Defenders of Ardania
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Dieser innovative Ansatz bringt Elemente eines Echtzeitstrategiespiels mit sich und sorgt für neue Spannung im Genre. Bauen Sie Türme und rüsten Sie Ihre Einheiten für actionreiche Schlachten. Wählen Sie aus drei Fraktionen und Rassen, jede mit individuellen Türmen, Upgrades, Einheiten und Levels. Kein Fantasy-Spiel kann dabei ohne Magie auskommen, weshalb zusätzlich eine große Bandbreite an Zaubersprüchen bereit steht. Schützen Sie Ihre eigenen Einheiten oder heizen Sie dem Gegner ordentlich ein. Neben der umfangreiche Einzelspielerkampagne, bietet der packende Multiplayer-Modus langanhaltende Action...
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1864 Std. insgesamt
Verfasst: 29.02.20 14:32
This was a fun little game. There IS A Tutorial. Although the Tutorial is fast pace and they throw you right into quick progression of tower/unit usage, you'll be fine. Play a few maps and you'll get the game. It's really quite simple.
So, buy the game while on sale, have some quick fun, achievement hunt, enjoy the vibe, and then uninstall.
Oh, and don't forget to give it a positive review to maybe help the Publisher/Devs out and poke the negative reviewer trolls that they are missing out.
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29 Std. insgesamt
Verfasst: 06.01.20 17:59
Painfully slow tutorial aside this Tower Defense game doesn't offer player interesting decisions to make and often requires just spamming units against the arbitrary unit limits.
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34 Std. insgesamt
Verfasst: 31.12.14 22:22
Bottom Line. STAY AWAY, EVEN IF ITS FREE STAY AWAY!!!
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79 Std. insgesamt
Verfasst: 30.12.14 23:52
Interface is weird and well everything feels off.
Very long un-skippable intros to missions are a big no-no.
Mouse control feels awkward.
I appreciate what they try to do but it's accomplished horribly. Building towers, throwing out spells and sending in troops is a brilliant idea but it's not well implemented i'm afraid.
Do yourself a favor and play Defense Grid: The Awakening or the new DG2: Defense Grid 2 instead.
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1118 Std. insgesamt
Verfasst: 08.11.14 05:48
The game also lacks strategic depth that was very simple to include. The game includes several different types of units to send out to attack the enemy. Most of these units end up being roughly equivalent though. Tanks vs runners is effectively a choice as to how long you want to wait as they usually end up reaching the end at roughly the same success rate. Swarmers are useless since each swarmer costs the same amount of your unit cap as others. Yes, they bunch up more from the beginning, but other units have this property as well. Any unit that attacks things will also end up bunching up because the units will wait for their attack.This means that swarmers, while cheaper, and a nice place to start have no use later in a match. Having these set roles for what stage of a game to use swarmers or tanks or runners or whatever else causes the game to follow a very set path.
The towers are also very similar. Yes, you have the AoE towers vs the single target towers. Within the single target towers, there are supposed to be towers that are good against soldier types and towers that are good against tank types. In the end, the anti-tank towers also serve as the best option for anti-soldier, leading to a very boring set up being optimal.
Great concept, terribly executed. I would suggest finding other tower defense games to play.
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1161 Std. insgesamt
Verfasst: 05.10.14 14:05
Although this game does require you to attack as well as defend, that isn't enough extra to save it from everything else. The voice acting is a crime against humanity; the tower selection isn't imaginative; the campaign is terribly easy - just spam cheap units as soon as the game starts and away you go. There's a lack of strategy and fun.
Multiplayer isn't much different. It also plays rather poorly on slower connections, despite the minimal amount of data that a tower defense game needs to pass back and forth. What is it doing to choke my friend's pipe? I don't know, but it's unnecessary.
I'd advise against a purchase even if it is deeply discounted and you're a tower defense fan.
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19 Std. insgesamt
Verfasst: 05.08.14 04:48
Limited resolution settings. No option for windowed mode. This means on my 2560x1440 monitor, it resizes all my windows to make them smaller, and repositions them onto my 2nd monitor. Ugh!
The game itself is pretty lackluster, which is a shame because I really liked Majesty 2. The quality seems really poor and just shoddy all-around.
The official forums have been pretty much abandoned for two years (and the game only came out two years ago). Honestly I feel kind of ripped off. :(
Buy Defense Grid instead. Or try Tower Wars. Or just about any other TD game.
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59 Std. insgesamt
Verfasst: 21.05.14 18:40
Do not try this at home.
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607 Std. insgesamt
Verfasst: 07.05.14 01:34
Defenders of Ardania is a mix between Tower Defense (TD) and Reverse TD. You can protect yourself by building towers, but ultimately, you win by destroying the enemy castle(s) by sending out troops. Troops are quite strong: a single tower can hardly destroy a wave of enemies, so you either need to build more towers in clever spots or, which is usually easier against AI, destroy the enemy castle quickly.
There are about 5 different types of units and towers, none too different from other games of the genre. Some units can attack other units (rather weakly) and others can attack enemy towers. There's some strategy involved in placing the towers, as you are limited in the number of towers depending on the level. You may also direct your troops using a waypoint (yep, a single one) or place bounties (akin to Majesty but costs nothing) to focus fire on certain enemy. What is interesting is that your troops gain experience: using certain type of troops makes them stronger.
Later on, this feels indifferent though: it was always easiest just to either (following is a couple of killer strategies for campaign) [spoiler]zerg-rush the enemy with cheap or fast troops or use a reverse scorched earth tactic building a couple of waves of turret-destroying magicians followed by bomb carts that insta-kill castles.[/spoiler] This worked in almost every map: While AI can build towers to counter your troops, it's not up to these kinds of attacks.
Also, while there are three races, you can only play humans in the campaign, the rest restricted for AI and multiplayer (which I've yet to try: servers are empty though). Every race has its own towers, troops and spells, which is cool, but with mere single campaign, the game feels unfinished: there really should be a campaign for each race.
Story is quirky and and full of nerdy jokes, puns and references, so at least it does not take itself too seriously. You do have to endure some quite bad voice acting along the way (I'm looking at you, Kilia the Elf!). Playing it through lasts about 5-10 hours, probably less if you can come up with winning strategies faster. I guess it might be worth it for the amusing ending. :P
While not entirely bad, there are many better TDs out there: this one fails to fill its niche in the reverse TD. So if you just kind of like TD genre, stay away. If TD is your hot chocolate, by all means do get this one but do yourself a favour and do so when it's on sale or bundled.
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948 Std. insgesamt
Verfasst: 17.02.14 15:27
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2153 Std. insgesamt
Verfasst: 11.05.13 16:20
Defenders of Ardania takes on the genre in a way we mostly see from PvP focused Tower Defense games by letting you not only manage the defense of your own keep through Tower placement and ability use but instead of making victory based on the simple passage of time you have to send units yourself towards the enemy keep and past his towers to secure victory. This a great mechanic for multi-player but unfortunately it hamstrings the AI in the single-player campaign quite badly as it simply does not build fast enough or responds fast enough making most of the maps a breeze to win by simply rushing fast units with little concern for your own defenses.
A rather weird income system that never lets you run out of money for more than a few seconds at a time and hard limits on both towers and units only compounds this problem, making the first 5 minutes of any map the only minutes that really matter and any game that progresses beyond that because a rather dull slugfest where you sit around with an impenetrable defense, spamming the same units over and over waiting for their experience to go up enough so that you can unlock a more powerful hero version.
Defenders of Ardania is not a very inspired game, the gameplay mechanics do not lend themselves to single-player very well and although some entertainment can be found in the game's multi-player component the lack of anyone actually playing it online means this is only viable if you do it with friends. There are many better Tower Defense games out there, Sol Survivor even has a multi-player mode with pretty much the same mechanics as this, only not quite as broken.
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Release:16.03.2012
Genre:
Strategie
Entwickler:
Most Wanted Entertainment
Vertrieb:
Koch Media
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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