New fixes and balances are being taken to improve the game based on the community feedback and reports.
Thank you all for the time and details so far.
General Fixes
- It's not possible to skip cutscenes while still loading the game anymore.
- Boss Zallan Kheep’s rewards will be properly shown after defeating him.
- Rewards for Boss Ferronightmare are now given after its cutscene.
- Visibility for the Great Swords were fixed (if running when using a large armor at some camera angles the weapon was being made invisible).
- Finding one driller will not trigger all the other driller achievements anymore (Steam only)
- Reward screen for the Boss General Vesib respawn option is now fixed.
- Player loading the game in the wrong place in case of shut down while in the middle of a respawn boss from the ship is now fixed.
- When dying after respawning a boss, the player will be taken to the respawn terminal instead of the last interacted beacon, as intended.
- Fixed shield Stability Description
Multiplayer Fixes
- Rolling while the shield is open for clients will not lock them in that animation anymore.
- Other players' health will be properly replicated now.
- The Server's screen will update the number of players correctly now.
- A teleportation portal was added before each boss during multiplayer, in case players are outside of the arena.
- Boss General Vesib’s health bar is now replicating correctly.
- Fixed a bug where the cutscene for Boss Dementula was improperly playing on clients after its defeat.
- Fixed a bug where clients were not spending stamina while running.
- Cutscene for the Boss Ferronightmare will be properly shown after its first defeat.
- Countdown for a match being closed will not get in front of subtitles anymore.
- Crates will no longer spawn loot in multiplayer.
- Players are no longer able to try to join a full match.
- Boss Tharvus Kheep last cutscene will be properly visible for host and clients now.
- Fixed a bug where Boss Tharvus Kheep's last video was being skipped to credits.
- Fixed a bug where clients were not able to consume battery after aiming.
- Fixed a few problems with meshes in the Boss General Vesib’s cinematics.
- The message “Threat destroyed” will be shown only after killing the second Ancient in the Ancient Twins boss fight.
- Fixed a bug where the Boss Ferronightmare was becoming invisible during the fight.
- Fixed a bug where clients were not receiving the reward for killing the Boss Queen Caniptei if that was their first try.
- Ranged weapon animations will be correctly played for the clients now.
- Boss Queen Caniptei cutscene and cinematic will be played properly for the clients now.
- Fixed a bug where Zoan Rifle Heavy shot was not disappearing after kicking a player.
- Every Boss should now be giving their proper rewards for hosts and clients.
- Fixed a bug where host players were being able to duplicate XP by retrieving loot from other player bodies that didn’t get their timeline back.
- Dolmen Crystals are no longer needed for joining matches.
- It’s not possible to join a session while the Boss fight has already started anymore.
- Fixed a bug where an error warning was being shown when returning back to the ship after a session being closed.
- Fixed a bug where Boss General Vesib was becoming invisible in the middle of the fight for the clients.
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