Deus Ex: Invisible War
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Über das Spiel
In der Rolle von Alex Denton, einem nanotechnologisch veränderten Klon aus den Genen von JC Denton, soll der Spieler die geheimen Pläne aufdecken. Obwohl fünfzig Jahre in die Zukunft verlegt, in das Jahr 2052, entwickelt das Spiel seine spannende Story entlang aktueller Themen, wie der terroristischen Gewalt, geheimer politischer Verschwörungen, die militärische Nutzung der Nano-Biotechnologie und der staatlich geschürten Paranoia.
In Deus Ex: Invisible War entwickelt der Spieler ein facettenreiches Alter-Ego durch die Auswahl futuristischer Nanotechnologien, schlagkräftiger Waffen und Hunderten von benutzbaren Objekten. Ähnlich wie im revolutionären Vorgänger Deus Ex, erlauben die vielfältigen Kombinationsmöglichkeiten unglaubliche spielerische Freiheiten. Die Spieler sind aufgefordert, die linearen Pfade der Designer zu verlassen und einen individuellen Stil bei der Lösung von Problemen zu finden.
Systemanforderungen
- CPU:Pentium IV, 1.3GHz (Oder vergleichbarer AMD Athlon XP) Prozessor
- GFX: 100% DirectX 9 32MB 3D beschleunigte Videokarte mit Pixel Shader v1.1 Fähigkeit
- RAM: 256MB
- Software: Microsoft Windows 98SE/2000/XP (Windows 95, ME und NT werden NICHT UNTERSTÜTZT)
- HD: 2 GB
- SFX: 100% DirectX 9 kompatible Sound Karte
- LANG: Deutsch, Englisch
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Steam Nutzer-Reviews
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2219 Std. insgesamt
Verfasst: 20.07.21 13:57
Control's intuitive and the character can be navigated likewise with WASD or up-down-left-right (for those who then learned to steer the mouse by the right hand...).
Grafic's not bad regarding the year of compilation of this game. It fit's well into the sequel of Deus Ex and shows some connections to the original story of the first part. For me - raised with cpt keen, dune and the star wars sequels - as a gamer of the ancient vintage I recommend that game. My son laughs about the grafics. But enjoy on your own...
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214 Std. insgesamt
Verfasst: 24.05.20 23:56
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748 Std. insgesamt
Verfasst: 04.04.22 08:00
Pros
+ Story
+ Dialogs
+ Gameplay
+ Multiple endings
Cons
- Crashes
- Loading screens
- Sneaking
- Universal ammo
- Action consequences
- Exploding cameras
Summary
Okay-ish story, with plot twists on every corner.
Some of the dialogues are still pretty funny.
The gameplay is very similar to the first Deus ex, most of the weapons did not change.
There isn't a “good” ending only bad and worse unless you count the bonus ending.
Most of the bad reviews seem to be from the game not launching or freezing, I did fix that by simply turning off the Nvidia overlay.
I did still experience a few crashes (5-10) but it was playable.
Every time I launched the game it would change my monitor resolution to 720p and 60Hz so I had to make sure I change it back each time…
For whatever reason, every loading screen relaunched the game, so I had to play in invisible/offline mode.
Sneaking is impossible without biomods and way too easy with them.
Only one universal ammo type for all weapons is such a bad and lazy idea.
There are almost no consequences to any of your “smaller” actions, genuinely no one cares if you go around and kill everyone as long as you progress to the main objective.
Also, no one seems to notice the difference between you killing someone or just doing a non-lethal takedown.
One playthrough is more than enough IMO.
Not great, not terrible.
Playtime: 10-15 hours
Overall: 6.5/10
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18 Std. insgesamt
Verfasst: 28.03.22 08:45
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247 Std. insgesamt
Verfasst: 06.03.22 03:38
P.S. Warren Spector is a genius!
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1033 Std. insgesamt
Verfasst: 06.03.22 00:28
Deus Ex: Invisible War has always been disparaged because it wasn't a great followup to the original Deus Ex, and that's fair. - IW was not a good sequel to one of the best computer games ever. That doesn't mean that IW isn't worthwhile though. I/W is a perfectly fine and adequate FPS-RPG, which isn't meeting the standard established by the franchise (both before and after), but it's not a bad game in and of itself. If you have no connection to the Deus Ex franchise as a whole, there are plenty of better games out there that you could play in the same genre. However, if you do have a love for the Deus Ex franchise and have enjoyed the story and the game world presented within, Invisible War isn't a bad game to check out. It's not nearly as long or involved as the other games in the series, but you could certainly plow through it in a solid 10-15 hours, and have some fun exploring and learning a bit more about the Deus Ex universe while you're there. If you enjoy the DX universe, its worth spending a couple bucks and knocking this out because there is some value here, especially being a relatively short game. If you're not a fan of the DX universe, then I'm really not sure why you're even looking at this game when there's better stuff out there.
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840 Std. insgesamt
Verfasst: 04.03.22 02:31
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387 Std. insgesamt
Verfasst: 29.01.22 05:10
Its story is also just nowhere near as engaging as other Deus Ex games, lacking a lot of the drive. Sure, it checks the boxes of some big conspiracy stuff, but it's so shallow that it feels almost tacked on.
The graphics are significantly less immersive than the original game. They may be technically superior, but the style falls very flat. The original game straddled the line between sci-fi and realism just well enough to use the realism to immerse you into the sci-fi. Invisible War goes all-in on the sci-fi to the point where I struggle to get immersed with all the holographic store signs of struggling businesses between the frequent loading screens.
It does have some good/unique (for the time) features, though, like some weapon mods, the main one coming to mind being the one that makes any glass hit break silently. Mixed with the suppressor, it has the ability to turn a fair few weapons into perfectly silent infiltration devices. Sadly, what the game does right just doesn't overcome all it does wrong.
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103 Std. insgesamt
Verfasst: 27.01.22 07:28
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52 Std. insgesamt
Verfasst: 16.01.22 19:17
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1068 Std. insgesamt
Verfasst: 26.12.21 16:24
It tells a short but engaging story that does not overstay its welcome. If you liked the original DX as well as DX:HR and DX:MD you'll probably like it too.
I also saw some complaints about launching it on Windows. I played it on Linux and it ran perfectly.
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190 Std. insgesamt
Verfasst: 13.12.21 21:15
Honestly, I cannot recommend this game at all. Maybe you can try it if you're morbidly curious, but a combination of horribly simplified and dumbed down gameplay and a lack of story hooks make this such a difficult game to justify playing it for your actual enjoyment, even considering how weak it is compared to the rest of the series.
