Earth Defense Force: Insect Armageddon
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Über das Spiel
Insect Armageddon fügt der Reihe neue Spielmöglichkeiten hinzu. Die Spieler können im Kampagnenmodus für bis zu drei Spieler online oder zu zweit im Split-Screen Aliens in einer komplett zerstörbaren Stadt bekämpfen. Jeder EDF Soldat kann über 300 Waffen sammeln und zwischen vier aufrüstbaren Rüstungssets, inklusive einer Jet-Rüstung für Kämpfe auf dem Boden und in der Luft, wählen. Die Spieler kämpfen in einer erstklassigen Arcarde-Action gegen einen scheinbar unaufhaltbaren Schwarm von Insekten und gigantischen Alien-Invasoren.
Zusätzlich bietet das Spiel einen Survivalmodus für sechs Spieler, die sich als Team gegen einen unaufhörlichen Ansturm der größten Gegner wehren müssen, die die Aliens zu bieten haben. Das gigantische Ungezieferproblem in New Detroit kann nur durch die Earth Defense Force – die letzte Hoffnung der Menschheit – gelöst werden. Auch wenn die Stadt dafür komplett in Schutt und Asche gelegt werden muss.
Systemanforderungen
Noch haben wir keine Systemanforderungen für dieses Spiel eintragen können oder es sind noch keine bekannt.
Steam Nutzer-Reviews
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1320 Std. insgesamt
Verfasst: 15.01.18 20:03
Ich habe mir das Spiel wegen des Fun-Faktors im CoOp Modus geholt.
Nachdem wir es innerhalb von 20h aber merhmals durchgespielt haben, ist so langsam die Luft raus.
Die Grafik ist ziemlich schlecht, aber wem das egal ist und wer ein paar Kumpels in petto hat, der sollte auf einen Sale warten und zuschlagen.
Preisempfehlung: 5€ inkl. DLC's
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535 Std. insgesamt
Verfasst: 09.03.16 07:36
Ein Trashiger Shooter indem man mit endloser Munition gegen eine Invasion von Rieseninsekten kämpft und das solange, bis kein Insektenbein mehr zuckt und die ganze Stadt (höchstwahrscheinlich) in Trümmern liegt. Kollateralschäden bleiben nunmal nicht aus, wenn die EDF anrückt!
Klassen
Zur Verfügung stehen 4 verschiedene Klassen, jede mit anderen Fähigkeiten und Vor- und Nachteilen.
- Trooper - Standardklasse ohne spezielle Fähigkeiten dafür in allem anderen sehr gut
- Tactical - Kann Türme, Minen oder ein Radar aufstellen
- Battle - Langsam aber tödlich und schwer gepanzert, kann einen Schild benutzen um schweren Schaden zu vermeiden, Elektroschocks abgeben und eine kleine Schockwelle erzeugen
- Jet - Benutzt Energiewaffen und kann auf Kosten der Waffenenergie fliegen, ist die Energie leer kann nicht nachgeladen werden, bis diese wieder aufgeladen ist
Modi
- KampangeDie Kampange ist zwar relativ schnell durchgespielt, bietet aber dennnoch einen gewissen Reiz, da nach jeder Mission neue Waffen gefunden werden, mit denen man auch die härteren Schwierigkeitsgrade schaffen kann (um dort bessere Waffen freizuschalten etc... xD)
- Survival Im Survival-Modus kämpft man gegen endlose Wellen von Gegnerscharen
- Campaign-Remix Hier spielt man die Kampangenmissionen nochmal aber die Gegner und Bosse werden zufällig ausgewählt, um für etwas Abwechslung zu sorgen.
An den Errungenschaften merkt man schnell, worauf das ganze abzielt... Tausende und Abertausende von Invasoren zu vernichten!
Also schnappt euch eure Freunde und zieht in den Krieg gegen Ameisen, Spinnen, Wespen, Zecken, Rieseroboter und mehr!
Ich hoffe, das in Zukunft noch weitere EDF-Teile ihren Weg hierher finden und es nicht nur bei diesem einen Ableger bleibt!
