- CPU: 1.2 GHz
- GFX: 128 MB Grafikspeicher, 16-bit oder 32-bit Farbtiefe
- RAM:
- Software: Windows XP
- HD:
- SFX:
- DX:
- INET:
- Peripherie:
- MISC:
- LANG: Englisch, Französisch, Deutsch, Italienisch, Spanisch – Spanien
Dead Hungry Diner
Sammlung
Du musst angemeldet sein
Über das Spiel
Dieser Beitrag hat noch keine Einträge.
Systemanforderungen
- CPU:
- GFX:
- RAM:
- Software:
- HD:
- SFX:
- DX:
- INET:
- Peripherie:
- MISC:
- LANG: Englisch, Französisch, Deutsch, Italienisch, Spanisch – Spanien
Steam Nutzer-Reviews
Empfohlen
813 Std. insgesamt
Verfasst: 10.08.14 07:37
Es macht gerade wenn man nebenbei etwas anderes macht (z.B. einen Film guckt) echt Spaß.
Das Design ist mal etwas neues und die Spielmechanik sieht man selten.
Ich würde dieses Spiel jemanden empfehlen der etwas für zwischendurch braucht.
Für alle die sich nochmal genau angucken wollen welche Möglichkeiten das Spiel bietet sind herzlich dazu eingeladen auf Youtube vorbeizuschauen. :)
https://www.youtube.com/watch?v=zEEa3JWPcbc&list=PLyXI3fIg7xI85O1PCAE0mAeCS1YtGhyp9&index=2
Weiterlesen
Empfohlen
2120 Std. insgesamt
Verfasst: 23.11.20 09:08
You also gain magic spells where you can make them more patient, turn them into calm zombies compared to angry monsters, and a host of other spells to help you get the max points on each level.
The game is simple, yet entertaining and doesn't over extend itself with too many levels or too many variety's of spells and monsters. Fun while it lasts.
I will say that I beat the game on normal, then beat the game on hard. I still needed to accomplish two achievements in order to 100% this game. With less than 400 stars total by the time I was done with the game, reaching 1000 stars was just impossible. I do not like these grinding achievements. I did, however, unlock them, by setting up a self-made macro to replicate my moves and play the game for me. It is a bit like cheating, but since I did the macro myself, I'd like to think that I worked smart, not hard.
Weiterlesen
Empfohlen
1686 Std. insgesamt
Verfasst: 18.01.20 07:50
For achievement hunters
The achievements are pretty easy to get, but it is VERY GRINDY. The worst one requires you to play the entire game for 4 times.
My Score: 7/10
Weiterlesen
Empfohlen
7678 Std. insgesamt
Verfasst: 28.01.16 04:53
Weiterlesen
Empfohlen
474 Std. insgesamt
Verfasst: 13.01.15 03:03
I played -a lot- of Diner Dash as a kid, and this is like a better version of it! It's colourful, clever, the art style is aweosme. I... I actually do not have one bad thing to say about it.
Weiterlesen
Empfohlen
3000 Std. insgesamt
Verfasst: 08.12.14 18:34
Weiterlesen
Empfohlen
125 Std. insgesamt
Verfasst: 25.07.14 00:47
If you enjoy restaurant (diner) management games and casual playstyle, you will like this game.
The aesthetics are very nice and cute in this game, with art that reminded me a lot of Bardbarian. The music is fitting with the theme. The feedback is very good, and you can easily see where everything is.
The controls are very simple - you just use your mouse. The learning curve is minimal, however, the game does a good job of getting progressively more and more difficult, adding new layers of mechanics to deal with. The first few levels do a great job of preparing you for the rest of the game. Whenever new mechanics are introduced, you are given a short briefing on how to incorporate these into your gameplay.
I haven't paid much attention to the story, but it seems to be pretty decent (your two main characters attempt to feed supernatural entities so they don't have to prey on humans).
As for gameplay, it is fairly easy if you are familiar with restaurant management games. You don't have to cook or prepare anything here, you just have to seat different clients and get food to their tables before the happiness gauge falls to 0, causing them to leave.
You slowly unlock new game mechanics as you progress through the game. A few levels in, you will unlock a store where you can buy upgrades for your skills pre-game. Skills include: a speed buff (extremely useful), a happiness buff (you can apply it to a single table, or the entire queue waiting to be seated), a table swapping ability (only same-size), a turn-guest-into-zombie ability, and a raincheck spell, which causes the first person in the queue to reutrn at a later time.
You can swap people around in the queue to help you strategize. Once you seat a guest (you have tables seating 1 or 2 guests, and guests come in singles or pairs {singles can still sit alone at a 2-person table}), you will have to wait a few seconds before they place a bucket on the table. You then take the bucket (you can hold two at a time) and bring it to the brain tree. After a few seconds, the bucket will be set in front of the tree with food inside. Next, you pick up the bucket and give it to any applicable table (indicated by 1 or 2 on the bucket). When the guests are done eating, they will have their hands up with money bags - once you pick up the tab, you must click again to have the table cleaned (by ravens).
Later on, a supernatural huntress is introduced - she will periodically spawn and attempt to hex/kill your guests. This will initiate a mini-phase, where you must click on the guests that have been hexed in order to shield them from the attack; any guests not saved in time will be killed.
Another mechanic is introduced where certain customer types will not like being seated next to others (so far, werewolves hate being seated next to vampires {but not vice versa}). If you keep them seated next to each other and the werewolves have not yet been fed, they may eventually start a fight - you will have to click the fight to have your bouncer step in and remove them.
The zombie ability is useful since you can use it on a werewolf or vampire to turn them into a neutral creature. You will later have a new guest (skeleton girl) who is loved by werewolves, negating the negative effect of being seated next to vampires. The table swapping ability is also useful in a pinch if a fight is about to break out.
Overall, there is a good variety of game mechanics if you are interested in this type of game. The game remains fairly challenging and is nice as a time filler. Take a look if you are interested.
Recommend.
Weiterlesen
Nicht Empfohlen
106 Std. insgesamt
Verfasst: 24.07.14 00:47
DHD shares a lot in common with its Playfirst cousin. Customers/monsters line up hungry for a meal, and you must manage them in a timely fashion, seating, feeding, and collecting the checks while racking up combos and frequent seating bonuses before the day ends. This is all fine, if done to death by a million other games already. Ironically, it's when DHD tries to differentiate itself from the pack that all its problems arise.
First, it cripples your ability to quickly seat customers by requiring you to first move them up to the front of the line. It's only one extra step, but quickly becomes hugely frustrating as more and more line up and you have to shift through them to get to who you want to seat. Second, it segregates different customers by the type of monster they are, forcing you to reorganize your seating arrangement so opposing monsters won't fight with each other and have to be thrown out. Interesting on paper? Yes, but in practice it turns what should be a light diversion into a stressful experience, requiring far too much advance planning and trial and error to succeed.
I like what Black Market Games was going for, and applaud them for attempting to innovate in a genre that desperately needs it, but they went about it in a way that makes Dead Hungry Diner more of a chore to play than anything else. I'm rather confused as to why they chose to alter the parts of a tried and true formula that they did, as the changes seem to have little logic behind them or practical purpose for existing. It's a shame, but one can hope they get it right the next time (because casual games never die, they just redo themselves). I honestly didn't think it was possible to screw up Diner Dash, but I guess there's a first for everything.
Weiterlesen
Empfohlen
705 Std. insgesamt
Verfasst: 14.12.13 06:58
Weiterlesen