As years go by, I have heard two descriptions to this game, “It’s a game where stuff supposedly happens” and “If you wanna know why consoles were a mistake look no further”, and that’s not far off the mark.
Anyway here's a disjointed rant with no effort, much like this title's game design.
So after the first cut scene that reeks more of Final Fantasy, you get a character avatar with pick of male or female, skin color and hud alpha. I instantly notice there’s no skills to choose (lock-picking, medicine, specialization for guns, demolitions, nothing). You start, get tons of tutorials shoved in your face to do ANYTHING, and are let in the first real gameplay proper, escaping a small building facility.
The inventory as a whole is horrible. Can stack food regardless of size, can only drop with a button on the corner, reorganizing for mousescroll is cumbersome, also I really hope you dont find it’s placement as a circle bad because in widescreen it’s horrible. If you play this game, play it at 4:3 or it will get in the way.
Weapons have no reloading. There is also universal ammo which is so stupid I don’t know where to start. Universal Ammo has two working uses- Coop/multiplayer games where players have different weapons and there has to account for them (see Left 4 Dead) or different weapons who’s ammo use is different with benefits and negative drawbacks (classic example, a shotgun vs a double barrel). This removed so many layers of planning, management, overall engagement, I dislike it so much.
It’s also impressive how lacking the story is. Fair, I played like four hours only but I have no idea what to make of it. Why is every faction a “grey area”?
Speaking off, I cant be sure but they seem to pull a “ALL ENDINGS CANON” which is lame in my opinion. It would be much more interesting to see the consequences of one if the most “rational” endings, like say JC just blows internet the fuck out and embraces this Dark Age Tong wants. Humanity inevitably builds back. What happens? How would people think of it? What consequences occur? It could atleast be INTERESTING. Every document , news article, conversation, all fail to intrigue me. The writing is noticeably more shallow and barren. Alex’s voice also doesn’t help, JC and Adam were both very “unemotional” but they still display personality and character, the voice makes it so any interpretation of their characters fit. Alex speaks and comes across like a plank of wood figured out how to communicate.
And levels. Small to the point Joe Pesci likes his new Barbie mansion, filled with loading screens (which somehow close and reopen the game between stages every time , never seen anything like it) and with almost nothing to do in them or interesting design.
tldr just play the original again or the two prequels, they are way better. Only a contrarian or someone who can really put up with a lot of concessions will find anything worth playing here. Or maybe do play it and you'll feel a bit warmer towards Adam's games.
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282 Std. insgesamt
Verfasst: 20.11.21 23:57
Unfortunately it crashes constantly. It seems as though it may be possible to play it if I uninstall and reinstall every hour or two, but there's no way I'm going to put in the time and effort to do that - it's just not worth it.
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155 Std. insgesamt
Verfasst: 23.10.21 17:09
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781 Std. insgesamt
Verfasst: 13.10.21 12:12
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1071 Std. insgesamt
Verfasst: 22.09.21 14:58
Some tips:
* You can lower the HUD opacity to 0 to hide the weapons and biomods displays that kinda get in the way
* In 16:9 resolutions the HUD will be cut-off. To fix it you have to find the Display.ini file within the game files and change the value of FOV__d (line 783) to something lower. I use 57
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2147 Std. insgesamt
Verfasst: 11.09.21 18:05
Clearly a work of fiction, because in real life none of these things will ever – OH, WAIT!
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1542 Std. insgesamt
Verfasst: 29.08.21 00:40
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970 Std. insgesamt
Verfasst: 24.08.21 13:46
Things I didnt like about this game:
-No lock picks like in the first one
-You never have to remember or look for door codes like in the first one
-The log/note book in general is just terrible compared to the first one, I was always wanting to go back and look at previous conversations, but YOU CANT, I always did that in the first one, it was super awesome
-For me, whenever I would change a level or map, the game would kick me to my desktop for a second every single loading screen. That was pretty dang annoying.
-When you die, you get sent to the main menu every time
-The game in general is just dumbed down so much compared to the first one, you literally just follow signs most of the game lol
-Cant see the items you pick up and hold in your hand like in the first one
-NO mirrors in the game, like the first one. The mirrors were SO cool in the first one.
-Augs not nearly as cool as the first
-Would not let me take screenshots
Like I said, just about every single thing is dumbed down in the game compared to the first lol.
Things I liked about the game:
-Pretty cool atmosphere
-Liked the glowing crates, signs, and barrels; they looked pretty cool
-The story is cool after playing the first one, although kinda boring at first
-A couple of cool effects, like the EMP explosions, and how the multi-tool works
I wish I could give this game a neutral review. Most of it was pretty bland compared to the first Deus Ex. But about the last quarter of the game was pretty cool, especially if you played and liked the first one.
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699 Std. insgesamt
Verfasst: 23.08.21 14:33
Technically, I only had a couple crashes and most were resolved by forcing the game to run in windowed mode by setting StartupFullscreen=False in default.ini
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845 Std. insgesamt
Verfasst: 21.08.21 21:42
I had to install a community patch in order to play on Windows 10
Overall, if you're in to the Deus Ex story and wonder which direction it took after the original, you can have a breeze through this.
The gameplay is serviceable most of the time. Unfortunately a lot of sacrifices were made to make it suitable for consoles.
The story is a decent followup to the original Deus Ex.
The main thing holding the game back is how much the design was aimed towards console players.
Now this is not the worst thing in the world, in a way the original was perhaps too complicated for a lot of players so making things a bit easier to get in to can be nice. But it definitely dumbed things down a bit too far. Way too far.
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102 Std. insgesamt
Verfasst: 17.08.21 01:04
You'll have to be really dedicated to bother with this game.
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859 Std. insgesamt
Verfasst: 15.08.21 18:12
The game mechanics aren't as good as those in the next instalment of the series, sure, but the setting, the ambience, the characters, the story, the side quests and pretty much everything else is better.
I would say this one even has a better plot than the first one in the series, and features a whole lot more of endings that aren't nearly as lame as those in Human Revolution.
Also, I found the game to be surprisingly playable in it's vanilla state. I completed the game with only 1 crash in the entire playtrhough.
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106 Std. insgesamt
Verfasst: 26.06.21 02:28
and then my screen went completely black. I literally couldn't even alt tab or control alt delete. fuck this shit.
if you really want to play it then go ahead, I'm sure you can find a work around for all the technical issues.
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1493 Std. insgesamt
Verfasst: 18.06.21 03:15
I give this game a 9.1/10. It has a little something for everyone!
Edit: Gave this game a second try and... I can say now that I'm not THAT aggressive about it anymore but, if you're looking to play all of the Deus Ex franchise games and don't know about this one, you're not missing out on a lot.
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129 Std. insgesamt
Verfasst: 03.06.21 03:31
If you are running this game with newer PCs ect. you will run into a black screen after initial character set up then your game will crash. Here is a link to the web where I was able to find a solution to this long time on going issue. https://www.ttlg.com/forums/showthread.php?t=147059 Hope this may help anyone. IF the game gets fixed I will up vote this game in a heart beat.
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2711 Std. insgesamt
Verfasst: 24.05.21 18:44
Compared to the previous game, the levels are ridiculously small. There is no command console. If you want/need to cheat, you have to enable a debug menu by editing some files.
Steam overlay and playtime counter do not work because the game has two executables. One for the game's main menu (launched by steam), the other for the actual game (launched by the main menu). Also, every time the game transition to another level, it opens another instance of the game executable and closes the other... it's dumb.
The gameplay seems to be more simple than the first game. The plot is good, but not as memorable as the original one.
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323 Std. insgesamt
Verfasst: 24.05.21 00:47
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3518 Std. insgesamt
Verfasst: 18.05.21 10:10
As a DX fan I enjoyed it and have replayed it more than once. Is it my favorite game ever? No. Did my best friend refuse to play it despite loving the first DX? Yes. Is DX2 my favorite game in the series? No. Would I put this game in my top 10 or even top 50 favorite games? Probably not. Are there aspects of it that I hate like the the overly long loading screens, the universal ammo thing, the fact that on launch it was broken beyond belief and a resultant game-breaking bug cost me forced me to restart from scratch after putting about 15-20 hours into the game which really pissed me off at the time? Yes. But is it worth $5 or less? I think so. Your call but especially if you get it cheap from somewhere like G2A or on sale for $2-$3, I'd say it's absolutely worth it.
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481 Std. insgesamt
Verfasst: 19.04.21 04:31
Game is alright not as bad as everyone making it seem like but its not a very good game either.
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21 Std. insgesamt
Verfasst: 06.04.21 12:54
Game by itself wouldn't be that bad if it had not been for the fact that it's a sequel to DX1.
All of the main gameplay elements were dumbed down and whole game takes place in claustrophobic levels, that often make no logical sense.
Basic elements of an immersive sim are here, multiple choices and ways to approach each problem.
The only issue is that very often all of those ways lead to the same outcome.
There are many interesting improvements over the DX1, like flashlight not using energy anymore and melee build having some extra implants that help with fighting against the machines and bots.
Balance is another problem, near the mid to the end game player is often semi-forced to use heavy weaponry no matter what.
Overall it's a enjoyable experience, nothing special but its still a Deus Ex game in its roots. Just kinda handicapped and malformed.
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1476 Std. insgesamt
Verfasst: 30.03.21 11:56
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735 Std. insgesamt
Verfasst: 29.03.21 17:27
Not bad though, pretty decent plot, nice atmosphere, suffers from a few graphical details (Mainly it's just the main character's model that I have some problems with.) and some other issues.
Overall, it isn't as bad as people say it is, certainly something to play if you're wanting to get into Deus Ex.
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7 Std. insgesamt
Verfasst: 21.03.21 21:08
UNATCO probably had something to do with this.
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1150 Std. insgesamt
Verfasst: 06.03.21 05:24
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807 Std. insgesamt
Verfasst: 01.03.21 17:29
*Good, engaging story where choices matter
*Good level design, different solutions to the quests.
*Hard combat (you will die a lot so be prepared to load a lot)
*Interesting characters, old and new
*Good locations
*Levelling through biomods, each has 3 levels both normal and black market branches
*No character level, no skill points to distribute
*Epic music
*Good enough graphics for the era and with the Visual upgrade mod.
What you won't like:
All of the above because you didn't give the game a chance, spent like 10 minutes with it) or you don't even like Deus Ex games.
Of course, it is not as good as the original but honestly what is? The original will always be the best, no questions about it but you can have hell of a time with this as well. It is worth anyone's time. 10/9 for me because I wanted to play longer but still have a lot of playthroughs to go with different factions, different friends to make.
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836 Std. insgesamt
Verfasst: 27.02.21 12:07
However, there are also many pros. There is more Deus Ex content and it gives you a lot of references to the first game. During most missions, you will get contacted by various competing factions wanting you to achieve different mission objectives. This is a fun concept and increases the replay value plenty. There are enough interesting characters and a few memorable moments. Recommended to players who are ready to put up with the cons to see more Deus Ex content.
Bugs
I didn't have to install any mods or fixes, but Invisible War doesn't like overlays. Don't forget to disable the NVIDIA shadowplay overlay for this game. Otherwise you might meet a black screen and you might be unable to play the game.
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7 Std. insgesamt
Verfasst: 20.01.21 12:31
Do you like linear level designs that force you to retrace your steps for every single mission or side quest?
Do you love loading screens every time you open a door?
Do you like a storyline that doesn't even match the outcome of the original game it's a sequel to?
Do you love playing stories with characters you really just want to kill by the end of the game?
Well hot damn, this game is for you!!!!!!
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1718 Std. insgesamt
Verfasst: 09.01.21 20:55
Wait a minute...
Am I, actually... HAVING FUN with this game? Instead of cursing and moaning in frustration as I did with the first DE? Are all those things that annoyed the hell out of me in the first DE just... gone?
Did I say 'wow' while watching the opening cinematic..? Is the story, actually... INTRIGUING, with more things happening in the first 30 minutes of play than it was in the first 5 hours of DE1?
Did I instantly connect to the main character, Alex, as we were trying to figure out wtf was going on around (because neither of us had a clue)?
Am I having a hard time trying to sleep because of the big decision coming in the game..?
...I mean... Wow...
Different approaches to the same task? Let's see... It's there all right.
Invisible War definitely surprised me. Why or how the hell it is 'a bad game', or 'a bad Deus Ex game', I have no idea.
The only thing I can agree on with those who scold IW is optimization. From this point of view, the game is a little... messy. There ARE a lot of loading screens, which is not such a big problem if you are patient (I am). The problem in my case was that the only way to make it work at all was running it in windowed mode with the Visible Upgrade mod installed. Otherwise, all I got was a black screen right after choosing a character portrait. Then, I had to close manually a bulk of 'not responding' instances because the game opens a new window whenever you load a save or enter a new area. Even if you don't have problems launching it, I strongly recommend installing the Visible Upgrade mod - it allows you to play with modern screen resolutions. Besides, the game looks really good with hi-res textures the mod offers. As a bonus, you can tweak the looks of Alex and main NPCs (I loved those glowing eyes:) )
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105 Std. insgesamt
Verfasst: 04.01.21 14:32
Nyemaybeno.
