridiculous with the main story fetch quest, which has you running around the map looking for 5 different items to move the story along. This can get tedious and I can see why less than 10% of people that purchased this completed the game.

So, the gameplay. Its a mixture of fallout and stalker. Stalker in that you find relics and can equip them to buff your power. You also throw bolts to disrupt the distortions around these relic sites. Fallout in that its post apocalyptic and you have to scrounge for items. I was struggling at first until I found companions. The game literally gives you three in the first town after the tutorial, you just have to look for them.

Music is a bit of synth and horror I would say. This is where encased fell flat for me. The atmosphere of this apocalyptic game isn't on par with fallout 1 and 2 for example. It has this sort of goofy early 80's motif even though it is early 70's. The tech is obviously from an alternate Earth so I can excuse it for being futuristic. But the atmosphere never got me like fallout did. This is one of the reasons i almost dropped the game entirely but I decided to give it a few more hours and I'm glad I did. Once you reach level 12 or so you start to get interesting abilities that make the game more enjoyable in combat.

Speaking of combat, you'll usually just use your characetrs default attacks. Mobs don't get too difficult until end game where they're level 19+. Encased is extremely stingy with certain ammo types, namely energy. I sunk a bunch of points into high tech weapons but rarely saw any drop. This is again, another reason I initially didn't like my first playthrough.

Ultimately this is a very impressive post apocalypse crpg from this studio. It's their first game and I'm very impressed. They still are releasing content updates as well as adding gamepad support.
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418 Produkte im Account
6 Reviews
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242 Std. insgesamt
Verfasst: 05.01.22 19:41
It checks all the boxes of a game I would like, but the gameplay is just too boring.
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471 Produkte im Account
60 Reviews
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504 Std. insgesamt
Verfasst: 02.01.22 21:15
its made out as though its a do anything play anyway kind of game but doesn't actually work that way, if you go any other route to what they want it either instantly kills you in a story segment or makes it so that it doesn't work. for instance for a quest i gave someone a quite pricey item, any player wanting to do a criminal route would think to pickpocket it back off of them or even murder them for it, but then the inventory of said person doesn't include said item it has just vanished from existence. i've ended up making a few characters with different skillsets but haven't been able to get that far into the game but doing that just pointed out how restricted in your options you are on the starting areas and how linear the game is.
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45 Produkte im Account
6 Reviews
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1757 Std. insgesamt
Verfasst: 28.12.21 16:11
If xcom and fallout had a baby....
visually stunning with an intriguing storyline this game is very well presented. I feel that the gem is replayability. there are so many secret skills and perks it is not possible to play them all in one run through.
So build the character you want to see and venture forth once more, for there is no escape.
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73 Produkte im Account
13 Reviews
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3730 Std. insgesamt
Verfasst: 26.12.21 01:30
The first half of the game is fantastic and perfect, the second half is a pathetic mess.
This game would had been perfect if it discard the second half entirely and let the game end once you finish the first part.

At this point the game is pretty much 'early access' as even if you can reach the ending the second half feels very incomplete.
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177 Produkte im Account
37 Reviews
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1070 Std. insgesamt
Verfasst: 24.12.21 22:40
I love the concept and the art style of the game, It also has a Wasteland vibe to it which I appreciate. After this bit of novelty the game falls apart. Game feels tediously slow, and remaining objectives can be unclear.

In addition game play is much more linear than the open world sandbox as advertised. You are free to make your own choices you will simply be progression locked for it if you try to strike out on your own vs. follow the main story line.
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551 Produkte im Account
11 Reviews
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3238 Std. insgesamt
Verfasst: 24.12.21 19:07
Really can't recommend this game enough, especially at the price it is. As good or better than Wasteland 2, and far less irritating that Wasteland 3. A lot of content.
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1557 Produkte im Account
6 Reviews
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2352 Std. insgesamt
Verfasst: 06.12.21 20:11
This is a great game, until suddenly it isn't.

The first 25 or so hours are fantastic, and all I want from an RPG: original setting, choices that matter, quests with different outcomes, different ways to handle situations depending on your build, fights that are difficult but mostly avoidable, no 'filler' fights... I don't like how scarce ammunition/health/healing kits/money are, which often makes getting into fighting a bad choice, but that is a defendable design choice.

And then, after powering the Emulator, all that changes: the new maps are still huge, but will have only one or two persons of actual interest on them, side quests all but disappear, leaving only the main quest, NPC don't have interesting backstories/dialog any more but just the lines needed for the quest, and your have to travel more which leads to random fights which you don't want (see above).

Judging from the Steam achievements, less than 1 in 5 players get to this point, so I can't blame the developers too much for focusing on the beginning of the game. I still recommend the game based on that first 25 hours, but how I wish it could have maintained that level of content... As it is, I don't think I will finish the game.
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301 Produkte im Account
25 Reviews
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837 Std. insgesamt
Verfasst: 27.11.21 01:42
One of my favorite games, and I don't usually go for games like this
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70 Produkte im Account
29 Reviews
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1656 Std. insgesamt
Verfasst: 26.11.21 11:55
Last half of the game is a 15-hour long. tedious and ugly fetch-me-this-thing quest.
Absolutely kills all the joy.
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693 Produkte im Account
46 Reviews
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4395 Std. insgesamt
Verfasst: 25.11.21 14:11
It's a bit barren in some areas, it does some story beats differently than I would've done them but overall it's a solid game with an amazing setting and so far easily my game of the year.
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414 Produkte im Account
57 Reviews
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3528 Std. insgesamt
Verfasst: 23.11.21 18:55
Following in original Fallout's footsteps Encased: A Sci-Fi Post-Apocalyptic RPG brings old-school computer role-playing games to modern age. Set in original 1970's science fiction setting this game takes you to an open-world adventure.

Tons of variety, plenty of bugs, buttloads of attitude. Smells like Black Isle to me.

Other games like this:

- ATOM RPG: Post-apocalyptic indie game
- Wasteland 2
- Wasteland 3
- Fallout 1
- Fallout 2
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115 Produkte im Account
3 Reviews
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15507 Std. insgesamt
Verfasst: 20.11.21 16:54
extremely good game concept, first 20ish hours were some of the best RPG ive played so far this decade then after act 1 it just falls flat. pure lack of content from there on. never in my life have i played an RPG with so few quests. Of the 5 major factions they each get 1 settlement and a single chain of 3 main quests. sometimes side quests have you go to a different faction settlement to complete it, but thats about it.

the worst aspect is the loot. from the lazy items themselves to the loot chances to horrible merchant mechanics it had me tearing my hair the whole time. here is the defining story of my one single run of this game.

at the very end of the game (trying to be story spoiler free) you basically have to craft a certain set of items to unlock the final quest. one of the ingredients is a quest item, the others are just normal crafting junk you can find around. One of them is called a CPS, Charged (if youre reading this and havent got this far hang on to those!!). didnt realize it would ever be a quest item so I sold every one i came across early because theyre honestly good money. lo and behold im at the last phase of the game and ive done all 10 side quests the game has to offer and i have no more CPS, Charged. Every traditional dungeon in the game is a) in act 1 and b) a main quest, so there was nowhere to go to grind/loot.

every merchant i came across only had the worst possible items you can buy, plus the traveling ones' inventories never reset so stuff you sell them in act 1 stays in their inventory the whole game. very frustrating having the only 4 gun vendors in the whole game show you stuff way below your level that you sold them earlier. Hilariously, this lead to me discovering 2 facts. the amount of xp you get from looting any given container is proportional to the total value of the loot in it (so lucky finds are worth more), and if you kill a vendor their entire sellable inventory is a) on their body and b) rerolled from what they were actually selling. This can lead to looting a dead gun vendor and gaining 2 whole levels at once. Great! murdering vendors in the desert leads to only positive outcomes. even the faction loss is not crippling, and there isnt a faction with more than one gun vendor anyway so you can't even stack it. I recommend killing one per act because eventually they do get higher level stuff eventually and even at the highest level looting a merchant will still probably level bomb you. you must cultivate them before you harvest.

unfortunately this xp gain and free guns cannot materialize CPS, Charged. somehow tools vendors never had one for me, and they generally only carry worthless stuff so its not worth killing them like gun/armor vendors. there is another item in the game called CPS, Dead which as it sounds is an uncharged version of whatever it is. you would think this means you could somehow use one of the many science crafting tables and the honestly large and robust if kind of bland crafting system around the world to charge it up, but you'd be wrong. they are simply two distinct items.

You need 3 total CPS, Charged to complete the crafting. all of these facts together lead to me sitting at my desk and simply traveling around the, discovering square by square in hopes i would stumble on some dungeon or event or something where id find a CPS, Charged. After probably 10-15 hours of game time (my game hrs are messed up bc i left it running) and dozens and dozens of the exact same random encounters ive been getting all game i managed to scrape up 3 CPS, Charged from literally random boxes and flower pots in the encounter rooms.

The whole time i was going through my gun vendor murder spree i thought it was weird that the only change as the game went on is that the number on the weapons was going up. no unique items besides companion weapons, no rare weapons, no interesting progression or upgrades. by the end i was maxing heavy weapons and psi, and honestly finding high-level psi-gloves is nearly impossible. i had a lot of level 10 heavy weapons by the very end, but only a level 8 glove.

after all this grind i had basically maxed my level and a lot of my combat stats and came across the most powerful level 10 weapons possible, then after the crafting quest was done you went to the next quest location and lo and behold its the end game initiation, completely out of nowhere. all the faction leaders are there and some of them want you to do stuff for you once you get to the end. after that you have a single dungeon, then a bunch of cut scenes and cool art and Martin Sheen's luscious voice, and it's over.

Literally I never felt more deflated playing a single player game in my life. All that set up, all the stupidity trying to find some damned CPS, Charged, all the interesting story lore and potential faction interactions and the end game is over in 30 minutes. All of that grind wouldve been forgivable if there was another 20 hours of awesome game like the first act, but instead clearly the money ran short.