Anhang
Hat euch das Review gefallen oder ihr habt einfach Interesse am Schreiben von Reviews, dann unterstützt doch bitte unsere noch im Aufbau befindliche Gruppe GermanReviews
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1541 Std. insgesamt
Verfasst: 02.11.21 16:25
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2199 Std. insgesamt
Verfasst: 25.08.21 01:06
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403 Std. insgesamt
Verfasst: 24.05.21 20:24
https://www.youtube.com/watch?v=aFHDG6c58qY this dude claims his is working, but i didn't try it.
So i finally forced myself through the Insect Armageddon to the end. And it turned out that while i was trying to fix FoV i just finished half of the game. It’s just 15 tiny missions long and it seems like there’s only one map. But considering that there is no working fix for FoV, i don’t think it being ~4 hours long is a negative point. The briefer the torture the better. Research indicates there were several old fixes for the game, but as if out of spite the steam release got a tiny insignificant update that broke them all. But at least the 60 FPS fix works, as if a mere 60 is acceptable past 1970s. The controls are bad too, the same problem as in Iron Rain — you have no conventional button for jump. The whole thing is just dull grey and washed out drab. The green grass looks like it’s being tortured in limbo. It’s depressing and taxing on the mood it looks just terrible.
All your guns are absolutely anaemic. Every basic ant takes two magazines, and bigger monsters are insane bullet sponges with no visible damage. And you have to buy the guns, but that doesn’t matter if you don’t go for the achievements. You are constantly reloading, and you always have active reload, but again, it’s on reload button exclusively, not on LMB. And you reload every couple of seconds. You spend more time reloading than shooting. None of the guns does any damage, and most of them are absolutely useless. Neither there is a choice. There are six categories, and the guns in them are basically the same. Even their models don’t change. On top of all that there’s a gearcheck at about 34 of the game. You actually have to grind previous levels to be allowed to have 98% useless guns instead of 99% useless guns. HP are tied to your level too. So if you didn’t stick with one class for the whole game you don’t have a choice but to grind until at least level 3, and you get minuscule amounts of XP. Also, you can’t just kill enemy spawners you have to run to them and plant explosives while being interrupted.
So there are four classes. The ranger does nothing. Wing diver can’t fly. Air raider has turrets. Which are useless. So yeah, you only have one class — not only fencer has a shield, he also has special magic, like ground blast or zapping bugs with electricity. And considering that everything everywhere is faceless and samey, it is your best bet to just stick with the fencer.
At least the bots are working. They actively revive each other and the player, they man the turrets and vehicles, or just climb in your tank to be gunners. They target the weak points instead of shooting impenetrable armour. Not only that helps you, it also teaches the player where to shoot without terrible over-explaining static tutorials. Like in d44t.
The maps, or as i suspect just one map, are tiny and for half of the missions, the area is fenced into colon corridors. If you had the same damage output as in the mainline games even on hard, you could be done with each of them in two minutes. But instead you just spray bullets into one bullet sponge target with no visible damage after another. It’s much worse than in the first boredlands. And the missions are so damn dull. You do nothing but come and shot 30 bullet sponge ants and then shoot 30 more. There are like less than 10 enemy types and half of them are reskins. In some missions you have to find downed choppas and usually explode them. Why are you self-destructing downed choppas? You fight aliens, not commies. You do it on usa soil, not in enemy territory. You do it in the midst of living apartments that were not evacuated. Instead of the final boss you just kill four generic bullet sponge robots, and that’s all. The mothership is still up and you achieved nothing. The ending is just a tiny cinematic fed to you in pieaces. I watched it on youtube. So on normal, which i got, the cinematic pretends that you just died. On hard it’s a terrible fakeout “happy” ending. And on hardest it turns it all into oh lol so random nonsense salad joke. But overall some writing and some lines are okay. The voices are mostly fine too.
And excuse me, why are we shooting ants? If this dull drab game was made to be the opposite of the original CB, why not switch the joke ants to some cool alien insects?
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1340 Std. insgesamt
Verfasst: 06.01.21 17:53
Recommended to anyone who likes shooters, a coop game and the unique setting.
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126 Std. insgesamt
Verfasst: 27.12.20 09:46
Also as there is no neutral option I feel I dislike it slightly more then like it, but the game is well playable.
I knew going in that this game would play differently and was looking if I liked it just to know the spinoff series.
Sadly the areas feel too small and one just moves from moshpit to moshpit taking out a cluster of enemies.
