Gameplay Notes
Pilot Changes
- Deadeye [list]
- Kingbreaker [list]
- Special move Release time decreased from 1200ms to 900ms
Gear Changes
- Skylance: [list]
- Unlock level reduced from 4 to 3
- Cooldown increased from 40s to 80s
- Time to impact decreased from 2.3s to 1.4s
- Damage radius decreased from 12m to 8m
- Damage increased from 500 to 650
- Damage is no longer split among all enemies struck
- Damage now applies to ALL units including friendlies
- Attack Range increased from 15m to 19m
- Cast Range increased from 18m to 19m
- Burst HP increased from 10 to 20 HP per stack
- Regen HP remains at 10 per stack
- pell no longer applies a Silence to its target
- Ammo speed changed from 40 to 40/45/50
- Wall width changed from 30m to 20/24/28
- ow inflicts damage to ALL units including friendlies
- Ability damage increased from 76 / 100 / 133.3 / 133.3 / 133.3dps to 80 / 120 / 145 / 145 / 145dps
- Bonus damage reduction of enemy increased from 20% to 25%
- AA damage increased from 100 / 110 / 120 / 130 / 140dps to 110 / 120 / 130 / 140 / 150dps
- AA attack range decreased from 22.5m to 20m
- Ability damage increased from -- / -- / 200 / 240 / 266.7dps to -- / -- / 300 / 350 / 375dps
- P Regen increased from 4HP to 8HP per second
- AA Range increased from 12m to 14m
- Ability cast range increased from 21m to 24m
- bility AoE radius increased from 5m to 7m
- Speed bonus increased from 3.95 / 4.45 / 4.95 / 5.45 / 5.95 to 4.5 / 5.0 / 5.5 / 6.0 / 6.5
- Bonus damage against Slagged units increased from 2% to 4% per stack
- onus damage increased from -- / -- / 70 / 100 / 130 to -- / -- / 120 / 180 / 240
- bility Damage increased from 200 to 325
- bility attack range increased from 35m to 37m
- ooldown reduced from 20s to 12s
- ooldown time increased from 45s to 50s
- Cast range decreased from 24m to 21m
- Ability damage increased from 125 to 175
- Ability AoE increased from 5m to 6m
- Ability damage bonus decreased from 25% to 20%
- Ability damage bonus duration decreased from 6s to 4s
Miscellaneous Notes
- AI "Take Control" Option [list]
- It’s been a long time coming, but it is now possible to gain control of the AI rigs that take over for any teammate that leaves the match prematurely [list]
- The moment a teammate leaves or disconnects from the game, simply click on the rig that is now controlled by the AI and look at the Inspection Window in the upper-right corner. Click the “Take Control” button and voila, that rig is added to your Command Grid!
- Only one player can take control of an AI rig. There is no sharing
- When you take control, your rig selection will immediately switch to the rig you gained control of
- This can be used in Solo skirmishes as well, if you want to ease into 2rig or 3rig control without committing to a full 15 minutes of micro multitasking
Bug Fixes
- Fixed an issue that caused Day of the Dead Fury’s Regenerative Layering from not dealing its burst heal before the heal regen (already hotfixed in shortly after the release of 2572)
- Fixed an issue where Regenerative Layering was not showing its cooldown state in the Command Grid
- Fixed an issue where Steam Powered Pandora’s Skylance was not giving preview sight of target location when Skylance was launched
- Fixed an issue where the hover-over pilot portrait status next to the scoreboard was not updating in real-time.
- Fixed an issue where Healing Dome was healing outside the boundaries of the dome FX by 1.5m
Known Issues
- Locking Observer slots in Custom Matches only works when both slots are empty
- The Private Match setting only works when the game is already created, so someone can join in-between
- Hive Link does not have a cast ring around hives to show where the ability can be cast
- Global Chat does not reflect your changed name until you have restarted the game
- Crazed Banshee is not triggering General Vex’s damage buff passive. A fix is being worked on
Alright! So there you have! A lot of changes for the holiday season, hopefully enough to tide you over while we continue to work on the bigger changes, slowly but surely. ;)
Remember to post feedback or any bugs on the forums!
Thanks everyone!