That's life!
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214 Produkte im Account
2 Reviews
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2234 Std. insgesamt
Verfasst: 13.11.21 13:08
Beat up a Furry in gladiatorial combat and she became my companion 7.4/9
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421 Produkte im Account
10 Reviews
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4200 Std. insgesamt
Verfasst: 22.10.21 22:35
As others have noted this game starts out amazing. A lot of different builds, great variety in interaction through combat and dialogue and then act 1 stops and it's all gone. It's been a while since I've seen such a staggering drop in quality in a game. The developer clearly ran out of time, money or both.
Every new settlement you find in act 2 is completely barren with just the main quest NPCs and some randoms wandering around town. Some locations are clearly hastily cobbled together from parts of other unfinished ideas (Maze of Death). Dialogue gets short and linear with very few, if any, skill checks. Even the random encounters you find traversing the map seem to get cut short and the ones that are present offer no meaningful interaction.

Despite all this I would recommend this game for anyone looking for that Fallout kind of RPG, or just a classic CRPG in general. There's enough fun to be had in the first half of the game to justify the purchase, if only to support the devs who clearly can make a great game if given enough resources.
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5726 Produkte im Account
69 Reviews
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908 Std. insgesamt
Verfasst: 22.10.21 21:21
Encased offers hours of intriguing adventures in the world of Fallout like theme. It refers to classic RPGs with emphasize on story and allows you to solve problems in various ways with different play styles.

Watch the gameplay video:
https://www.youtube.com/watch?v=LZKd7JLEcwk

For more quick reviews and recommendations please follow my curator.
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120 Produkte im Account
6 Reviews
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6443 Std. insgesamt
Verfasst: 14.10.21 23:36
It's a good game concept, it's fun to play.
it's got that fallout vibe.
The story starts interesting....

but... half way through that fascination stops.
Things turn repetitive.
The map locations you discover start to feel out of place.
Factions, side characters, and even a lot of game mechanics literally seem to do... nothing? Lots of potential untouched. It feels like the game ends at about 30% in... and was then rushed with a crude main quest line to finish, without completing the rest of the game.
Pity... maybe a few patches or DLC in that will turn. So far though, it's not a bad game and it can entertain you well for a while (at least the first 30%), but don't expect anything worth remembering.
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315 Produkte im Account
8 Reviews
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2613 Std. insgesamt
Verfasst: 04.10.21 10:03
TL;DR: This is a definite recommend for anyone that loves apocalyptic settings and RPGs. Encased is a well written and immersive game that deserves a place up there with the great classic Isometric RPGs of old. It does have a few things that I felt it could have done better, but it did not hamper my overall enjoyment of the game and for the near 44 hours it took to complete a single playthrough, it was definitely worth buying! I'd even go so far as to call it a great entry-point for someone looking to play an Isometric RPG for the first time.

Encased is the first venture by indie company Dark Crystal Games and is an isometric styled RPG in the same vein as Fallout 1 and 2, and Arcanum: Of Steamworks and Magick Obscura. This game is an absolute hidden gem. While it does have its small share of flaws, I found it to be very well put together and on a quality bar equal to (and greater than, depending on the companies in question) many AAA games.

Encased offers a variety of ways to earn experience for leveling up: you earn it from combat, completing quests, exploring maps, crafting, and opening loot containers/corpses with items inside of them. I found this to be one of the game's greatest strengths as it encourages the player to play how they want without punishing them for their preferred play style. Speaking of combat, combat is turn based and done through the use of Action Points which determines what specific and how many actions you can take within a round (as with most old school RPGs). The number of Action Points granted to each character is awarded based on their build/stats. I played on easy and didn't find the combat difficult (which was a problem I used to run into on some of the older RPGs).

I'm of the opinion that the character creator did a concise and excellent job explaining stats and how things were calculated, something that often struggles to keep my attention. However, if one is unsure of how builds work or doesn't feel like cobbling one together, there are a wide range of premade characters (I think it was around 20?) with interesting backstories to choose from.

On the note of backstories, you get to choose from a small list of factions - “Wings”- to be a part of at the start of the game which will open up some potential dialogue choices for you on down the line. That said, you are free to pursue your own interests and don't have to act in your factions interests at all. The factions are both one of the strongest and one of the most disappointing aspects of Encased.

The factions all have really great aesthetics, motives, and writing – they just feel right in the world – but I wish more was done with them. Granted, they are involved in the overall story, but it would have been neat if they'd had their own quests instead of just those that intersected with the main story and if you could have joined them. Not being able to join some of the factions is a huge missed opportunity, especially considering that all factions have a reputation bar that you can build up.

This leads me to my biggest gripe about the game; toward the end of the game you meet with each faction (assuming you didn't choose to wipe them out, you can do that to any of your choosing) and their representatives are gathered to ask you to do a certain thing for their specific factions. However, some of them won't actually ask you/tell you their plan unless you have specific stats. The faction I was trying to help had a requirement of 8 Charisma (among one other high one that I forgot) for them to tell me their plan which would have led to unlocking a new potential ending for me. This decision baffles me, because the only time you can set your Charisma is during character creation, and it makes the reputation bar kind of pointless? I had a few of the factions do this, actually. This is something that I strongly feel should have been tied to the reputation bar.

That having been said, I thought the writing was great, and that both the main quests and side quests were engaging and varied. One of the side quests involved going to a family dinner, that was fun. I think that's one of the things that made Encased so endearing to me, that it wasn't always about combat or going somewhere to kill/collect things, but that you got to sit down, talk to people, and have some brief normal moments in a not so normal world.

The companions are great fun. All of them were unique, felt like a part of the world, and had some interesting things to say about themselves. That said, I wish they had more dialogue options and passive dialogue, it felt like I went through all they had to say rather quickly. And yet... I wanted to have all of them in my party, but could only have two at a time so I ended up spending the entire game with the first two I met – so overall I'm of the belief that the companions were done well since I had a hard time choosing who to take with me.

As far as I know, companions aren't romanceable (the two I had certainly weren't). There aren't really romances, but there are rare opportunities for brief encounters here and there with certain NPCs.

There's also a crafting system. It was straightforward enough. I liked being able to make my own ammo, grenades, med-kits, and drugs.

My second and last gripe about the game has to do with the maps. I've seen a lot of people say that they felt the maps are empty, but I don't feel that's the case. I'm in the camp that believes the maps are too big. There's a lot of resources on each map and if the maps had been condensed a bit, then that feeling of emptiness wouldn't be there. It's a minor annoyance but since the combat is turn based and the maps are tiled, it costs AP to close the gap between allies and enemies so you might have enemies aggro'd on your playable character and your companions might be a ways off, so then you have to waste a round or two because you are using your AP to get in attack range; that would have been less of an annoyance if the maps were shorter. While the maps have a few different biomes (desert/swamp), I would have liked to have seen a couple more: snow, forest (of all dead trees), ash, salt, any of those would have been a welcome addition.

Now that I think about it, this could probably count as its own complaint, but the companion AI pathing is a mess, so every once in a while your companions will try to take the most complicated route to get somewhere on the map (when out of combat) when the maps being smaller could have circumvented this.

There is a lot of content. I did every quest and fully explored every map I came across, while dreading that the game was almost over, and it took me nearly 44 hours to complete it. I've no doubt that the game could be finished in half, maybe even a fourth the time if one were so inclined to do so, which makes the prospect of going back through it again appealing for me.

In closing: Yes, Encased does have a few things I feel it could have done better, but I found it a very memorable and enjoyable experience. I realize I went into a lot of detail with my complaints, but that's because I really love Encased, and I hope that Dark Crystal Games sees my review and takes my feedback into consideration because I'm looking forward to seeing them improve and what they might put out next!
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247 Produkte im Account
4 Reviews
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2965 Std. insgesamt
Verfasst: 22.08.21 18:56
Game has evolved into an interesting game. Good story so far too. Only thing I want to change is the timeout on thievery and suspicion for it.
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689 Produkte im Account
77 Reviews
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355 Std. insgesamt
Verfasst: 20.08.21 20:09
Yes.

What, you want more than that? Very yes. Here's the Fallout 1/2 with modern UI you wanted. Here's the Underrail with better graphics. Yes. (Unless the back third we haven't seen in open access sucks, in which case....Maybe?)
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242 Produkte im Account
23 Reviews
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2933 Std. insgesamt
Verfasst: 20.08.21 04:09
Let me correct a lot of incorrect assumptions or misunderstandings.

First off, I have seen entries about lack of info from the devs, but that is erroneous. They have a fun twist on their updates that appear to be in game like with the same style as the game, but they do provide info to the community quite frequently if you take the time to read it.

Second - Some people are talking about the game mechanics and how they can't kill a single creature. You have to READ the info you are dealing with before trying to use an action/weapon in combat. For example the range on a weapon has a big impact to accuracy and damage, so you cant use a shotgun which is a close combat weapon to shoot someone 50 feet away...You just wont hit them. The same applies for using fully automatic weapons, they are not accurate on will auto at range, so you should default to the 3 round burst mode which is why in real life the US Army switch to the from the fully automatic to the 3 round burst fire, so the barrel doesn't keep going up and up and you just waste ammo.

Third - The game does a great job recognizing your starting Wing (background class) and responds to you with different responses, which I thought was really cool and labor intensive for the devs to develop conversations based on each Wing, so kudos to the devs for this feature.

Fourth - The game could use a bit more options for character appearance during creation or post creation. It is almost impossible to create a character that looks like the portraits associated with it.

Finally, this game is very fun to play!!! The story is good. The combat is good if you understand it and read the tool tips. I
truly encourage everyone to buy this game and enjoy it.
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7 Produkte im Account
1 Reviews
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3733 Std. insgesamt
Verfasst: 11.08.21 19:34
No spoilers. If you like Fallout 2 or Wasteland 2, then this game is more of what you like. I definitely like both of those, and this game gets a high recommendation from me. Exploration with moderate combat and RPG dialogue and factional support choices. I have only played through Patch 5, so this review is not for the complete game. Having logged 62 hours exploring this Early Access content (using just one Silver Wing character), I am very impressed. Their worldbuilding is seamless. All the motivations of the NPCs make perfect sense. All events and encounters are very much in the character of the world as advertised. For Early Access, their software build is very polished. No crashes at all. Minor glitches include not being able to throw grenades, not being able to use a short-range personal teleportation device, and not being able to use a short-range jet-pack (though it is possible that I was not using these devices correctly). 99.9% of everything else worked as intended, which means the developers have really done a great deal of work putting this together. Recommend buying this now, though it should be finished later this year.
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184 Produkte im Account
14 Reviews
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2476 Std. insgesamt
Verfasst: 08.08.21 20:20
The latest patch (5) has been awesome, i haven't played since patch 2-3 (i think). I'm wowed by the amount of content that has been placed, my only gripes are on companion controls, lack of tutorials, some combat fluidity, and some tips/tuts for some of the new features, and definitely balancing on the greater difficulties. From what i've heard full voiceovers are coming, I already really enjoy reading the events that happen and hearing the interactive sounds. Seeing the awesome quality of work that has been put into this, im very excited to see how the full release will be.
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536 Produkte im Account
14 Reviews
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3611 Std. insgesamt
Verfasst: 05.08.21 21:34
This is the first time I really really feel like I'm playing a *sequel* of Fallout 1 or 2. I can't even begin to express what this means to me... Wasteland 2 and 3 are very good spiritual successors, but Encased literally blew my mind and conquered my heart. This is pure dystopian gold: writing, choices, alternatives, graphics, vibes. I am hooked by the story. If you were hoping to find a true FO 1/2 RPG ever again, you've just found it.
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276 Produkte im Account
12 Reviews
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440 Std. insgesamt
Verfasst: 02.08.21 12:06
It had a really rough period where there wasn't any news, and for a while people assumed this game was a scam. Well, they announced a release date after essentially finishing the game in the last major content update, so unless something tragic happens, this game is well worth your time. It's a fantastic RPG with a bunch of options, including a fully realized Fallout 1/2 style low intelligence option. The characters and quests are well written, the locations are beautiful, and the enemies are interesting and scary.
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211 Produkte im Account
50 Reviews
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3330 Std. insgesamt
Verfasst: 04.07.21 18:56
This is very much like a re-imagined version of Fallout and Fallout 2; just with a European slant and better graphics. There is no reason any self-respecting computer/classic role playing gamer would not pick this up and start playing; at least once it releases out of Early Access. I understand waiting till then, naturally.

It has the special system with a new addition in Psionics or Psyche. It has choice and consequence, It has multiple paths to solving quests, etc. In other words, this will be another addition to classic rpgs in a few years.
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263 Produkte im Account
5 Reviews
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2913 Std. insgesamt
Verfasst: 04.07.21 00:24
This game reminds me of the Fall Outs of old. Ive had fun playing this through this several times during its development and its fun to see how far it comes each times. They release a weekly news letter so the complaints about the lack of developer communication is unfounded, the games not out of EA because its not done yet. Have we already forget about Cyberpunk? Its a good game already and seems like it will only get better.
Its not perfect and still need polish in some areas, however my only real complaint is the map isnt big enough for my taste, which is the premise of the game to be fair. I hope by supporting this game I will see bigger projects from this team in the future.
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258 Produkte im Account
9 Reviews
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2884 Std. insgesamt
Verfasst: 23.06.21 12:29
Most interesting game i have found in a while with more of a focus on science over magic approach and with decently functionable mechanics so far that has a lot of potential to grow and at least a reason to sink a few dozen hours into however this is like many games nowadays still in early access and if current trends are anything to follow could remain there for a very long time and as such the story is still in development and there are a few minor bugs that i have ran across so if you rather not deal with such issues then i strongly recommend adding to your wish list and returning when the game is fully released other then that i encourage you to at least consider supporting the developers with this game and i personalty cant wait to see what they add in the future.
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259 Produkte im Account
28 Reviews
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217 Std. insgesamt
Verfasst: 10.06.21 08:02
I really want to like this game but it is just too unbalanced. Playing with the “Combat” black wing class specialising in high-tech weapons, concentrating all your character perks into weapon based one. can’t hit anything. You will keep trying to shoot a group of 3 rats but your to-hit chance is less than 30% while they hit 75% of the time and layer status effect after stays effect on you. This simple battle lasts 30 minutes while you use every one of you healing items.

This is the 3rd enemy you face.

This isn’t fun or in any way accessible. It is just frustrating.
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499 Produkte im Account
79 Reviews
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105 Std. insgesamt
Verfasst: 03.06.21 06:23
Wait until the game is released.

The EA period has been extended several times and the Dev's don't communicate much about release dates and plans (or reasons why it's going so slow) at all so while the game does look good it has been looking good instead of being good for far too long now.
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208 Produkte im Account
7 Reviews
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712 Std. insgesamt
Verfasst: 31.05.21 21:16
How long can this game be in Early Access??? I don't mind loosing all the progress in the game as save games became incompatible after update, it is EA, isn't it? But it just takes the piss that loads of developers is overusing the idea of releasing unfinished games.
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361 Produkte im Account
37 Reviews
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266 Std. insgesamt
Verfasst: 30.05.21 09:12
How in heaven do you dare to sell DLC when you are still in early access?
Seriously - I fear this game will not be finished due of these actions to get money.

Still i recommend the game, so far so good and not too expensive

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143 Produkte im Account
4 Reviews
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2940 Std. insgesamt
Verfasst: 23.05.21 21:50
Hello fellow gamer's. I highly recommend this game. I will give some good points.
1. Good story for rpg's its a must.
2. Character customization is diverse. Pretty much build a character as you want. Vast roles for your character. (I play solo)
3. HUGE world, plenty of quests. Story missions, side and encountered one's.
4. Choices matter, adds to replay ability and role playing.
5. Sci-Fi story that Encased has is mysterious and intriguing.
6. Endless ways to approach combat, very tactical and strategic.
7. Customer friendly developer. Engaging and approachable. Updates come frequently.
Ok.... you know what's coming because nothing is perfect right? I will give 3 because really that's all I see.
1. Early Access so you cant do everything and closed areas and content right now.
2. Very text.heavy because of engrossing story and many quests. No Voice Acting as of yet. Don't know about future.
3. Battle music. Every good game should have that one battle soundtrack that gets your adrenaline rising when in combat.
I did not find it buggy or graphically low if I can run it on my old classic then well you know what I mean.
I got over 100 games and been playing games since Atari 2600 I am a game veteran.
I give it a mid 85 rating right now. So if other 3 elements are implemented it will rise in ratings.



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137 Produkte im Account
6 Reviews
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965 Std. insgesamt
Verfasst: 08.05.21 08:02
Game seems to be good and promising as an RPG with numerous interesting mechanics and in active development.

The only reason I can't recommend it is it's sluggishness. The game is slow. Slow as a turtle riding a snail. Slow to the point you may start hating it despite all the good features it has.

And when I say slow I don't mean progression - I mean animations and combat. Every animation is lazy and takes it's time to complete. Every combat move has some weird pauses (small but irritating) and in result a simple melee fight against 3-4 rats can take like 5 minutes. Maybe 10 if you are not lucky.
Right now there's no way to increase the speed of the game either by ingame means or by outside stuff like speedhack.

Developers have been requested to add some animation speed options but they merrily ignore it. I don't know if it's a dev limitation or simply a way to artificially increase gameplay hours but right now it gives you more irritation than fun.

Game would be good for you if you are super-patient but otherwise be ready to test out your patience.
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87 Produkte im Account
2 Reviews
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7008 Std. insgesamt
Verfasst: 20.04.21 06:51
I have played this since it first arrived as early access, and I'm done. Game play is plagued with confusing plot points, bugs in quests, crafting is a joke, the NPC sidekicks constantly trap you into corners, and the story line continues to go nowhere. I'm leaving out the language issues of confusing misspelled words, grammatical errors and responses still in Russian. I don't feel this game is improving, if anything it has attempted to improve by going off in multiple directions but not truly progressing in quality. I will attempt to explain some issues: 1. the story line continually goes no where, the basic prologue still ends after you use the emulator and interaction with anyone is pointless. Scanning objects is useless unless you like an amazing detailed database that adds nothing to the story line or if anything creates an even more unclear picture of what is going on. Looting anything is tedious and provides less reward as you attempt to scrape anything useful from what ever ruins or containers you find (seriously I have found just dirt in containers you would think would have components) . 2. Bugs in quests are rampant, either the character does not allow you to interact with them or the conversation choice never appears to progress in the story line ( after using the emulator the scientist disappears so further interaction isn't possible) locations are present in the southern half of the dome but are inaccessible even after telling the maelstrom to move to the center of the dome, so you die if you attempt to move south to any locations you find from the observation deck. 3. Crafting, you carry around massive amounts of pieces/parts/components and cant build anything, literally hundreds of upgrades to weapons and I can never buy or find any of the the full list of components to complete any of them. Workbenches are scattered throughout the dome and you cant upgrade a weapon on a chemistry bench or science bench etc. NPCs are worthless, they cant hack for you, disarm mines or open containers, but they will trap you into a corner or narrow area and cause you to re load games constantly. Graphically the game has come forward but when you mix all the difficulties with the attempted improvements it becomes more annoying than enjoyable. I feel like this game has an incredible amount of potential, but continues to fail as we re promised more in worthless weekly news updates that give us nothing but promises and rainbow ponies. I'm removing this game from my account and moving on.
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279 Produkte im Account
24 Reviews
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2915 Std. insgesamt
Verfasst: 14.04.21 19:59
I've been playing this game since about 2019 and come back to it every content update and wow there is a lot to love here. Psionics? Futuristic Technology? Weird post-apocalyptic world? But there is so much to hate here. Bad communication from devs? Definitely lacking whenever an update happens? Devs literally teasing a potential sequel on their Twitter when they haven't even finished this one or posted any meaningful update since December 2020? Continued lack of road map? I could honestly keep going but it's basically not worth it to keep listening all the bad stuff.

TLDR: Spend money on this today if you really want to throw away money. Wait until full release if it ever comes
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305 Produkte im Account
3 Reviews
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23 Std. insgesamt
Verfasst: 13.04.21 13:49
I never post reviews but this game is basically vaporware now, Devs are a joke. DO NOT BUY.
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299 Produkte im Account
13 Reviews
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2892 Std. insgesamt
Verfasst: 06.04.21 00:08
If you enjoyed Fallout and Fallout 2 and ATOM RPG, you will enjoy this game. Yes, it's still in early access at the time I'm writing this, but the part that is available to play is quite entertaining. Entertaining enough to play through multiple times using different factions and different approaches.

