Dota Underlords
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Über das Spiel
Hire a crew and destroy your rivals in this new strategy battler set in the world of Dota.
STRATEGIZE TO WIN
Recruit heroes and upgrade them into a more powerful version of themselves.
MIX AND MATCH
Each hero you recruit can form unique alliances. Stacking your team with allied heroes will unlock powerful bonuses that can crush your rivals.
CROSSPLAY
Play on your platform of choice and battle players across the globe in a hassle-free crossplay experience. Running late? Start a match on your PC and finish it on your mobile device (and vice versa). Your profile in Dota Underlords is shared across all devices, so no matter what you play on, you're always making progress.
RANKED MATCHMAKING
Everyone starts at the bottom, but by playing against other Underlords you'll climb through the ranks and prove you're worthy to rule White Spire.
TOURNAMENT-READY
Create your own private lobbies and matches, then invite spectators to watch you duke it out.
OFFLINE PLAY
Offering a sophisticated AI with 4 levels of difficulty, offline play is a great place to hone your skills. Pause and resume games at your leisure.
LIGHTNING-FAST NETWORK
Underlords runs on a shiny new network system for lag-free experiences.
COMING SOON: BATTLE PASS
The Battle Pass will introduce progression, cosmetics, custom boards and a host of other new features to the Dota Underlords experience.
COMING SOON: SEASONAL ROTATION
Every season we'll say goodbye to certain Heroes, Items, and Alliances to make room for new additions that will shape the ever-evolving world of Underlords.
COMING SOON: UNDERLORDS
Choose an Underlord persona from our ever-expanding roster that fits your play style. With unique gameplay affecting changes, there's an Underlord for everyone.
WHITE SPIRE AWAITS A LEADER...
A vertical metropolis of gambling and grit, just beyond the reach of Stonehall and Revtel; White Spire is known as a smugglers' paradise with loose morals and colorful residents to spare. Despite being overrun with syndicates, gangs, and secret societies, White Spire has never descended into chaos for one reason: Momma Eeb. She was respected... she was loved... and unfortunately, she was murdered last week.
Eeb?s death has sent one question rippling through White Spire's underworld: who is going to run the city?
Systemanforderungen
Noch haben wir keine Systemanforderungen für dieses Spiel eintragen können oder es sind noch keine bekannt.
Steam Nutzer-Reviews
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8355 Std. insgesamt
Verfasst: 22.05.21 16:24
Am Anfang wurde das Spiel auch sehr kontinuierlich geupdatet, mit guten neuen Underlords, Klassen und Spielmodis.
Ja anscheinend wurde das Spiel jetzt aber fallengelassen und ist seit November 2020 nicht mehr geupdatet worden - schade. Hätte gerne nochmal reingeguckt, aber das ist leider ein Ausschlusskriterium - anscheinend ist das Spiel im Allgemeinen tot.
Hätte mir gewünscht, dass das Game doch etwas länger gegen Riot und TFT standhält, aber ist wohl das Gleiche wie Dota und LoL.
Sehr sehr schade!
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3089 Std. insgesamt
Verfasst: 29.06.20 20:44
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2207 Std. insgesamt
Verfasst: 27.06.20 09:34
Ich kann dass Spiel jedoch weiterempfehlen.
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5298 Std. insgesamt
Verfasst: 30.03.20 19:50
Die Solokampagne, gemischt mit Multiplayer in den Schlachtenpass integriert ist mal richtig gut umgesetzt.
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12079 Std. insgesamt
Verfasst: 17.03.22 16:56
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5054 Std. insgesamt
Verfasst: 24.11.21 15:26
Summary
Zitat:
Valve's official version of the Dota Auto Chess mod. Dota Underlords is a new stand-alone game that pits you against seven opponents in a battle of wits that will have you building, combining, and leveling-up a crew in a battle of dominance for the city of White Spire. In this game, victory is determined not by twitch reflexes, but by superior tactics.
Game Information
???? Active Development? | ❌ No recent activity | [/tr]
⏱️ How Long to Beat | Vs.: 82½ Hours | [/tr]
???? SteamDB Score | 81.37 | [/tr]
Playerbase
???? Peak Daily Players | 3,263 on 11/24/21 | [/tr]
????️ Estimated Owners | 5,000,000 .. 10,000,000 | [/tr]
⏳ Average Playtime | 22.38 Hours | [/tr]
Compatibility Table
???? Windows | ✅ Native | [/tr]
???? macOS | ✅ Native* | [/tr]
???? Linux / Steam Deck | ✅ Native | [/tr]
* The macOS (OS X) version of this game might not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Links
IGDB
IsThereAnyDeal
PCGamingWiki
SteamDB
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29696 Std. insgesamt
Verfasst: 20.11.21 14:13
For VALVE ->
Hi. You guys haven't changed anything in the Underlords for a long time. I understand that you have different priorities. But you have the ability to make this game better with minimal effort. Here are my options on how to balance and make the non-playable alliances playable.