The guns also feel too lackluster compared to edf 4.1 and 5 and it feels like the weapons do little to no damage and then suddenly an enemy dies.
The AI helps out from time to time which is nice even tho they are not the smartest bunch but at least they help out a bit.
I love the enemy designs and how stuff looks, but it just feels like a small arena shooter instead of fighting in a city like the mainline franchise does. There is no real feeling of urgency or the feeling of a greater world war, just a small conflict in a city, rince and repeat.
If one gets this game on sale, fun can be had, but I feel it is lacking and if looking for an edf game to start with get edf 5 or 4.1 instead.
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326 Std. insgesamt
Verfasst: 01.09.20 22:11
Another thing is that this game looked better than 2017, but at the cost of drastically reducing the number of enemies on screen which hurts it a bit. It ran ok on 360, but thankfully it runs much smoother on PC, and with an unofficial 60fps patch its miles better than the console version ever could be.
Granted, I did pick this one up again on PC because it was 99 cents at the time so i couldnt resist, but all in all its a basic but underwhelming game. And with 4.1 out, there's much better options out there anyway. Only play this one if you can grab it at a huge discount and have some buddies to play with, otherwise just go straight to EDF 4.1.
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8436 Std. insgesamt
Verfasst: 16.05.20 10:40
IN A WORD: MAYBE
BITESIZE:
Zitat:
OF A SIMILAR NATURE TO:
WHAT TO EXPECT:
Third-person shooter. Japanese disaster movie setting. Titanic battles vs arachnid style aliens. Starship Troopers feel. Limited campaign with short missions. Survival and dynamic campaign+ extend play. Dated but passable graphics. Really good soundtrack. Fun but repetitive gameplay. Only four classes. Tons of unlockable weapons with some variation. Average voice-acting. Very grindy achievements. Badly designed survival mode which no one playing. Very slow levelling.
ACHIEVEMENTS: VERY GRINDY.
STATUS: COMPLETE.
WHEN TO BUY: DEPENDS ON EXPECTATIONS.
More info below....
THE LOWDOWN:
Earth Defense Force: Insect Armageddon is a 3rd person shooter with optional coop play. Set in a disaster movie-esque setting the ambience is reminscient of Starship Troopers and Japanese disaster movies. Up to three players choose a soldier class traverse large city maps and undertake one of fifteen missions consisting of a number of sequential objectives. Arrayed against them are hordes of enemies resembling the arachnic foes of Starship Troopers and numerous large alien boss types with a range of technologically advanced weapons.
Mission objectives consist of shooting hordes and bosses, destroying spawn points, sabotaging downed aircraft and reaching an objective point. Instructions are relayed by voiceactors which do a basic job of revealing what little backstory there is to be found.
The core component of this game is gun and run combat with healthpacks dropped with the death of certain aliens. Other player or AI allies can revive downed allies. Killing bosses sometimes drop weapon schematics that unlock new weapons. Otherwise players levelup with the XP they receive from completing missions. Levelling unlocks weapons, while credits earned allow new weapons to be purchased without schematics. During some sequences players get to shoot aliens using weapons from gunships or climb into tanks, mechs or weapon emplacements to kill more aliens.
THE GOOD:
+ Good implementation of disaster movie concept in a video-game.
+ Good Starship Trooper-esque setting/atmosphere.
+ Well-made large-scale titanic battles versus a good assortment of arachnic style enemes.
+ Rudementary but fun gun and run gameplay.
+ Campaign+ and Wave Survival modes with dynamic spawning provide some game longevity.
+ Nice variety of aliens.
+ Usuable gun emplacements and military vehicles. Turrets, tanks and mechs can be equipped by players.
+ Destructable environments.
+ Great soundtrack. A perfect fit.
+ In-game stats and achievement progress.
+ Enemies can lob vehicles at players.
+ Missions can be played out of sequence or to farm kills once beaten.
THE BAD:
- Needs more of everything really. More perks/classes. I.e No healing class. More enemies. More weapons. More missions.
- Very average voice-acting. Sounds wooden and monotone.
- Bullet sponge bosses.
- Can die out-of-bounds where AI teammates are unable to revive player. Requires mission restart.
