But first of all we want to express our gratitude toward all our followers and readers and all those people who send their ideas, visions and comments to us. Thank you for what you are - it is you who give us strength to move forward toward release! We do believe that we should make dedicated post in the nearest future where we will mention all those who shared their ideas with us.
And back to the astral news at last:
- Astral level (which was removed from Imperium) is back and already ported to new project prototype.
- Astral mechanics was rewritten from scratch and improved.
- New features added - among them ability to merge shards and ability to continue exploration of your own shards.
- Astral level AI is more I than A :) now.
- Added ability to fine tune astral lords.
- New toolset for scenario creations.
Other not so exciting updates:
- Unfortunately, due to the lack of financing, development is moving slow.
- It is the main reason for skipping art assets development (we did some sketches and samples, though).
- This is why all the ingame shots are more utilitarian style and they would not be included in the release (of course!).
Some future plans, to keep you busy:
- Week ago we started to rewrite and port shard (strategy) level into the prototype.
- Right now we are testing some strategic gameplay ideas, which could make gameplay less monotonous and more dynamic, but we're trying not to lose essentials of previous game!
- Financing - we are working on it, but it is too early to share our ideas. So far all the financing is our own spare :) money.
So please take a look at some visuals from astral level of the game.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/4640688/e9f1cadf179bbb2af4d911b87cdb918b5c857af9.png)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/4640688/18fb79917b9dea3e6633590c62c56ff6e804e873.png)