Dragon's Dogma: Dark Arisen
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Über das Spiel
Das Spiel enthält nicht nur das ursprüngliche Dragon’s Dogma, sondern auch alle Inhalte der Erweiterung – wie die Finstergram-Insel, die brandneue Gegner und Quests bereithält, sowie zusätzliche High-Level-Waffen und –Rüstungen. Umwerfende, hochauflösende Grafik und voller Steam-Support sorgen für das beste Dragon’s Dogma-Erlebnis aller Zeiten!
Das in einer gigantischen offenen Welt spielende Dragon’s Dogma: Dark Arisen bietet eine einzigartige Spielerfahrung: An jeder Ecke warten spannende Abenteuer und faszinierende Entdeckungen auf den Spieler sowie seine drei Gefährten, die als „Vasallen“ bekannt sind. Diese Kameraden kämpfen selbständig, demonstrieren Heldenmut und beeindruckendes Können. PC-Spieler können ihre individuell trainierten Vasallen online tauschen und dadurch Belohnungen, Tipps und Strategievorschläge zur effizienten Bekämpfung der Furcht erregenden Gegner zu erhalten. Vasallen können auch geliehen werden, wenn spezifische Eigenschaften benötigt werden, um spezielle Quests zu meistern.
Mit Dragon’s Dogma hat Capcom im Genre der Actionrollenspiele neue Akzente gesetzt. Dragon’s Dogma: Dark Arisen setzt nun noch einen darauf und bietet das Hauptspiel mit zahlreichen Verbesserungen und einer umfangreichen Erweiterung – der verfluchten Insel Bitterblack. Basierend auf einem großen Open-World-Szenario, liefert Dragon’s Dogma eine handfeste Action-Erfahrung und kombiniert packende, impulsive Kämpfe mit der Freiheit, eine üppige, lebende Welt zu erkunden. Für euren Hauptcharakter stehen drei Klassen zur Wahl. Dabei handelt es sich um die Fantasy-Archetypen Kämpfer, Waldläufer und Magier. Mit einer Gruppe aus drei weiteren Charakteren begeben sich Spieler in ein episches Abenteuer, um einen mysteriösen Drachen aufzuspüren und zu töten. Alle, die Dragon’s Dogma bisher verpasst haben, können mit Dragon’s Dogma: Dark Arisen die Sage um den Erweckten von Beginn an erleben, bevor sie sich den neuen Herausforderungen stellen.
Nahe der Küste Gransys liegt die verfluchte Insel Bitterblack, auf der Spieler auf ein Reich tief im Untergrund stoßen – voll tödlicher Gefahren und verlockender Schätze. Mit neuen, hochleveligen Fähigkeiten und neuen Waffen und Rüstungsteilen wird der Spieler dabei mächtiger als je zuvor. Besitzer von Dragon’s Dogma können ihren existierenden Spielcharakter und sämtliche Speicherdaten in das Spiel importieren und ihre Reise als Erweckter fortsetzen, um sich der Bedrohung der Abgründe Bitterblacks zu stellen. Dragon’s Dogma Besitzer erhalten mit dem Kauf von Dragon’s Dogma: Dark Arisen außerdem folgende Inhalte kostenfrei: 100.000 Rift-Kristalle, unlimitierte Reisesteine und das Gransys-Rüstungsset mit sechs neuen Kostümen. Das Spielerlebnis von Dragon’s Dogma wird basierend auf dem Feedback der Spieler mit einigen Verbesserungen wie einem einfacheren Reisesystem und einer intuitiveren Menüführung noch zugänglicher. Diese Änderungen werden auch in den Spielstand von früheren Besitzern von Dragon’s Dogma integriert.
Features:
- Das originale Dragon's Dogma m it zahlreichen Verbesserungen
- Ein gigantisches Reich im Untergrund mit über 25 neuen, Furcht erregenden Gegnern
- Neue Fähigkeiten und über 100 neue Ausrüstungsgegenstände
- Weitere Möglichkeiten, den eigenen Charakter zu erstellen und zu verändern
- Japanische Sprachausgabe als Auswahlmöglichkeit
Systemanforderungen
- CPU: Intel Core i5 660 CPU oder vergleichbar
- GFX: Radeon HD 5870 oder vergleichbar
- RAM: 4 GB RAM
- Software: Windows Vista oder neuer
- HD: 22 GB verfügbarer Speicherplatz
- SFX: DirectX-kompatibel
- DX: Version 9.0c
- INET: Breitband-Internetverbindung
- MISC: 1) Supports Keyboard+Mouse and XInput/DirectInput devices including Xbox 360, Xbox One, DualShock and Steam Controller. 2) Some high end integrated graphics chips and modern gaming laptops with a discrete GPU may work but have not been tested, nor are they officially supported by Capcom.
- LANG: English
- CPU: Intel Core i7-4770K oder vergleichbar
- GFX: NVIDIA GeForce GTX 760 oder vergleichbar
- RAM: 8 GB RAM
- Software: Windows Vista oder neuer
- HD: 22 GB verfügbarer Speicherplatz
- SFX: DirectX-kompatibel
- DX: Version 9.0c
- INET: Breitband-Internetverbindung
Steam Nutzer-Reviews
Nicht Empfohlen
14 Std. insgesamt
Verfasst: 28.04.22 17:25
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46044 Std. insgesamt
Verfasst: 25.06.21 07:30
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7675 Std. insgesamt
Verfasst: 17.11.20 21:33
Sehr gut ausgeführte Gamebalance und Level-progression.
Trotz dem Alter eine gut anzusehende Grafik. Die Map ist etwas klein im Vergleich zu anderen RPG Games aber es reicht, dank genügend Spielinhalt, aus um sich darin zu verträumen. Der Charaktereditor ist sehr gut ausgeführt.
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2710 Std. insgesamt
Verfasst: 02.10.20 20:16
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489 Std. insgesamt
Verfasst: 07.09.20 06:18
RPG von 2016.