- Rare critter spawning out-of-bounds. Requires jet class to get them. Otherwise mission restart again!
- Needs alot more missions and chapters.
- Badly needs damage indicators. Either a health bar or visual damage prompts.
- Very grindy achievements.
- Gunship segments could have been implemented alot better.
- Lacks command menu to issue orders to AI allies.
- Coop scoring doesnt included shared kills.
- Poorly designed, balanced survival mode. Limited offshoot of the core gain.
AND THE ORDINARY:
* Decent albeit dated graphics.
* Narratively fine but let down by the voice-acting.
* Well designed missions with several fairly varied stages/objectives.
* Lots of weapons that require unlocking, seven levels across five categories. Most have little differences.
* Limited combat mechanics. Perhaps just enough.
* Competant AI. Doesnt show allies attacking large enemies. Useless with vehicles. Can revive each other and player.
* Adequate mission completion tracking.
VERDICT:
Earth Defense Force: Insect Armageddon is a fairly average third-person horde shooter. It reminds me of marmite, you will either like it or not. Gameplay switches between feeling fun or a braindead button-bashing experience. The best features are the apocalyptic ambience and destructable environment. These feel like you're in a Japanese style disaster movie. The epic battles with gigantic bosses and alien hordes make you feel like you are taking part in one. The soundtrack adds to the titanic struggle feeling to overcome the enemy horde.
Playing solo is okay but coop is better. Despite the short campaign length, the lack of objective variations in missions results in gameplay that can be described as at best repetitive and at worst shallow. The dated graphics are actually quite passable even if the experience descends to one of constant button-bashing. It can be fun at times but I found it to get old fast. Button bashing for short bursts is okay but doing it for the entire mission just feels very repetitive. Add to this the design of all gamemodes it adds up to a very, very grindy experience. Something that is amplified by the nature of the achievements.
The game could definitely do with more class types. There are alot of weapons but most of them feel underwhelming and once you find the perfect ones for your style of play you rarely change them except when you level-up. At least then the AI is competent for both the enemy and friendly AI. Allies come to revive you. They jump into vehicles and weapon emplacements when available. They also help take down the large bosses while keeping enemy hordes at bay. The enemy AI works a treat focusing on killing players and their AI comrades. They keep moving to avoid being sitting ducks. They also jump onto players to trap them and damage them with bites. Impressively they also throw vehicles at players in order to crush them prone. While I experienced no crashes, there were a few missions where bugs would spawn out-of-bounds and could not be killed and the mission had to be restarted but, only a few.
There have been times I have enjoyed playing Earth Defense Force: Insect Armageddon and others when Ive hated the monotony of it. Fans of Starship Troopers and Japanese style disaster movies may find it appealing. As anyone who likes simple, repetitive gameplay. Enjoys button-bashing combat. Gains satisfaction from tearing down city landscapes or enjoys constant mindless destruction. Especially if they dont mind dated graphics from what is an old console port. If thats you then this could be a cheap introduction into this franchise when on sale. What could have been a solid recommendation turns into a MAYBE. Maybe if this is played occasionally rather than in long stretches anyone interested in playing this game may get the best out of it.
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437 Std. insgesamt
Verfasst: 01.04.20 12:20
As with other EDF games the action is fun and frantic, expect to be swarmed by more enemies than you can count and expect explosions going off everywhere at the same time. Best experienced with a friend in couch co-op but I played most of this one solo and still had fun. Having a friend pop in for missions was just a bonus.
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465 Std. insgesamt
Verfasst: 30.01.20 09:33
It's a great game. You run around a city blasting giant bugs, a lot of giant bugs, and you can choose different classes with different weapons and abilities to take on the bug scourge. Now for the bad part. If you have a modern system, running Windows 10, you can NOT launch this game. There are exceptions with Windows 10 N systems (this is from my research to try and get this awesome game to work again) where you can install the media feature pack from Microsoft to circumvent what ever prevents the game from working. I am currently contacting the publisher to get them to fix this. I implore STEAM to do the same, as they are currently selling a game that doesn't work on current OS systems and I wish to continue to play this game; so they have an obligation to get this game going again...
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Release:22.07.2011
Genre:
Third Person Shooter
Entwickler:
Vicious Cycle
Vertrieb:
D3Publisher
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel