News Liste Dune: Awakening

Communinet Signal #1
Dune: Awakening
02.08.24 15:24 Community Announcements




Welcome Sleepers, to our very first Dune: Awakening community newsletter!

Look forward to this new hub of information for all things Dune: Awakening. We in the community team will keep you regularly updated about any news you might have missed, showcase new parts of the game, and celebrate all the talented Sleepers in our community. We hope you enjoy these as much as we enjoyed making them for you!

These past few months have been quite hectic for us here on Arrakis, with the cinematic reveal trailer, the new Dune: Awakening Direct, and our visit to Twitchcon Rotterdam. There's a lot happening, and this is only the beginning (remember to keep an eye on Gamescom, where we’ll reveal more gameplay!).



The Communinet Signal will change over time, as we iterate and improve it based on your feedback and collaboration. For now, here’s what you can expect:

Each month, we'll chat with you directly and maybe even bring in some devs to share spicy game details. In the Roundup, we'll sum up all the major Dune: Awakening happenings of the last month, show off some awesome game art and sounds in Asset Highlights, and spotlight YOUR amazing fan creations in Community Creations. You can even get your burning questions answered by sending them our way with #DuneAwakeningCommunity, in our Questions from the Community section. And to wrap it all up, we'll leave you with some parting words and a little something to get you involved in the next issue!

We hope you find these newsletters useful and help us evolve them over time to become the hub of all things Dune: Awakening!

Thank you for tuning in. May you find shadow and water on your path.






The last couple of months brought a wealth of announcements fit for a Carryall, including the incredible milestone of 1 million wishlists, a number which just keeps on climbing! We’re so grateful for all the support so far. Make sure to wishlist the game on Steam if you haven’t already!



The debut of our new cinematic trailer, The Vision of Paul Atreides, was revealed at Summer Game Fest, revealing the alternate history of Dune: Awakening, which carries massive implications.

[previewyoutube=smLziWRO9GU;full][/previewyoutube]

And of course, we can’t forget to mention the second Dune: Awakening Direct hosted by the wonderful Soe Gschwind. In this Direct, we dove into different narrative topics that are important to the world and unveiled the secrets behind them. You can watch the Direct in its entirety here! Or if you’d prefer to watch a segment you’re particularly interested in, you can find links to the individual videos here:

- Diving into the Alternate History.
- Narrative and Spirituality, presented by Senior Narrative Designer, Léa Talbot.
- Character Creation, presented by producer, Nils Ryborg.
- What makes Dune: Awakening an MMO

We have much more on the way, including the gameplay reveal at Gamescom this month. See you then!






Harko Village is one of the social hubs you can travel to via the overland map. Within its streets, you'll meet many other players from your world. You'll find various vendors and NPCs of interest, the CHOAM exchange, and social areas to engage with friends and allies. Meet Hanovars bar.


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In game screenshot.


The moment you step inside Hanovars, you'll be greeted by the majestic skeleton of a whale, proudly displayed to flaunt the Harkonnen's wealth and influence. Beneath its bones and a thick layer of smoke, you can meet other sleepers, discuss strategies, and even show off some moves on the dance floor.

You may not be able to show your rhythm on the dunes of Arrakis, but on the dancefloor of Hanovars bar, you better dance like there's no tomorrow. For your enemies, there may not be.






As more and more of our character creation has been unveiled, Sleepers have been quick to share their own vision of their character on Arrakis. This includes drawing them out!


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8-BALL code for a C++ course, by Keyloor


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Art created on burned papirus, by Leilo1L1


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Vehicle Fan Art, by Leilo1L1


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Character art on paper by 9ironkiller


We love seeing what our community creates, so make sure to share yours on the Official Dune: Awakening Discord server, or tag us on social media with #DuneAwakening.







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It's hard to see the future, what Paul thinks he is seeing could be flawed or incorrect. Follow the clues and discover the truth in your journey across the game.


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Yes! If you’re happy with your base but want to move, you can save it as an architectural blueprint. Or if you prefer, share it with allies or sell to those willing to pay at the exchange. If you’re playing with a friend, placing down holograms for them to fill in while help with a more streamlined building experience as well.


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You can do this via our webpage or in our FAQ, where we also have more information about the closed beta process. Joining the official Discord server will also help to keep you informed and answer even more questions surrounding the beta.

We are currently in persistent closed beta so players are being invited in waves. While you wait, keep an eye out for us at GamesCom where we’ll be showing new gameplay!







And with that, we conclude our very first Communinet Signal. We hope you found it useful, informative, entertaining, or anything in between. We're excited to create this new hub of information as we see our community grow and take shape.

But this is only the first step of our journey. As you're reading these words, we'll be busy preparing our next newsletter, with more information and highlights for you to enjoy... and maybe even be part of!

For our next issue, we're calling all artists in the sietch: You've seen one of the social areas in Harko Village, but we're missing your moves. Show us what you've got! If you have any fanart imagining yourself dominating the Hanovar dancefloor, send it our way using #DuneAwakeningCommuninet on social media or by sharing it in the Fanart channel on our Discord! It can be anything: a drawing, a video... anything you pour your creativity into. Remember, these must be created by you, not using AI-generated art. Thou shalt not make a machine in the likeness of a human mind.

If you have any comments about this newsletter and want to discuss it with us and the rest of the community, make sure to join the official Discord server and check out the new Communinet Signal channel.

We look forward to seeing all your reactions and comments. See you in the next Communinet Signal and at Gamescom (and we think you’ll be very interested in what we will reveal there)!


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Release: Genre: Massively Multiplayer Online Entwickler: Funcom Vertrieb: Funcom Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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