Dies ist die PC-Fassung. 2012 ursprünglich für Spielekonsolen Entwickelt. Es gibt merkliche technische Verbesserungen und der Inhalt wurde deutlich erweitert, dafür ist die Steuerung etwas gewöhnungsbedürftig. 2017 kam nochmal eine neue Konsolen-Version heraus.
Inhaltlich ist es ein richtig gutes Klassisches Rollenspiel mit Schwerpunkt auf Charakter Entwickelung und NPC Begleiter. Dies ist wirklich gut umgesetzt worden. Jeder der Baldurs Gate kennt und gerne gespielt hat kann sich freuen über diese Spieltechnische Modernere Variante. Eine aus den Angeboten der RPGs herausragendes Spielkonzept ist die Möglichkeit die riesigen Gegner die es zu besiegen gilt zu erklettern und dann gezielt Schwachstellen anzugreifen. Ein weiterer unterschied zu anderen Spielen ist das mann vieles greifen kann und tragen oder umsetzen. Dies eröffnet neue Möglichkeiten im Spiel. Es gibt umfangreiche Möglichkeiten ein Charakter zu wählen und auszubauen sowie zu wechseln. Ansonsten geht es in der Hauptsache darum Wege zu finden sehr große und mächtige Gegner zur Strecke zu bringen. Großwildjagd mal wörtlich genommen.
Ich habe gemischte Gefühle was das Gameplay betrifft, aber es ist ein gutes Spiel. Vom Konzept her ist es Wohl von vornherein nicht für jeden Geschmack gedacht.
Ich Empfehle es euch weil das Gesamtergebnis überwiegend Spaß bringt.
Meine Gruppe und mein Archiv mit über 1.100 Reviews hier:
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Dragon's Dogma: Dark Arisen
RPG from 2016.
This is the PC version. Originally developed for game consoles in 2012. There are noticeable technical improvements and the content has been significantly expanded, but the controls take some getting used to. In 2017 a new console version was released.
In terms of content, it is a really good classic role-playing game with an emphasis on character development and NPC companions. This has been done really well. Everyone who knows Baldur's game and has enjoyed playing can look forward to this more modern game technique. A gate concept that stands out from the offers of the RPGs is the possibility of climbing the huge opponents that have to be defeated and then targeting weak points. Another difference to other games is that you can grab and carry or move a lot. This opens up new possibilities in the game. There are extensive possibilities to choose and expand a character as well as to change. Otherwise, the main thing is to find ways to bring down very large and powerful opponents. Big game hunt taken literally.
I have mixed feelings about the gameplay, but it's a good game. In terms of concept, it is probably not intended for every taste from the start.
I recommend it to you because the overall result is mostly fun.
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4839 Std. insgesamt
Verfasst: 02.06.20 21:43
(4 mal noch auf der xbox 360) und ich weis immer noch die hälfte der zeit nicht was gerade abgeht.
-- Die Grafik ist ein wenig altbacken und die Open-world teilweise sehr leer.
-- Die Designs der Monster und mancher Rüstungen sind sehr gut, leider wiederholen sich die meisten
jedoch merkbar oft.
--Das Kampfsystem ist wofür ich immer wieder komme, es ist einfach PERFEKT (für meinen Geschmack) von
einfachen Sachen wie das Gefühl von Waffen, über die interessanten Klassen, zu dem unvergleichlichen
Magiesystem. Es mach einfach nur Spaß zu kämpfen und mit Skills zu experimentieren, die man übrigens
ohne Probleme jederzeit durchwechseln kann ohne Beschränkung.
--Zum Schluss der Charakter-editor ist spitze. Ich bin eine Person die sehr, sehr viel zeit hier verbringt und
die vielen Möglichkeiten sind super. + man erstellt gleich 2 Charaktere.
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6316 Std. insgesamt
Verfasst: 03.04.20 19:17
Manko aus meiner Sicht: zu einfache Quests! Kampfsystem pro, Grafik pro, Action pro, Multiplayer leider nicht -
nur in Japan. Kann man nichts verkehrt machen 9/10
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12034 Std. insgesamt
Verfasst: 20.03.20 20:15
in keinen anderen Spiel (abgesehen von der Monsterhunter Reihe) kann man soviel Spaß am Kampf gegen riesige Monster aller Art haben.
Mann muss sich aber auf das Spiel einlassen, da vieles nicht erklärt wird zB. verschwinden schnell mal Nebenaufgaben wenn man zu weit in der Haupthandlung voranschreitet.
Von mir gib es für diese Rollenspielperle eine klare Empfehlung.
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6473 Std. insgesamt
Verfasst: 27.04.22 14:14
Quiet possibly one of the greatest rpg currently on the market for PC players,
and easily on my personal top 5 rpg's of all times, and for it's price, it's like getting
your hands on a De tomaso Pantera in mint condition for 100$ .
The game's graphics might show it's age but that is made up for with a great story,
open world and fun gameplay many times over. And just when you think you've beaten
the game... think again, head to the hidden isle and get your face bashed in while
you continue to strengthen your character and party.
I could write pages about everything in this game.. but in short, if you like RPGs and
you have a PC that isn't 15+ years old, buy this game. It's totally worth full price but
if you're cheap... buy it on sale .
but... BUY IT.
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10989 Std. insgesamt
Verfasst: 13.04.22 21:16
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9422 Std. insgesamt
Verfasst: 24.11.21 12:43
The Dark Arisen re-release also brings about Bitterblack Isle, a decent addition to the game as well as other significant changes (namely more portcrystals compared to the original Dragon's Dogma), alleviating one the biggest problems in the original: travel time).