Pay no mind to all the negative votes because it's still in early access, the developers explained in detail what is going on right now. As a software developer since the 80s, I can appreciate the trouble they've had. Give them a break, if you don't want an early access game, wait for release. If you buy an early access game and post negative comments because it's not finished, you're just an ID Ten T.
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156 Produkte im Account
10 Reviews
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504 Std. insgesamt
Verfasst: 05.04.21 16:43
This game doesnt even deserve to be called EA, its an alpha that hasnt recieved a real update since 1 year ago, when you ask devs about the current state of the project they just say ''dont worry, we will release the game'' (Every month they answer this) but the thing is, the game should have been released nearly 6 months ago and yet here we are.
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229 Produkte im Account
8 Reviews
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1204 Std. insgesamt
Verfasst: 02.04.21 22:11
I was really hoping this game would come to life. I was there at the beginning - so I'm not part of some supposed pile on.
Unfortunately, all I've seen is weekly updates that never eventuate - a game that, to be honest, went backwards (the systems seemed more robust and fun at the beginning). Obviously, all the work has gone into the presentation of updates. I feel like what happened here is a really interesting start of a game in early developed either got mismanaged - or was used as a vehicle to just make money and not every finish the game. When is the idea of early access going to go away. By the way - I've played this game through quite a few times - and for some reason it only says 20 hours (which is definitely not true). Is that because that's all there was after multiple play through's over 2 years. If you see someone with more than that...they must be the developer. I think when people complain about a pile - what they are actually seeing is people who really loved this project (who were hoping it would come to life properly) reacting to one made up update too many. This idea had such great promise...I hope I am wrong. But after years of the updates not being real...
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102 Produkte im Account
8 Reviews
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4590 Std. insgesamt
Verfasst: 29.03.21 21:27
Game is broken in so many ways, including glitches and mission errors.
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225 Produkte im Account
3 Reviews
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10955 Std. insgesamt
Verfasst: 11.03.21 14:11
I want to like this game, I really do. You can view my forum postings for more detail but....either something sketchy is going on here or the Devs just dont care.

-All substantial development stopped 6 months or so ago. Latest content patches add nothing to the game.
-No Dev interaction on bug reports, many are over a year old.
-No Dev streams on upcoming content, in progress work, etc.
-No milestones, timelines, or even indicators on whats going on beyond 'we are working on it'.
-Poor communication from the team overall. Any answers you get are fluff with nothing concrete. This includes the Koch Media deal (of which Koch Media has said nothing to prove it actually exists).

To be frank- it kinda looks like this was a young team that ran out of money from the kickstarter and is now just stringing the project along to get as much money as possible without doing any Dev work.

TLDR: Dont buy now. Wait until 2022 to see if anything is release.
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245 Produkte im Account
2 Reviews
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5164 Std. insgesamt
Verfasst: 08.03.21 23:06
I rarely bother with reviews on games, but i feel i must comment on this one.

The game itself is superb. design, story, characters, all excellent. But it appears to have stalled. the updates seem to be minor things like a new weapon, or a new vendor, but you cannot progress the main story!.

it has been an inordinate amount of time for a major game to be in early access, and i think the Devs need to seriously consider progressing the main part and add fun extras later. you are starting to alienate your fan base which could spell a major setback for you.

i have played from the beginning with new alts 6 times now. each time progressing a tiny bit further. most of the changes have been polishing the already known areas. stop polishing and start expanding!.

Because of the lack of expansion i am going to have to downvote it. it needs to be rectified and soon.
the clock is ticking.
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236 Produkte im Account
4 Reviews
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96 Std. insgesamt
Verfasst: 04.03.21 21:46
Brought this game to support devs but now wondering where newest update is gonna happen. Each month has had at the least something to show but game updates have been silent since 18 of last month. I will take this review down and come back to give my personal thoughts but for now stay way. DLC that should be already in game is unacceptable as there is no reason why you didn't just come out with the game being free first then charge for more to help game development. This is a really cool concept i would love to see become finished but with all updates halted without announcement scares me.
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48 Produkte im Account
2 Reviews
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803 Std. insgesamt
Verfasst: 28.02.21 15:31
Still in early access but already running dlc´s??
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52 Produkte im Account
2 Reviews
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827 Std. insgesamt
Verfasst: 25.02.21 19:50
I like this style of game so i got it early access. I worked my way through, finished what there was of it and i thought hey i'll come back later and play this when its done. A year and a half later I'm back. It's still early access so here's my take. Don't buy early access titles because there is no incentive for the developer to actually finish them...
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109 Produkte im Account
3 Reviews
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337 Std. insgesamt
Verfasst: 29.01.21 04:43
load of bu ll Sh~t;
another early access game that promises the moon. A year and a half passes and they've added almost nothing to do the game. Con artist devs!

Game still has tons of missing features that were openly advertised.
30$ is a vast ripoff. Worth maybe 5 at best. Ignore the hype with the people with less than 5 hours of play in their reviews, look for anyone over 6 and you will see vastly negative ones.

IF you're truely curious to get scammed by them pressing your nostalgia buttons, then download it for free wherever and try it- play it to the 'end' (which is no end at all), and then buy it if you think its worth it. Gaurenteed you won't
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60 Produkte im Account
17 Reviews
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1520 Std. insgesamt
Verfasst: 26.01.21 16:49
I bought it without hesitation on content patch 1. Liked playing, and after ~~8h grow tired of bugs, and since i do testing for a living decided -nah, ill wait.

4th content patch, year later,
UI seems brilliant and experience is waaay more user friendly.

However there is no story.
No RPG player has ever thought, wow if only those raiders had more skins. The whole story listed:
1. Bad stuff happens
2. You wake up some time after
3. You do series of small quests(sometimes filled with smaller quests)
4. two available choices and done(and no ending)

Maybe there will be more, but propably side quest wise. So after year of hyping up ill put a thumbs down.
Game was ought to be out now however devs decided no, this definately needs voice acting(only russian language?XD) or whatever this koch thing provided.

Dark Crystal, proove me wrong.
This game will make me doubt every early acces i stumble upon.
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261 Produkte im Account
25 Reviews
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1907 Std. insgesamt
Verfasst: 17.01.21 11:08
One and a half years after the launch of early access, the dev hasn't revealed any significant progress in terms of story contents. They basically rehashed the same assets with the change of map layouts and story sequence. One has to wonder if the dev has made any real progress at all besides what they have described. It is very possible the dev are con artists.
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165 Produkte im Account
17 Reviews
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1154 Std. insgesamt
Verfasst: 02.01.21 08:28
The game is pretty fun. There's a few spelling errors here and there and it warms up my PC a surprising amount for this type of game but, all-in-all, it scratched that RPG itch and I think that it was a good buy.
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48 Produkte im Account
1 Reviews
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904 Std. insgesamt
Verfasst: 29.12.20 13:02
Basically, this is a good game. The story is great. Jokes and text are great. Graphics and atmosphere is also great. This is the reason I bought it in the first place.
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39 Produkte im Account
2 Reviews
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1168 Std. insgesamt
Verfasst: 28.12.20 13:29
A very solid turn-based post-apocalyptic iso rpg with decent and unique story telling. Quite difficult at first. If you like the genre, you will like this game.
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40 Produkte im Account
5 Reviews
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392 Std. insgesamt
Verfasst: 27.12.20 21:03
New interface looks cool. My compliments to designers
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51 Produkte im Account
9 Reviews
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1219 Std. insgesamt
Verfasst: 27.12.20 16:17
Despite early access, the world already looks very big. I was just getting started and really liked the setting and the idea of the game. Giant Dome? I'm in
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81 Produkte im Account
3 Reviews
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786 Std. insgesamt
Verfasst: 14.11.20 05:47
For 30$ I feel like this is a very good deal. I'm only on the second map and I've already put in over 8 hours.
The best thing that I like about this game is how limited you feel when you are once you select your class. In other RPG games that isn't much of an issue as the classes sort of merge over time but in this game, you really do feel like you are given short end if you decide to focus your efforts into being a charismatic leader rather than a handy tool or a sneaky criminal.
Another thing I really appreciate is the level of detail that is put into this game. Every new map has so much to interact with to the point that you could spend hours just running around picking up materials, looking for secrets, talking to other NPCs, so on and so on.
Everything just feels very crafted and thought out...this is definitely going to be one of my top 5 CRPG's this year!
(P.S. Larian Studios pitched in to make this game happen so you already know its gonna be good.)
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39 Produkte im Account
5 Reviews
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1223 Std. insgesamt
Verfasst: 08.11.20 19:57
Replayability of this game impressive, all the world and it's NPCs react differently depending on your Wing, what makes different play styles and dialogue choices every walkthrough
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39 Produkte im Account
2 Reviews
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843 Std. insgesamt
Verfasst: 08.11.20 10:04
Very atmospheric, I mostly liked the dialogue, very impressive. The gameplay is intuitive, you get used to it quickly.
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123 Produkte im Account
3 Reviews
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662 Std. insgesamt
Verfasst: 05.11.20 05:31
It's a good idea for a game, but it needs much, much work. The ever present fatigue mechanic is just .. boring. The early story makes it easy to collect much loot .. but you have to lug it or store it as there's nowhere to sell it. If you store it in the wrong place, its gone, as the story will lock you out of certain locations after the story is done with them. I enjoyed the game to start, but I'll let it rest for a few months and see if it matures.
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389 Produkte im Account
48 Reviews
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995 Std. insgesamt
Verfasst: 27.09.20 12:39

EARLY ACCESS REVIEW PLAYED VERSION HOTFIX 0.18.911.1651



Overview


Encased is an isometric, turn based RPG created by Dark Crystal Games and currently in development with early access release. It partly succeeds in emulating the nostalgia of Interplay’s Fallout games, encased in a brand new setting. Mechanically, it treads similar paths to the classics and familiars with little twists of its own. This by no means is a bad thing, as old fans of the post-apocalyptic simulators will delve into the game almost like newly polished old shoes, comfy and fit but looks fresh. Encased truly has the potential to morph itself into a great successor, but as for now there are some design and technical hurdles to overcome.