Original Deus Ex and Human Revolution greatly surpass this game. Essentially, unless you want to experience Deus Ex-lite I'd recommend skipping this game entirely. It has the label, but not the feeling, despite literally featuring JC Denton for a few scenes.
Invisible War effectively killed off the franchise for nearly a decade as it veered too far into an xbox-lite game ala Time Splitters. There are several mechanics that just didn't work for what the game is trying to be, Deus Ex for its age still holds up mechanically, this game doesn't hold up in that regard and is sort of stuck in this awkward period in gaming.
For what it is, it's a unique game that tried to differ from the original Deus Ex but didn't have the heart, there is plenty of developmental issues with this game as well. I recommend watching a Youtube breakdown of it, if you play it play it critically. However, story still good so eh
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43 Std. insgesamt
Verfasst: 02.01.21 12:59
Never even touched the gameplay, it crashes right after the intro and difficulty and character selection screen. I literally have to force shutdown my entire computer!!
I can play CyberPunk 2077 with ease, but cant even play a game thats over a decade old?! Absurd!!
Whoever reads this please help! and yes I've tried verify game files and cleared download cache.
I'll give and actual review when i can ACTUAALLYY play it >:(!!!
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743 Std. insgesamt
Verfasst: 30.12.20 10:39
Still, problems come from mainly making the game more video-game-like than the first one and as such it makes the characters seem much more dumbed down. Clearly aiming for more futuristic theme whereas original was much more grounded in reality, I prefer the latter one.
Talking about dumbed down, this game comes as a clear downgrade. Skill point removal and inventory management are made simpler and somewhere, someone thought a horrible mess called universal ammo should be added into the game. I would like to know the logic behind implementing something like that and the reasoning with it: changing major gameplay element for a minor story element is not going to cut it out for me.
Overall, this is what Absolution was to Hitman and Blacklist to Splinter Cell: remove the trademark name and you have a decent game in your hands. I still recommend it for die-hard fans of Deus Ex as i believe it should be played through once at least, and I still managed to enjoy it even with all of its flaws.
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961 Std. insgesamt
Verfasst: 26.12.20 04:51
As a standalone game, it is a fun stealth fps with minute rpg elements. The story is alright, there is some lore to read and hear and there are some interesting characters. What is somewhat annoying is that the game keeps crashing. It is interesting to note that these crashes are not bugs, but, and I’m not kidding, an intended feature. Whenever loading a new area, the game will close itself and reopen. This was the only way they could think for the game to work properly. I admit it is as much ingenious as it is a red flag. But positive feelings! It’s an average standalone after all.
So, inside these arbitrary metrics, it’s an okay generic game.
However, this isn’t a standalone game, is it?
Now, to the crux of the matter. As a sequel to Deus Ex, with the exception of the better graphics, better voice acting (the male protagonist, for instance, is voiced by Vegeta) and some sparse good tweaks; It falls short. Unbelievably short.
Invisible War is inferior in almost every conceivable way. Plot, music, game design, level design, characters, lore, dialogue, among others. You can pick, there is a plethora of detractions from the first game.
It is far more streamlined, less immersive and massively less cerebral. You can have more meaningful conversations with bartenders on the original than with faction leaders on the sequel. The only two moments I felt this was actually a Deus Ex was during [spoiler] the Coffee Wars mission in Trier (which could have been done better and serves as a hint to a plot point which is already obvious to the average Deus Ex player at this point) and the first encounter and subsequent conversation with JC Denton. [/spoiler]
As a sequel to Deus Ex, this is a monumental step back. I honestly feel bad for the developers that had to bend to the corporate desires and mangle this. It’s ironic. What went down behind the scenes between the devs and executives is, most likely, far more Deus Ex than this game itself even attempted to be. (It was originally developed for the Xbox, because money.)
This is, most likely, the worst of the main Deus Ex games. I say most likely because, as of the time of this review, I have only played the original and Invisible War. The only things I know of Human Revolution and Mankind Divided are opinions and reviews of friends, so I have a gist of the overall quality, but am biased due to not actually knowing.
So, I give this game a positive review. Under certain boundaries, I enjoyed this game. And you will, or could, enjoy it also, if:
-You never played any Deus Ex. If this relates to you, you will have a good time, it is a fun game. But it would be best if you played the original first. For any reason whatsoever.
-You only played the prequels/newer ones. If this relates to you, you might find this fun. It is still far less cerebral and nuanced, but there are some traits that you could find familiar. But then again, if you are stepping your toes onto the waters of the old ones, play the original, for the love of g..
-You played the original, but you came expecting nothing of it and try to see the game as something else, disconnected, from the original. If you manage to do this, you will have fun with a good game that, to its unfortunate predicament, sits at the shadow of one of the greatest games of all time.
In summation, Invisible War is a good game, but an awful Deus Ex.
As a wise man once said,
“I am completely biased, and I don’t care.” - SsethTzeentach
Once more, I recommend anyone to see Ross’s essay on the game. It is far more detailed, well conveyed and entertaining than this review. Like the difference between the OG and Invisible War!
“Ross’s Game Dungeon: Deus Ex - Invisible War” on Youtube.
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47 Std. insgesamt
Verfasst: 05.12.20 18:02
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4983 Std. insgesamt
Verfasst: 29.11.20 23:28
Don't go into this game thinking it's like DE1. You still have interesting locations, there are many competing factions for global power, and the endings are tight. Its just a different game though.
Also, if it wasn't for this game, Dishonored wouldn't be as good as it is.
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40 Std. insgesamt
Verfasst: 11.11.20 17:01
I get that many people don't like the main plot ([spoiler]the hunt for JC Denton[/spoiler]), but I think it is a good ending to the entire Deus Ex series and that ending is one more time up to you.
The only major flaw is, that the steam version loves to tell you, that steam is not installed. Buy the GOG version insted and use visiual upgrade mod to fix the game for modern hardware.
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516 Std. insgesamt
Verfasst: 07.11.20 07:09
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605 Std. insgesamt
Verfasst: 06.11.20 02:22
The game takes place 20 years after the first. Society had collapsed but rebuilt and is now more technologically advanced than before. The rich smart people live in closed societies and everyone else is a hobo. You are a fresh nanoaugmented recruit of the Tarsus Academy when shit starts to tilt. I liked that there were multiple factions with conflicting mission goals on missions. A lot of the choices would greatly effect the later game and change what side you were on which was cool. That being said even when you continually fucked a faction over they would still ask you to do their bidding on later missions, letting you flip flop which detracts from the gravity of your choices.
The story is far less intriguing than the original Deus Ex. There were some minor twists but nothing that will stick with you. You would think the big reveal of who you really are would be a big DUN DUN DUNNNNNN moment but it was so flat and unceremonious that it was laughable. All of the factions you can choose between are kind of meh, which I guess ends up being a pretty good moral dilemma but it also made me not give a shit about any of them. Even involving characters from the first game didn't spark any interest. There were several subplots that develop through side quests that carry through the levels, but most of them felt like filler fetch quests that I didn't bother pursuing them to the end. Coffee shops? Pop stars? Who cares? I thought the Omar were cool but they played virtually no part in the game, just a flavor side faction.
So much of the cool stuff from Deus Ex was chopped down or removed. The skill system is entirely gone. Character progression is linked solely to augmentations, which can be renegged on and changed at a whim. After looking at the options I knew pretty much what I wanted to use and had a half dozen canisters left over by the end of the game (the skill canisters and the upgrades were combined into one). Seemingly half of the augmentations are all passive, which while a QOL improvement makes energy a meme and easy to keep topped up. Multitools and lockpicks were combined into one item. The inventory system is gone and is just slots. Weapons all use the same ammo. LAM's are gone but they split grenades and mines into two different items? Bizarre. Hacking may as well not be in the game at all; it is available solely as an augmentation and is used so seldomly that they may not have even added it.
The actual gameplay and combat was as unmemorable as the story. Fighting felt as limp and disjointed as TES4: Oblivion. Stealth is viable, but if you don't one shot a guy it seems it instantly alerts everyone around. Melee besides the sword all seemed crappy and I can't imagine trying to play non lethal. The level design is samey corridors. They did have some decent multiple paths in places but overall it was very cramped and limiting. The vaulting feature was a nice QOL improvement but it took forever to do and climbing ladders was even more annoying than the first game.
In summary, if you liked the first Deus Ex I would say to definitely NOT play this one. It's not worth it, pretend it never happened. Not even for continuing the story. Leave it at JC's decision at the end of the first game, where you change the world and the possibilities for the future are endless, because this future sucks.
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11 Std. insgesamt
Verfasst: 27.10.20 01:41
There are ways of getting it running, according to a few wikis, but some of those files required contain malware, so not worth a probable infection for the sake of running such an old game.
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890 Std. insgesamt
Verfasst: 12.10.20 00:35
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901 Std. insgesamt
Verfasst: 22.09.20 19:31
My experience can be summarized in the following topics:
- The first thing I felt was that the game definitely doesn't look very polished, even for its time. We're speaking of the year that brought outstandingly looking games such as Prince of Persia: The Sands of Time and Tony . This one, on the other hand, does not look that pretty, facial animations look a bit overdone, and although I'm not entirely sure whether it's only the fault of my laptop's 120 Hz screen or excessively powerful graphics card (when compared to the graphics cards of old), I could never get a smooth 60 FPS experience.
- The story continues with the typical clash of organizations and cults, each begging you to abide to their conflating wishes, all the way through the game. It becomes a cliché, seriously. And ultimately, this affects how much they trust you, but the ending only changes depending on what you choose to do in the last level.
- Stealth is more feasible than in the former game, but the experience is not as exciting as in the latest generation of Deus Ex games. At some point, I was just smashing everyone that stood in my way with a baton until they dropped unconscious. It worked quite well after investing on strength biomods, but it still felt cheap. Alas, this strategy becomes utterly difficult at the last few levels, so I gave up there and fragged my way through.
- The decision to merge lock-picking into the multi-tool was a refreshing decision, as not having enough tools to unlock doors and alarms was a minor frustration in the previous game. There are plenty of multi-tools to find, although due a bug, not all of them can stack in the same inventory slot.
- And speaking of inventory, this one was different as well. While stacking food items together in the same space is OK to have, the very small number of slots available (expandable via biomods) was a bit disappointing, requiring me to leave many items behind regardless of how much they weighed.
But overall, It's a Deus Ex game all right. It feels and breathes like one, albeit with its rough edges.
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665 Std. insgesamt
Verfasst: 11.09.20 23:10
Honestly, I had more fun than I expected with this. It is very janky with age, but if you manage to either strengthen through it, or mod it that most of the janks gone, wholly enjoyable.
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1424 Std. insgesamt
Verfasst: 06.09.20 16:40
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91 Std. insgesamt
Verfasst: 29.08.20 22:51
Skip this. seriously.
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1100 Std. insgesamt
Verfasst: 28.08.20 14:37
The World trade organisation (WTC)=
Order church
The Omar
The Templars
AND THE DENTON BROS !
Couldn't bring myself to finish the newest installements of the franchise but this one pulled me in as much as the first game.
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19 Std. insgesamt
Verfasst: 25.08.20 20:14
TLDR: Deus Ex Invisible War is the Mortal Kombat Annihilation of the Deus ex series. It's the Star Wars Episode 1, The Devil May Cry 2, Hell even the Zelda 2 of the Deus Ex series. Okay, I think you get my point. It's a tragedy that should have never happened.
With that said...
Let's get the first major issue out the way. The story. They ruined it. If you played the first Deus Ex and wanted to know how the writers decided to wrap things up, then you will be gravely disappointed (at least I was).
The plot in the original was so grandeur and well thought out compared to this. It feels like their only goal was to stitch together some flimsy plot to tie in all the factions and characters from the first game. It lacks a sense of identity like the first game had, and as a matter of fact, it LOST almost all the identity that the original game established.
They butchered certain parts of the lore, removed important characters that SHOULD have made an appearance over certain others, the characters are robotic and lack the sense of charm and intrigue that the original game had, decisions don't matter till the end of the game and overall, they just did not do proper justice to the events that happened before this story took place. As a result, the plot simply drags and never recovers. Ever.
Believe it or not, as bad as the story is, it's not the worst offender here.
The gameplay. Wow. What did you do? First of all, If you insist on purchasing this game, make sure you play it on realistic difficulty unless you like the idea of shooting someone in the head and them not dying because you didn't do enough damage to them beforehand.
The combat in the original was never that great, but they took steps backward in this sequel. No limb damage, aiming is awful (and this an FPS game by the way), limited and overpowered weapons and on that note...
So in the opening of the original, you are offered an option of a few weapons: Crossbow, Sniper Rifle, GEP Gun. You chose wisely depending on your playstyle. While this may seem overpowered at first, it balances off due to the implementation of the skill point system and the rate in which these points were awarded to the player (also having options always rocks).
You can open with a sniper rifle if you want, but if you didn't allocate your skill points properly your aim would be wobbling like crazy, rendering the weapon almost ineffective.
In Deus Ex Invisible War, there are no such limitations. Your character is awesome from the start. This is fine, but the problem is now when you find that Sniper Rifle (which you find VERY early) all you have to do is put a certain damage mod on it, slap on a suppressor and voila, no need to own any other gun in the game (yes, and I do mean to include the unique weapons).
To make matters worse, ammo is universal across all weapons. Yes, there's a lore reason explained for this, but it doesn't make for great gameplay because you NEVER run out of ammo! There's plenty to find in crates, on the corpses of enemies and with you delivering head shots to every opponent in your way-- how the hell do you plan on running out of ammo?
Gone are the sprawling and complex level design of the first game. Each location feels small and lazily mapped out. Deus Ex boasted amazing multitudes of path you could traverse to get the mission done in different ways. This right here? The bare minimum. The design felt like they did it just it to make the locations feel authentic and less of a labyrinth. Once again another design decision that translated into boring gameplay.
The music was completely forgettable. No need to even spend time on it. The voice acting? Wow. If you were a fan of the original just wait till you hear what the did to some of your favorite and ICONIC voices (what the hell did you do to [spoiler]Tracer Tong's[/spoiler] voice). Straight up hack job is what this is.
Okay, I'm tearing into this game way too much so let me tell you what I liked about it. The graphics. Okay I know I know. It looks like trash in this day and age, but if you are using the Visible Upgrade mod (which I highly recommend) then the game looks stunning. The world is cyberpunk heaven to behold. The locations are also very unique and interesting, if not limited in scope. Just ignore how robotic the character models move. It was 2003, man. Chill.
I do not recommend this game at all, even if you're a Deus Ex fan and even if you need that closure. I recommend that you pretend this game never happened and pray that Eidos Montreal remakes the original and scrubs this from the canon.
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25 Std. insgesamt
Verfasst: 22.08.20 02:46
The primary contender, and reason I'll be leaving my play time to .4 hours, is the resolution settings that change your ACTUAL display settings on your PC. In my case, I closed the game and the low resolution crashed the youtube pages I had open and I had to do a full reset of my PC -- at which point I found that the resolution change wasn't going to revert (like 90% of all games that run at lower res) and I had to manually change it back.
The game is not good enough for me to bother messing with my settings after every session. Yes I am aware that there are guides on how to fix this problem. No, I do not care.
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810 Std. insgesamt
Verfasst: 18.08.20 08:31
☐ You forget what reality is
Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{Gameplay}---
☐ Very good
☐ Good
☐ It‘s just gameplay
☐ Mehh
☑ Watch paint dry instead
☐ Just don't
---{Audio}---
☐ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☑Bad
☐ I'm now deaf
---{Audience}---
☐ Kids
☑Teens
☐ Adults
☐ All
---{PC Requirements}---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press 'W'
☑ Easy
☐ Significant brain usage
☐ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
☐ Average grind level
☐ Too much grind
☐ You‘ll need a second live for grinding
---{Story}---
☐ No Story
☑ Some lore
☐ Average
☐Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{Price}---
☐ It’s free!
☐ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☑ You could also just burn your money
---{Bugs}---
☐ Never heard of
☐ Minor bugs
☑ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{?/10}---
☐1
☑2
☐3
☐4
☐5
☐6
☐7
☐8
☐9
☐10
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17 Std. insgesamt
Verfasst: 11.08.20 20:19
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50 Std. insgesamt
Verfasst: 10.08.20 04:28
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126 Std. insgesamt
Verfasst: 06.08.20 19:01
Pros:
- Weapons handling is pretty okay
- Sandbox elements
- Side missions
Neutral:
- Can't tell much about the story since I couldn't get myself to play it all the way
- Didn't get to know the characters too much, but first impressions weren't that great
- Can't really tell you much about the soundtrack because I didn't hear it all
Cons:
- Graphics are very bad, even Deus Ex 1 had better graphics which is from 2000
- The UI is very bad, not made for PC, but for consoles. It's very clunky to use
- Characters are not really well written nor memorable
- Voice acting is not so great
- Dumb AI
- Map design is weird
- Can't set 1080p resolution only in the config files
- FOV is hilariously bad
- Stealth mechanics does not work, even tho the game encourages you to do stealth.
- Every single weapon shares the same ammo type, yep, you read that right. For example, you run out of ammo using the shotgun, you switch over to another weapon hoping that you can shoot back, but you realise that every weapon uses the same ammo type.
- Bugs
- Loading makes the game go to desktop, then go back to the loading screen, waste of time
- I am using a 144hz monitor and playing this game then quitting, made my monitor switch to 60hz and I had to change it back to 144hz manually every. single. time.
2/10 I am currently playing through all Deus Ex games, but I'm skipping this one because it is so frustrating and bad. I might return to play it through, not so sure, most likely not, if I will, then i'm gonna update this review.
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664 Std. insgesamt
Verfasst: 01.08.20 14:26
Got fired. Time to Start drinking Again!
The original Deus Ex is considered one of the greatest PC games ever made, this title pretty much nearly killed the franchise. I finally played and finished 16 years after release. Also, the developer behind Deus Ex games was shut down soon after this mess. Invisible War has to be one of the most disappointing sequels of all time. Much of this is, again, the result of having been designed and tailored for the original Xbox hardware in mind (which were insanely limited by PC standards of the day especially for a game like this).
Ion Storm managed to take all good things that made original so special and decided to cash into sci-fi genre. There is almost no cause and effect like in the original title, no weight in your choices. Much of the cyberpunk feeling is pretty much gone! The art direction felt very cartoonish and colorful. Everything in this game feels rushed, from the dialogue, the story, the graphics, the controls, even the voice acting, HUD and item screens.
Cons
-Horrible level design, pretty much all levels feel and look the same. The levels Similarly, the outdoor environments are claustrophobic, and there's never many characters onscreen at any one time.
-Invisible War gives you a miserly five bio-mod slots to fill.
-The developers decided to remove the hacking skill, and along with it the fantastic ability to read private emails from all the computers you can find. It was one of the best ways the original fleshed out its fantastic story. Now it’s replaced with automatic hacking.
-Enemy AI is dumb regardless of difficulty setting. Gameplay balance between Alex and enemies is strangely weird and messy. Initially the game is extremely easy but enemies become op very fast during the final act of the story. It’s like every bad guy drank Red Bull at the end. Also, you get very less ammo for the last mission.
-No-kill run or 100% stealth playthrough is probably impossible in this game imo because of the advanced level enemy types encountered in the game with tough body armor. There is also no bio-mod that lets you sneak past human enemies (there is one but only for bots). A bit disappointing because playing Human Revolution this way was hella fun!!
-Your actions result in no consequences for committing undesirable actions against factions other than ending.
-Excessive loading screens despite lacking large open world environments that were present in the first game.
-Requires fan made patches and mods to make the game work just right on modern PCs.
-Screen resolution won’t go higher than 1280x1024 for me.
Pros
- The devs have acknowledged the original Deus Ex ending(s). Some of the coolest as well as minor characters from the original also make an appearance!
-There are many references to the first game including some locations and landmarks.
-Serviceable story and voice acting. There are also plenty of side quests.
-There are some cool factions here (incl. Knights Templars and Order of the Church xD)
-Universal ammo, yes it means no more messing around rearranging ammo in your inventory, plus you could choose to use the same gun throughout the whole game should you prefer to do that.
-There is a surprising amount of voice acting in this game incl. fully voiced protagonists (male/female) as in Fallout 4/Mass Effect/Saints Row/ games.
-Combat is something that I feel was an improvement.
-Graphics are decent for a 17-year-old game.
-Should appeal to old school gamers that like futuristic, sci-fi games.
-Soundtrack was fine.
-Multiple endings. Most of them were satisfying (I checked out alternate endings on YouTube).
-Cinematics are well done (cutscenes were very important back then; both for presentation and marketing).
Final Thoughts
The original Deus Ex from 2000 is one of the greatest PC games of all time and addressing why it’s so special would take hours of explaining. It’s not that Invisible War is a bad game by any means (it’s really a decent game but as a huge fan of Deus Ex series this is far below my expectations. If this is your first Deus Ex game then you might even love this game!! It’s a good sci-fi shooter. It’s nothing to be ashamed of.
It’s just that this game was a huge letdown after the excellent original. It was really hard not to look back and keep comparing these two games as a fan. There was so much potential, they had the budget, they had the technology! Half Life 2, Halo 2, Doom 3, Far Cry, SW:KOR, Thief 3 were proof of concepts that making games with high production values wasn’t impossible in 2004.
Since IW is canon to Deus Ex official timeline it becomes a little hard to not recommend this game but if you’re a fan of the original you owe it to yourself to try it once.
My Rating: 5/10
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19 Std. insgesamt
Verfasst: 18.07.20 04:13
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1670 Std. insgesamt
Verfasst: 03.07.20 16:43
Overall, I do recommend the game. Missions are fun and can be accomplished a number of ways. Biomods are unique and inventive and allow for different playstyles. Some story concepts are genuinely interesting.
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246 Std. insgesamt
Verfasst: 28.06.20 05:11
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27 Std. insgesamt
Verfasst: 07.06.20 02:27
Well that is one way to almost kill a beloved franchise
This review is more about why I hate this game so much, so I'm just going to list the bad about it and why it is one of the worst videogames that I've ever played. This game is such a letdown and a downgrade from the original Deus Ex game, which was released 3 years prior to this game:
- The story is more simplified: This is such a letdown considering that the first game had more depth when it came to story, now it is just basic, all character feel generic and uninteresting, and some of the story elements don't make sense and are not even close to realistic.
- The protagonist is dull: their writing and dialogue options are awful and just looking at them makes me want to vomit.
- Awful writing: the writing is so simplified and the dialogue choices are downright terrible.
- Terrible HUD: The HUD is a downgrade from its predecessor. I hate the circular HUD; it's distracting and doesn't look good at all ingame.
- Bad tutorials: The game bombards you with tutorials in the first few levels, and some of which are ridiculous and just unnecessary.
- Universal ammo: all weapons use the same ammo, ALL OF THEM. I mean why? why would they do that?
- Health system downgraded now it's just one health bar instead of one for each body region (head, right leg, left leg, etc.), which defeats the purpose of being a cyborg.
- Skills completely removed: no specializations, which makes our character even more bland and generic.
- Atrocious level design: remember how big Liberty City and Area 51 were in the first Deus Ex? since this is a console game they made the maps smaller and claustrophobic. They focused more on their new lighting system and added minor upgrades in textures instead of map size.
- Doesn't work on modern PCs: why is it that I can play the first Deus Ex fine with no issues and not this game? Apparently playing it on GOG fixes most of the game's problems.
Final Thoughts
I don't have anything else to say; I won't even praise some of its new features as it doesn't deserve it. F*ck this game.
Final Rating: 1/10
Zitat:
If you're looking for more quality reviews like this, check out my curator page.
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448 Std. insgesamt
Verfasst: 24.05.20 08:13
Graphically the game holds up with nice lighting and textures. Ironically it was these great looks that were one of the reasons that fans were divided in 2003, as only the top gaming rigs of the time could power IW; while those on Xbox had no trouble. Unfortunately the environments outshine the character models who look, sound, and stand about like shop floor mannequins. The HUD is also big and ugly and obscures a lot. The worlds themselves are a big step down from the original. They don't feel alive and inhabited like New York and Hong Kong did in the first Deus Ex. They're a lot smaller too, with the final battle against Bob Page in the first game taking up more room than Seattle and Cairo do in this one. The 'open worlds' are one of the ways IW really shows off its Xboxness. Every 50 meters you'll be met with a loading screen taking you to another small, explorable area, a far cry from the mostly seem-less worlds of Deus Ex.
Gameplay wise IW keeps the lackluster stealth system of the original, where enemies run around screaming with three tranq darts sticking out of their heads, but this time also fails to make a compelling FPS. I can understand a silenced pistol not downing an enemy in one quick headshot, but when it takes three point blank headshots from a high-powered shotgun before an enemy turns into an admittedly fun rag doll, I start to wonder what the correct play style is. And its not like your character is going to get any better at handling high-powered shotguns at pointblank ranges either, in the first game a gun's kickback made you feel like a little girl but by the end a careful distribution of experience points meant you could run through Area 51 while little girly MJ12 super soldiers were blasted apart by your GEP gun. But IW has no skill tree or character progression, hence my earlier refusal to call it an RPG.
Following the pattern of not living up to the original, IW's story falls well short of the Alex Jones inspiring conspiracy of Deus Ex. I mean all the sames pieces are there: globetrotting, shadow governments, post-human bio modifications, foreign and domestic terror cells, post-9/11 defence and privacy Acts made to curb foreign and domestic terror cells, plagues, aliens, alien plagues, the Illuminati, but this time the conspiracy fails to inspire. The story this time is simpler and easier to follow, but that's far from an improvement. And it's a lot easier to engross oneself in a fictional conspiracy when you can look up the Trilateral Commission and see that it's a real thing with real political influence. The only Omar I know is my Pakistani school friend. And I highly doubt the major religions of the world are going to start co-existing in a one-world global faith any time soon.
Whether on its own or as a sequel, Deus Ex: Invisible War fails to excite. The game can't save the story and the story can't save the game; and if you really want to know what happens to humanity after the defeat of Bob Page, the ambiguity and moral greyness of Deus Ex's endings are much more thought-provoking than anything offered here.
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121 Std. insgesamt
Verfasst: 22.05.20 14:35
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255 Std. insgesamt
Verfasst: 20.05.20 23:51
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46 Std. insgesamt
Verfasst: 18.05.20 11:35
Invisible war is the very average sequel to an amazing game. It ramps up on the console-focused simplicity and handholding, alongside weird design decisions and visible unpolished sections such as models and dead-eyed characters.
I would 60% recommend the game for itself, but the Steam version didn't work very well on my machine, even with the Visible Upgrade community patch. However, the GOG one worked smoothly after it. So I'm recommending that you get the GOG one.
GOG as usual puts a lot of effort in making old, cumbersome titles run smoothly.
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895 Std. insgesamt
Verfasst: 20.04.20 20:29
Cons:
- I love Deus Ex for its cyberpunk, IW looks... much less like cyberpunk, more like usual sci-fi
- game is doing a bad job encouraging to play stealth, much easier just to shoot everybody
- badly made interface, bad interactivity
- awful graphics even for 2004; back then we've already had HL2 and Doom 3, there is no reason IW couldn't be on their level
- quite bad physics, many objects have no weight
- level design is very poor in many places, but not everywhere
- IMHO, boring side-quests with discouraging bounty; I sticked to the main story
- no consequences of your playstyle
- bad balance of power between AI and player: initially all AIs are dumb, running into the walls, bumping into each other, shooting grenade launchers in the wall right in front of them; if you stand close to them they can miss with the flamethrower; but closer to the end there are armies OP mobs just thrown at you and you lack of resourses to kill them (it's great for survivals but not here)
Pros:
- good story, continuing one of the endings of the first part, but interest appears closer to the end
- locations from and references to the first part
- 4 endings
- AWESOME music in bars/night clubs
- somehow there can be some variety of gameplay, but the gameplay itself is sort of bad for the reasons above
- factions are present, sometimes (couple of times, actually) they're even fight between each other; you choose sides in some missions
IW could be one of the best games of 2004, but it isn't. It goes nowhere near Deus Ex 1, but I'm gonna leave my review as recommending just as a counterweight to mixed reviews and to encourage people to be patient with this game.
As the continuity of Deus Ex: 3/10
As the standalone game: 5.5/10
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11 Std. insgesamt
Verfasst: 13.04.20 20:31
I finally played and finished this alleged atrocity 16 years after release.
I am a huge DX fan but could never bring myself to play it. Well I did and it isn't pretty.
Highly recommend only playing this is you are a fan wanting to complete all of the games.
Pros: It is short.
Cons: Consolized into pure drooling mindlessness. Universal ammo, tiny inventory, laughably tiny maps, fewer options for playing how you want. The final mission is also a benchmark in terrible level design.
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14 Std. insgesamt
Verfasst: 20.02.20 02:23
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749 Std. insgesamt
Verfasst: 26.01.20 12:11
You get the point, good game to play considering the price you can grab it for, but if you expect a successor to Deus Ex, that's not gonna happen'. I'd recommend just modding the hell out of first game.
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1065 Std. insgesamt
Verfasst: 30.12.19 12:30
As a huge fan of the original I've tried to beat this game since it came out and proud to say 15 years later I finally did it. It took me a few hours to get over the chunky dead-eyed graphics and painful console interface but after I did I was surprised how similar it felt to the original. Sure the skill tree is completely gone and the biomods have been way stripped back (I ended up with a huge surplus by the end of the game) but it still feels very Deus Ex. Plenty of vents to crawl through and side missions to keep you occupied.
The universal ammo system was a controversial decision at the time but it does mean you can just use your favorite gun the entire game without worrying about having to switch to something else due to lack of ammo. Inventory space also feels very limited, especially considering there about 10 different types of grenades/mines available. Also the grenade throwing is horrible in this game, you throw everything about 100m and they bounce around like crazy, making it a total crap-shoot.
Faction-based quest system is pretty much what you'd expect except there is zero loyalty recorded throughout the game so can you consequence-free pick-up/drop faction quests whenever you like, right up until the final stage. The AI is also dumb as bricks. Shoot a guard with a silenced sniper rifle, anyone nearby will run to inspect the body. Repeat until you have a pile of corpses consisting of every guard in the area.
Also no-kill runs are basically impossible in this game due to these armored types that show up later in the game (there is no biomod to sneak past humans in this game, only bots), though from what I could tell it doesn't actually make any difference to the story or NPC interactions whether you kill or knockout people.
In conclusion, if you are a fan of the original you owe it to yourself to suck up the first few hours and get to the good stuff, there's a kernel of a good game here. For those who have only played Human Revolution/Mankind Divided.. probably best to give it a miss.
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1443 Std. insgesamt
Verfasst: 04.10.19 13:37
This is not a good game, not by a long shot. It's no secret that all aspects of the gameplay have been simplified to the point that it feels like a budget FPS title. Levels are stupidly small and are literally a series of corridors and small rooms off them. The city hubs don't feel expansive enough at all. Highlight in terms of levels is Antarctica but even that place is dull in Deus Ex 2.
The story was really uninteresting, until you meet JC Denton, suspended in ice and there he gives you an ultimatum for the story that really makes sense, at least for a well-thought out sci-fi world like Deus Ex. Suddenly, you are motivated to finish the game so his goal is realised. I guess the game is worth suffering through for that, but only if you really care about Deus Ex's story to begin with and not every did (the original's themes are another matter).
This game is, for the most part, painfully generic in terms of gameplay, boring in terms of world design and streamlined to the point of insanity. It is only worth playing if you cared about the main plot of the original and want to see closure to the Deus Ex story... assuming you side with JC at the end which you absolutely should because all the other factions in this game have misguided intentions in comparison.
3/10, for the Deus Ex story fans only.
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Release:03.12.2003
Genre:
Ego-Shooter
Entwickler:keine Infos
Vertrieb:
Eidos
Engine:
Havok Engine
Kopierschutz:keine Infos
Franchise:keine Infos
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