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7469 Std. insgesamt
Verfasst: 18.11.21 18:23
First of all, this game is amazing, second of all, I’m genuinely upset at myself for not playing Dragons Dogma years ago. 150+ explorable locations, hundreds of quests, side quests, thousands of monsters including Hydras, Ogres, Trolls, Wyverns, Wyrms, Drakes, Gryphons, and so, so much more. The storyline is absolutely incredible and I’ve only covered 10% of it above to prevent spoilers. There are so many dungeons, caves, canyons, and ruins I’ve finally seen everything after 120+ hours. An extra area was added, Bitterblack Isle, for those seeking a challenge, and I absolutely cannot recommend it enough as it can be considered to have the true final boss. There is an easy, normal, and hard mode you can play on but the only one worth playing the entire game on is hard mode, as you get better rewards and exp. I switched to normal mode after finishing the game the first time and deeply regretted it. Dragon’s Dogma’s music is also masterful and this game is an absolute must play.
TLDR: 120+ hours of content, 150+ locations, incredible music, legendary beasts, hundreds of quests and a storyline that will make you say “Holy ♥♥♥♥.“
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12116 Std. insgesamt
Verfasst: 14.11.21 14:54
The game had 60% of its planned content cut due to budget slashed and time constraints and it shows; the open world is half empty, the story is nearly nonexistent, 90% of the characters are forgettable
BUT THE GAMEPLAY , holy hell, the best of any open world RPG I've played. Just pure unfiltered fun. Each class is a blast to play and Bitterblack Isle is the perfect playground to really push it.
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13175 Std. insgesamt
Verfasst: 11.11.21 16:48
The class system is fairly in depth with all 3 quintessential roles and hybrids of each, which each present rather unique challenges depending on the foe.
Whilst somewhat dated now, this game still holds it's own and delivers a timeless and original story whilst promoting character progression, and the attaining of knowledge for the enemies you will face, because some of them hurt. A lot.
That being said, I would not call this a 'souls-like' game.
I would also like to give a shout out to the originality of many of the mythological creatures in the game which feel like they have been taken straight out of the scriptures, which is ace! Rare is the time I do not enjoy battling Cyclopi, Hydras, Chimaeras, Griffons, Dragons. DDDA has them all! And it's important to know you're enemies, making each fight dynamic and exciting.
Truly a much overlooked game which is worth at least one good play through. But as with a lot of Capcom titles, the hardest challenges remain after the main quest, and this adds a lot of replayability. ;)
Much deserving of a sequel!
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81 Std. insgesamt
Verfasst: 09.11.21 02:27
The story is meh, and the world and side quests are a bit bland and repetitive... but once you start getting the hang of the combat, you won't really care. It is STILL the best combat system implemented in an aRPG to date. Responsive, unique, and most importantly, FUN. Enemies have unique weaknesses to discover and exploit and a balanced party is essential to success in the early stages of the game. Boss fights in this game are truly epic as well, especially with the climbing mechanic. The pawn system is a unique take on party NPCs, and I'd honestly love to see other games adopt a similar system.
In short, it isn't perfect, but it accomplishes the ultimate goal of a game: it is enjoyable to play. The faults aren't game breaking and are pretty easy to overlook once you've accepted them for what they are. I absolutely recommend this game to anyone who enjoys the genre, simply for the combat mechanics. Take the time to master the gameplay and get yourself to the post game stage before you truly judge it. Once you get there, it's very tough to put down.
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2468 Std. insgesamt
Verfasst: 05.11.21 17:26
There's a lot of things that make this game annoying, but before getting into them and the good bits, is this game fun? Yes... it just requires a good deal of patience when considering all the annoying bits.
Pros
- The magic system is awesome. One of the more interesting ways I've seen a game handle magic.
- The monster-hunter-esque combat of breaking parts off of monsters to weaken them and later use them to upgrade your gear, is a lot of fun. This makes going melee just as fun and viable as going mage.
-The leveling system is fun and sort of unique. Usually, rpgs make companion leveling automated or too much of a hassle to not just switch that 'auto level' button on but I actually loved leveling up my main pawn (follower) and seeing what new abilities she'd unlocked.
- Building a party that has the abilities and spells you want is fun and the game rewards you for building a party for a major threat you're going to face.
Cons
- Pawns (followers) are stupid as heck and are essentially useless in battle. You will have pawns constantly walking up to the enemy, staring it dead in the eye for 10 seconds, then running back to stare at you, then climb the monster, hit it once, and fall back into their staring contest loop again. This is just one example I notice that happens a lot. There are lot LOTS more I could list but the list would be WAY too long.
- Stamina system sucks so much when you have to run large swaths of land. Queue running for 10 seconds then stopping before your stam bar runs out, then running again. It's incredibly annoying.
-Encumberance. This is absolutely asinine. There shouldn't even be an encumberance system in the first place, it adds nothing to the game. The game punishes you for not having a potion for every debuff or situation and yet it also makes you nearly encumbered if you decide to do so. This means a heck of a lot of inventory juggling between you and your followers.
-Fast travel is terrible. You can only fast travel if you find crystals that make a point on the map fast-travable. You also have to walk and place this crystal where you want that point, and, guess what. That crystal you're carrying cause you can't decide where you want to put it so you don't have to run so darn much, it weighs... a LOT. You can start to see here that the cons of the game all work together in a harmonious fashion to make your gaming experience as annoying as possible.
- You have to replay the game to get the true ending...
- You have to go back to the same locations over and over again for multi-part quests that don't even make all the parts immediately available after you complete a subsequent part. Like, why? Why not just make one big quest where you have to go through the dungeon and defeat the big bad, rather than complete the first floor of the dungeon walk out, walk all the way back to the quest giver, only to realize you have to do that later on for the second and third parts and walk through that darn dungeon over and over just to get a little deeper each time.
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1092 Std. insgesamt
Verfasst: 07.09.21 03:51
+embrace exploration and looting
+consider your build and combat comes into its own
+pawn system is innovative
-but also frustrating and leaves the rpg experience a bit hollow
-which is compounded by the shuttered towns, stilted dialogue, and empty story
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5190 Std. insgesamt
Verfasst: 02.08.21 17:06
Particularly the story was surprisingly ambitious in its themes (all meaning arising from the will to live? Is this Subahibi?), wish it could have had a tad better delivery.
