Dungeons 4 - Update 1.8
Fellow adepts of Evil, the Ultimate Evil greets you!
Today, we have released Update 1.8 for Dungeons 4 on Steam, Epic, Microsoft Store PC, PlayStation 5 and Xbox Series X|S. This update adds a new “Extremely Difficult” difficulty as well as 2 new Skirmish Maps and skills for Thalya! Additionally, the fastest completion time for each difficulty and mission is now displayed in the mission selection.
For more details, please check out the full changelog below.
*Insert evilly wicked pre-Christmas laughter here*
Hahaha-hohoho…*cough*
Can you already hear the Little Snots singing Christmas carols in the distance?
Changes Update 1.8:
New “Extremely Difficult” difficulty
- “On the ‘Extreme Difficult’ Difficulty Level, strong enemies will attack you even more quickly. Enemies also have increased Hit Points and Elite Heroes and Legendary Heroes are even stronger! Furthermore, you collect less Evilness and your Creatures earn fewer Experience Points (but want higher Wages). As if all that wasn't bad enough, the Efficiency of your Rooms is reduced by default. Good luck, you're going to need it...”
Best time display
- The best “Time played” of a map is now displayed alongside with each difficulty within the selected mission.
2 New Skirmish Maps & 2 new corresponding unlockable skills
- Werebor's End - “Regardless of the name, this was not about Wereboars or anything similar. Instead, the Absolute Evil found itself in the middle of an old Dwarven Mine.”
- The new unlockable skill “Bad to the Bone” can be unlocked in Werebor's End. - “Undead get 35% more experience and start with 2 Armor.”
- Beyond the Wall - “A huge rock formation split the land in two. Would the Waste-Laying Evil let that stop it? Not likely, as this sounded like a real challenge!”
- The new unlockable skill “Mass Mobilization” can be unlocked in Beyond the Wall. - “Hiring costs are 35% lower. Your Population limit is increased by 3.”
Fixes
General
- Fixed an issue where units were clipping into the cathedral in mission 10 of the main campaign.
- Fixed an issue with the Arcanium and Naga idle animation.
- The Pyro unit now has the fire aspect for its damage (the fire icon is now displayed in its information to reflect this).
- Improved the visual effects timing of the Thalya “To the Dungeonheart!” spell.
- Fixed an issue where remains would appear in the Torture Chamber after a hero was successfully converted.
- Fixed the animation for when units are moving while being slowed.
Various
- Added various new loading screens to the game.
Gamepad (Controller)
- [Steam Deck] Fixed an issue with the Steam Deck that prevented the use of an external mouse or keyboard.
- [Gamepad] Added the tooltip for renaming creatures.
User Interface
- When hovering over a unit's research (or while having it selected), the unit’s (can be a creature or hero) skills are now also displayed next to the unit’s research.
- Perk potions are now visible on the minimap. A corresponding icon was added to the game.
- Fixed an issue where the strike sign would not be removed from the unit selection UI.
- Added new tutorial popups for dismissing creatures and for the needs of creatures.
- The top-row UI resource tooltip has been improved.
Localization
- Small localization fixes and improvements.