The Good


  • Creative and interesting backdrop, taking off from nuclear scarred wasteland into a mysterious dome filled with strange phenomena and artifacts.
  • Robust role playing aspect with 5 distinct classes that each offer their own paths in navigating the dome.
  • Strong art direction with 70s retro future feel.


The Bad


  • Lack some QoL features, undercooked game mechanics and bugs.
  • Game’s balance seems to be like an afterthought.
  • Some bits and pieces of untranslated text.


Gameplay


Your role in the dome
There are 5 different ‘classes’ players can take. Black (soldier), Blue (Mechanic), Orange(Rogue), White(Medic), Silver(Scientist). Each role players take offer exclusive routes and dialogue in solving the multitudes of problems inside the dome. Upon leveling up, player characters are assigned skill points and perk points, in which they can spend improving some of the dozens of abilities and perks available.

Combat works with AP as a resource to manage their actions. It does spice things a little bit compared to its predecessor by having combat skills a lot more involved. You don’t only increase a weapon type’s proficiency, but also dozens of active skills that achieve different effects such as various debuffs or manipulating enemies’ positions.


I have little qualms with the non-combat skills in the game. They provide ample, mostly balanced solutions to quests players find in the world. The lethal side of your skillset is a separate matter, as I feel it funnels you into the typical ‘rifle’ build as the most effective method of culling the dome’s population. I started with a knife wielding orange suit, ended up with a trusty rifle hanging on her back. My recruited companion, Crump molded into a similar path. Crump is a brute with a pair of hammers for fists, that ended up deadlier using my leftover guns as soon as I found a better piece for myself.

It’s all communism?
It seems they have no concept of ownership under the dome. It’s unknown whether it’s yet to be implemented or a design decision. Pretty much everything that isn’t nailed down is free for you to plunder. No matter if it’s a trash can or someone’s locker. This completely breaks the economy and you end up with a literal mountain of junk in your inventory.

The inventory is a jungle of trash you collect during your adventure. The junks can’t be sorted by their weight or value, which makes barter and organizing harder that it should have. The loot on most containers are also randomized and I am not really a fan of random loot. They are still mostly junk so the element of uncertainty isn’t that much detrimental to the overall experience.

Heaven for introverts
In the current version, I feel like companions are more of a liability than dependable allies. They block your ways, run into hot steam, and kill themselves in ways I can’t even imagine they can. The auto-docs cannot be used on companions so unless you want to invest in medicine skills, don’t bother unless you just want meat shields that can be discarded when it’s all used up.

In this current version, they don’t have too much to tell either. They have their introduction quest, and after that they become hound dogs that follow order and constantly screw things up. They do feel more like a template for more content to add and dimension to their persona, so it all could be tentative.

The overall state of the game is akin to a prototype of a car. There’s an engine, there are wheels and steer. The car does run but that’s it. There’re not yet features that make it market-ready. At this state, I wouldn't recommend spending your time playing it, but keep an eye on it if you’re a fan of the genre. It won’t revolutionize the genre nor it will magically be appealing for people that aren’t into RPGs, but it can at least be a decent fallout clone.

Bugs and Technical Issues



Specs: GTX 1080, Ryzen 3700x, 16 GB, 1440p
In some areas the game struggles to maintain 60 FPS on 1440p with almost all settings turned high. The game has some minor bugs spread around here and there, but i didn’t find anything game breaking. My major complaint about the technical side of the game is the lack of QoL features especially in companion behavior and interaction outside combat. There are also several lines of untranslated texts in the game. Worry not, they are minor so they don't hamper non-russian speakers to complete all the available contents.
https://steamcommunity.com/sharedfiles/filedetails/?id=2240947364

Story


In the heights of The Cold War The Dome suddenly burst into existence, carrying wealth and discoveries within it, bringing the war into a sudden halt. World’s leading power diverted their attention into stripping the secrets of the dome bare. With that, like a maelstrom, The Dome swept the globe by its feet unleashing endless prosperity and ushering humanity into a golden age.

In the center of that storm is CRONUS, the international organization in charge of cracking The Dome open. Players are thrust into a new member of CRONUS, ready and eager to tame the mysterious beast and within the center of it all, suddenly thrust into a dire situation that put the fate of The Dome on their shoulders.

While the story of Encased is obviously not finished, there is already a unique identity in the setting they have built. It’s not wholly original, but more of a blend of ingredients borrowed from multiple familiar sources. It does its job well as a backdrop for player’s adventures. I am definitely looking forward to what they have in store for The Dome.

Graphics and Visuals


Encased offers sufficient fidelity relative to its distance from objects to the camera. The models and landscape of The Dome won’t surprise anyone, but built with a strong vision of its direction. The result is varied, but thematically consistent environments and setpieces that are overall pleasing to see. It is increasingly harder to nail retrofuturism style in the wake of saturation brought by fallout’s popularity. In my opinion, the game nailed their identity through their choice of style.

Music and Audio


In stark contrast to its excellent visual style, I found the soundscape of Encased wholly unremarkable. It does serve its purpose providing audio feedback to players action’s in the world. Otherwise, both music and sound effects don’t really stand out in any way.

Conclusions


Encased is currently still a little bit premature for you to invest in. However, any fans of role-playing games should keep this on close watch at least.

Zitat:
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603 Produkte im Account
3 Reviews
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374 Std. insgesamt
Verfasst: 17.09.20 15:15
Short version - not finished enough to enjoy, but has great potential.Haven't played it long enough, but here is what i got from 6 hours of playing it:The intro part was good writing/engagement-wise, but as soon as you are free to explore you will notice a moderate drop in quality of writing, the game is clearly not finished and there is a lot of missing dialogue for a certain event and your character basically has acces to a lot of information they shouldn't know in the first place.My point being a lot of dialogue needs to be fixed.You can't expect player's character to go exactly where you want them to go for some crucial plot information first when you toss them onto the world map.There are actually locations which assume you've been at some other location first because there isn't any option to even ask for pointers (citizenship etc).The settings is interesting and the whole wing system is great for role-playing.Judging from the supposedly finished part, the amount of dialogue checks is pretty decent, and the low intelligence dialogue is there too.(even some perks for low-ints, damn.)Tutorials are plenty and will explain thoroughly every part of the game and game's lore/world to you.Gameplay is good but the combat is the nothing fancy, but there are a lot options for ranged/melee weapons skills, tho the psychic skill tree is very lacking, but i assume this part isn't finished yet either.The non-weapon skill/perk system itself is very enjoyable and satisfying.The lone wolf option is there and is very welcome if you don't want any party members in your playtrough.The whole needs (hunger, thirst, fatigue) system isn't very complex and is important enough for you to care.Sound-wise there are a lot of missing misc sounds like projectile impacts, immersion sounds itc.The music is good enough to cover those up if you don't pay attention, but it can break the immersion greatly if you do.This game has potential to be a very solid rpg experience, looking forward to playing it once it gets out of EA.If you like fallout/stalker/wasteland it's worth to keep an eye on it.
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123 Produkte im Account
1 Reviews
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2932 Std. insgesamt
Verfasst: 02.09.20 10:37
Anyone who loves Fallout and Stalker should check this game out.
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669 Produkte im Account
7 Reviews
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475 Std. insgesamt
Verfasst: 15.08.20 21:37
This game is buggy to say the least. I really hate when a game gets worse and worse after the 2 hour return policy. I really wanted to like this game all though I honestly thought it might be unpolished. Well it was my fault to buy the game in the first place so I only have myself to blame. I just got the update 3 today my game locked up. Well any who have a nice day!
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572 Produkte im Account
75 Reviews
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534 Std. insgesamt
Verfasst: 15.08.20 08:00
This game is great! However it is severely unpolished at its current state. I don't recommend buying until the game fully releases.
The Pros are:
-Great writing & story
-Amazing artwork
-Good narrative driven choices
-Great atmosphere
The big cons I have with the game:
-Looting upon a chest is randomized. This wouldn't be a problem if loot was randomized as soon as you started a new game or entered the level with the loot, but it is randomized as soon as you open the chest, making it easy to reload for better loot. I found this most annoying when i found a rare item in a chest but was unhappy with a decision I made, so I reloaded a save just to find the rare item had been replaced with a few papers worth very little.
-This one is minor but the noise the power armor makes is loud in conjuncture with other sounds and is the same sound making it a headache to use them (for me, might not affect you).
-Fatigue is... not lost easily. For using your ability you use in combat, you must rest in between 6-8 hours a fight if you keep using your abilities. Please make losing fatigue much easier!
-This is small but at the start (or how far I have gotten) there is no where to personally place your items so you must place them in a container near you when embarking on a journey, this is a personal nitpick.

I will be updating as I play
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156 Produkte im Account
37 Reviews
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139 Std. insgesamt
Verfasst: 14.08.20 01:07
It has potential and I really would like to enjoy it but it is just not at the level which it aspired to be the polished experience of Fallout just isn't here.

First of all, the UI is just horrid. A lot of the design elements are not placed and laid out in a conventional manner and made looking for information a frustration. Even common information like your XP, how many XP to level, your AP etc requires a tedious amount of mouse work to obtain.

Secondly, the combat is just bad. Fire and hits have completely no impact, sound effects sucks and animation is just a fail.

Thirdly, you can steal stuffs right under someone's nose and that person would not notice it at all... why??

Fourthly, the English is just bad. Makes reading very tedious.

