News Liste Dungeons Of The Deep

New Content, Changes, Build Updates, etc.
Dungeons Of The Deep
14.09.21 21:02 Community Announcements
Functionality:

1) File size optimization so the game download and install space is 1.2GB less. Going from 6.22GB to only 5.01GB.
2) Added Music and Sound Effect options to adjust the volume for each. This can be done from the Main Menu or within game on the Pause / Controls screen.
3) Added a Shield as an Off-Hand item. You can now block enemy attacks and projectiles in front of you. You will still take damage from monsters alt/strong attacks or if hit from behind or sides.
4) Added Throwable Daggers as an Off-Hand item. You can throw daggers anywhere at any time as long as you have them. Certain monsters are immune to them such as armored and shield carrying monsters.
5) Added footstep sounds when moving. Now various footstep sounds play according to the environment.
6) Added reverb audio to the atmosphere to give the game a more dungeon sounding quality.
7) Added Main Menu randomizer. Now the Main Menu will randomly choose a different background.
8) Rebuilt the Inventory Screen functionality. Now icons are highlighted when selected and supports both Mouse and Controller.
9) Added Mouse support for Language Menu selection. (missing from previous Menu Mouse Support update)
10) Added heart beat icon animation to HUD. Now you can also visually see through an icon that you are close to death other than previously just the heart beat sound and red health numbers.
11) Lessened the chance to miss an enemy when attacking.
12) Inventory screen SideArm category has been renamed to Off-Hand since now your Off-Hand doesn't only consist of a SideArm but also the Shield and Throwable Daggers.
13) Removed HUD displaying during intro cinematic.
14) In Dungeon04, Scorpion monsters will now poison you if hit with their stinger attack and will not sting attack you again until the poison wears off.
15) Added an audio cue for when you are close to finding a key.
16) Changed Fountain functionality when refilling flasks. You can now use fountain's multiple times for a total usage amount of 15 and they will only refill your flask to the maximum and subtract that usage from the fountain. Once all 15 uses have been distributed to the player, the fountain will then be disabled like before. Previously, fountains would always give you 15 flask uses regardless of your inventory count and if you didn't manage correctly, you could waste a fountain. For example, if you had 12 flask uses in inventory and you used a fountain, then you would only gain 3 to the maximum of 15 and all the rest got wasted. This is no longer the case.
17) Mouse cursor has been reverted to use your operating system's mouse cursor.
18) Some monsters now taunt you when they do damage to you.

Cosmetic:

1) Added mess stains to the Trolls underpants.
2) Replaced some low-poly assets with new hi-poly assets across the entire game.
3) Added burn marks on walls where torches are in some of the dungeons.
4) Added a lot of detail to the intro dungeon. (moon sky, howling wolf, sea creature, foliage, roots, dead rats in boat)
5) Added glowing eyes to statues in Dungeon03.
6) Replaced old low-poly assets with new hi-poly assets that reflect the lore in more detail in Dungeon03.
7) Changed some old key textures to higher resolution and to better match their description.
8) Updated and changed some textures that were lower resolution to more detailed higher resolution textures.
9) Dungeon01 has a new look and more detail.
10) Added blood stains under hanging corpses.
11) Added new monster to Dungeon01.
12) Added new alternate health pickup models.
13) Made the eye on the switch handles glow. Easier to spot now in some darker areas.
14) Added welcome sound effect when entering Dungeon02.
15) Replaced stone arches in Dungeon04 with a more detailed / better looking arch.
16) Dungeon04 has new texture art giving it more detail.
17) Dungeon05 has a completely new look.
18) Added more epic lighting, statues and roots to Dungeon10.
19) Added tortured souls sound effects throughout Dungeon01.
20) In Dungeon03 there was a spot where when you stepped left to dodge a Skeleton attack, you would step on spikes and be damaged. Those spikes have been removed so you can dodge without taking damage.
21) Added dead rats scattered around in Dungeon07.
22) Added 1 new monster that appears throughout every dungeon.
23) Slimes now have new weapon damage effects and a newly added attack debris effect. These needed replaced from updating Unity as they originally used old methods no longer supported.
24) Demon Lord monster in Dungeon05 now has a projectile attack.

Fixes:

1) Fixed some skull models that were stretched to wrong proportions of original size.
2) Fixed locked gate map icons that weren't displaying for some gates on Dungeon03, Dungeon07 and Dungeon10.
3) Fixed sorting layers for some monster health bars. Some of them were rendering on the same layer as wall torch flames.
4) Fixed unselected menu buttons not visually deselecting when using the Mouse to hover over another button.


Developer Side:

1) Updated developer tools from Unity 2018 to 2021. Doing so resulted in many changes and updates needed to be made across the entire game.
2) Game code needed rewritten to full C# and eliminated all Javascript as newer Unity versions no longer support Javascript.
3) Needed to reestablish all object connections on a per level basis since you can't just replace attached code / scripts of a different type and still have connections maintained.
4) All menu systems needed rebuilt from scratch as old methods used are deprecated and no longer supported in newer versions of Unity.
5) Some in game effects needed rebuilt as well since old methods used are also deprecated and no longer supported in newer versions of Unity.
6) Backported the console version to PC which was originally used in updating the game to Unity 2021. Everything removed from the PC version for the console port (mostly certain code / functionality) has been added back in along with the updated and redesigned menus.

As always, please report any problems you encounter in Discussions or preferred, send an Email as this was a lot of content that needed changed and added.
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Release:24.01.2021 Genre: Action-Adventure Entwickler: Gray Mantis Vertrieb: Gray Mantis Engine: Unity Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
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