Thank you to all Stalkers for your continued interest in Dungeon Stalkers.
The development team is constantly working hard to improve the game and deliver an even better experience.
Today, we would like to share some of our recent discussions regarding the direction of seasonal and regular content, with a focus on content and system improvements.
Our primary goal is to ensure that regular content doesn't become too complex and burdensome for our Stalkers. We are also considering a permanent reward system that will provide meaningful incentives for consistent play, taking into account the game's seasonal reset structure.
We have decided to focus our regular content around three core themes: "Account Progression," "Build Customization," and "Equipment Growth," and are working diligently to bring these concepts to life.
We will continue to strive for continuous improvement and development to provide you with an even more satisfying experience.
Passive Skills
“Passive skills have been changed to account progression, allowing you to combine effects suitable for your role and easily manage them through presets without the burden of repetitive farming.”
Previously, passive skills required repetitive growth for each Stalker with the same content. However, the development team recognized that this structure caused unnecessary repetition and decided to make a change.
Passive skills will now be changed to account-wide progression content. You can select two groups to combine main and sub effects, allowing you to set abilities and stats suitable for your role. You will first grow and configure the "Account Growth" effect that applies to all Stalkers.
In addition, the set passives can be easily managed through the preset management function, allowing you to save multiple pages and quickly switch between different builds.
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* This image is a work in progress and may be subject to change in the future
Legendary Item Revamp & Crafting System
“Legendary items, including a special effect, will become a core element for skill enhancement and transformation. To make it easier to utilize, a new ‘Crafting’ System will be introduced.”
Legendary tier items include the effects of the existing ‘Specialty’ content and can enhance or transform a Stalkers’ skill when equipped. As a result, wearing specific legendary equipment plays an important role in build configuration.
For example, equipping the legendary staff called ‘SpellKeeper’ fires 2 magic arrows(Q). To facilitate this build configuration, it was essential to reduce the burden of acquiring and equipping legendary items. To compensate for this, a revamped ‘Crafting’ System will be introduced, and details will be covered in the ‘camp’ section below.
Camp
“You will be able to own a personal space called ‘Camp’. you can utilize functions such as equipment crafting and storage expansion in your Camp.”
Now stalkers can rest and maintain their equipment in their personal camp after completing expeditions. In addition to functions such as storage expansion, you can utilize the revamped ‘Crafting’ System by constructing a crafting table here.
In the new crafting system, after constructing a crafting table of a specific level , you can craft items unlocked in the blueprint codex by consuming only materials.
Blueprints are provided as main rewards for the season and are planned as non-resettable assets even after the season ends.
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* This image is a work in progress and may be subject to change in the future
Faction System
(*The name is subject to change at official launch.)“Factions are organizations that give missions to Stalkers and support them, providing powerful rewards such as legendary equipment blueprint when influence is accumulated.”
Factions, influential organizations in the Dungeon Stalkers world, give missions to Stalkers and support their adventures.
Stalkers can gain influence by completing missions through the Adventurer’s Guild, and can also make a vow to receive greater benefits in the long term.
When influence reaches a certain level, the faction provides powerful rewards such as legendary item blueprints.
To conclude…
We are deeply grateful to all the Stalkers who are waiting for Dungeon Stalkers. The development team is working hard to showcase the game as soon as possible. With each encounter with your anticipation, we feel a greater sense of responsibility and strive to make an even better game.
If you have any questions or information you would like to know, please feel free to ask through our official communities such as Discord. Within the scope of what we can answer, we will try our best to provide sincere answers, even if it means going the extra mile at times.
We will do our best until the end to live up to your interest and expectations. Once again, we express our deep gratitude.