Just wanted to give a quick update.
The game is in the last stretch of the development. Past two weeks I've been focused on the Campaign design. All the playtime for designing the levels has helped me catch some rare bugs and I'm feeling good about the Level Editor.
Here are some details about the new Campaign
- It will have somewhere between 65 to 70 levels
- It won't be divided into three sectors like before, instead there will be a single path of level progression
- The progression is organized so that you will be able to play levels at different crystal balance, from 0 to 100. At high crystal levels you get to see real power of the towers.
- There will be a central track where each new level will introduce you to a new mechanic. This track will have branches that will lead to missions. This is where you will get to play some fun levels.
- Any levels that were available before, but dropped from the campaign will be available in Steam workshop through my personal account. So you can still play them.
I expect the release will happen sometime in the month of May.
Have a good weekend.