Bitterblack Isle, on the other hand, actually manages to realize the potential of the gameplay, and boy is it a fun challenge...
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3004 Std. insgesamt
Verfasst: 02.08.21 02:33
Finished the game in all three platforms.
Capcom, please give me dragon's dogma 2 before I buy it again on my smart fridge.
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12436 Std. insgesamt
Verfasst: 22.07.21 16:56
pro's
-You can climb onto a cyclops and stab them in the eye.
-You can set your body on fire and scale a griffon to watch it tumble in flames from the sky
-You can double blade your way through an army of goblins in a cramped space
-You can call on a massive tornado to rip the undead apart
-You can be mercilessly rushed down and pummeled by a troll because your character is the gender it's most attracted to. Yeah, that's a thing.
-Fire an arrow into the heart of massive undead dragon.
-Whatever equipment you choose is visually displayed on your character and your pawn, and you will get strong enough that you can get away with just wearing what you like...eventually.
-You can balance your favorite combat style or switch between them to suit your mood, while changing your pawn to make sure you don't suffer for enjoying yourself.
con's
-Um...no new updates coming.
-Magic Archer is kind of Overpowered.
Did I mention I still haven't beat the game because I've gotten carried away having fun monster hunting on the island made for people who wanted a challenge after the game?
It's fun. It's just fun. Story be damned. Pick it up, and it's one of the best games to just let all that stress out.
And yea...I should probably do the main story line...eventually...
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4265 Std. insgesamt
Verfasst: 25.06.21 14:16
A week back I watched a few InfiniteCringe videos on YT which made me want to like this game and actually play it. I've done the story twice now and currently on a hard mode run to BBI. Dragon's Dogma has quickly become one of my favourite RPGs of all time. Fingers crossed a sequel is announced soon!
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33454 Std. insgesamt
Verfasst: 25.06.21 04:01
+ The action RPG gameplay. Engaging and keeps you entertained every time. Imagine a hybrid of Elder Scrolls + Dark Souls + Monster Hunter.
+ The character creation. Your character figure affects your battle build (rarely found in other games).
+ Character skill progression.
+ The pawn system.
+ Really good end game content (the Bitterblack Isle dungeon DLC).
+ The main lore/story about the main character (the Arisen) and the world/universe concept. It's really good in my opinion.
+ Immersive medieval fantasy settings and aesthetics. The world, monsters, people, and most of the equipment feel and look really immersive and really belong to the European medieval fantasy settings (more like The Witcher or Dark Souls and definitely not like some of those Korean MMO medieval fantasy game).
- 1 slot autosave that can make you missed some content of the game.
- The overall story progression, feels disjointed if you do many things other than the main story. Mostly because of the main story/quest design is divided into some stages, making the story progression feels unnatural.
- Questionable game designs. Examples: very rare drop chance of materials loot that sometimes not appear at all outside a time frame of a quest; missable game contents that sometimes locked behind things that is poorly or never explained in the game, etc.
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5365 Std. insgesamt
Verfasst: 20.06.21 20:40
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12634 Std. insgesamt
Verfasst: 27.12.20 08:40
Thanks Halo and Josh for helping me with the last achievement I put off for years
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35848 Std. insgesamt
Verfasst: 22.12.20 22:53
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272 Std. insgesamt
Verfasst: 21.12.20 09:26
Truly one of its kind, huh..
Either way this game is too good to be true and one of the top 3 RPGs of the past decade.
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4549 Std. insgesamt
Verfasst: 18.12.20 19:31
No one knows who's the daddy, the mug points to all of them, and a grand sense of adventure was inherited as well
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7462 Std. insgesamt
Verfasst: 14.12.20 02:53
Second, the spellcasting Sorcerer is exactly what I adore about playing a true caster. I have to be careful and hang back due to long casting times leaving me super vulnerable but once the spell goes off ITS THE FUCKING APOCALYPSE! And its not just mindless nuking even the nukes have pros and cons with some doing massive physics based cc while others are great at targeting weak points as well as great buffs and debuffs. Exequiy is one of my most cherished spells as its really encompasses strategizing as a spellcaster. If you get the spell off correctly its the end of combat you killed them all. If you plan it poorly you get nothing.
Then the pawns are possibly the best companion system ever. The climbing and weakpoint combat system lends itself really well to companions who learn more advanced fighting strategies as they experience more of the world. The first golem I fought my pawns only use was surviving long enough that i can get a bolide off for chip damage before i run in and revive him. After learning more about golems now I dont have to do much of anything as he jumps on them and rapidly crawls over them like a spider on crack smashing all their amulets.
Despite my praising the spellcasting its one one of many ways to go with your character.
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8877 Std. insgesamt
Verfasst: 21.11.20 11:44
O jogo, apesar de ser da época do xbox 360 e PS3 (nem sei por que estou falando isso, sendo que hoje só se importam com gráficos e se esquecem da diversão autêntica, mas enfim...) apesar dos gráficos antigos, o jogo é excelente. E eu francamente nem acho tão feio ou mal feito assim. Mas caso você ligar para algumas correções, sugiro que baixe os mods feitos pelo Filipe Ramos https://www.youtube.com/watch?v=Nb8CEUuTtX8
Agora vamos ao jogo em si… Dragon’s Dogma é um excelente RPG, não tão longo na questline, entretanto, isso não diminui o brilho, tampouco a dificuldade, pois se você for um jogador que não lê e que não costuma pesquisar, vai passar em branco em muita coisa. Por exemplo, ele não faz distinção sobre o que é que uma quest principal e secundária. Para melhorar seus equipamentos, às vezes, você precisa de itens que não aparecem por aí, então você tem que ir dar uma consultada na wiki para saber onde encontrar, de qual monstro é drop, etc.
