Creating First Dwarf is a beautiful journey that doesn’t end on June 19th. We are a small team of passionate developers that have very big plans for our game and we see a great potential, ready to be explored further together with you.
Your feedback is crucial - we already had a great experience with your overwhelming response during our Playtests and Demo - over 1200 people filled our feedback survey. We can’t even properly put into words how grateful we are for that. Thanks to you, First Dwarf can be better and better with each day.
We’re not taking down our Demo, so you can test it out yourself for free and see if you like the game. Along with all the information from the Living Road Map and this post, you can make the decision if you want to purchase First Dwarf right now or maybe wait for further updates. We want you to have a clear view of what you can expect from the game at the moment.
Let’s talk about our Early Access.
Why Early Access
We want First Dwarf to be a community driven game. We know that there is still a long way to perfecting our title, we have a lot of things to yet implement and revise. So there may be bugs, there may be things you won’t like and we’ll be there all the time to change it and fix it when needed. We want to pursue an open development strategy between the gamers and us.
That’s why we’re really counting on you in terms of feedback, involvement and suggestions, we want to be on the same page in terms of important development points. We’d love to continue developing the game together with you and we’re extremely thankful for your help.
Origin of First Dwarf
We are a small indie studio with an office in Warsaw. First Dwarf is the project we’re working on for quite a few years now. To tell you about the origin of our new game, we need to disclose a little more info about our previous title, Driftland: The Magic Revival.
The idea of Driftland came from the premise of wanting to create a completely original and new fantasy world. It also started as an Early Access game, first there weren’t even any campaign missions. The game surely benefitted from EA and we saw that people were really invested in the story we have created along the way during development. They wanted more and we wanted to explore this universe further just like them.
That’s when the idea of First Dwarf appeared. Opposed to Driftland, which was a RTS, it gives us more freedom in exploring the fantastic world of floating islands. This time we’re thrown straight into the action and not just hovering above it. First Dwarf is a spin-off of a beloved game and expands the already existing universe.
Most of the team that worked on Driftland, is also working on First Dwarf. This project is very close to our hearts and we hope that with your help it can blossom into a wonderful game.
Living Road Map
We want to be transparent with what you can expect from our game in its current state. At first, you’ll get two islands in Early Access. Second island is much bigger and clearing it will take you more time. Our main next goal will be adding the third island.
Below, you can see the full Living Road Map. Living, because as we said, we'll be carefully listening to your feedback during the Early Access. If you believe that something needs to be changed or added and is not included in our plan, please tell us about it. Or if you think that some points from our map are more important than the others, tell us that too. We’ll be adjusting our plan to your suggestions, so that the game will develop with our and your expectations alike.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42893252/e7329f2232ac90873410ea3ffa81e7ab9c27860b.png)
That’s why we’re asking you directly for your help. We believe that Early Access is a good step forward that will give us a boost for a further development of First Dwarf. Thank you so much for being with us and we hope that you’ll have a great time with us on this journey.
Take care and thank you,
Kuba - CEO Star Drifters Team