Warriors: Currently, the alliance is generally unplayable. But if you add to the soldiers a 15% / 25% chance to inflict a stun for 1s / 1.5s, the alliance will become good.
Swordsmen: The current 10% / 25% is not enough. The 15% / 35% option would make the alliance playable.
Heartless: -4/9/15 armor can be replaced with -5/10/20
Fallen: An effect that only triggers when the first unit to die should work with all units of this alliance. Then it will make sense to play for this alliance.
Emptiness: you need to increase the chance of triggering from 40% to 50%, and increase the net damage from 4% to 5%, respectively.
P.S. I'm not asking you to waste a lot of time, you just need to change these numbers. Online is constantly falling :(
You will not lose anything, it seems to me, if you make these changes.
Thanks.
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2440 Std. insgesamt
Verfasst: 31.10.21 02:38
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53195 Std. insgesamt
Verfasst: 16.10.21 12:33
The characters in Underlords are more interesting, the audio diversity is still better, the balance is more accurate (but not as fun as most autobattlers), everything else is inferior and outdated at this point. This game is stagnant and dead.
Extremely disappointing, don't waste your time. Valve, wtf.
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17460 Std. insgesamt
Verfasst: 21.08.21 18:05
Play Auto Chess/Atomic Wars on Dota 2 arcade or TFT instead
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7198 Std. insgesamt
Verfasst: 20.08.21 17:58
Your knowledge of what heroes and alliances do is what will make or break the game. So you do need to devote quite some time to reading and remembering all the different hero abilities and alliance combinations. Since the hero buy pool is always random and all available units are shared between all players, units that you need may be hoarded by other players. So you need to have multiple builds figured out, work with what you have and adapt on the go. Because of this, there is a big amount of luck on whether you or your opponents will end up with the winning combinations. Some will like this and others won’t, I am in the latter.
Also, it doesn’t look like the game is being actively worked on - the last update was in November 2020. I can understand why since the only revenue stream is from a cheap battle pass and the playerbase is only at around 4k. Healthy amount but maybe not enough to invest more resources in development. Regardless though, if the gameplay sounds appealing to you and you care to put in the time to learn all the different combinations, the game can still be enjoyable.
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31404 Std. insgesamt
Verfasst: 09.08.21 01:21
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84 Std. insgesamt
Verfasst: 09.08.21 00:04
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5829 Std. insgesamt
Verfasst: 14.07.21 08:39
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15672 Std. insgesamt
Verfasst: 23.06.21 11:46
Grab it to have something fun for your free moments at work, or as a Dota fan, and get used to Spirit, Knight and Heartless alliances being meta. Otherwise, hard pass for an auto-battler that the devs actually keep up-to-date.
I recommend this game; however I'm choosing not to recommend due to the utter, sudden, total silence from Valve. We may not have the right to tell you what you should update, when, for how long - but that doesn't mean we shouldn't complain when you give us something great, then let it rot in our hands.
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14040 Std. insgesamt
Verfasst: 23.05.21 18:52
Not entirely sure why they didn't walk back or completely overhaul a change that lost 5/6 of the game's players overnight and completely killed all hype for it. But, that is the reality we live in I suppose. Over a year later and the game still is a shadow of its former self.
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14453 Std. insgesamt
Verfasst: 09.05.21 08:51
In particular, one of the things that Valve did was add the namesake of the game, the underlords. I can understand the concept, but after playing with them I am not a fan. I understand the idea behind adding consistency to the game, but I think the fundamental concept of the game lacks that consistency, and that's what makes it fun. Sometimes you have to pivot your strategy when something isn't open. Removing other aspects from the game like creep waves makes it feel too fast as well. I can understand the reasoning behind making the game faster, as that could cater to a mobile audience, but it also takes out a lot of the downtime of the game, which I feel helps promote strategy. Auto chess games are hard, and there are a lot of decisions to be made. But without time to make those properly, I feel it removes a lot of what makes the game interesting.
The final things that makes me disappointed is how the game has evolved to be fast, meaning abilities are constantly flying around and it's hard to tell what is happening on the screen. Again, speeding up the game makes sense, but also the main gameplay is watching your units fight it out, and if you can't tell what's going on, then what's the point? For me, that's the real bummer. I want to clearly see what's going on and what unit targets who, and how the abilities are used. If that makes a battle take ten more seconds, that's fine, because without that, I'm not really sure what the game has left.
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5 Std. insgesamt
Verfasst: 14.04.21 21:16
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12199 Std. insgesamt
Verfasst: 14.03.21 01:36
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3790 Std. insgesamt
Verfasst: 09.03.21 23:02
PORTUGUESE - É tipo um jogo de tabuleiro de luta com miniaturas. O combate é automático. 8 Players lutam entre si um a um. A cada turno os jogadores recebem moedas e cinco miniaturas aleatórias para escolher comprar. Essas minis podem ser re-roladas gastando moedas adicionais. Comprar 3 minis idênticas produz uma maior de mesmo nome. Turnos mais tardios permitem passar o jogador de level e comprar minis mais fortes. As vezes, itens são obtidos e as minis podem equipá-los. Cada miniatura é identificada com duas a três classes, sendo que combinar minis diferentes que compartilham uma mesma classe garante bonus de combate para o time.
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11395 Std. insgesamt
Verfasst: 03.03.21 11:45
Artifact and Underlords. Both games Valve has pretty much abandoned. But why? Why tarnish their reputation? Now consumers are going to look at all their new games with apprehension.
We have seen time and time again of companies that turn around a crappy game into something great. Not to say underlords is crappy, yes a lot of people thought some updates were bad. Artifact? Yes it had a lot of problems. But they are FIXABLE and instead of caring for their games, Valve has left them to die, and let Riot Games surpass them and now they have lost a lot of customers.
Valve, please take care of your games. Maybe if Steam didn't make them so much money things would be different.
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14422 Std. insgesamt
Verfasst: 24.01.21 21:47
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12892 Std. insgesamt
Verfasst: 21.12.20 05:41
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449 Std. insgesamt
Verfasst: 04.12.20 22:14
This game is a lot better for LEARNING than TFT, since you can play bot matches on various difficulties with the ability to pause between combats, so you have time to read everything and understand alliances (trait bonuses) and think about your board layout and see how it plays out. TFT has a very steep learning curve and ultimately feels like time investment matters much less than just looking up the best comps in the current meta. Underlords seems to reward game knowledge and comp synergy a lot more, and you can't just carbon copy the same comp every game, and not everyone in the game is gunning for the same 2 comps.
The UI took some getting used to at first, but overall I like it better than TFT as well. Lots of information readily available, and I prefer the grid layout of the board to the hex tiles.
But the crashing makes this basically unplayable for me, hard to recommend this on Steam. Great game for mobile though, IMO! Will take the place of TFT for what I play on my phone on the bus.
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5991 Std. insgesamt
Verfasst: 28.11.20 19:05
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989 Std. insgesamt
Verfasst: 28.11.20 15:53
It's way ahead of other auto battler games when it comes to its visuals, its controls, its theming, its UI, its accessibility, its narrative, its gameplay modes, its features, and so on.
Developers clearly put love and money into this game. Even if its meta is a bit stale, it has a WAY smoother user experience than anything else on the market. This isn't a hacked-together mod or extra gamemode to get rich quick. This is a legitimate game. There's good menus, mechanics built for it, a map. End screens even look like in-universe newspapers, which is super cool!
All the UI/UX people who worked on this game deserve a raise. The competitors' are a nightmare but this is exceptionally good.
It has PvP, PvE, a campaign, puzzle levels, and a fun little story centered around the wake of a powerful, interesting, female character. And you don't see that every day.
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15058 Std. insgesamt
Verfasst: 31.10.20 16:07
The same meta comps (looking at you, knights) continue to be a brain-dead, flavourless, and dominant way to play the game. Games are now shorter as the devs have incentivised rushing 3-star characters with particularly powerful 3-star abilities over levelling, which has taken away a large amount of the economy aspect of the game (along with the decrease in max interest).
If you're looking to win, you're not likely to have fun and vice versa. 4/10 - Meh
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7961 Std. insgesamt
Verfasst: 22.10.20 13:24
One thing Underlords definitely has over other auto-battlers: there is PVE content and the bot modes are great for practicing strategies or multi-tasking. Bot games can be paused or sped up, they give XP too if you want to grind cosmetics.
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1354 Std. insgesamt
Verfasst: 20.10.20 02:24
Some characters are straight up broken. You don't need any synergy with Spectre. Besides dealing enormous damage, the character has an ability that gives it insane attack speed - it's comparable to the attack speed of a 2-star Slark after he gets enough agility 10 seconds into the round. No really, what was the thought behind this character design?
Play the mod. This is just awful.
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22372 Std. insgesamt
Verfasst: 30.09.20 16:06
It offers strategic depth while having a relatively simple concept. The meta changes every once in a while. I know some people that find the game stale every once in a while but I can't say so.
It plays a bit better on PC than on your phone, but unless you are insanely high ranked, the odds are quite even when playing on mobile. I definetly encourage you to try this game out!
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33927 Std. insgesamt
Verfasst: 16.09.20 13:09
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124699 Std. insgesamt
Verfasst: 17.08.20 09:25
Right now with an upcoming hero rotation it is probably the best time to get into it.
I prefer the dota graphics over the more cartoonish style of the competitors. There are some things i am not the biggest fan of like the underlords have in my opinion too much influence on the fights but overall it is a good game right now.
So give it a try :)
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24676 Std. insgesamt
Verfasst: 14.08.20 09:29
In Beta it often had hero rotations, forcing players to constantly adjust their builts and strategies. After go-live the game had gradually become more simple and random. Sadly, with the latest patches it has even become a total RNG fest, where creating alliances has become less important than having non-matching 3 star level 1 heroes.
It's a real shame, because so many strong mechanics were tested during Beta. The direction they've chosen for this game seems to be focussing on casual player that use the mobile version.
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8536 Std. insgesamt
Verfasst: 10.08.20 20:40
TLDR: It used to be good, now just avoid it like the plague. All positive reviews are from the beta.
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12979 Std. insgesamt
Verfasst: 07.08.20 21:14
This game was really good and I really hope Valve fixes it. I don't see that happening, but still I can hope.
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7622 Std. insgesamt
Verfasst: 06.08.20 12:28
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10208 Std. insgesamt
Verfasst: 01.08.20 07:29
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23761 Std. insgesamt
Verfasst: 05.07.20 10:28
P.s. I had reached lord of the white spire btw.
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13117 Std. insgesamt
Verfasst: 17.05.20 09:08
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8761 Std. insgesamt
Verfasst: 10.05.20 20:03
The one from Riot Games is too simple for me, Dota Autochess (the mod) is only played by professionals at this point so it's too hard for me.
Underlords has a good amount of players and it is rather complex as well.
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16723 Std. insgesamt
Verfasst: 07.05.20 10:01
Just like teamfight tactics the game has been struggling with balance and heavily meta-orientated gameplay, where instead of adapting to a situation and trying to come up with ideas you end up forcing the same builds over and over again because you know, that in the long run it is a better way of climbing the ladder/winning. That makes it very repetitive, rng based and eventually boring.
On a design and mechanics level it's still a good game and a solid timekiller, but not something that you would treat with a serious approach. Will get back to it in maybe like 2028 once I get a smartphone I can run it on.
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42746 Std. insgesamt
Verfasst: 30.04.20 21:27
Then they ruin the hero selection, now you are stuck with a random hero which might not suit the build your going for, the game is badly balanced, some races are completely ruined, some lategame units are useless and now they even messed up the game more last patch.
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22258 Std. insgesamt
Verfasst: 30.04.20 21:20
Every patch destroys the game more and more.
The random overlords make actually getting your build to work RNG.
Removing heroes from the pool each season makes diversity go down.
Less amount of each hero in pool. (Well this was just dumb.)
Instead of balancing a team that is overpowered they seem to like to add a hard counter, witch just changes the game play to complete utter random bullshit.
Stop with the game breaking patches and rather tweak the game as it is.
I loved the game for a long time. But now it just pisses me of and i have no fun playing it anymore.
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35886 Std. insgesamt
Verfasst: 28.04.20 03:03
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14087 Std. insgesamt
Verfasst: 07.04.20 01:09
I enjoy this game, I really do, when the game goes right it hits that sweet spot so well and you come away with a shiny new rank knowing you were the best of the best in that game.
Except were you the best?
For a genre called auto-chess it's awfully strange that this game relies so heavily on RNG. And when I say relies heavily I mean revolves entirely around RNG. Chess is a game of pure strategy, there's no luck involved, how you move your pieces relies entirely on your knowledge and ability as a player. That's why thousands of years after the game was invented, it is still played today, it's why there are Grandmasters, and tournaments and why it has endured for so long as the favourite game of generals.
Underlords has 'elements' of strategy, with your line-up you can strategise what's best going to help you, what item is best for who, how your formation might fare up against another opponents. But what you can't do is control when or if a hero is going to be available to you at all, when or if a certain item is going to make its way over to you, and whether that all important lynchpin of your design is ever going to get upgraded.
So in one game you might get to upgrade your pieces time and time again leading you to a stunning steamroll and a first place snag. In the next game you find nary a piece and trundle along with rank 1's and 2's until you're booted out in last place wondering how the fates could be so cruel and how on Earth it was fair that NOTHING was coming up for you.
My latest example was a game of knockout. My first opponent had lucked out by upgrading his NP and Magnus on the first turn, meaning on the FIRST round I was up against a Rank 3 Magnus with 400 cleave damage that wiped out my entire force in a couple of hits. For me? No upgrades whatsoever. It was pure luck that he ended up with such a powerful early game, and pure bad luck that I had nothing. So what happened? I crapped out in last place. This past week I endured a 12 loss streak, scoring no higher than 5th place and averaging 6th place, dropping FOUR ranks all the way back to square one and undoing the painstaking progress I had made earlier on. This happened through a combination of terrible starting alliances available to me, zero meaningful upgrades, and dumb luck from my opponents. There was just absolutely nothing I could do.
And that's the issue with Underlords. You will shout at your screen all to often 'What was I supposed to do?' And the answer is there was nothing you could do, because the Mirana you were desperate to find to complete your Hunter and Vigilant alliance didn't come up even once after spending 50 gold searching. Your Earth Spirit wouldn't stop wandering off to die immediately meaning your Delta Slam could never pass. The Legion Commander you built all your alliances around supporting couldn't gain any duel damage because at round 7 she was still rank 1 and no upgrades had come your way. The enemy Terrorblade tearing away at your forces who was one hit away from death managed to wipe you out because your Lycan inexplicably stopped attacking him and ran to the other side of the board to swat at a Weaver.
The game will just as soon catapult you to the top as it will cut off your balls and throw you in the gutter. You are totally at the mercy of dice rolls, and until Valve figures out a way to give players a stronger grip and hands-on approach to the game and its outcomes, Underlords will steadily fizzle out of existence.
I really enjoyed this game and its potential, I'm probably going to keep playing it and pray to RNGesus that I'll be lucky enough to at least get to Boss rank, but it won't be my skill or ability that gets me there, it'll be my good fortune, and my opponents bad fortune.
Also fix the fucking lighting on the character portraits God damn, look at Hobgens wings why is the lighting and shadows so messed up? And why are you sometimes using HD models like Bristleback, and then these super low poly models like Abaddon and Razor?
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1411 Std. insgesamt
Verfasst: 25.03.20 01:38
At the time I'm writing this review, I have played 13 hours of the game, and have won my first casual game right now, first of 8 players. I had played TFT (League of Legends Auto Chess) before and I got the feeling Dota Underlords is a better tought game, the mechanics and the whole aspect of the game fits together in a good way.
I would definitely recommend it for people that like strategy, turn based games. Hope the comunnity grows and it becomes with time a huge game with a huge scenario, casually and competitively.
9/10
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672 Std. insgesamt
Verfasst: 20.03.20 14:08
There is the ability to use strategy to win, however in true dota fashion, there is always a good amount of luck and timing that weigh heavy into success.
This game takes less time then a full match and will allow you to rage a little less than the Dota 2 experience.
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8090 Std. insgesamt
Verfasst: 26.02.20 15:06
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47834 Std. insgesamt
Verfasst: 26.02.20 03:02
If you're worried about game length, the Knockout mode is 10 mins or less and is honestly perfect for someone like me who usually doesn't have more time to game these days.
Congrats on 1.0! The new update is super fun and I love that summoning was brought back.
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12952 Std. insgesamt
Verfasst: 23.02.20 02:25
First and only auto-chess game I've played. Used to be a pretty good game at early beta. Became even better when underlords were introduced. Although I was sceptical about the jail-mechanic at first, it grew on me. These two elements did require you strategize and vary your setups from day to day, which gave the game some variety. At the time, team synergies and builds could often stand up to sheer luck, while currently it's more the reverse.
I can see the want for faster matches, and RNG-dependency is a fix, but again it's one that alienates the existing players that enjoy the more strategic elements (or myself at least.) It is a little selfish, but I cannot recommend it due to not enjoying it myself. Although I do wish the developers all the best. I had a lot of fun during the first months.
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8982 Std. insgesamt
Verfasst: 14.02.20 16:03
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Release:20.06.2019
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