Quests são perdíveis conforme você avança na história principal, pois ela é dividida em atos. Se determinada quest era do ato I, por exemplo, e você avançou na principal para o 2, já era. Ou seja, jogar às cegas pode ter que te fazer rejogar caso você busque aproveitar o máximo, conhecer tudo do jogo e até platiná-lo.
O combate é gostoso, a coisa flui, e você tem aquela descoberta deliciosa da aventura, de escalar os monstros, ou descobrir a fraqueza deles. O seu pawn (peão principal) pode viajar pra outros mundos (de outros Arisens [você, o herói do jogo]) e trazer informações que ele aprendeu lá. Tipo, tal monstro não sofre com ataques físicos, e aí se ele é um mago, por exemplo, ele bufa a sua arma com magia pra que você assim cause dano. Eu simplesmente amei o fato de você pode manipular a IA do seu pawn com estratégias e exploração pelo mundo. Nunca vi isso em nenhum outro jogo do estilo.
A história principal me agradou muito, exceto pelo romance com uma personagem meio que inesperada de nada a ver, mas... nem tudo é perfeito. Por mim, eu me casaria com o pawn, mas pelo que entendi da lore, eles nem são gente rsrs
Sobre a DLC (Dark Arisen) meu Deus, o que é aquilo?! Gente, que delícia de desafio. A senhora Morte aparece e com uma foiçada ela te ceifa e ceifa seus pawns todos kkkkkkkkkk e a conquista para matá-la é “cheat the death”. AMEI! Tenta também dar uma trapaceada na morte! ????
Os inimigos da DLC são muito fortes, aconselho a ir lá só depois do level 50. A história de fundo (na DLC) até que me tocou o coração. Tadinho do Daimon. Enfim, já tá muito blábláblá, vai logo comprar e jogar isso!
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2964 Std. insgesamt
Verfasst: 15.11.20 20:07
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1479 Std. insgesamt
Verfasst: 13.11.20 23:34
In essence, most of it plays out like a typical western rpg. You have three classes: Mage, Archer or Fighter (and these classes later diverge). NPC's hand out sidequests that give you money to buy better equipment (and sometimes have lasting impacts on the character). You have an open map that you can explore from day 1 (although in this case it's actually quite hard as some of the areas are much harder than others). However, the execution of these basic mechanics is wonderful. The classes all have interesting and varied abilities, the diverging classes are all unique and have some fun mechanics (my favourite is the magic archer which is literally aimbot). The sidequests are all fun (except for the escort quests which can die) and the map has more in it than you'd first expect from an initial glance. This is because the overworld is comparitively small to games like skyrim but there are lots of underground areas, caves, castles and crags to explore.
The NPCs deserve an entire paragraph to themselves. The human NPCs are a little bit odd, but strangely lovable. I really don't know how to describe it but they really flesh out the world and the experience. However, a far superior type of NPCs are the pawns. These are so strange it's funny. You have your main pawn who you create in a similar fashion to your main character, and this pawn will always be at your side. However, you also hire other players' pawns. The best part of this system is when you release a pawn back to its master, you can give it a rating in 3 categories, one of which (the most important one) is appearance. You can also leave comments, so you can critique the appearance of everyone's waifus. 10/10 system.
The combat is really fun, the class abilities prevent it from becoming monotonous. Story is 10/10 wack. It's start fairly normally as a typical 'player meets dragon, player goes on a mission to kill said dragon' story, but by the end the script writers got drunk and started writing some weird fanfiction. I actually needed to use the wiki to figure out what the hell was happening.
This is really where it diverges from your typical western rpg, is because it was developed by a Japanese company. So it's this really weird mesh of Japanese and western culture and styles and it really, really works.
I can't review the Dark Arisen expansion unfortunately as I never got that far, but I've heard that it's both challenging and incredibly rewarding.
I would 100% buy a sequel but that's probably not happening (unless the Netflix series creates the momentum for a second game but I think it's unlikely).
Fully recommend if you're into slightly old, slightly niche but more than slightly entertaining games.
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18770 Std. insgesamt
Verfasst: 08.11.20 08:06
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1675 Std. insgesamt
Verfasst: 01.11.20 04:01
The game is not skill based. It's very much a stat based game and anyone telling you otherwise is selling you some bullshit. If you do not have the stats and weapons to beat a boss, you're either going to get one-shot back to your last save, or you're going to be sitting there for hours doing 1 damage with every attack. That's not an exaggeration either, people spend literal hours fighting singular bosses in this game. To some people that might sound kind of enticing, however in practice this just ends with you doing the same attack for an hour while keeping your distance from the boss.
None of these bad traits are redeemed by the story or world either. The world of Dragon's Dogma feels barren; not in an interesting Dark Soulsy way, but in an unpolished utilitarian console-performance-saving sort of way. The story is nonsensical and devoid of meaning, and the dialogue reflects just that. I don't know if something was lost in translation, but I don't know what the hell is going on most of the time. If, when I finish this game, I turn out to be wrong and the story gets a nice satisfying conclusion that makes sense, I will rescind my review, but I have a feeling that's not gonna happen based on what I've seen so far.
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7844 Std. insgesamt
Verfasst: 29.09.20 04:09
PROS: The combat is arguably the best out of any 3D action RPG. It's classic Capcom, with fast, responsive controls akin to the Dungeons & Dragons series.
The character creator - Not only does the way your player character is created (as in, how tall he is, etc) factor into different in-game stats, but the amount of equipment that you can pick up, put on, and look bad ass it pretty extensive. Fashion's Dogma is superb.
The bestiary is pretty extensive. You fight everything from huge cyclops, to flying griffins, to drakes, to Chimeras, to bandits that can have the same abilities you can have. At night time, in classic Capcom style, you get zombies and undead warrios... hell, you even fight Death itself.
