November 2024 content update
Content additions, QoL improvements, and bug fixes
We’re excited to bring you our latest update, featuring new content, quality of life improvements, and a bunch of bug fixes to make your cross-country road trip aboard the Cougar Cruiser a smoother and more enjoyable ride!
Here are the highlights:
Dialogue line skipping
By popular request, you can now skip dialogue lines with the spacebar (game controllers: Ⓑ/Ⓞ).
Introducing “Coda Moments”
Ever wonder when your choices impact the story? “Coda Moments” highlight key branching moments linked to your crew's Codas.
Combat skipping and difficulty tweaks
The new Story Mode skips all combat encounters automatically — for players who just want the story. You can also skip individual fights in Easy and Normal modes.
Hard Mode has upped the stakes: you can die, which sends you back to the last checkpoint.
Enhanced combat mechanics
We heard your feedback and we've made some changes to combat:
Pax's bat now reacts to walls and obstacles, dealing incidental damage on its way to enemies. Plus, there's a new bat-throw animation and a cooldown for more strategic throws.
We've improved blocking: hold the block button for continuous defence with an increased auto-turn radius.
We've also added three new chain combos to Pax's arsenal of melee bat-attacks.
Save-game browser
You can now browse and restore older saves, offering more control over your progress.
Additional gameplay enhancements
Manually exit band rehearsals, find alternate paths through challenges, discover extra lore and environmental details, like movie posters and new arcade machines in the mall.
Comic-book updates
We’ve polished the wrap-up comics and Coda pages, and added Coda pages for Theo.
(There’s also a new post-credits scene: restore the last checkpoint and rewatch the credits to see it!)
Bug fixes
Fixed camera control issues, resolved scene-blocking bugs, and squashed memory leaks.
Additional fixes for specific scenes and combat mechanics have been addressed.
Thanks for your feedback! We'll continue to make improvements, changes and additions based on your comments and input, so please let us know what you think!
Full patch notes:
- Dialogue line skipping [list]
- Use spacebar to skip dialogue lines, when possible
- Not all dialogue lines can be skipped. This is due to scripts and animations that run in the background.
- On Xbox controllers this action is mapped to the Ⓑ button.
- On PlayStation controllers this action is mapped to the Ⓞ button.
- “Coda Moment” pop-ups have been added throughout the game.
- Coda Moments highlight when the story branches or events happen because of a character’s current Coda.
- For players who want to focus on the story, there’s a new “story mode” that automatically skips all combat encounters.
- Combat difficulty modes renamed to “Easy”, “Normal”, and “Hard”.
- In addition, a “Skip combat” button is displayed when playing in easy/normal modes, enabling players to skip single fights.
- You can now die when playing on the hard difficulty setting.
- Dying puts you back at the previous checkpoint.
- Pax’s magnetic bat no longer passes through environmental collision. Instead, if the bat hits a wall or obstacle, it bounces back.
- The bat does incidental damage if it hits enemies on its way to the target.
- Pax’s bat-throwing animation has been replaced with a better animation.
- The bat has a cooldown before Pax can throw it again.
- Based on player feedback, we’ve improved the block functionality.
- You can now hold the block-button to keep blocking, and Pax’s auto-turn radius has been increased.
- Blocking is interrupted by attacking.
- Three new chain attacks added to combat.
- Combat banter dialogue is now paced better, with more pauses in banter, less overlapping dialogue.
- Combat banter can still be switched off in accessibility settings.
- You can now browse and restore older save games, not just the previous checkpoint.
- Added functionality for manually exiting band rehearsal scenes.
- Calibration has been added to the first songwriting scene.
- Calibration is still available from the game settings screen.
- Players are no longer forced to use Vox on the robot driver in La Torre.
- Pax will not use Vox if you simply let the dialogue time out.
- There’s now an alternate way to get into the bar, which affects branching and the comic book.
- There’s a brand new post-credits stinger.
- Tip to players who have completed the game: restore the last checkpoint and watch the credits!
- This only happens if Noam’s current Coda is ████████.
- Noam will now participate in the hide-and-seek segment in the farmhouse if their current Coda is ████████.
- Many pages have been polished and improved.
- Several of the Coda endings have been polished and improved.
- Theo now gets a post-game Coda.