All in all, this game doesn't even measure up to RPGs 10 years ago. Doesnt even measure up to Wasteland 2 standard of polish. I felt like I wasted money... i am going to try for a refund.
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328 Produkte im Account
46 Reviews
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158 Std. insgesamt
Verfasst: 13.08.20 20:15
Encased is a turn-based RPG set in a post-apocalyptic world. This game is made in the spirit of the first parts of Fallout: a large open world, interesting lore, storyline and quests.
The game map is cut off from the rest of the world by a huge dome. Here you will have to get resources, food, and fight. To facilitate your fate, you can join one of the various factions, for which you will receive certain bonuses.
The game needs some work on the balance, this applies to most aspects of the game, but overall, it plays very well. I wish the developers did not abandon their creation, and it still came out fully.
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2655 Produkte im Account
275 Reviews
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285 Std. insgesamt
Verfasst: 13.08.20 17:39
This is a top-down RPG game. The graphics are detailed, well-designed.
There are many locations (stations) in the game, that is, there are enough places for research. The dialogues are quite interesting, there are options for choosing an answer, respectively, the further development of the plot will depend on the chosen answer (but not with all the characters).
The game has 5 modes, but at first only 4 are available: Story - passage with a storyline; researcher - unhurried detailed exploration of locations; classic - for those who are used to classic RPG games; tactical - in this mode, all the focus is on the gathering of the squad, its equipment, weapons, food, experience, etc.
In general, the game is worked out to the smallest detail. There are many options for what to do, that is, the game is long-playing.
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2560 Produkte im Account
33 Reviews
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280 Std. insgesamt
Verfasst: 13.08.20 17:25
A role-player with turn-based battles, everything I love, the spiritual heir of the fallout. The game features atmospheric art and excellent sound effects. Also, the game has very picturesque and deliberate locations.

About the game:
The entire accessible world is under a huge dome that cut off the remnants of civilization from other people. The main task is to survive in this hell, for this you will have to fight and get food. To facilitate this task, you can join one of the factions. Everything is flavored with an excellent storyline and atmosphere of a dying civilization. In general, the game is very good, it is clear that it is being developed and supported by the developer, and this is good news.
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123 Produkte im Account
2 Reviews
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281 Std. insgesamt
Verfasst: 07.08.20 14:06
If you've done literally everything in the good old Fallout, Wasteland and even Shadowrun, but you're not enough and you want something like this, but at the same time something new and interesting, you've come to the right place.

Tbh, I like the story more than the above mentioned cult games, I would love to immerse myself in this universe even deeper, and I hope the developers can give me that.

My actions affect the game, the game itself has a good system of character creation and upgrading, the system of fractions and reputation, on which the attitude of the world to the main character depends, and most importantly, why I loved this game so much and what attracted me to it - the battle system, it's exactly what it should be, and will be even better, I have no doubt about it, because I've been watching the development of the game for quite some time already.
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732 Produkte im Account
59 Reviews
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1146 Std. insgesamt
Verfasst: 28.07.20 03:21
After waiting for more than a year, I gave in today and bought the game. It is a brutal reminder of how badly the newer Fallout games missed the mark and didn't live up to the originals. The new Fallout games are good, but they are huge departures, and Encased exists as a tremendous modern spiritual successor.

I thought it was a little funny that they had a $5 DLC that included shoes, as it reminded me of Wasteland 2's Red Boots DLC parody. I bought it anyway, not because it's a good value, but because I wanted to support the development of this excellent game.

The dialogue is especially well done for an RPG, with responses being in *second person* rather than direct quotes. This lends a lot of creative agency to the player, and I liked it a lot. There are lots of skill and background checks that either limit or open up your choices in dialogue, and there appear to be a lot of ways to get through challenging puzzles.

Combat escalates quickly. If you're going through a combat build character, you are going to get your ass kicked in early game until you can develop better gear. The difficulty curve is steep, especially with stealth options seemingly non-functional for the most part. I hope this is addressed in further patches.

According to the dev road map, there are two more major releases before the game is content complete. Hopefully those big patches are released soon, because the game being in an unfinished state limits its depth. The developers respond in steam discussions regularly, so I'm hopeful we'll see things progress by the end of the year.

Overall, great game, I'm really impressed, even with things being in an unfinished state.
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117 Produkte im Account
10 Reviews
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407 Std. insgesamt
Verfasst: 26.07.20 02:28
This game is never going to finish. Look at what the dev team had been doing. They only want to make it more appealing to the new comers. They are mostly just doing thing that make the game look grand like new items and skins. They made the tutorial part really really good and smooth but the main content is still an empty shell. Luckily you cannot refund the game after your tutorial cuz you already went past the playtime limit.

Furthermore they are selling DLCs now, which means they are not making enough money to keep the dev team fed. A game that is not selling anymore and is not able to pay its dev team is not going to finish the itself. Money simply decides that.

Unless they ignore the cosmetics and not-so-important details to start finish the main content of the game right now, this game will be an absolute failure/money grab.
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550 Produkte im Account
66 Reviews
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342 Std. insgesamt
Verfasst: 15.07.20 23:17
This game is great, especially since you can play a super powerful psychic idiot. The reason I don't recommend, however is one glaring flaw in the combat. To hit chances are just horrifyingly bad. Not XCom miss at 99 levels, but being at melee range you have an 89% chance to hit with a gun and a 67% chance to hit with any melee weapon. At any range that isn't point blank you're lucky to have anything above 29% chance to hit. There are no cover mechanics and quite frankly with these two problems, it makes the game almost a chore to get through. I know it's in early access so I hope they fix these issues, otherwise it's just not worth it.
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33 Produkte im Account
3 Reviews
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1341 Std. insgesamt
Verfasst: 29.06.20 18:11
If you're a fan of Fallout, Wasteland, or Divinity: Original Sin, you will enjoy this game. It doesn't lead you by the nose, but the quests themselves are intuitive enough if you read everything.

Combat feels very similar to the Fallout games, but I don't feel like the skill trees are particularly impressive. Granted you won't get diverse skills on the Divinity level of things because of the setting, I'd like to see more impactful combat skills aside from burst fire and its variants. While this isn't meant to be X-Com, I would still like to see a cover mechanic and an overwatch mechanic as well. Especially since right now in the beginning I don't have any companions. It's very hard to be tactical in turn based combat when I don't have any options that provide a tactical advantage when slightly outnumbered (2:1, or 3:1).

The lore behind the world is extensive and it's obvious the dev team has spent a lot of time and love crafting a cohesive world which is evident in the dialogue and artwork. Implied in all of the interactions is a history and a system that would inform a character's backstory, and it gives it an extra layer of authenticity.

As an early access title, it feels pretty polished and I constantly forget I'm not playing a complete game, I will be excited for the final product.
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349 Produkte im Account
23 Reviews
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242 Std. insgesamt
Verfasst: 24.06.20 05:06
This game is not fun with one of the downright worst combat systems I've ever played. The World is interesting, this seems like it could be good but the combat, a core feature of the game, is so bad it ruins the whole experience.

So my first game starts with me as a blackwing member. For those who haven't played, a Blackwing is basically the combat choice of the few you get. You can get Researcher, Engineer, Diplomatic and Combat choices, heavily simplified of course. Back on Track, I complete the tutorial area and move onto the first area of the game. I arrive at a gas station and talk with the person inside, before heading to the basement to look around. I bang on some pipes and rats appear. I battle the rats...and lose instantly.
The rats take 3-4 attacks, if they connect that is, and they can do more actions then I can. Okay....and so I manage to get into range of one with a %100 hit chance. I fire...AND MISS?! HOW! You can miss with a 100% chance to hit which is the stupidest thing I've ever seen. Even X-Com doesn't screw with you that much, which the combat is partially derivitive of. So I make a new character and cheat in high level gear as a RP build...and i STILL get my ass kicked hard. And if you think thats bad, fighting human NPC's is even worse! Oh, and the cover system is garbage. Rather then taking physical cover like in Xcom or Wasteland, you have a button for it...environmental cover means jack shit.

I do not reccomend this game in the slightest unless they rework the entire combat system, there is potential but you are missing it by a mile.
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17 Produkte im Account
7 Reviews
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443 Std. insgesamt
Verfasst: 14.06.20 21:45
A super deep story where YOU actually get to make many of the choises. Not going to spoil anything but basically this game made me laugh and get angry and after finishing curent available content I can't stop thinking about all the moments in my playthorugh. What could I have done differently?

Well I will just have to make a new playthorugh. An absolutely brilliant experience that will blow your mind.

Story+ ! Characters+ ! WRITINING+ + + ! Choises+ !
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13 Produkte im Account
9 Reviews
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725 Std. insgesamt
Verfasst: 14.06.20 12:44
You will either love it or hate it. And if you do love it, you will likely also hate it.

As far as the story and setting goes, it is incredibly unique, and the world feels thoroughly realised and lived in. The NPCs react how you would expect them to react.

Put bluntly, if you're a fan of the old fallouts, and want to play a similar game with some quality of life improvements, this is a must buy. Even if you haven't and you just want to play a decent game where the developers passion really shines through... Check it out.

However, the game can be punishingly difficult. And not always by design. This is not an RPG for who just want to be good at everything. It requires some min-maxing (although less than you might think or be told), really thinking about your character and how you want to play. But, this also serves to immerse you further within the game world.
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13 Produkte im Account
6 Reviews
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960 Std. insgesamt
Verfasst: 14.06.20 11:00
RPG game that deftly mixes the style and feel of the old Fallouts with Planescape: Torment and adds its own sci-fi twist to it. Story is unique and gripping. Lovely game with plenty of choices that make every walkthrow interesting and unique
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592 Produkte im Account
41 Reviews
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2093 Std. insgesamt
Verfasst: 11.06.20 04:48
fun so far, seems more polished than I expected
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251 Produkte im Account
27 Reviews
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2820 Std. insgesamt
Verfasst: 22.05.20 21:02
At first I figured I would give a review after the game was complete, but I figured why not now. Once you accept this is an Early Access Game, you will not be disappointed. So far, I like this game because it does have some strong Role Playing Elements. And when I mean role play, you are taking on the role of either Wing of Encased:

Blue Wing - Engineers
White Wing - Science Wing
Black Wing - Military
Orange Wing - Labor/convict Wing
Silver Wing - Administration

Each wing will have its strengths and draw backs and this does force a player to play the role as well as replay to get access to certain perks and quests. This game was heavily inspired by games like the original Fallout 1 and 2. There is plenty of dark humor and quests. As the game expands and goes through the updates the more it will change. So far, the game is not finished and I find still entertaining since I can try the other character paths.

Note just because you you pick a certain path does not mean you cannot have a smart Orange who has a silver tongue or who understands mechanics. Just as you can have a smart Black Wing operative with good people skills and is not a total brute.

I won't hit too hard its perk system as I imagine that is work in progress.

My final word on the matter is if you like RPGs in the tradition of Fallout and the like, Encased is a worthy addition to your collection.
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219 Produkte im Account
13 Reviews
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2645 Std. insgesamt
Verfasst: 17.05.20 23:52
I'd wait till this game is finished before buying. So far, its interesting, but many quests that are available seem to be broken.
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12 Produkte im Account
5 Reviews
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324 Std. insgesamt
Verfasst: 08.05.20 18:58
Totally unique world. Great artwork, visuals, atmosphere. Main story is interesting and promising. Overall I must say its a nice title, good job

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46 Produkte im Account
1 Reviews
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971 Std. insgesamt
Verfasst: 08.05.20 02:51
I love the idea, that's why I bought it. But the game balance is out of whack. I play a lot of isometric RPGs and this one is impossible. Beautiful graphics and sound, but the game itself seems very flawed. I would love to recommend this, but I can't
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169 Produkte im Account
12 Reviews
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534 Std. insgesamt
Verfasst: 05.05.20 21:35
The game is not terrible. However, there appears to be some mechanics missing. There's no real defensive abilities, the terrain offers no protection. The enemies will just swarm you, and no matter what, you will take damage. Even armor is precious little mitigation. The combat needs work. I think that this will be one of the games to watch in the next few months, but right now it is hard to like. Plus, there is just a plethora of spelling and grammatical errors littered through out almost every dialog. Hold off on buying, just yet unless you really just want to donate to push this title to the finish line.
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60 Produkte im Account
2 Reviews
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2421 Std. insgesamt
Verfasst: 04.05.20 17:21
Every major update is starting a new game from scratch, alright. One bug fixed, two introduced, fair enough. Save files not loading randomly, eh? Picking white wing character means you are owned even by roaches, whaaaaaaa? Lazy level design - we don't want you in this area so we just spam it with anomalies. Arts and marketing are important, guys, but if the game's not playable, it does not make any sense.
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571 Produkte im Account
3 Reviews
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1445 Std. insgesamt
Verfasst: 29.04.20 18:08
Encased is shaping up to become a top game. It breeds the spirit of the great classical Science Fiction era. Think Blade Runner or a mix of steampunk and SciFi from the fifties and the sixties. Think Wasteland 2 with gorgeous graphics and lots more gaming possibilities. The gameplay is initially rather slow-paced but immerses you entirely into the world under the dome and familiarizes you with the gameplay. As it's still early access, one can only wonder how good it will get when finished. At the moment there is a real synergy between the developers and the players.

Enjoy!
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12 Produkte im Account
10 Reviews
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1275 Std. insgesamt
Verfasst: 26.04.20 09:43
The ones I like most it is that you can develop your character as you wish - this is very much a game for a role-player.

This isn't a game with AAA graphics, but the atmosphere is nonetheless pleasant and interesting. The story is excellent and has incredible depth. I look forward to the nextupdates!
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3 Produkte im Account
14 Reviews
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1246 Std. insgesamt
Verfasst: 24.04.20 12:26
14 hours is how long I spent on my first run and I think there's much more to it, very much replayability. Some things can be done in multiple ways.

Atmosphere, potential, pretty decent combat system.
This cries out for a bunch of extra adventures, could become the pillars or torment of post-apocalypsys.
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149 Produkte im Account
5 Reviews
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234 Std. insgesamt
Verfasst: 24.04.20 02:32
It is Ok for early access. Maybe another update or two it will get better. For now, I would not (should not have) pay the $$.
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123 Produkte im Account
32 Reviews
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6293 Std. insgesamt
Verfasst: 20.04.20 02:01
The game is flatly not ready or even at the 50% complete stage and the developers still seem to be too focused on little things and not major things from my perspective. According to their progress chart we are on the second of the three major content patches before game release. Despite being on engine version 0.17 something, having several functions still completely disabled (like sneaking and driving), no ability to make guns despite having a literal gunsmithing skill, and a bunch of other things. Quite frankly, they need to tone back on the efforts to create the little 'unique' stuff, and buckle down on all this crap that they're missing from the complete game.

Among other things, for Content Patch 3 they need to make all benches the same so that all crafting possibilities can be seen and discerned right away.

Enemies, need a cutback on general power option for those who don't understand how to, or want to, power-game. That or remove the charisma requirement on companions so that those stat points can be redistributed into places that increase survivability for non-talkers.

The horrendous loading times NEED to be fixed. It took me some four hours to get to nashville, at least a third of which were load times. That is bullshit.

And flat out stupid decisions like implementing weapon deterioration before implementing repair options, needs to be stopped.


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1239 Produkte im Account
88 Reviews
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119 Std. insgesamt
Verfasst: 07.04.20 14:57
As one will be able top tell from playing the game, reading any of the developers daily to weekly updates, and watching any videos or looking at screenshots, this game has amazing potential to be a great RPG. Encased brings back memories of the original Fallout and Wasteland series of choice heavy gameplay in a post-apocalyptic setting. Given time, it can easily surpass its predecessors and be one of the shining examples of the genre for new players of this style of RPG, but it still needs a lot more time getting there. It has everything laid out in its foundations, all that needs to be done is have more player interest and investment in the game so it can get there. Its one of those early access games that came onto my radar with an ad and I am very pleasantly surprised at how awesome this game already is, even with many features missing. I highly recommend this game for an old-school RPG fan, or someone looking for something new and up-and-coming to play. Worth it at full-price or on-sale.
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11 Produkte im Account
12 Reviews
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528 Std. insgesamt
Verfasst: 03.04.20 01:19
Recommend with caveats.

I've played it for several hours, and I would say that most of those hours were exciting, and maybe a little addictive. So in terms of value and providing positive gameplay feedback, it's a success.

And it does so many things right, so many things I want! The writing is consistently competent and the scenarios they present are generally compelling. I really love that there are no truly good or bad choices in most situations.

It's an isometric tactical rpg that isn't in fantasy setting! Be still my heart!

Looking forward updates!
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296 Produkte im Account
11 Reviews
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87 Std. insgesamt
Verfasst: 28.03.20 21:58
Game seemed decent for the little I played it but very, very little is actually done. With a game that is barely a functioning alpha you are charging people 30.00 to test for you which I am ok with, this has appeal to some. The issue I have is that a game that is barely even functional is trying to sell people DLC. The fact that Steam even allows that has stopped me from bothering with any other Early Access games, DLC at this point reeks of fraud imo.
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61 Produkte im Account
3 Reviews
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1722 Std. insgesamt
Verfasst: 27.03.20 05:22
It is just impossible to play
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94 Produkte im Account
2 Reviews
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702 Std. insgesamt
Verfasst: 23.03.20 15:20
I want to like this game. I really do, and portions of it I truly do enjoy. The world is unique, and the combat is interesting. My biggest gripe that I just can't get over is the lack of direction, issues with the quests, and a lack of choice in certain situations.
1) One of the biggest issues I've hit so far is the lack of direction and issues with the quests given from the quest givers. On one hand, I get it; this is not meant to be a game that holds your hand, like the earlier Fallouts, and I actually enjoy that. I love figuring things out for myself, but the situation in this game is ridiculous. I'll explain my problem with an example. It is a spoiler, so keep that in mind. [spoiler] When you head to Magellan and fix the power supply issue for Minerva Project, you are told to bring a blown fuse to a Myers fellow, who is the leader of the blue wing, if memory serves. However, it doesn't specify where he is, and I spent an hour and a half combing Magellan, trying to find the bastard. For reference, this is a place you can explore in 30-45 minutes. Perhaps I'm just blind, but I couldn't find the guy, and I can't continue the quest line without bringing it to him. Perhaps he isn't even in the game yet. [/spoiler]
2) There are a few instances where your choices don't matter, which is frustrating. Despite my attempts, I've had to get into fights and kill people not because I didn't talk them down, but because the game doesn't allow me to. For one that's trying to emulate the original Fallout series, you have to be able to do that.
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383 Produkte im Account
30 Reviews
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351 Std. insgesamt
Verfasst: 22.03.20 08:16
Good artworks and story but nothing else at the moment, there is not much to do except some quests and have some fun around some events / jokes.

We will see lf in the future the game will be great, otherwise at the moment even with the discount its a robery
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768 Produkte im Account
28 Reviews
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47 Std. insgesamt
Verfasst: 06.03.20 20:23
If your game is in Early Access, but you still have paid DLC for it, I question your commitment to getting it out of Early Access.
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390 Produkte im Account
5 Reviews
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2239 Std. insgesamt
Verfasst: 02.02.20 04:32
This game so far is pretty great. It has a very cool original story (don't read spoilers if you see them!) and greatly resembles the original Fallout 1 & 2 in terms of style and gameplay. The graphics are decent and there seems to be a fairly large selection of items and such in the game. There is also a system which allows the player to have choices which can impact later events. Though I do not yet know to what extent player choice will factor into the story, what I have seen so far is enjoyable and encourages the player to try different things to get various results.

This being said, the game is still Obviously in Early Access! There are still quite a few things unfinished, but from what i'm seeing so far, this looks like a title worth picking up if you enjoyed the first two fallout games.

One downside, there is a lot of text, and most of it you will have to read yourself. I am unsure if there are plans to fully voice the game for release, but even with most of the games story being in text, what is there is quite good and is likely to pull you in and keep you playing.
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407 Produkte im Account
26 Reviews
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356 Std. insgesamt
Verfasst: 14.01.20 04:42
I am not convinced there is potential here for something compelling. You can definitely tell the developers have played games in this beloved genre and theme - I needed strategic foresight in setting up my character to be successful in my very first monster encounter - but what is available so far leads me to believe this will end up being in a bargain bin bundle when it's complete.

Disclaimer: I went as far as I could go in this build - when I try to exit the Barrens level and move in the world-map, I instantly die, no matter what I try. If I'm missing something, please let me know.

World and Storytelling


Right off the bat: the writing is terrible. Cringy, even. The developers could learn a lot from Pillars of Eternity in that games ability to craft a scene through excellent use of language. They could also learn from games done by XSEED (Trails in the Sky series) for how to employ a distinct vernacular for characters representing different socio-economic classes/cultures/nationalities. The game tries to do both, and it does it terribly. Between the grammatical issues, grade-school level dialogue/scene setting, and the awful attempt to make some characters stereotypically Italian for some reason, there might be a story worth telling.

Game Mechanics


Encased has most of the basics down in terms of combat and exploration. However, for a game that is attempting to meet or exceed the quality accomplished by Wasteland 2 or Divinity: Original Sin... come on now, really? Interactive environmental elements are limited (aka, just a barrel) and you cannot interact with them meaningfully outside of combat (you can't electrify or explode toxic gas clouds, for example). Crafting is rudimentary. Combat is also very basic. The inventory system is standard, but it is chaotic and hard to organize or prioritize items (a lot of what you find is literally garbage, with a note insinuating it might be useful somehow). None of the weapons I found particularly stand out... Importantly, there is nothing new here for me to be interested in. All the abilities, items, and weapons I have at my disposal have been done in other games.

Fortunately, there are glimpses of what might actually be compelling. The use of vehicles, the use of mechanical armour, and using different ammo types. None of these are explored fully as of the first content expansion, but I can see potential uniqueness if they double down on those elements.

Environment, Graphics, and Performance


There are a lot of enclosed spaces, blind/stupid enemies, and frustrating-to-unimaginative level designs. Character movement and stances look awkward and stilted, environmental elements are repeated over and over, and basic functionality like interactive element highlighting is not present.

I had a few game crashes after Steam chat notifications and using the Steam overlay.

Good luck!


This was a very critical review of Encased, I wish the best for the developers. There was one small scene where the game really opened up - when you find the survivors of the cataclysm you are sent to investigate, all staring vacantly at an ancient relic of a forgotten civilization - the freedom of movement, the eerie scene, and the creepy music, all combined to make that particular segment very enjoyable.

+ Post-apocalyptic turn-based tactics rpg
+ Challenging
- Terrible writing/dialogue
- Uninspired level/environment design
- Re-hashed weapons/abilities
- No killer-feature

Zitat:
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35 Produkte im Account
4 Reviews
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1286 Std. insgesamt
Verfasst: 13.01.20 01:00
This game is a new take on the genre a lot of us grew up playing. The story is interesting, initially. I played as a Silver Wing, a choice you determine at the beginning of your adventure. She is very weak, for example you can get two shot or melee hit by anything in the game, so a lot of reloads. I almost quit the first hour of play, I was told by an NPC to open a door, he gave me some lock picking tools, but the game never explains how to use them. Protip: In your inventory screen, drag the lockpick to your toolbelt, this might take a few tries as the items dont snap easily into the boxes your dragging them into, then search the screen, bottom right hand corner or the screen will be a small picture of the lockpick, click it, then click the door, easy. A nice feature is you have an infinite carry capacity, but become encumbered after you put on your clothes Yes, you put on your pants, shirt, shoes, belt, helmet, and firearm, and your encumbered. As you would in a game like this, you loot the heck out of everything, just there is not a place to store any of said loots till, till, till, you do some questing to earn a bedroom without a bed in it....*shakes head* Your not able to sort the storage container, so its just a mess in there. I tirelessly worked all the quest lines in the Mag building, there are 7 floors, so there is a lot of time going up and down the elevator. The story was not enough to prevent my frustrations about the grind these quests had and caused me to question my own sanity for continuing to plow through all of the walls of text, becoming hyper acquainted with my keyboards 1 key. Companions were my goal here as I know companions often come with unique story lines that take you off the beaten path that your character is on. I quickly leveled up my Silver to be the best GD team player in the game. It is literally easier to get a Race running rat in a cage then it is to find a team mate, not that they do any good. When you acquire your first team mate, you realize you have made a mistake. Before it was just one pleb you had to shlup around the screen. Now you have the first one 'You' and and AI moron that follows the first one through traps, over steam geysers or should say stands on them, cause STEAM is so refreshing, *dies* familiar Cut Scene, jk they just lay there lumped up, but you can save them! How, you have about 4 minutes to figure this out, or so the timer tells me. I run to Cleatus, or whatever his name is and begin all matter of hallucinogenic mouse clicks and button pressing, injecting him with any drug in my inventory, maybe thats why he died, I dont know, I dont care. Your companions do not participate in your battles, they just follow you around as you kite, yes you have to kite, kite the mobs around the mob, until you die. Yes I shot the mob with a lazer beam that lit it on fire, but still two hit melees you to death....At any rate, my final word is I wanted to see if I could shoot my way of Mag, just for 'da giggles.

TLDR

Cool Concept, Art Design, *Unique Story
Grindy AF with no use for grind mats ie Soil and like everything
1st Chapter Main Story Good, 2nd Chapter Significantly disconnected
No home base, what the truck.
Companions are broke, en now so am I
Not worth its $ Price

To 'da devs, keep 'da money, build the story, make the game work, I may be back.
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582 Produkte im Account
23 Reviews
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256 Std. insgesamt
Verfasst: 11.01.20 22:50
Ok. Wow. I have played a ton of isometric RPG’s like this, but damn. This is bad.

Lets start with the basics.
Controls are brutal. Clicking to move is a mainstay in these games, but actually getting your character to go where you want them to is a pain in the arse. They will randomly pathfind the worst, or often most dangerous routes, just because reasons.
The camera is worthless, and will randomly jerk around when you’re trying to pan it in a circle to see around obstacles... which block everything.
There is a key to see tootips... but very few interactable objects in the game are tool-tipped, so there is no key to see lootable containers. It wouldn’t matter... because every container just contains useless junk that weighs you down and serves very little purpose outside of crafting one ro two things that again... just weigh you down.
There are no merchants for the first 4 hours of gameplay, except for the early-game tutorial merchants, which means you don’t have the money or things to sell to them to even buy anything you are going to need.

Combat. Wow. No. Its best to just avoid it. I took Small arms, and got garbage results. It seems like if you don’t build for melee, then you will run out of ammo (even if you use literally every kind of weapon in the game) and most enemies will overwhelm you, forcing you to resort to a cheesy Smash-with-melee-and-Run tactic...
Which means you will be doing a lot of running, since if your melee skill isn’t 100%, then you will miss about 75% of time, and end up wasting soooooo much time. Probably an entire hour of my gametime was just trying to win two combats.
Why do you have to run, you ask? Because you have 38 HP (at best in my build) and will take at least 3 damage per hit from everything that moves. Why is that a problem? Because there is no reliable way to heal yourself in this game outside of med-kits, which you only get a few of, and never get the materials to make more in the first 4 hours.
“Why not rest?” Because it does not heal you.
“Why not eat food” You only get so much, and it is needed for traveling, and even that usually only heals you one or two points per item, so they are not good sources of healing.

The only reliable way of healing I found was the vending machines which shit out an infinite number of sodas for $2 per and heal you one point each. The $5 noodles? Nope. No healing effect.

So... in the first four hours of play I learned that the build I chose was pointless, even with good weapons, and there was almost no ammunition to be found. Most annoying thing? ENEMIES DROP RANDOM GARBAGE. It takes a “lucky loot” event to find ammo, and then you get like four shotgun shells, or 3 pistol rounds (9mm... usually armor piercing....).

In the first level, there are about 10 Turrets that are called something like MKIII Hydra or something. They do 3-10 damage per hit, hit 3 times every other turn, and have 60 HP. They take, at max, 3 damage from melee, and at max, 1 or 2 damage from ARMOR PIERCING SHOTGUN SHELLS AT POINT BLANK RANGE. Really? So Armor Piercing does not pierce armor? Okay. Cool. What about regular ammo? Nope. Same damage. WTF?

So what’s the secret? Avoid combat or hit it with a wrench. That’s the secret, I guess?

Well... what about the game itself?

Dialogue is a hot mess that is mostly just an plot-dump and is all over the place.
Graphics are okay, but the FPS drops to dismal levels whenever anything moves, and causes massive screen tearing and jerking. The camera can’t keep up with the mouse, and everything sucks.

I put in for a Refund after 4 hours of play. Why do I keep saying that? Because I tried this for 4 hours. 4 hours I will never get back, along with the $33.75 I paid for this that I probably won't get back either.

The breaking point was when I finally killed the two “Possessed” bandits in the “Barrens”... only to find out that that their loot was randomly generated and had literally nothing to do with the fact that they were slinging automatic weapons fire at me. No ammo. No Guns. But I did find a potato and some plastic... so that’s cool.

I thought... wonder if there are any mods to fix this travesty.

Devs replied on Mod Nexus... where THEY POSTED TO ADVERTISE... that they were not adding mod support because their “Stretch Goals” were not met.

Cool. Here’s a stretch goal for you. Publish a functional game before you charge 60% the cost of AAA title.
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36 Produkte im Account
3 Reviews
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114 Std. insgesamt
Verfasst: 26.12.19 10:34
Still in EA and already two dlc. 4 euros for two pieces of equipment ... really ? Being a developper myself I understand that the road is hard, but this kind of practices are really borderline.
Wait and see I guess, just hope it ain't gonna be one of them, dlc trap game.
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813 Produkte im Account
45 Reviews
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1291 Std. insgesamt
Verfasst: 15.12.19 15:28
The recent December 14th update has changed the game in removing a lot of the first station missions that could build your character up to maybe level 3-4, yet keeps the gas station enemies around level 4-5. If you didn't build your character as a melee or heavy weapons guy, well too bad for you, idiot. What do you think this is, a game that wants you have more than one build for success?! As a non Black Wing character you'll keep dying to the mutant because there's no where else to go to trigger the swamp path to be unblocked so you can progress the game - especially when this was unblocked from the start before this update. You can charm your way past the bandits, but we still don't want to simply give you the means to sneak past a threat yet. That's too much function in our early access crowdfunded game.

Oh but don't worry, because Dark Crystal Games has made sure to start releasing weapon DLC to help you fix the problem they made that wasn't there before the first content update. And it isn't as bad as when Activision or a bigger company does this because its only $4.99! Feature Ransom is cute when its done by indies.
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Logo for Encased: A Sci-Fi Post-Apocalyptic RPG
Rating auf Steam Größtenteils positiv
76.63% 1567 478
Release:07.09.2021 Genre: Rollenspiel Entwickler: Dark Crystal Games Vertrieb: Prime Matter Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop
1 Prisoner hat dieses Spiel schon
47 Steam-Errungenschaften
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