The music fits the setting pretty well. The tunes don't get old, even after all the time I've logged into the game.
Cons- The story isn't the greatest. While it has some interesting parts (especially near the end), for the most part, it's a pretty generic fantasy story.
The pawns, while useful in battle, and cool as a multiplayer component, talk too damn much. Eventually their chatter becomes a meme like Navi off Ocarina of Time.
It lacks a proper quick-travel system. You do, however, get port crystals which you can use to teleport at points where you've dropped them, which if placed stragetically can become a very good way to quick-travel. But out the gate, there isn't really a way to quick-travel between places.
And that's about all I can think of. Overall, I highly recommend this game. While the story isn't OMG AMAZING WOW NEEDS A PULITZER IN FICTION 10/10, it's entertaining enough to where doing everything that's available (and there's plenty to do) isn't a chore, or necessarily boring. Where the game shines is in the gameplay. This Shadow of the Colossus meets Monster Hunter in Berserk's world mash-up is probably some of the best time you'll have with an action RPG.
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10393 Std. insgesamt
Verfasst: 27.09.20 14:09
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10741 Std. insgesamt
Verfasst: 27.09.20 13:57
And this is based solely on the innovative Monster Hunter meets Dark Souls meets Elder Scrolls game-play mechanics, and that's just barely scratching the surface. Because at this point we haven't even touched on the unparalleled heroic score during the randomly epic giant monster battles, neither the complexities of the pawn system, nor the gripping story arc, nor the intricacies of min-maxing different vocations and hybrids there of, for the fantastically challenging endgame dlc and new game+. Must play.
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754 Std. insgesamt
Verfasst: 07.09.20 08:13
This is honestly one of my all time favourite RPG games next to the Dark Souls franchise and if we ever get a sequel I'll bust the biggest nut of my life. Plz Capcom! I beg thee!
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11841 Std. insgesamt
Verfasst: 06.09.20 17:38
☐ Is this real life?!
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look at it for too long
☐ Legacy Minecraft
---{Gameplay}---
☑ Very good
☐ Good
☐ It‘s alright
☐ Could be better
☐ More fun watching paint dry
☐ Don't bother
---{Audio}---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ Earrape
---{Audience}---
☐ Kids
☐ Teens
☑ Adults
☐ Human
---{PC Requirements}---
☐ Potato
☑ Decent
☐ Fast
☐ Rich boiiiiii
☐ Time to rob a bank
---{Difficulity}---
☐ Just press 'A'
☐ Easy
☑ Significant brain usage
☐ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if you care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You‘ll need a second life for grinding
---{Story}---
☐ Story?
☐ Text or Audio floating around
☐ Average
☑ Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a smoke and a coke
☐ Short
☐ Average
☑ As long as you make it
☐ To infinity and beyond
---{Price}---
☐ It’s free!
☑ Worth the price
☐ If you have some spare money
☐ Not recommended
☐ It'd be better to throw money away
---{Bugs}---
☐ None
☑ Minor bugs
☐ Can get annoying
☐ Goat simulator
☐ Gamebreaking!
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11965 Std. insgesamt
Verfasst: 26.08.20 21:04
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14139 Std. insgesamt
Verfasst: 19.07.20 05:44
Now, that was just my bias referring to the Story, World and Lore elements only.
Moving onto gameplay, simply put its a fast paced hack and slash action combat game with quite a few flashy abilities, it is VERY FUN and there are several different Classes to switch between. I have not much else say, just that its definitely worth giving a try for the asking price.
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8652 Std. insgesamt
Verfasst: 16.07.20 21:30
In all seriousness, while there is a bit of jank to this game, and the sidequests are an absolutely godawful slog, it does a lot of things no other RPG does, and those are the areas where the game tends to really stand out. Everyone should give this game a shot, but you MUST install the Into Free mod before you begin playing.
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6590 Std. insgesamt
Verfasst: 15.07.20 18:27
- Gameplay is awesome, you have a lot of classes and skills, but you cannot swap them anytime unless you find an NPC that allows you to do so; tons of monsters for you to kill, each of them has their own weakness and you learn to fight them as you progress.
- Weapons and Armors are awesome as well, but to get the 'best' gears you gotta farm them, just like MMO, you can't forge them unfortunately.
- Story wise it's good, but not that badass or super awesome, just good. Although the lore are pretty interesting to read, a lot of new discovery.
- Pawn/Follower system is pretty good, you get random pawns or friend's pawns to aid you in battle, but you can totally play the game solo, not to mention you get a big damage boost going solo late game with a skill.
My favorite thing about this game is probably Bitterblack Isle, pretty much one of the best DLC I've ever played. You don't have that many story cutescenes, its more like reading the dialogues and some sort of journals to understand the story. Awesome environment, enemies, gears and Boss fight. You get your strongest gear here and those gears are badass looking as well.
As I said before, game is pretty short in general, but the side missions, bounties and grinds makes the game last forever, you should do everything possible in the game to fully enjoy the game. Hopefully we can get a sequel because it will be quite a shame if its doesn't, game too awesome.
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19039 Std. insgesamt
Verfasst: 12.07.20 18:22
For it's age, it's an amazing game despite it's flaws.
--- --- ---
The Good:
The gameplay is absolutely amazing! Every move has a lot of impact. No other game makes classes, called vocations in this game, feel so epic and natural at the same time.
A sorcerer has to chant his spell, which takes a while, but when it's finished, you obliterate everything on the battlefield. A strider is nimble, climbs enemies and stabs their weakpoints in quick succession. Rangers have powerful arrows and can even shoot ten arrows at the same time. No ammunition needed except for special arrows like bomb or sleep arrows, which is nice. A warrior is slow but powerful, charges his slow moves and armors through enemies attacks like it's nothing. Fighter is a brawler and Assassin is a sneaky/stealthy overkill monster. You can always change your class at nearly any point in time, which is nice!
