Dust: An Elysian Tail
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Über das Spiel
Systemanforderungen
- CPU: Intel Core 2 Duo 2.8Ghz or equivalent
- GFX: DirectX 10 compatible video card with shader model 3.0 support
- RAM: 1 GB RAM
- Software: Windows Vista
- HD: 1.5 GB HD space
- SFX: 100% DirectX 9.0c compatible sound card and drivers
- DX: 10, Windows Media Player
- Peripherie: Keyboard
- LANG:Deutsch, Englisch, Französisch, Italienisch, Spanisch
- CPU: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
- GFX: NVIDIA 9600GT or ATI Radeon™ HD 5000+ or better
- RAM: 2 GB RAM
- Software: Windows 7
- HD: 1.5 GB HD space
- SFX: 100% DirectX 9.0c compatible sound card and drivers
- DX: 10, Windows Media Player
- Peripherie: Mouse and Keyboard or XInput-compatible Gamepad
- LANG:Deutsch, Englisch, Französisch, Italienisch, Spanisch
Steam Nutzer-Reviews
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1306 Std. insgesamt
Verfasst: 03.04.22 12:15
The secondary attack + combined with air moves + fairy skill, this combo is incredibly flexible and joyful.
Throught the story and exploration, character gets many new skills , which makes the gameplay very enjoyable.
I just wondered there shall be just a free space for endless hack'n slash, just for fun of hack'n slash.
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726 Std. insgesamt
Verfasst: 31.03.22 09:04
The combat is very good; being an action-adventure experience, it certainly does the job well. It's not too easy, but it's not extremely hard. The controls are easy to learn, and the mechanics are really fun to learn.
The voice acting is a 10/10, the person who played Dust you can tell really had fun doing the character, and while Fidget is kind of annoying, I think that's actually the point. None of that will prevent me from keeping that spare Fidget doll. Forever. :)
The art design and environments of this game are astonishingly beautiful, the soundtrack is truly incredible and that alone already makes this such a masterpiece of a game. The artstyle works very will with the environment and the combat animations fit so well with the rest of the game.
The story is also something to behold, it's certainly very dark past a certain point, but this is Dust putting the pieces of the puzzle of his past together, all concluded in a great altercation with the final boss, which I would prefer not to spoil.
The cutscenes are amazing, and near the end are absolutely incredible. I honestly have nothing but good things to say about this game, it really is that good.
I rate it a 9/10, because if it were a 10/10, I would be lying as no game is perfect. But I think, this game is about as close as it gets if you're looking for a relatively short playtime-length in a game that is essentially as close as you can get to a masterpiece of a fully playable visual novel.
Oh yeah, and the 4th wall breaks are just hilarious. This game is excellent!
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993 Std. insgesamt
Verfasst: 28.02.22 05:56
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1076 Std. insgesamt
Verfasst: 22.02.22 16:03
Dust: An Elysian Tail
=== ( ???? Difficulty ) ===
☐ No Difficulty
☑ Easy
☐ Standard
☐ Big Learning Curve
☐ Hard
☐ Impossible
=== ( ???? Audience ) ===
☑ Everyone
☐ Kids
☐ Teens
☐ Adults
☐ Mature
=== ( ???? Graphics ) ===
☐ What Is This?
☐ Bad
☑ Acceptable
☐ Good
☐ Great
☐ Stylistic
☐ Beautiful
☐ Masterpiece
=== ( Sound/Music ) ===
☐ Bad
☐ Nothing Special
☐ Good
☐ Great
☑ Beautiful
☐ I´m Gonna Cry
=== ( ???? Story ) ===
☐ This Game Has No Story
☐ Nothing Special
☐ It´s Alright
☐ Well Written
☑ Epic Story
☐ Thinking About It, When I Sleep
=== ( Grinding ) ===
☐ Nothing To Grind
☐ Isn't Necessary To Progress
☑ Average Grind Level (If you're achievement hunting)
☐ A Lot Of Grinding
☐ You‘ll Need A Second Life For Grinding
=== ( ???? Price ) ===
☐ Free
☐ Underpriced
☑ Perfect Price (Still worth the asking price)
☐ Could Be Cheaper
☐ Overpriced
=== ( ☣ Requirments ) ===
☑ A Toaster Could Run This
☐ Low
☐ Average
☐ Above Average
☐ High End
☐ NASA Computer
=== ( ⏰ Game time/length ) ===
☐ Really short ( 0 - 4 hours)
☐ Short ( 4 - 12 hours)
☑ Average ( 12 - 24 hours)
☐ Long ( 24+ hours)
☐ Multiplayer/Neverending
=== ( ???? Bugs ) ===
☐ Game itself is a bug
☐ Lot of bugs
☐ Few Bugs
☑ Nothing
=== ( Controller Support ) ===
☑ Yes
☐ no
=== ( Enjoyment ) ===
☐ I´d Rather Watch Grass Grow
☐ Hard To Enjoy
☐ Repetitive
☐ It's Okay
☑ Fun To Be Had For Sure
☐ The Kind Of Fun You Will Remember
☐ Life Changing
=== ( Replayability ) ===
☐ One-Time Experience
☐ Only For Achievements
☑ If You Wait A Few Months/Years
☐ Definitely
☐ Infinitely Replayable/Multiplayer
=== ( Worth Playing ) ===
☐ No
☐ Wait For A Sale
☐ Yes
☑ I Can´t Recommend It Enough
TOP FUN THINGS TO DO:
⭐️Hitting high combos.
⭐️Doing main/side quests.
⭐️Finding all the hidden chests.
THE UNIQUES:
????Memorable story.
????Finding characters from other games.
PLAYER GAMING REQUIREMENTS:
????Platformer.
????Action.
????RPG.
VERDICT:
I've always been aware of this game but never had the interest to play it.... until now, it's another game that I wished I played when I was a lot younger because the story would have stuck with me all the way to adulthood. The game is clearly dated just from the gameplay/combat but the story line is top notch and is undoubtedly the main reason why the game was so popular and remembered to this day.
What's more remarkable is this game was designed by one man alone, going by the name of Dodrill, he was only aided for the soundtracks and voice acting. Well done to you Dodrill!
Total Score = 93/100.
SIMILAR GAME LIKE THIS? / REVIEWER PREVIOUS EXPERIENCE:
Hollow Knight, Dead Cells, Ori and the Will of Wisps.
GAMEPLAY:
Dust takes place in a world populated by anthropomorphic creatures, where the main character, Dust, comes upon a sentient sword, the Blade of Ahrah, and its guardian Fidget. Without memories of his past, Dust follows Fidget's advice and aids the population of the world against forces led by General Gaius. The game is an action-adventure game with Metroidvania-style exploration, requiring the player to gain power-ups to allow Dust to reach new areas. Combat is based on brawler-like mechanics, where Dust can use a combination of swordplay and magic from Fidget to defeat enemies.
■■■■■■■■■□ 9 / 10
Shocked that this hasn't been turned into a series/movie.
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835 Std. insgesamt
Verfasst: 11.02.22 15:40
The art amazing, cut-scenes well done, the combat makes you powerful giving you the feeling of being OP but without fully being OP. (Unless you have all upgrades and best gear)
The voice acting though, god the voice acting was wonderful. Absolutely in love with it.
I don't touch platformer games too often, though this one have made me reconsider that choice and give more a try.
A pure masterpiece that's on my top 10 list best games.
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4051 Std. insgesamt
Verfasst: 22.01.22 05:26
10/10
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154 Std. insgesamt
Verfasst: 11.01.22 20:43
Surely this game is really aimed at under 12s?
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1268 Std. insgesamt
Verfasst: 09.01.22 16:55
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2702 Std. insgesamt
Verfasst: 29.12.21 03:22
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2047 Std. insgesamt
Verfasst: 29.12.21 03:03
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2361 Std. insgesamt
Verfasst: 01.12.21 05:41
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2195 Std. insgesamt
Verfasst: 23.09.21 18:30
I love the combat, I love the story, I love the characters, and I love both the in game models and the beautifully drawn cutscenes. You can tell so much heart and soul went into this game its truly inspiring. If it exists in this game, I probably love it.
I still cry every time I see the ending, man. I just can't not cry.
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1076 Std. insgesamt
Verfasst: 18.09.21 00:55
Additional Details
Operating System | Ubuntu Linux 14.04 x64 | [/tr]
CPU | AMD FX-8350 | [/tr]
GPU | GTX 750 | [/tr]
Last played | March, 2017 | [/tr]
Technical Notes | No problems | [/tr]
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201 Std. insgesamt
Verfasst: 12.09.21 22:38
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462 Std. insgesamt
Verfasst: 23.07.21 12:16
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1728 Std. insgesamt
Verfasst: 14.07.21 10:46
You play as Dust, an anthropomorphic animal (of some sort) who seems to have a mild case of amnesia. While on his quest to help the characters he encounters, he uncovers more of his past, comes to grip with his true identity and saves the day. While the story is not in itself remarkable, the mechanics of the game behind it are.
The combat, while simplistic at first, develops with light RPG-like elements and you grow more powerful as you progress. The fluidity and responsiveness of the controls and character is perhaps the best of any game I have ever played: if you die, you will know that it was your fault and not down to input or delay (other than your own). The voice acting is on par (perhaps nothing special, but fitting for the setting), characterisation is done well and the beauty of the game world and surroundings deserve a second mention. There is also no problem with settings or the game being demanding: it remained locked at my refresh rate at maximum resolution for the duration of my playthrough.
It is difficult to consider this game as anything other than a labour of love, and as an outstanding example (as well as an exceptional port) of what one person can achieve when they dedicate themselves to something; after playing it is difficult to believe most of the work was done by one person, but also easy to understand why it took years to accomplish. All in all, as a package it is wonderfully done and well worth the price of entrance.
Highly recommended to anyone who enjoys Metroidvania or platforming games.
Played on Windows 10 Pro x64 without any issues.
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1950 Std. insgesamt
Verfasst: 08.06.21 16:55
Dust is a phenomenal work of how just a small idea can become a fully fleshed out dream, as it was done by just one man.
Ok, I'll get this part out of the way now; NO, this is not a furry game. Despite the furry, pointy eared look on most characters, this game has nothing to do with any of that, it's simply the aesthetic of the game (believe me, just look at my PFP, i know what i'm talking about, the artstyle was just a bonus for me). Dust: AET is a fantastically made Metroidvania style game with a simple to grasp combat system that takes a lot of the game time to master. As someone who's 100%'ed the achievements from this game, the only true complaint i really have about this game is that i just wish there was more to it; 32 hours for a full 2 playthroughs (one Normal, one on Tough) feels almost too short for how amazing this game is. Other then that, there's really nothing i could think of to say badly about this game.
10/10, would find mysterious wall chicken again.
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1382 Std. insgesamt
Verfasst: 06.05.21 19:34
So with some time to kill and on a metroidvania binge I decided I'd run through the game a second time on “tough” difficulty.
Dust: An Elysian Tail is a metroidvania, borrowing only the bare-bones elements of the genre such as abilities that are given at certain locations, a levelling system where you're given points to spend on four stats that increase your durability and damage output. There's a crafting system in the form of blueprints that drop form enemies or chests that you can use the make equipment that boost your stats even further or give increase in gold and drop rates.
I really liked the ability to sell materials that you found in your travels, eliminating the grind for them when you wanted to craft stronger equipment. Sure it defeated the purpose of killing enemies for loot, but I think it balanced out with the need for money to buy what you needed.
The game's strong point is definitely its visual design, with amazing animation, background art and level design. Along with a decent soundtrack that had a mixture of ambience for the areas and rocking tunes for the more action-packed areas.
Everything else is where the game falls a just a bit short and barely passes the “okay” mark, never trying to engage the player or allow them to explore and infer at their own leisure. The story is mediocre at best and doesn't try to go out of its way to expand on the world and characters by adding optional narrative fluff. There's only one example of a character that talks about the history of the area they're in and even that's glanced over in two paragraphs.
The characters themselves weren't all that interesting, which wasn't helped by the majority of them having awful voice acting to convey their personality. A few of them were done alright, but I particularly couldn't stand the main character's voice.
To allow some semblance of character development, the game forces you to stop playing to throw a brief cutscene into your face when you pick up a new ability, stumble into a puzzle or come face to face with new enemies. Which is a real shame, because the level design and the various mechanics are perfectly implemented to teach the player on its own merits without the game holding your hand.
What's left then is the combat which doesn't fare much better in engaging the player. Enemies are basically money piñatas with little threat beyond the odd enemy that explode or needs to be parried. They possess a sluggish AI that attacks at set intervals and occasionally jumps behind you, and with little variety in enemies all you did was clear the room and move on to the next. The main hazards are environmental pits, spikes, thorns and lava pools that do a significant amount of damage when you fall into them.
What about exploration then? That's even less of a challenge. Chests and pickups are literally thrust into your face, and the few secret areas that do require some thinking to get to aren't that cryptic. Besides loot and secrets, the game offers optional “challenge trials” to test your platforming or combat skills, and if you attempt to take these on as soon as you find them they might pose a formidable challenge. However once conquered there isn't much else to do with these challenges other than getting a four-star rating.
On balance I enjoyed Dust: An Elysian Tail as a game to pass the time, but its lack of interesting gameplay and mediocre story let it down. All it's got going is its visual design, but I wouldn't recommend playing it solely for that alone.
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642 Std. insgesamt
Verfasst: 14.04.21 03:49
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1760 Std. insgesamt
Verfasst: 05.04.21 04:10
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1369 Std. insgesamt
Verfasst: 04.04.21 07:27
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843 Std. insgesamt
Verfasst: 26.03.21 17:35
Gameplay: 9/10
Story & Characters: 10/10
Writing & Dialogue: 10/10
Graphics: 10/10
Music & Sound Design: 10/10
Length: 8/10
Replayability: 7/10
A game that, to this day, proves the true potential of any one person if they simply strive for it: Near Perfection/10
-REVIEW-
So here it is, my twenty-fifth review. Twenty-five…yeah, sounds like a special number to me, so let’s review a game that is near and dear to my heart, even after so many years have passed since its release.
Even with all the dozens of titles I’ve enjoyed, even with all the positive accolades I’ve given thus far, not a singe game I’ve talked about has simply owned my heart like this one. Dust isn’t just a game. It’s a freaking EXPERIENCE. As far as I’m concerned, if you haven’t played this game yet, you owe it to yourself to buy this small slice of epic greatness and see for yourself just what a labor of love looks like.
I don’t normally gush like this to start with, but there’s so many good things to say.
Let’s start with the story, as I usually do. In this…tail? Really? Anyway, this tale sees you as Dust, the titular hero that appears out of nowhere one day and winds up going on an adventure with Fidget, a nimbat, and a sword that can talk. Dust’s main hook is that he is an amnesiac. Uh-oh, red flag right? Well, as it turns out, this amnesiac story is actually one of the good ones, as it doesn’t try to beat you over the head with the whole amnesia thing. Instead, Dust the hero is simply that: a hero that, having recently come into the world, decides to make the most of his time by helping out the locals, and boy, does he have some helping out to do! The big issue in these parts is that a genocidal authority figure known as Gaius is trying to exterminate a group of beings known as moonbloods. Along the way, Dust will eventually come to know his true identity, something I won’t spoil here. All I will say is that the story is magnificently told, with good writing and enjoyable characters all around. Even the folks that dole out side quests are fun to talk to. The mysterious merchant you run into here and there has to be my favorite, just because of how, well, mysterious he is and the curiosity he drums up. Ultimately, this game has all sorts of wonderful moments in the story that can really evoke some emotion. Pro tip: bring some kleenex for the ending.
In terms of gameplay, Dust shines further still. It’s basically a metroidvania filled with places to explore, quests to fulfill, and plenty of enemies to slaughter. That’s all well and good, but the combat really makes it all worthwhile. The main gimmick behind Dust’s fighting style is the dust storm, a maneuver that’s essentially “Dust the sword-wielding tornado runs over everything.” You can even combine it with various magic abilities to pretty much screen-clear most areas. It’s fun to use, but there was a clever sort of balancing effect added in. Simply put, if you use dust storm too long, you’ll take damage. Alternatively, there’s also various button combos that can be utilized for more conventional fighting. It all sounds simple, and yet it never gets boring!
In addition, the combat not only IS good, but also LOOKS incredible. Wait, scratch that. The whole GAME looks incredible! It’s amazing to me how even 2D games can be given such a visually captivating appearance, but Humble Hearts pulled it off. The environments are pure eye candy, and each unique biome stands out in so many ways. Plus, the animated character sprites have so much detail to them, and add to the world’s colorful vibes. Between that and the spell effects from the dust storm attacks, your eyeballs will be in for a treat.
Then there’s the sound design, which I believe was the only part the game’s creator had any help with. The official soundtrack has thirty seven pieces of music, and every last one of them is pure joy to listen to. Each bit of music adds to every area, with moods ranging from peaceful and mysterious to outright thrilling and suspenseful. It certainly doesn’t hurt that the various sounds effects, especially from combat, add that extra bit of oomph to the excitement. Finally, the voice acting…every last bit of it is very well done; not a single character’s voice feels out of place, the vocals themselves make the game that much more memorable.
All that said, I do admittedly have a couple problems with the game(Gasp! Problems?!). For one, the boss battles are a joke. Well, most of them. The last few phases against the final boss are actually challenging, but the others just seem to be no match for the dust storm attack. That isn’t to say they aren’t fun in their own way, but it’d been nice if the bosses as a whole could put up a bigger fight. The other issue is the crafting system. Now, the crafting itself is not an issue; being able to make gear in this game, heck, in any game like this, is fun. My issue is the fact that, at least from my experience, you really don’t need to craft. The game gives you plenty of items to help you through the game, healing and otherwise. In fact, there is an item(can’t remember the exact name) that auto-revives you after you lose all your health. I’m sure some people out there will find the crafting thing fun, it just wasn’t something I found really necessary.
So there you have it, a game that I loved so much, that during my short stints on youtube and vidme, I used Dust as my avatar! This game right here is, as I said, a labor of love; you can see all of the work, care and creativity that went into this project, and it shows in just how many accolades it has received. My hats off to Humble Hearts for this amazing game, and one of the handful of titles that shows how kickstarter should be used.
Now hurry up and make a sequel. Thanks for reading!
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1058 Std. insgesamt
Verfasst: 14.03.21 00:46
While it is not difficult by any means, it is a lot of fun. The combat feels incredibly satisfying especially when you are chaining small combos. The gear system is pretty unique and the questing is not tedious. It feels good to explore each zone and find the secret chests and keys.
I spent about 15 hours just taking my time, enjoying the game, and 100 percenting every zone. Definitely worth your time and money.
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427 Std. insgesamt
Verfasst: 23.02.21 20:13
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1884 Std. insgesamt
Verfasst: 10.02.21 17:01
I can go on and on about all the terrific gameplay and visuals but just find out how awesome it is on your own.
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225 Std. insgesamt
Verfasst: 10.02.21 03:16
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4514 Std. insgesamt
Verfasst: 19.12.20 12:33
Why is it so enjoyable... And yet so simple... And yet so damn charming?! I don't understand.
I only know this made me feel... Feelings for... (possibly Korean?) Humanoid rabbit-foxes wielding swords? (Is that what he is?!)
I don't know and I don't even care. Just give me more...
More seriously, though, while of course it isn't perfect, this game does have an irresistible charm. It's the kind of game that, writing this review some time after my second playthrough, has me wonder why the heck did I even enjoy it so much. It's simple, basic even, some secondary characters' designs look rough, it has a rushed third act... But I loved it.
There is something quite nostalgic about it-- so much of it being a homage to older classics-- but still manages to retain some freshness.
You recognise the archetypes (in the characters, in the aesthetics of the world, in the story), but at the same time all these elements manage to impose their own identity, thus feeling like their own thing rather than some pretty nostalgic mash. There's something about it that definitely feels like a love letter to certain narratives, but it's somehow hard to be bothered by it.
While the gameplay is quite basic, this makes for a very nice, relaxing experience. Movement is fluid. The animation is incredible. You don't have many moves but you'll still look insanely badass. The music is fantastic. The story is surprisingly decent, even touching sometimes, and it has some quite memorable lines that don't even feel like petty one-liners (HOW?)
The voice acting might sound a bit off occasionally, but the main characters do a pretty good job, never breaking the mood with odd deliveries. They share a good chemistry, and they are often genuinely humorous, but also capable of making you feel for them when they are going through some turmoil.
While some bits of animation and of secondary characters designs do look a bit off, it is generally pretty damn good.
Until you realise they're all the work of one guy... So, yeah, fucking stellar!
Some people have raised criticisms against the lack of difficulty and redundancy of the main game mechanic of smashing enemies to no end.
It is true that the game is focused more on killing enemies than on tough platforming bits, so if that's not your thing you might be better off with something else, but the range of difficulties shouldn't scare anyone away.
The game doesn't force you to use a strategy, but that doesn't mean you can't try to come up with alternative ways of playing. Avoid getting health items or something. Find your own way of playing.
I played the first time on tough mode, and the second one on hardcore. I thought tough mode was a pretty good way to experience some tension while also enjoying the moment.
Hardcore can be a bit of a nuisance, as you're easily one-shotted or severly hurt. There also isn't much time to experience the way bosses fight and their cool moves if you don't want to die, but then again it is hardcore. It's not as hardcore as other games' more punishing mechanics, but I personally didn't find it to be an issue.
My one issue/regret might be that there isn't more. Something about it made me feel like this was the kind of game that would bring you on a long-ass journey, but maybe that's just wishful thinking, derived from the fact that it felt epic enough to last a bit longer (even with 2 playthroughs, my displayed runtime is mostly due to costant background running. The game is in fact, rather short.)
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94 Std. insgesamt
Verfasst: 17.12.20 04:51
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609 Std. insgesamt
Verfasst: 02.12.20 12:22
DUST: AN ELYSIAN TAIL REVIEW
A FAIRYTALE ADVENTURE
We will look at how successful Dust: An Elysian Tail, which includes all of the platform hack and slash and RPG elements, has been doing this mix.When we first started the game, we control a warrior named dust who tries to remember its past and takes firm steps to save the world.
Dust An Elysian Tail’s graphics seem to come out of a fairy-tale universe. Amazingly, drawings are designed so beautifully and cute. With this unique structure of the game, it has the potential to appeal to all ages.
The successful use of the platform elements in the gameplay allows the action to go to the next level.
.
.
For the full review
Dabstershot.com
Steam Curator Page
Dabstershot
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1648 Std. insgesamt
Verfasst: 15.11.20 03:48
I played this game a long time ago and played it twice with a year difference. I still suggest this game to my friends!
BUY IT RIGHT NOW AND PLAY IT!
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5110 Std. insgesamt
Verfasst: 08.11.20 02:25
You have 60 levels you can raise. It won't be enough without upgrading gear toward the end. Finding chests suddenly became very exciting.
The challenge arenas...THE CHALLENGE ARENAS... !!!!!!!
Storywise, I didn't really feel connected until the mountains, but game play more than made up for it. I thought the ending was amazing. Overall, very well put together.
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789 Std. insgesamt
Verfasst: 05.11.20 17:19
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135 Std. insgesamt
Verfasst: 14.10.20 11:26
Information / Review English
Dust: An Elysian Tail is a platformer / action-adventure developed by Humble Hearts LLC.
Gameplay / Story
Dust An Elysian Tail takes place in the fictional world Falana, which is inhabited by human-like animals. The game world consists of two-dimensional levels. The player takes control of the title character Dust, who tries to remember his past. Dust has a living sword, the Ahrah Blade. Fidget, the guardian of the sword, acts as Dust's companion and can fire projectiles.
In the course of the game, the player can find power-ups that permanently change the game mechanics, such as the ability to perform a double jump or to climb to a previously unreachable level. The game also includes elements of role-playing games; Dust can gain experience points by defeating opponents and thus level up. Thus, various values, such as hit points or magic points, can be increased. The player can interact with non-player characters, buy or sell items, and receive quests.
Pro
+ interesting scenario
+ intuitive combat action
+ magical staging
+ delightful character development
+ good soundtrack
+ attractive level design
+ Achievements and trading cards
Contra
- Quests do not offer any variety
- Control takes getting used to
Conclusion
Dust: An Elysian Tail is a fabulous and addicting old-school 2D adventure that gives you a magical staging. Clear buy recommendation.
Information / Review Deutsch
Dust: An Elysian Tail ist ein Plattformer / Action-Rollenspiel, welches von Humble Hearts LLC entwickelt wurde.
Gameplay / Geschichte
Dust An Elysian Tail spielt in der fiktiven Welt Falana, die von menschenähnlichen Tieren bewohnt wird. Die Spielwelt besteht aus zweidimensionalen Ebenen. Der Spieler übernimmt die Kontrolle über die Titelfigur Dust, der versucht, sich an seine Vergangenheit zu erinnern. Dust verfügt über ein lebendes Schwert, die Klinge Ahrah. Fidget, die Hüterin des Schwerts, fungiert als Gefährtin von Dust und kann Geschosse verschießen.
Der Spieler kann im Laufe des Spiels Power-ups finden, die die Spielmechanik permanent verändern, wie zum Beispiel die Fähigkeit, einen Doppelsprung auszuführen oder zu einer vorher unerreichbaren Ebene zu klettern. Das Spiel beinhaltet zudem Elemente von Rollenspielen; Dust kann Erfahrungspunkte sammeln, indem er Gegner besiegt und so Level aufsteigen. Somit können verschiedene Werte, wie zum Beispiel Trefferpunkte oder Magiepunkte erhöht werden. Der Spieler kann mit Nicht-Spieler-Charakteren interagieren, Gegenstände kaufen oder verkaufen und Quests erhalten.
Pro
+ interessantes Szenario
+ intuitive Kampfaction
+ zauberhafte Inszenierung
+ reizvolle Charakterentwicklung
+ guter Soundtrack
+ attraktives Leveldesign
+ Errungenschaften und Sammelkarten
Kontra
- Quests haben keine Abwechslung zu bieten
- Steuerung gewöhnungsbedürftig
Fazit
Dust: An Elysian Tail ist ein fabelhaftes und fesselndes 2D-Abenteuer alter Schule, welches dir eine zauberhafte Inszenierung bietet. Klare Kaufempfehlung.
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439 Std. insgesamt
Verfasst: 09.10.20 05:40
The soundtrack is gorgeous, the art is great (even though the Rayman-y sort of aesthetic isn't really my jam), the voice-acting is excellent, and the gameplay is smooth as butter.
Dust is a metroidvania with a lot of movement tech and combos, and with a servicable but non-excellent map. It's got RPG elements that you can break over your knee if you're having trouble playing it, but it's really not a hard game.
Unless you want to go fast. And then it's as challenging as you want to make it.
I'm not sure why my playtime is displaying as three hours, since I'm pretty certain I've put a bunch more than that into it so far, but I feel comfortable recommending Dust based on what I've seen of the core gameplay loop and the overall level of polish.
If you strongly dislike cartoony voices or anthropomorphic characters, you might have a bad time here, but the writing feels pretty solid, and the voice-actors and animators do a great job with the material.
I'll update this review if my feelings strongly change, but otherwise this seems like a gem for both casual players and competitive folks alike.
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708 Std. insgesamt
Verfasst: 10.09.20 23:21
If you like Ori you would probably like this even more, since the game doesn't mock you with ridiculous puzzles :D
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472 Std. insgesamt
Verfasst: 28.08.20 12:04
The story is shallow - it is literally save good guys from the bad guy with a simple plot twist. It has no progression and is simple as that.
But everything else - oh boy oh boy, I love it dearly.
Elysian Tail (god, I was 100 percent sure it is called Elysian Tale and not Tail) looks stunningly good and holds up well to this day. Design feels unique and animations play flawlessly. Voice acting was a huge struggle during the development but it paid off immensely. And sountrack remains as a prime example of how you should make music for a game.
One guy with many other contributors created a truly inspiring game. I will never forget this experience and it has a special place in my memory. I wish more game could be like this one. Makes one wonder what big companies do with their millions of dollars game budgets.
I would recommend this to any person, I would have paid triple the price.
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447 Std. insgesamt
Verfasst: 11.07.20 19:52
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1412 Std. insgesamt
Verfasst: 05.07.20 01:14
Wonderful, fluid, addictive and endlessly rewarding.
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1132 Std. insgesamt
Verfasst: 03.07.20 05:34
-Exploration is rewarding
-Graphics are still beautiful as it's hand drawn
-OST would make Hitler shake at his coffin(and cry probably)
-Combat is intense(feels like nothing can stop you)
----The Bad----
-It's pretty short for a metroidvania
-Not a real challenge if not played on the highest difficulty
-History is...meh
Final Score: 8.5/10
A Solid metroidvania that still shines as a gem several years after it's release.
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1933 Std. insgesamt
Verfasst: 15.06.20 21:06
It's a solid 2D-Jump 'n Run with very good fighting sequences. Easy to learn, hard to master.
I've invested 32 hrs into for getting 100% out of it and I have to say that it is worth the money for which you can get it.
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648 Std. insgesamt
Verfasst: 23.05.20 04:53
For the good parts, I thought the backgrounds, attack animations, and general art style were all on point. The style of the animal characters is a bit weird, but I think it works for this game to make it stand out. Most of the time, the combat feels pretty satisfying as you mindlessly cleave through waves of enemies. The story was pretty decent as well.
Now, for the complaints. The combat overall is very simplistic, and it's basically just a button masher. You do the same few attacks constantly, spam magic, rinse and repeat. Towards the end, failing to constantly mash attack meant I would miss parry windows, or just miss with my attacks completely. For the majority of the game, you feel unstoppable, but near the end the enemies hit ridiculously hard and it's basically just luck as to whether you hit your counter or lose half your life. In general, your character feels sluggish and imprecise. Platforming can be quite a pain, especially where things like spikes or lava are concerned, because health does not come back and you always need to use healing items. I felt like enemies dropped a completely pitiful amount of gold for the amount you'll have to spend on food to heal yourself. For the final boss I basically spent my entire game's savings on food and it was barely enough. This makes me think you're meant to grind to be higher level, which I was not willing to do (finished at lvl 32 I think). People point to the voice acting as a high point, but honestly most of it was so cringe-worthy. The orange bat-thing, Fidget, is particularly annoying; the main character, Dust, is not much better, sounding like a moody anime teen while trying to deliver these serious lines. Some of the supporting cast did a good job, but the characters I need to listen to constantly really started to grate on me. Also, while I understand the limited art budget, I felt like the cutscenes were a particular step down from the rest of the game's look; they seriously look like they're done in MS Paint. I think that was a missed opportunity to lean in to the painted art style of other parts of the game.
Looking at the size of the positives vs. negatives, I guess it really was more a negative review. Still, it kept me playing through to the end, for what it's worth. There was fun to be had in exploring around and slashing bad guys, but then there would always be something to annoy me (there were plenty more things I didn't remember to mention). I guess I was hoping for more payout, because the end was tedious and very frustrating to play. The end boss has like 4 phases! I wouldn't say this game is awful or anything, but there isn't enough here to make me recommend this to others.
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1457 Std. insgesamt
Verfasst: 19.05.20 02:42
On the negative side the sidekick might be an annoying character to some players but thankfully the game is generous with letting you button mash to skip through lines or just skip dialog sections entirely, though personally (surprisingly) I actually found it quite endearing. Some tiny annoyances like parrying an enemy sometimes throws you back into environmental hazards but those are nitpicks really. The difficulty can also be weird, on tough difficulty it's quite hard at the start of each chapter, but after gaining a few levels and finding or crafting some updated gear the rest of the chapter quickly becomes a cakewalk only for it to become hard again at the start of the next chapter. You will easily start to one shot enemies in previous areas and always have a surplus of resources. Which can either make you feel powerful like you play really well or bored like it lacks a challenge, you know what kind of player you are. An option for scalable enemies might have been nice I guess, but it didn't take away from my experience. Negatives are few and far between really.
Surprisingly polished and captivating game and can only imagine the amount of work the developer put into this. Will have fond memories of this. That world map music is blissful m/
Verdict: A must play for fans of Indie games, Metroidvanias & RPGs. If you fancy all 3 then this right here is a jackpot for you.
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1825 Std. insgesamt
Verfasst: 15.05.20 22:55
The storyline is interesting as you learn more about who you are, the voice acting is generally well done, and the graphics are cute, not extremely detailed, but fit the genre and the storyline just fine. The music and the sound effects are good, but nothing to write home about. The action is fairly free flowing. You have your usual combos that give you different attacks and finishing moves as well as increased access to abilities for both you and your sidekick to help you deal with an ever increasing difficult enemy to defeat. Different levels take you to different style of scenery from the great outdoors to dark caves and snow filled mountaintops.
I found this game to be engaging and rather fun. The abilities really add to the game not only for the metroidvania style of gaming, but for the attacks on your enemies as well. I still can't believe this was made entirely, save the music and voice overs, by one person. What an achievement for sure! If you like metroidvania type game, this has it all: storyline, action, quests, things to collect, and it all comes together rather well. I would definitely recommend this for those that enjoy a good game, just know that in my play through I played on normal and while I did die a few times, I didn't find it too difficult. However, there is a hard and expert level of gameplay as well in case you need to ramp up the difficulty.
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1654 Std. insgesamt
Verfasst: 12.04.20 23:08
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1293 Std. insgesamt
Verfasst: 11.04.20 07:16
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68 Std. insgesamt
Verfasst: 07.04.20 11:07
It seems like the game is a bad port from Xbox because the UI was a bit unintuitive to navigate on PC. There were a few things that required a lot of clicking around on various buttons that could have been made much simpler. Trying to look up the controls while in game shows a diagram of an Xbox controller and a wall of text.
I will say that I am genuinely impressed that this was designed and developed by one person. Other than the points mentioned above, it seems like a pretty polished game and it was satisfying to slash and blast through waves of squishy monsters. I just wouldn't recommend it now. I was only able to handle one hour of mashing the mouse for combat and mashing the space bar to flick through the dialogue before the game crashed.
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764 Std. insgesamt
Verfasst: 05.04.20 06:50
Dust: An Elysian Tail was one of the surprise indie hits back in the early 2010s that graced the Xbox 360. While Sony wasn’t too keen on pursuing indie titles, Microsoft was more than willing to invest money into indie games like this one.
Dust: An Elysian Tail was one of the best indie games back on Xbox 360 but, a few years after it was released, it was like “POOF” and everyone stopped talking about it. People still talked about Super Meat Boy, The Binding of Isaac and other Indies but it seems that the Dust (HAR HAR) has settled.
Actually, the last time, before playing this, I heard someone mention Dust was when Mighty No. 9 came out because people kept comparing Mighty No. 9 to Dust saying how dust had a 1-man-team, less money and was made much better than Mighty No. 9.
I had never played Dust: An Elysian Tail before despite owning an Xbox 360 and loads of indie games, so I was excited. While the game was a bit bumpy, I can safely say that Dust: An Elysian Tail is still a good game, even years later. Good but not great.
On the surface, Dust: An Elysian Tail is a beautiful, hand-drawn, 2D, metroidvania/hack-and-slash game made by a single person. Love and care ooze through this game but it doesn’t hit all it’s marks.
The game opens up with our mysterious protagonist, an anthropomorphic cat(?) (maybe fox?) with the skills of a ninja/samurai. Dust is awoken by a cute, yet slightly irritating flying critter named Fidget and a talking sword. Dust can’t remember who he is or what he has done but the sword explains that he has a role to play and Fidget decides to follow him. What transpires is a rather good story with a few surprise twists along the way. The story itself is what kept me playing until the end.
Let’s start with the things I didn’t like first:
Dust is a metroidvania game but it often forgets that. You will gain some abilities that will change how you navigate through the world slightly and will have to backtrack just like in most metroidvania games. Despite this, I often forgot that I was even playing a metroidvania since the main focus of this game is the combat. While you will have to navigate loads of grid-like map screens, you will usually be fighting on each map screen.
Fighting in this game is very fast, fluid, satisfying, fun and looks incredible… at first. After a few hours with the game, you realize that you had seen everything when it comes to fighting. The game never does much to improve the combat beyond what you initially start with. Sure, you will learn a few new abilities and a few spells, but it largely remains the same from your first battle to your last one. It looks cool, don’t get me wrong, but it’s just like watching the same action film sequence for the 20th time. Each time it looks a little less cool.
Combat difficulty is also an issue. Enemies don’t hurt you when you walk into them, however, they do loads of damage when they hit you. That is… if they can land a hit. You see, Dust: An Elysian Tail wants you to feel like an indestructible ninja God that mows down enemies and it does this really well. You only have a light and a heavy attack and handful of combos plus a few spells and you really don’t need anything else to absolutely destroy everything on the screen. Not even a 100 enemies can stand in your way. The game tries to balance this out by having Dust be very vulnerable (it takes only a few hits to bring him down) but that’s really hard when you consider how fast and powerful Dust’s attacks are. Like I said, it gets old really fast and I found myself just mashing buttons or running past enemies during my last few hours with the game. So, in other words, Dust: An Elysian Tail plays very much like a 2D Dynasty Warriors game... which isn't necessarily bad.
Now let’s talk about the things I really liked:
The graphics are beautiful. Dust, the environment and all other characters look like Anime-styled characters. Even the pause menu screen is breathtaking (seriously, pause the game if you get it and tell me if you have ever seen a more beautiful pause menu). The characters are voice acted beautifully, every single character.
Dust and Fidget are really likeable characters and I genuinely wanted to see them succeed in their quest. The game is short but offers loads of replayablity with its metroidvania styled gameplay.
The game has lots of interesting side-quests and challenges.
The game, while monotonous, is still fun to play.
Overall, when it comes to good vs. bad, honestly, the scale shifts back and forth. On one hand, you have a beautiful looking game, with a great story and, at first, fun combat.
On the other hand, the combat gets stale rather fast and you end up hating the game to a point where you just want to either finish or get bored enough to quit playing it.
I’m happy I was able to make it to the end of the game as the ending was very satisfying.
Dust: An Elysian Tail is a good game. If you are in the mood for a beautiful metroidvania-lite game with cool, but kind-of boring combat, you won’t be disappointed.
Next game: Dustforce
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199 Std. insgesamt
Verfasst: 15.03.20 15:48
A gorgeous 2D metroidvania with very satisfying combat, explorations and visuals. The storytelling also seems interesting enough to keep playing, though the anthropomorphic character design might annoy some. Of particular note are the RPG mechanics which provide a nice layer of character progression -- as you explore the world and map everything out in your head, you're simultaneously growing stronger, making the frequent retreading that plagues the metroidvania genre become less and less of an annoyance the further you progress through the game.
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2479 Std. insgesamt
Verfasst: 29.02.20 21:05
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1148 Std. insgesamt
Verfasst: 23.02.20 22:02
The game begins with your character, Dust, waking up in the middle of a forest, with no memory of his past, and having summoned a magical sword, the sword of Ahrah. He's also joined by the guardian of the sword, a nimbat (a small flying creature) named Fidget. Hoping to find answers about his past, he embarks on a quest to help the people of this world.
The game plays like a traditional 2D metroidvania. While you start with limited abilities, as you progress you unlock more and more abilities that help you not only in combat, but also to traverse the environment, even allowing you to return to previous areas and find secret paths and such. The combat is pretty challenging; playing on the second hardest difficulty was tough at the start, as I could go down with only a few hits, and although you get stronger as you progress, even the late game enemies can provice a fair challenge.
The setting, like I mentioned in the opening paragraph, is a fantastic world of antropomorphic animals. While most of the villages you find seem to draw inspiration from ancient Japanese towns, there's still technology to be found, alongside magic. All of this combined makes for an interesting setting, not to mention that there's many different regions you'll be visiting. The soundtrack does a good job at setting the mood as well, and the hand-painted art style is phenomenal.
I had a great time with this game, and I can easily recommend it.
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1144 Std. insgesamt
Verfasst: 02.02.20 18:47
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277 Std. insgesamt
Verfasst: 26.12.19 09:58
I can see why there are so many people who love this game, but personally Dust just didn't cut it for me.
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Release:24.05.2013
Genre:
Rollenspiel
Entwickler:
Humble Hearts
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel