Over the last few days we've also addressed several gameplay issues:
- Fixed tabbing through selections being in creation order, rather than reverse creation order
- Fixed the combat log not displaying instances of damage that occurred on the same frame from the same source to the same target
- Fixed Block of Cheese not entering cooldown when receiving damage
- Fixed Parasma going on cooldown when denying
- Fixed Granite Golem's Granite Aura not correctly adjusting health when removed
- Fixed Batrider's Sticky Napalm applying damage from Mage Slayer
- Fixed Centaur Warrunner keeping the Work Horse ability after selling Aghanim's Scepter
- Fixed Centaur Warrunner's Hitch A Ride ability being in the wrong slot if applying Aghanim's Blessing
- Fixed Medusa having any damage shield making Dagger items unmuteable
- Fixed Meepo's Earthbind talent not giving the intended 2.5s cooldown reduction
- Fixed Meepo levelling Divided We Stand on a clone not giving Meepo the correct stats
- Fixed Muerta's Dead Shot interrupting some movement abilities on units that are debuff immune
- Fixed enemies being able to see Slardar's Bash of the Deep modifier stack count changing when he's hidden in the Fog of War
- Fixed Storm Spirit's Attack Range when Overloaded talent not working correctly with Aghanim's Shard
- Fixed Vengeful Spirit's Nether Swap barrier not being refreshable
- Fixed Viper's break particles being shown incorrectly
- Fixed Wraith King's Skeletons following invisible units
- Fixed inconsistencies in Spell Amplification/Damage tooltips