You can play each class in different styles, thanks to many spells and abilites.
There are even 2 quite special classes: Mystic Knight, which is something like a paladin and Magick Archer. You shoot magical arrows which chase enemies and they even bounce off walls (really nice in tight corridors) and much more. Every class has many skills for many situations.
The battle system in general is extremely well thought out. You throw a bottle with oil, the enemy is tarred, and thus easily set on fire. If the enemy stands in water, summon lightning for heavy bonus damage etc etc. You get my point.
There is also a pawn/companion system. You can create your own pawn to your liking, which travels with you. You can also summon pawns from other players, friends or randoms.
The Bad:
Story. While the general idea of the story is really cool with a small twist, it's very badly executed. If you are heavily into story telling, then Dragon's Dogma doesn't offer too much. The game is sadly unfinished in this departement. They wanted to implement more, but had dev time cut, so they did what they could, but sadly the outcome was still very bare boned.
Quests. Kill 10 wolves, Collect 20 Totems etc... No one likes those quests. It's important that if you want to do those quests, just collect them at the bounty board, but don't actively hunt those things. In time you do all of those Quests passively.
Some Quests are only available during certain chapters of the story, and if you progress too far in the main story, older Quests automatically fail and can't be completed anymore, except in NG+. I really don't like such systems.
The Ugly:
If you are a completionist, then collecting all armors, weapons and Pawn Knowledge (Pawns have something like a bestiary and travel knowledge) might be very overwhelming. It's RNG if you get the item out of a chest or not, and you are forced to save scum if you want everything. Of course it's not something everyone is into, but as a completionist myself, it wasn't the best experience in that niche departement.
Annoying Backtracking. I really don't mind backtracking, in fact I really dislike linear games which force you into one direction. But: In the very early game, there is some backtracking which let's you visit the same 2 places mutliple times. Until you get some teleport location stones (Portcrystals, you can place them anywhere in the world) and the eternal ferrystone (stone which let's you port to mentioned Portcrystals), it can be a bit annoying. But if you are a bit of a roleplayer and want to travel far and wide, then this is nothing to be worried about ;D
Dark Arisen DLC:
This is an endgame dungeon, which is an absolute masterpiece. New strong enemies, maze like dungeon, epic fights and a nice bonus story which was done better than the main story, is to be found there. Sadly it's only really doable in the endgame. If you find the core game a bit boring due to many same enemy encounters, maybe endure it for a bit longer just to do this dungeon!
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10196 Std. insgesamt
Verfasst: 10.07.20 08:35
- Creating and hiring AI party members called pawns ( a party consists of : Main character + Your pawn + 2 online pawn created by others ), you can set their class and skills, equip them with gear and set how they should behave in combat.
These pawns gain knowledge as they fight monsters, as you explore the regions and complete quests , pawns with higher knowledge can tell you an enemies weakness and exploit it as you fight or give you hints about your quest.
If someone else hires your pawn, you gain rift crystals and the pawn continues to gain knowledge on others games as well, so you try to make your pawn as useful and as eye-catching possible.
- Vocation system (similar to Job system in other games) where you can level all 9 classes and gain cross class benefits.
- Large world without any quest markers or indicators (like in skyrim / witcher or any other ubisofts open world games) that gives you sense of discovery as you explore the world.
- Day/night cycle, in this game, night is extremely dark and mobs spawns are scarier during the night. You have lantern as main light source but that barely lights few meters around you.
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5932 Std. insgesamt
Verfasst: 08.07.20 17:47
4 min read.
Certificate 18+
Played with a Gamepad.
The review contains storyline and part of the ending.
Created by writers of the Devil May Cry series Bingo Morihashi, Haruo Murata, Makoto Ikehara, and directed by the producers of Capcom's Biohazard and Monster Hunter series Hiroyuki Kobayashi and Minae Matsukawa. Step into depths of unknown darkness in an enhanced version of the timeless 2013 high fantasy RPG release containing over two-hundred quests in the complete content and DLC from the original title and new questline of Bitterblack Isle that includes additional creatures, skill upgrades, armour, and weapons.
Dogma - a principle or set of principles laid down by an authority as incontrovertibly true.
At the turn of the 17th century, dogma entered English from the Latin term meaning “philosophical tenet.” The Greek word from which it is borrowed means “that which one thinks is true,” and comes ultimately from the Greek dokeîn, which means “to seem good” or “think.”
The origin of the word dogma acts as a reminder to English speakers that now established principles and doctrines were once simply thoughts and opinions of ordinary people that gained popularity and eventually found their way into the universal consciousness of society. Twentieth-century American academic and aphorist Mason Cooley concisely observed that “Under attack, sentiments harden into dogma,” suggesting that dogma is spawned as a defensive act. This idea implies that for every dogma that exists, there is a counter dogma. With so many “truths” out there, there is sure to be a dogma to conveniently fit every set of beliefs.
In an intelligent and sensitively written story on free thought, free will, and selflessness. The province of Gransys is again descended upon by a dragon that lands in the fishing village Cassardis and takes the heart of a villager who is then resurrected as an Arisen and presented with the dragon's challenge of defeating it to reclaim what was once theirs.
As the interwoven stories of manipulation, corruption, and choice affected quests draw in Inhabited by a host of giant mythical creatures, corrupt sorcerers, spell-casting dragons, howling wolves, male and female bandits, specters, a teenage Wiccan, Minotaurs, the undead, cultists, skeleton warriors, an underappreciated female Knight, a provincial ruling class, and an unseen realm. You are chosen as the Arisen but the true reason is not revealed until the well-directed main quest builds to its epic finale and options are chosen that determine the last part of the narrative. Whereupon the map unlocks downward plunging into a abyss filled with tombs, monsters, and undiscovered treasures in what seems a choice to sustain the present society of Gransys or break the cycle of destruction once and for all.
