???? Dev comment: Last week was a hell of a ride, Agents!
Oh, how we love your feedback and the "Very Positive" reception of Deadlink <3
We're aware that the 1.0 release introduced major issues for some players; it even caused soft locks at times. This hotfix resolves the most crucial problems and additionally includes some minor balance changes.
Fixes
- Fixed input bug where some actions would not register when playing using the Borderless display mode
- Fixed missing cutscenes after 6th and 7th run completed
- Multiple localization fixes
- Fixed some implants not being able to level up
- Ammo counter on the weapon will now respect saved visibility settings
- Fixed players not being able to get achievement Hisashi OSHA
- Multiple achievement fixes and tweaks
- Fixed some of the Carl buffs not transferring from one biome to another
- Carl's experiments descriptions will now display proper values based on the run crisis level
- Fixed disabled interaction with NPCs in some corridors
- Fixed Femto Pincer (spawned during CEO fight) C-Ball collision detection
- Fixed players being able to break C-Balls snatched by Interport heavy enemies using damage other than melee
- Fixed invisible collisions left by C-Balls destroyed by NPCs
- Fixed run timer being active after the final boss battle
- Fixed best time stat not displaying properly
- Fixed dash stacks infinite recharge sound playing
- Fixed passive implants not increasing max ammo count when traveling from one biome to another
- Fixed a soft lock when a player dies at the same time as a boss
- Fixed Steam stats-related crash on game exit
- Fixed chatter soft-locking the game
- Fixed possibility of getting stuck under Torantuala
Changes
- Added pre-game DirectX version selector
- Chatters will now pause when the game is paused
- Smoothed out Sawed-off Shotgun fire input with a higher ammo count
- Increased max input rate for gamepad analog
- Improved looks of Femto offices when playing on low video settings
Balance
- Hunter: Handcannon's Precision weapon mod headshot multiplier changed from 3.0 to 4.2
- Engineer: Cyberbrain Link Override class perk will now reduce 65% of the Wormlink cooldown rather than 100%
- Femto Peace Officer: Max HP reduced from 800 to 650, Max projectiles shot reduced from 7 to 4
- CEO: Max HP reduced from 18k to 14k