Fixed Bugs
v1.0.4
For those who already published some User Generated Maps: It's advised to publish your UGC maps again, some bug fixes will be applied only in this case.
The Map Editing Contest Winner is Flikk, and his Co-Op map, the Armory got implemented in the game after receiving some graphical polishing from us.
Congratulations!
General
- An instant Lvl 100 exploit has been fixed.
- From now on all players will receive XP in Co-Op, because the map level will be set to the players' average level.
- Fast forward achievement can now be unlocked even if you speed up the game by keyboard.
- New characters will no longer receive lvl 30 gear at start.
- After reaching level 100, it could occur that XP was counted backwards, this has been fixed.
- Some teleport pads have been fixed .
- Godlike Items' tooltips have been fixed.
- Stash related issues have been fixed.
- Protector Spirits will now die if the summoner is killed in the distance.
- Trap costs can't be lower than 10% of the original amount.
- There was a misplaced mystical trap slot in Scenario XI, it has been fixed.
- AN unusable trap has been removed from Tier 3 Abandoned Laboratories.
Skills & Traps:
- Dirigblusa is now easier to hit and also receives constant damage from Desintegrating Ray.
- Service Station essence cost is now displayed correctly in the tooltip.
- Spectral serpent increased enemy's resistance instead of vulnerability, this is now fixed.
- Chain Snare will now damage Giant and Boss enemies, but won't pull them towards the caster.
- Archer Post work method (aggro range and spell cast range) have been modified.
Co-Op:
- Maps' configurations for co-op maps have been checked and the correct one is now applied.
- Tick Mine's mine will be displayed on client side aswell.