Yes, we're sorry that the Raptor was unable to hurt the shield before. Instead of "Rock, Paper, Scissors", a Meg vs Raptor fight was like "Lava versus Pompeii". Too soon?
There's a bunch of other tweaks too, and we've been messing with it on the test server - we think it feels pretty great! Just remember - if you LOSE a firefight, sometimes that's not the game being imbalance...
Anyway, take a look at the patch notes below and stay tuned later today, Wednesday, July 21st, for the next Play With The Devs Event!
Balance tweaks
Megadon
· Reduced initial Rate of Fire of Storm slightly, from 5 per second to 4.
· Increased time for Storm to ramp up to full Rate of Fire from 2.75 seconds to 3.
· Reduced minimum time to trigger Incendiary Grenade from 0.75 seconds to 0.5.
· Increased recoil slightly
· Reduced Armor from 105 to 100
Sky Reaper
· Reduced Armor from 105 to 100.
Type 3B
· Increased cooldown of Armor Buff from 30 to 35 seconds
· Increased initial stage HP of Sentry Turret from 40 to 50
· Increased Rate of Fire of Sentry Turret from 5.8 per to second to 8.3
Sting Wolf
· Increased alpha damage of Nova cannon from 40 to 50.
· Reduced rate of fire from 2 to 1.8
Shade
· Reduced damage falloff slightly, increasing 40+ meter damage.
Prowler
· Reduced slightly Ion Wasp’s recoil per shot
· Reduced slightly accuracy penalty while moving
Upload Game Mode
· Reduced time package needs to spend in an Upload zone to win round from 45 seconds to 40
Features and improvements
· Brightness for the Nanocloud Bomb has been tweaked
· Bots in Skirmish has been given new names
· Damage numbers font size increased
· Raptor can now damage the Megadon's shield
· Players can now toggle a visual indicator of key mappings
· Improvements to the shield barrier, making it more subtle and better looking. This also lead to better performance overall.
· Armor Buff VFX has been changed to yellow to match the bar in the HUD
· Zoomout on Minimap has been increased from 200m to 350m