The final use of twists in the narrative and simple but clever use of video game design in the open-world is well done, and upon facing Grigori and setting off to the capitol to make preparations for travel into the Everfall it is an unnerving and eerie walk back under an ashen sky of electrical storms and unleashed hellhounds, sirens, banshees, and the undead across the countryside.
https://steamcommunity.com/sharedfiles/filedetails/?id=1808810275
Dragon's Dogma world of pastoral sun-dappled dusty paths, idyllic gentle meadows, gorges, crumbling rock faces, arching shadows of the castles, and cathedrals. That later descend into dark fantasy chiaroscuro cursed woods, caverns, dungeons, subterranean acropolises, and mausoleums are expertly created by part of the same team responsible for Biohazard 5 and 6 accompanied by great use of modelling and lighting to create amazing magical effects against the darkness.
In a travel companion for the return journey towards the light there is extensive and creative in-depth character customisation of imposing knights to mischievous sprites that include personality traits, voice inflection, vocation, skills, physique, appearance, clothing, and armour. These aspects are freely customisable after completion in the main story and if launched through Steam the province becomes a coexisting world of Gransys local residents and online characters created by other players with some truly talented fantasy character creation wandering through the capitol or meandering along the trade route and freely joining in the battle.
The expansion in the questline on the forsaken and unforgiving shifting labyrinth region in Bitterblack Isle of repeating history's mistakes is thoughtfully created and excellently produced alongside the main story of an existing veiled mind and playing God. With the title's dungeon crawling and moon drenched monster-hunting atmosphere of dread, use of natural light, creature design, surround sound of cascading rocks, siren song, and well-characterised voice acting of the cast matched by a great and often dreamlike soundtrack composed by Tadayoshi Makino, Rei Kondoh, Inon Zur, and recorded by the Bulgarian Sofia Philharmonic Orchestra.
If you enjoy fantasy artwork by artists such as 生頼 範義 Noriyoshi Ohrai, Wendy and Richard Pini's comic book for mature readers Elfquest, work by illustrator Brian Froud, artist Ray Harryhausen, creature design, Dungeons & Dragons, Fighting Fantasy books. Have been looking for an RPG in a similar tone and art direction as Ralph Bakshi's 1978 animated film The Lord of the Rings, or appreciated the challenge of Koei Tecmo's Nioh and found at Gransys Bitterblack Isle. I highly recommend Dragon's Dogma: Dark Arisen as it is one of the most evocative, engaging, and challenging video games produced in the genre.
Grigori speaking to the Arisen
What is your purpose here, Arisen? If you sought to live, you had naught but run and hide yourself away. But then, tell me child of man. What does it mean to live, in truth? To wage war against the passing of days? To pray to the unseen for a few breaths more? To raise grand cities from stone and spawn new life in turn? Mankind has done this, yes, and more. But is the tapestry you weave truly of your design.
(Goblin terrorizing a woman)
We eats when 'ungry an' we sleep when tired from eatin'!
(Grigori looking at the Goblins)
Their kind is easy to fathom. They go on living from simple fear of death. But not mankind.
Some welcome the end with arms outstretched, while others come to face death incarnate. arms in hand. I ask again. What is your purpose here, Arisen?
One path to your survival lies in my defeat. Still my heart, and you stay the coming end.
Another path before you is to offer up that which you hold most dear. Abandon all delusions of control.
For the price of a single life, I shall leave this land in peace. As my vanquisher, the duchy would bow to you. Wealth and power are sweet anodyne for heartache. You'll not gainsay my terms are more than generous. If it matters aught, the man who rules this land now won that honor through just such a bargain. The decision is yours, Arisen. Now choose!
The choice falls not to me, nor to the whims of fate. It is yours alone...Reclaim that which you have lost. Take back your life. The surge of blood that tethers you to this world. It awaits you, Arisen, yearning here within me.
(Grigori falls)
Whate'er meaning life holds. It makes men deaf to all reason.
Heed me well, Arisen. In my death, you've won future for this world. But what that future spells for you. For all men. Is a truth you'll find staring back from this world's utmost depths... - Grigori
https://steamcommunity.com/sharedfiles/filedetails/?id=1838295456
----------------------------
Official Dragon's Dogma: Dark Arisen website
http://www.dragonsdogma.com/
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8784 Std. insgesamt
Verfasst: 18.06.20 14:52
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13207 Std. insgesamt
Verfasst: 03.06.20 20:54
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5182 Std. insgesamt
Verfasst: 29.05.20 17:39
This game was a delightful undercover gem with it's beautiful and interesting world, enemies, combat, and story! I finished my first play-through at 78 hours, so that accounts for just how much content there is.
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3376 Std. insgesamt
Verfasst: 09.04.20 21:32
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1886 Std. insgesamt
Verfasst: 04.04.20 01:18
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1593 Std. insgesamt
Verfasst: 17.03.20 07:13
BETTER THAN SKYRIM.
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4730 Std. insgesamt
Verfasst: 15.03.20 09:50
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4264 Std. insgesamt
Verfasst: 15.03.20 00:55
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2093 Std. insgesamt
Verfasst: 05.03.20 22:36
Story: 6/10 It's not a bad game in terms of lore, it has plenty of it. I just think it delivers it poorly.
Characters: 6/10 Not really many memorable characters and the V.A. is meh.
Combat: 10/10 Easily the best combat system out of any game in it's genre for me. There's so many details involving combat that I'm still learning after 10+ playthroughs.
Music: 10/10 With the addition of Dark Arisen the soundtrack gets many of what I believe are the best ost's of the game. Plus i'm a sucker for themes that escalate based off the intensity of the battle.
Replayability: 9/10 It's fun for me to replay games with multiple vocations/classes to choose from.
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134445 Std. insgesamt
Verfasst: 28.02.20 08:34
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Release:26.04.2013
Genre:
Action-Rollenspiel
Entwickler:
Capcom
Vertrieb:
Capcom
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop