Dawn of Man
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Über das Spiel
Dawn of Man ist ein Städtebau-/Survivalspiel von den Machern von Planetbase.
Das Spiel beginnt in der Steinzeit und führt dich durch über 10.000 Jahre der menschlichen Urgeschichte bis in die Eisenzeit.
Du musst das Überleben, das Wachstum und die Entwicklung deines Volkes sichern und dich wie unsere Vorfahren den Herausforderungen deiner Umwelt stellen.
Jage
Tiere waren für Urmenschen eine lebenswichtige Nahrungsquelle. Ernähre dein Volk mit ihrem Fleisch und fertige aus ihrer Haut und ihren Knochen Kleidung und Werkzeuge, die du zum Überleben brauchst. Nimm es mit Mammuts, Wollnashörnern, Urzeit-Bisons, Riesenhirschen, Höhlenlöwen und anderen Tierarten auf, die zu dieser Zeit die Erde bewohnten.
Sammle
Sammle die Rohstoffe, die dir die Natur bietet: Früchte, Beeren, Wasser, Holz, Feuerstein, Gestein und Erze. Setze sie für die Nahrungszubereitung, die Herstellung von Werkzeugen und die Konstruktion von Bauwerken in deiner Siedlung ein.
Plane für schlechte Zeiten
Im Frühling gibt es Fisch im Überfluss, im Sommer können Beeren und Früchte gesammelt werden und Tiere sind häufiger in Bewegung wenn es warm ist. Leg dir für den Winter einen Vorrat an haltbaren Nahrungsmitteln und warmer Kleidung zu, um ihn zu überleben.
Erweitere und befestige deine Siedlung
Baue für dein Volk weitere Häuser und Einrichtungen, um die Einwohnerzahl in die Höhe zu treiben. Errichte Befestigungen und stelle Waffen her, damit du auf unvermeidbare Konflikte vorbereitet bist.
Erforsche Technologien
Mit jeder neuen Entdeckung kann deine Siedlung größere Einwohnerzahlen aufnehmen, doch entstehen dabei auch neue Herausforderungen: ein erhöhter Nahrungsbedarf, moralische Gewissensfragen und häufigere Raubüberfälle.
Konstruiere megalithische Bauwerke
Unsere Vorfahren waren zu bautechnischen Meisterwerken imstande: sie bauten massive Felsen ab, transportierten sie mit Hilfe von Schlitten und konstruierten riesige Steinbauten.
Kontrolliere die Natur
Schalte Landwirtschaftstechnologien frei, um dein eigenes Gemüse anzubauen und damit große Menschenmengen zu ernähren. Zähme Tiere für Nahrung, Ressourcen und ihre Muskelkraft.
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: 2 GHz Dual Core
- GFX: 1 GB VRAM (Shader Model 3)
- RAM: 4 GB RAM
- Software: Windows 7/8/10 (64 bit)
- HD: 2 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Deutsch, Englisch, Französisch, Spanisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i5 or equivalent
- GFX: 2 GB AMD or NVIDIA Card
- RAM: 8 GB RAM
- Software: Windows 7/8/10 (64 bit)
- HD: 2 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Deutsch, Englisch, Französisch, Spanisch
Steam Nutzer-Reviews
Empfohlen
3319 Std. insgesamt
Verfasst: 25.04.22 22:04
eine klare Empfehlung für alle die Rohstoffmanagement, Aufbau und freie Gestaltung lieben!
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8664 Std. insgesamt
Verfasst: 26.01.22 08:38
The AI of the people is terrible.
E.g. it is not possible to set gathering food as the highest prio. When everyone is starving by hunger, they should start slaugtering the 20 dead animals already been hunted. They have knifes, but they like to cut trees instead of surviving. That is a stupid logic. To assign a task to every single person is annoying.
And in my opinion, people need too much meat.
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Nicht Empfohlen
4719 Std. insgesamt
Verfasst: 24.07.21 11:41
Eine einzige Jagd nach Ressourcen. Werkzeuge, Waffen und Kleidung, sowie Minen sind sehr schnell verbraucht und müssen kontinuierlich ersetzt werden. Man schaut eigentlich nur nach dem was man hat und was man braucht, schlägt sich übers Jahr - das Ziel den Winter überleben, ab und zu kommt Mal ein Händler vorbei ( das Highlight des Tages ) oder es gibt einen Angriff von Räubern. Der Rest besteht aus Zeit totschlagen. Ansonsten gibt es nichts zu tun und da halt auch der Expeditionsradius ums Dorf sehr eingeschränkt ist.
Noch ein Mammut jagen? Ausgestorben!
Eine neue Mine erschliessen? Zu weit weg!
Ein anderes Dorf besuchen? Es gibt keines!
Also der Weg ist das Ziel...
Man kann/könnte nebenher auch die Wohnung putzen, wenn da nicht die Räuber wären, die natürlich immer genau dann kommen, wenn man gerade nicht am PC sitzt oder man sich vor lauter langer Weile gerade die Nägel schneidet. Es gibt natürlich die Möglichkeit die Spielgeschwindigkeit nach belieben bis zu 8x zu erhöhen. Nun, dass sagt ja schon alles, nur ist das noch Spaß am spielen?
Tja, ansonsten ist es nicht gerade so, dass man im Schlaraffenland lebt. Ohne eigene Ställe sieht es Finster aus und diese benötigt man so schnell es nur irgend geht. Ab einer Bevölkerung von 30+ reicht die Jagd alleine schon nicht mehr aus. Bei einer Bevölkerung von 120+ benötigt man schon mindestens konstant 150+ eigene Tiere um auf Dauer die Versorgung von Fleisch, Wolle etc. sichern zu können. Dafür wiederum braucht man Ställe für die Tiere, Felder für Stroh/Tiernahrung, Bevölkerung um diese zu bewirtschaften, Häuser für die Bevölkerung, mehr Tiere um die Bevölkerung zu versorgen, mehr Ställe, mehr Felder, mehr Stroh, mehr Häuser, mehr Bevölkerung... und so geht das immer weiter auf dem Mega Bauernhof.
Irgendwie ätzend... ein Loch ist im Eimer, Karl-Otto, Karl-Otto....ein Loch ist im Eimer Karl-Otto ein Loch....
Irgendwann hat man alles erforscht, jedes Gebäude gebaut.... und das war´s.
Noch ne Bevölkerung von 200 erreichen? Wer´s braucht !?!
Na dann...Willkommen in der Eisenzeit!
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1550 Std. insgesamt
Verfasst: 31.03.21 07:56
jeder Dorfbewohner ist wichtig jeder winter ein anderer jeder tag ein Kampf ums überleben.
Wenn der Endwickler am ball bleibt hat er etwas ganz großes geschaffen und auch das bisherige ist eigendlich schon ein fertiges Spiel
Pro:
Läuft auf älteren systemen
Gute Grafiken 7/10
Wiederspiel wert 8/10
Survival aspekt 11/10
frustlvl 5/10
aufbau simulation von der Kreidezeit bis ins Mittelalter
Aluhut
Tutoral vorhanden
Contra:
keine Geschichte/Keine kampanje
Kein Koop oder Multiplayer für 2-6 Spieler
stürzt in unpassenden momenten gern ab
etwas langsamer content update (1 endwickler)
alles in allem gebe ich jedem eine Kaufempfehlung zum vollpreis wird man trotzdem 100 stunden unterhalten
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912 Std. insgesamt
Verfasst: 10.03.21 16:48
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3563 Std. insgesamt
Verfasst: 31.01.21 14:37
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3102 Std. insgesamt
Verfasst: 10.01.21 17:21
It is just good. I have it since years and always start a new game again every few months, build my village, see what got changed in the new updates...or even browse around new community content and have my fun for a few days or weeks, depending on my mood.
The really good thing about this game is, how variable it is, concerning the difficulty. You can play an easy chill game, or one that is hardcore, where you barely survive or get whiped out in a raid, after years of surviving the winter.
The graphics and the interface are nice as well. Maybe not the most epic, but all in all it looks good and feels good, computer manages well.
Absolutly recommend it, if you're into prehistoric/antique topics :)
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5840 Std. insgesamt
Verfasst: 27.11.20 11:05
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1802 Std. insgesamt
Verfasst: 30.09.20 14:39
Ein großes Problem, dass ich allerdings noch sehe ist die KI. Viele andere Spieler haben das ja auch schon erwähnt. Manchmal frustriert einen das Spiel leider schon sehr. Es fehlen einfach viele Mechaniken, die von selbst ablaufen müssten.
Am nervigsten sind die Raubüberfälle. Anders als bei den Tieren, gibt es bei Räubern keine Option zum ganz gezielten angreifen. Man kann seine Kolonie zwar in Alarmbereitschaft versetzen, damit sie sich verteidigen, jedoch teilen sich dann alle Krieger gleichermaßen auf und strömen zu allen Verteidigungs-Bauwerke, die man hat und nicht alle an die Stelle, von wo die Gegner kommen. Das Prinzip ist mehr als ineffizient und nervt sehr, da man dadurch unnötig viele Bewohner verliert und die Räuber in Ruhe deine Tiere schlachten, einzelne Bewohner töten und die Häuser kaputt machen können, weil der Rest deiner Krieger noch an den Verteidigungsposten auf der anderen Seite deines Lagers sind und nicht von alleine angreifen.
Bis zu dem Zeitpunkt, wo dieses Problem behoben wurde, wäre es zumindest hilfreich, wenn es eine Funktion gäbe, die die Räuber einfach komplett deaktiviert. Auch dann ist das Spiel anspruchsvoll genug und man hätte einfach mehr Zeit zum Durchatmen.
Das ist der einzige Aspekt des Spieles, der wirklich noch unausgereift wirkt. Aber ich kann das Spiel trotzdem sehr empfehlen! Das Problem mit der KI sollte den Entwicklern bekannt sein - besonders die Problematik mit den Raubüberfällen. Das Spiel ist ja noch nicht ganz fertig und es werden mit Sicherheit noch Updates geben, die viele kleinere Probleme beheben.
Es ist im jetzigen Zustand ja nicht unspielbar. Im Gegenteil! Es hat ein riesen Suchtpotenzial und macht einfach Spaß! Momentan ist es halt anspruchsvoll, da man viel noch per Hand koordinieren muss, weil - wie gesagt - viele Mechaniken leider noch nicht von alleine ablaufen.
Aber die Ideen im Spiel sind super und ich bin da sehr zuversichtlich, dass das Spiel einfach noch ein bisschen Zeit braucht und mit zukünftigen Updates noch viel besser wird :)
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850 Std. insgesamt
Verfasst: 05.08.20 19:58
Drei Jäger sitzen um ein Feuer herum. Mit Faustkeilen schneiden Sie zähes Mammutfleisch in Streifen. Es kalt und die Landschaft verschwindet unter einer dichten Schneedecke. Sie reden über die Jagd, denken an ihre Vorfahren und hoffen bis zum kommenden Frühling zu überleben.
Jahrtausende später, das Feuer brennt noch immer an der gleichen Stelle. Hütten säumen den Weg, Frauen stampfen Korn zu Mehl. Eine Gruppe schwitzender Männer schleift einen gigantischen Felsbrocken durch das Dorf, hinauf zum halbfertigen Steinkreis.
Die Zeit vergeht, die Siedlung wächst. Ein Schmied hämmert auf ein Stück Stahl ein und formt es zu einer Klinge. Er hält das Schwert in das uralte Feuer. Plötzlich dröhnt das Alarmhorn von den Mauern. Der Feind greift an.
Dawn of Man hat Stärken und Schwächen. Es macht Spaß, diese winzige Gruppe primitiver Steinzeitmenschen durch die Zeitalter zu führen. Zu sehen, wie die Siedlung wächst und die Einwohner immer neue Technologien und Konzepte erlernen.
Demgegenüber steht ein fast schon anspruchsloses Siedlungsmanagement und fehlende Herausforderungen im Endgame. Jeder Bewohner kann fast alles, stirbt einer, übernimmt der Nächste seinen Platz. Alles läuft sehr stark automatisiert ab. Es ist ausreichend, einfach neue Sachen irgendwohin zu bauen. Es gibt kaum wichtige Synergien, Boni oder Mali zwischen den verschiedenen Gebäuden. Lediglich die großen Umwälzungen, wie zum Beispiel die Einführung des Ackerbaus, erfordern sowas wie Planung.
Für den Preis ist das Spiel in Ordnung. Aber es verschenkt leider sehr viel Potential.
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Nicht Empfohlen
6471 Std. insgesamt
Verfasst: 04.08.20 20:48
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1885 Std. insgesamt
Verfasst: 26.07.20 16:47
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1208 Std. insgesamt
Verfasst: 11.05.20 08:35
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1550 Std. insgesamt
Verfasst: 04.05.20 14:36
Nervig: Die Meldung, dass die Lagerkapazität erschöpft ist, aber kein Hinweis kommt welches.
Kurios: Wassermühlen funktionieren auch an Teichen und Seen.
Alles in allem ein Spiel, dass mich durchaus gefesselt hat. Es ist jedoch nicht die große Herausforderung für Freunde sehr komplexer Action-Strategien.
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6778 Std. insgesamt
Verfasst: 01.05.20 16:05
Aufbausimulation, Survival, Kampf, Forschung und viel Liebe zum Detail.
Es ist sehr Slow-paced und einfach zu erlernen. Es zu beherrschen und große Siedlungen durch den Winter zu bekommen ist wiederum sehr Anspruchsvoll. Noch immer wird ständig neuer Content erstellt und ich freue mich wie Bolle über jedes Update. Die Forschung/Entwicklung funktioniert einfach, indem man die Dinge tut. Auch der Kampf macht Spaß und nach einem Angriff seine halbe Siedlung beerdigen zu müssen und die Ernte nicht mehr einholen zu können, da steckt man dann schon emotional tief drin :-) This world is cruel!
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2993 Std. insgesamt
Verfasst: 04.04.20 19:27
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1226 Std. insgesamt
Verfasst: 18.02.20 04:43
Aktuell kann ich das spiel noch nicht guten Gewissens weiterempfehlen da es vor allem das Endgame wegen oben beschriebener Probleme ziemlich frustrierend gestalten kann.
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1049 Std. insgesamt
Verfasst: 09.02.20 00:50
Es gilt als Nische und nicht erfolgsversprechend. Der Mix aus Survival und Aufbau geht bei
Dawn of Man voll auf, mit der passenden Atmosphäre (dafür sorgt die brilliant komponierte
Musik von José Luis González Castro) schaffen zwei Entwickler, was meist nur einem großen
Unternehmen gelingt, ein hervorragendes Meisterwerk.
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Nicht Empfohlen
1364 Std. insgesamt
Verfasst: 07.02.20 09:04
Ein vernünftiges Management seiner Leute im Kampf gibt es nicht wirklich und alles wirkt extrem klobig und langsam.
Wirklich gravierende Fehler, Bugs oder sonstiges habe ich jetzt keine gefunden. Den Daumen runter gibt es von mir lediglich wegen dem Langeweile Faktor.
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1061 Std. insgesamt
Verfasst: 29.01.20 07:26
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5994 Std. insgesamt
Verfasst: 11.05.22 04:44
It's all about process. It is very satisfying to watch how settlers go hunting, build new or repair ramshackle huts, transport giant stones to build some monumental structures; how they create clothes, instruments and weapons to deal with local threats. Overall - tons of unique activities.
What also worth mentioning? - definitely it's primeval setting. Not something you can see very often. And great animations as well. It is especially important, considering how many different tasks you settlers have to perform. Local AI is also rather good for the most part. And visuals in general are also rather picturesque.
Unfortunately there is one big problem, which ruins this idyll. The game is unfinished and was abandoned by the developers. And this leads to a bunch of other problems, like bugs, anoying limitations and unrealized ideas. While the game has no goals, it feels like it has it's hidden limits and at certain point any solid content just ends.
For example, the bigger you settlemt - the harder it is to expand it (lack of space suitable for building and resources) and the more problematic it becomes for local AI. Depleted resourses can be found far away - but it leads to logistical problems. Technically you can build new settlemet, but settlers do not recognize it as another settlemet, what leads to problems with AI. Etc, etc, etc.
Eventually, I still recommend it, because it is still very fun. This game has just huge unrealized potential. If it was not abandoned - it could become something truly fascinating.
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6176 Std. insgesamt
Verfasst: 07.05.22 17:21
Some ideas to improve the game:
1] Raiding parties need modified behaviors, they are biased towards gates to the point that you don't even need to build walls just gates in general areas and you can essentially choose where you will be attacked.
2] All farm animals have the exact same diet. I think some depth could be added by adding some variation here. Pigs (for example) are a relatively low value farm animal, but could be more interesting if they could eat all (or most) human foods in the game (as per real life). Horses also prefer oats etc.
3] Managing wild game was a major part of Neolithic hunting. It would again add depth if the animals you choose to hunt more had impact on their spawn rate or could even be made extinct through over hunting. Human's, for example, are believed to have contributed to the collapse of mammoth populations, but if you choose not to hunt them, it would be exciting to see them in later eras.
4] The RNG on animal and crop disease is devastating. This is probably true to form as a simulation, but can make game play extremely depressing as a diseased crop of straw can lead to a long winter of slowly dying livestock.
Overall – this is the best game I've played that tackles early palaeolithic advancement, strategy and tactics.
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Nicht Empfohlen
45931 Std. insgesamt
Verfasst: 25.04.22 16:09
A shorted sited shame on their part because honestly, it would be a fantastic game had they the desire to actually finish it and not leave because of greed.
Thumbs down only because this is a game that will never meet its potential.
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5007 Std. insgesamt
Verfasst: 12.04.22 17:19
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1966 Std. insgesamt
Verfasst: 23.03.22 10:56
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18875 Std. insgesamt
Verfasst: 20.03.22 04:25
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5430 Std. insgesamt
Verfasst: 15.03.22 19:38
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25776 Std. insgesamt
Verfasst: 15.03.22 16:29
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1496 Std. insgesamt
Verfasst: 09.03.22 03:43
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
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10652 Std. insgesamt
Verfasst: 06.03.22 11:12
Unfortunately the game will not receive another update with significant value. However, I recommend it for the excellent experience that the game provides.
I recommend it to everyone who likes this kind of games! You will not be disappointed!
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13891 Std. insgesamt
Verfasst: 21.02.22 18:34
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1636 Std. insgesamt
Verfasst: 05.02.22 04:43
Resource/Micro Management 1/10: THE ONLY reason why this is ANYTHING above a 0/10 is because there is a basic system that is SEMI useful. But TBH and blunt AF, it's outdated and NEEDS an update MONTHS ago! Because of this absolute horrible system, the mid-late game is complete trash! There needs to be a system where you can dedicate certain people/amount of people to hunting, mining, wood cutting, ETC. Because with the current system, once your workload gets over %175-%200 for ANY reason, Forget about ANYTHING getting done for hours! It's messed up!
Hunting/Fishing 3.5/10: I want to give this a higher score, but cannot justify it. While hunting an animal that JUST happens to wander closer to, or RIGHT through the middle of your GOD FORSAKEN camp, the hunting party manage somehow to LOSE their prey...... LIKE WTF!? Not to mention that sometimes the party will travel half way or more across the map to kill their prey only to die to starvation or hypothermia on their way back..... So say goodbye to the meat, skin and all the tools/weapons/clothes those people had. No way to retrieve those.......... Fishing on the hand is a TINY bit better. But with HOW fast you deplete a river, it's dumb...... You literally need to switch fishing sites every 3/4-1 season. That's IMO(As a RL fisher, and who studies wild life) stupid, oh and also not to mention, inaccurate.
Combat 6/10: I'm happy to say at least one area is rather well polished, for the most part. To be fair there are some rough patches to be polished/smoothed out. But that's the same with any game. Mainly the one big one is(IMO) the single mindedness of that both your civilians and your enemies display can be staggering..... A lot of the times they will sit there attacking your walls or towers while your people surround and kill them, or pelt them with arrows. Honestly why not attack those who are attacking you? Another small thing is that some animals seem too under powered IMO, Like I'm curious to know how a full grown Bison can be killed by 1 dog and two people so easily?, or 4 hyenas can be killed so easily by 2 people with only wooden spears? Maybe this was done for balancing reasons? Oh well.
Scenery/Graphics 8/10: TBH the wilds are really nice looking, and so are the details of each of the individual tree, rock, bush, ETC. Only have minor things to say, nothing of which impacts the game play or playability due to lag. It's also nice to see a game this pleasing to the eye that can be run on a pretty standard system that almost anyone would have.
Terrain 3/10: My main complaint here is that no matter which map you choose, there are TOO many mountains/hilly areas. Along with almost 0 areas cleared of trees, large enough to start when playing Nomad close enough to the water, or good hunting grounds. This wouldn't normally be a problem. But considering you have to wait until u unlock flint tools to cut down trees, and you cannot terra form the land, this is a MASSIVE problem. And if you have say a Stone or Flint node in the way, you have to mine it for it to disappear and be built over. But if your workload is already too high, don't even bother.
So in the long run I give this game a 4.3/10. Safe to say this game needs A LOT of work before I'd recommend it to anyone. Let alone for $25. I forget the price of it when I bought it, But I know it was cheaper. Do I regret buying it? No, not yet. With time, and patience, I believe this game will live up to it's potential. But as it stands right now, it's no where near it.
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1056 Std. insgesamt
Verfasst: 05.02.22 04:24
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672 Std. insgesamt
Verfasst: 02.02.22 00:44
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6377 Std. insgesamt
Verfasst: 28.01.22 20:30
Dawn of Man takes players on a long journey from the ancient Stone Age all the way through the Iron Age, spanning over ten thousand years of civilization.
There’s a real feeling of satisfaction when you successfully manage to carry your population through the difficult times or hunt one of those massive mammoths roaming the land.
Dawn of Man does a wonderful job of introducing you to its mechanics through its simplified tutorial and easy-to-navigate UI.
It doesn’t overwhelm you with actions and instead focuses on making your experience about managing your population and making sure they survive whatever comes in their way.
There is the basic build function, where players can choose whether to build more residence buildings for a chance of higher population or production-oriented facilities to further the industrial sense of the population.
But the feature I particularly enjoyed was the work areas assignment.
You assign a number of people to a certain area you mark on the map to gather a certain type of resources, hunt down animals, fish, or harvest and collect wild plants.
This makes your life so much easier, and you can even control the maximum amount of resources you want so whoever assigned to that area will stop working once they reach it.
‘Primal vision’ is another innovative feature.
It freezes gameplay and offers players an informative colourized vision of the world around them.
It is most efficient in evaluating how dangerous the animals around your settlement are, and estimating how many of your people you need to send out to hunt it down.
The game succeeds in diversifying the animal kingdom around you depending on the age you are currently in, including mammoths, woolly rhinos, ancient bison, megaloceros, cave lions, tigers, and many more. Hunting down these animals gets easier as you progress and research better hunting tools, which brings us to the technology system.
Dawn of Man rewards players with knowledge points when they achieve milestones, such as collecting a certain amount of resources, the first time killing an animal, surviving through winter or a natural disaster, trading, and other miscellaneous activities.
It’s designed for the accumulation of knowledge points to come naturally through playing the game so you don’t have to go out of your way to earn them.
Knowledge points are spent in researching new technologies to craft new hunting tools, build better facilities, domesticate animals, and fortify your settlement.
They can be spent freely; however, you are constrained with the age you are in at the time.
You are free to unlock technologies in whatever order you choose, and this is where you need to make choices, since certain technologies will help you more than others, especially early on.
There are three main ways you can play the game, either through its freeplay scenarios or challenges.
The freeplay scenarios start you off with a basic settlement, and you have to accomplish milestones before unlocking the next freeplay option, with three available in total. The later stages are the most compelling and entertaining, where players are often raided and have to protect their settlements from various threats.
The challenges section confines the player with a certain set of rules and a goal they have to accomplish with the limited resources they have at their disposal.
Overall, Dawn of Man is a well-developed survival city-builder with the necessary tools to keep you invested and coming back for more.
I rarely encountered any bugs or game-breaking issues throughout my playtime, which is always a good sign.
If you want to spend time building and developing your own civilization through the ages, don’t hesitate to give Dawn of Man a try.
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753 Std. insgesamt
Verfasst: 03.01.22 18:48
This is one of those games that sold in early access, took the money and ran.
Buyer beware.
-side note, its too bad. because the game was heading in a decent direction.
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1117 Std. insgesamt
Verfasst: 31.12.21 20:37
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2795 Std. insgesamt
Verfasst: 29.12.21 21:43
This game is fun. I've got about 47 hours in, but that's with multiple playthroughs. I'd estimate each playthrough takes about 10 hours. However, work has seemingly completely stopped on this game. Similar to their most recent game, Planetbase, which was also left in a half-completed state with very few end goals and limited gameplay, it seems like 'boxes of resources' will never be implemented in a full game.
Really unfortunate. Don't buy it.
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1667 Std. insgesamt
Verfasst: 29.12.21 20:41
Things get a little boring once you get into late game; you need tech points to advance (which you get by discovering new things/building x number of an item/killing x number of animals/surviving a full year), but these are difficult to come by in late game so you're basically just waiting for years to pass as you get 1 tech point for each year.
I would be excited to see some updates or a Dawn of Man 2, but it doesn't seem like the devs are actively working on this at all.
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512 Std. insgesamt
Verfasst: 26.12.21 18:55
- progression takes irl hours, forcing you to sit and watch while you wait for knowledge points to accrue
- resources such as wildlife will be permanently exhausted without your involvement
- 'gathering zones' mechanic is a very stupid idea (you need to manually raise the gather limit, set the number of workers, constantly move the gather zone)
- micro-managing workers isn't possible (no idle counter, no information of current/next task)
- graphics worse than Banished
- low morale villagers won't fight for their lives (realism?)
- many instructions missing (quality of tools, wildlife resources, buildings, etc -> in general the tooltip notices in-game only provide one sentence in the help menu which doesn't explained what you just unlocked, or how to even use it)
Planetbase (the other game they make of the same genre) was so much better than this. Go buy that instead.
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4579 Std. insgesamt
Verfasst: 22.12.21 17:34
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968 Std. insgesamt
Verfasst: 04.12.21 18:11
The game ran well, but there's not much to it. If the developers planned to work on it again then maybe my opinion would change, but I can't recommend someone buy a game that isn't finished, feels unfinished, and is no longer being updated.
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33795 Std. insgesamt
Verfasst: 23.11.21 11:24
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3105 Std. insgesamt
Verfasst: 18.11.21 05:20
I would give it a 7/10. If there were more animals and crops in the game or if new buildings were added I could see the rating moving up to a 8/10 or even a 8.5/10. All in all its a fun game.
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5997 Std. insgesamt
Verfasst: 15.11.21 16:21
Shit doesn't cost that much either. What's not to like? If you ask me fam I say cop the ting.
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34870 Std. insgesamt
Verfasst: 13.11.21 22:11
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18107 Std. insgesamt
Verfasst: 11.11.21 00:41
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476 Std. insgesamt
Verfasst: 21.10.21 02:42
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22870 Std. insgesamt
Verfasst: 19.10.21 02:51
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1030 Std. insgesamt
Verfasst: 18.10.21 14:39
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1104 Std. insgesamt
Verfasst: 09.10.21 21:30
Feels like it could be much more, but its definitely worth the entry price if you enjoy town building/colony sim games.
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4620 Std. insgesamt
Verfasst: 28.09.21 16:17
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1122 Std. insgesamt
Verfasst: 15.08.21 18:08
I'm really into the concept of this game. I'm an avid RTS player that enjoys AOE II, Halo Wars, etc. Those strategy games are very fast paced. So, definitely a mistake on my part for expecting a similar pace.
The game doesn't encourage micromanagement. You just kinda point resources out, map out your buildings, and the AI takes care of the rest. Barely any keyboard shortcuts so you're just kinda roaming the map and clicking around the whole time spamming the time speed x8 button.
As for the actual game progression, THAT'S the interesting part that keeps me hooked. I'm going to keep playing and once my hours double I'll update the review.
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348 Std. insgesamt
Verfasst: 12.08.21 03:26
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198 Std. insgesamt
Verfasst: 08.08.21 16:58
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2095 Std. insgesamt
Verfasst: 28.06.21 22:20
Why?
- MODS, MODS, MODS! Banished has hundreds of free mods that enhance the game-play beyond the vanilla version. As of this writing, DoM has no mods.
- Banished has a lot more variety in buildings, crops, and professions.
- Banished has randomly generated maps, so each game is a bit different.
- Banished allows you to choose whether or not to accept new immigrants.
- The inventory screen in Banished is much easier to read.
Dawn of Man does have a few things you won't find in Banished.
- The ability to tame wild animals to add to your livestock.
- Raiders and predatory animals add a bit of fun you won't find in Banished.
- Fortifications and weapons.
- A skill tree that gradually adds new abilities and buildings.
I have enjoyed playing Dawn of Man, but I'll admit that I did resort to using WeMod to keep from running out of fish so quickly. It was frustrating to have to keep moving my fishing spot every few minutes. Other than that, the game has been fun and challenging.
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702 Std. insgesamt
Verfasst: 27.06.21 18:05
Biggest issue is it seems the dev team has basically abandoned the game considering there hasn’t been a big update with actual content since November, 2020..
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11695 Std. insgesamt
Verfasst: 24.06.21 20:47
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415 Std. insgesamt
Verfasst: 24.06.21 18:33
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3523 Std. insgesamt
Verfasst: 14.06.21 20:18
So much potential, yet so little effort.
Pros:
- Easy to get into
- Litte to no bugs
- Systems kinda work and interwine with each other
- Kinda addicting when you're new into it
Complaints :
- The game itself is way too slow. When nothing is happening, you just sit there for 5 minutes waiting
- You cant micro efficently, you cant assign specific task to people - very much of the game is decided by braindead AI, you get to macro this stuff inefficently
- Children age way too slow. In the lategame, when you've reached iron you'll get attacked by 50-80 raiders at once. It is unavoidable that 2-8 die occasionally. They leave behind their children, that just wont age. Over time your population becomes younger and younger, and at some point 70-80% of your population are useless children (Ive had a game with 90/130 children), that leave your crop to die.
- Prestige System is boring and uninspired
- Trading is uninspired
- at larger populations your people get really inefficient due to their walking distances
- AI of your people is really bad
- Combat AI is unusable - microing is almost a must
- You dont really feel the impact of migrating people and prestige
- Not enough building variety in each Age
- No playing against AI players
- No multiplayer - coop and VS could have been great
Conclusion:
It's a great game for an evening or two, but the games bad lategame balance, lack of buildings and really slow speed takes much away from replayability. Is it fun for a moment? Absolutely. Is it fun for more than tha? Meh - not really the lack of care shows the more you play.
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13016 Std. insgesamt
Verfasst: 22.05.21 14:59
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1751 Std. insgesamt
Verfasst: 17.05.21 03:11
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3351 Std. insgesamt
Verfasst: 01.04.21 20:23
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5559 Std. insgesamt
Verfasst: 27.03.21 20:06
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1213 Std. insgesamt
Verfasst: 17.03.21 15:18
☐ You forget what reality is
☐ Beautiful
✅ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
---{Gameplay}---
☐ Very good
✅ Good
☐ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t
---{Audio}---
☐ Eargasm
✅ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ Earrape
---{Audience}---
☐ Kids
☐ Teens
☐ Adults
✅ Human
☐ Every Creature
---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
✅Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press ‚A‘
☐ Easy
☐ Significant brain usage
✅ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
✅ Average grind level
☐ Too much grind
☐You‘ll need a second live for grinding
---{Story}---
☐ Story?
✅ Text or Audio floating around
☐ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☐so Much Ending
✅To infinity and beyond
---{Price}---
☐ It’s free!
☐ Worth the price
✅ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☐ Never heard of
✅ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
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1699 Std. insgesamt
Verfasst: 15.03.21 10:53
In this game you hunt great stone age beasts and gather natural resources to expand your tribe, protect your people from dangerous carnivores such as Cave Bears, Wolves and Big Cats and become more technologically advanced. You can hunt Woolly Mammoths and Woolly Rhinos once you have enough people and the game looks very nice visually. The graphics are great and you can become pretty immersed in your tribal living. The character models are well done, as are the buildings in pretty good detail. The animals too look great along with the scenery, which you will be constantly surrounded by.
If you're looking for a fast paced game, this is not for you, as the game can be quite slow at times as your tribe just goes about its daily life. You can progress through the game by achieving milestones and unlocking research points to learn new skills, such as animal husbandry or thatching. The timespan goes from the stone age up to the iron age, so there's quite a few techs to research.
There are several big problems with the game, however. The largest and my biggest grievance with the game is the AI. While not 'bad' per-se, the AI doesn't know how to prioritise tasks. The greatest problem that arises from this is that the AI will not hunt for food when you're low on it and instead gather mud from a riverbank or haul a stone around, meaning your settlement will stave. This problem also extends to the individual people. They can easily die because they don't eat, drink or sleep and there's no way for you to tell them to do that. This is also a problem when it comes to fighting off raiders. Several of your people can attack them one at a time away from your settlement and just die, which is a massive waste of manpower and can easily destroy your settlement as you'll then not have enough people to run the settlement.
Do I still recommend DoM? Yes, of course! The game is a unique, fun experience to get immersed in this early part of human history. The AI is a problem, don't get me wrong about that, but they work most of the time well enough, and there's always a workshop scenario that can remove raiders or increase the amount of people you get to mitigate this. The game looks visually brilliant and there's enough to do to satisfy several playthroughs of the game.
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727 Std. insgesamt
Verfasst: 14.03.21 07:27
tl:dr Game has great potential but turns into nothing more than planning how to not let dumb AI lose the game for you.
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1169 Std. insgesamt
Verfasst: 02.03.21 07:38
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83091 Std. insgesamt
Verfasst: 23.02.21 04:50
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5663 Std. insgesamt
Verfasst: 24.01.21 03:46
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1302 Std. insgesamt
Verfasst: 03.01.21 21:25
TO THE DEVS: I wish smaller aspects of the game would mirror that of Black & White 2. Would be nice to see infants being carried by their mothers or an overall expansion to not just human but also animal life cycles. Would also like to see improvements in the religion/entertainment system of the people to give variety and depth to gameplay. A radius around camp to which limits the ability of children to leave with adult supervision is greatly needed. Otherwise they just run off into the woods trying to pick up items dropped from hunting or gathering.
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848 Std. insgesamt
Verfasst: 30.12.20 22:52
If you own already Dawn of Man, I recommend Banished as well. They are different enough that I'm glad I own both, and if you like one, you'll probably like the other.
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1046 Std. insgesamt
Verfasst: 29.12.20 14:46
I also end up losing a lot of children, because again, the AI loves to wander off and have children pick up animal skins lying in the woods from a dead reindeer or whatever and the next think I know I get a notification that a child was gobbled up by another damn cave lion.
Your people are smart sometimes and will bring two dogs, and three humans to hunt down a mammoth, which the ai is very effective at even if there's two. But packs of smaller animals it has trouble with and you need to micro manage the crap out of it. All my issues lay with hunting as you can tell, I highly recommend rushing domestication and farming just so you can collect food more passively and focus on defense against raiders and such.
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4410 Std. insgesamt
Verfasst: 23.12.20 22:06
Only thing lacking is that once you reach a certain point many hours into developing your settlement there is nothing left to do.
I mean in order to make this game into a all-time re-playable classic the developers need to:
- Allow you attack and raid other settlements thereby creating a multi-city Empire.
- Have different tribes and cultures not just pagan North European.
- Add more ages.
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2229 Std. insgesamt
Verfasst: 22.12.20 23:22
Pros:
The game ends up looking pretty good. The town you build has a charm to how the buildings look, I got very attached to my first, which is a good sign. You're forced to build to the landscape, which always creates the nicest appearance.
The progression and challenges feel, fitting. The differing food sources become more, or less feasible as humanity drives large beasts away. The game offers milestones which, are reasonable as a guide and motivation.
The tech tree doesn't feel super linear. While naturally the same solutions end up being vital, the path through technology is sufficiently malleable you don't have to feel you're just going through a set path, you can weave around as you go.
The construction is reasonably forgiving, it's nice to be able to position things in more than four directions.
Cons;
The most important one to bear in mind, the beginning is very slow. From day one you can basically automate gathering, even hunting. So the early game is too slow. Sitting, watching, waiting for research points to learn new technologies... so you have something to do, building to plan, a village to expand. I almost gave up on the game in those early stages. It gets better.
The priority system isn't great. It's really hard to make your people do what you need. I put my fields as high priority... between the two options of high or normal. I expect the villagers to do the fields, then everything else. That's not the case. While the game encourages automating commands, it's surprising it lacks a more elaborate priority system to command your humans.
Your people are stupid. There's nothing like watching your villagers starve to death while your stores overflow with food, die of dehydration when standing next to a lake, or freeze to death with full access to woolen clothing, fire and warm houses. The majority of this, could be solved if the people had some capacity to prepare for going longer than average distances to accomplish tasks. Pack a lunch maybe.
Combat is, dull. Full credit, I like that the defenders of your settlement seem intelligent enough to run to the correct side for the incoming raiders, although given the entirety of the fight is, sit and watch them stab each other, it's not engaging... but maybe it's not meant to be. You will however, know the frustration of watching your melee defenders hugging to a gate, while the raiders break in through a wall. Which brings me to the second of my biggest issues in this game. Anything the raiders break, you need to fix, manually. An option to automatically put a rebuild task on anything they break would be a mercy. Especially for the walls.
The end goal is, vague. So, you build a good village. Functional... likely a bad harvest from starving, but you hit your goals. The game invites you to play it six times or so, and there are... barely differences between the scenarios, the game is fundementally identical, but for one or two threats being more pressing. The solutions are the same, and are as effective. There's no victory fanfare, just play till you get bored. For me, I like a more finite goal.
Personally, I had a good time with it, all in all.
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5637 Std. insgesamt
Verfasst: 08.12.20 20:13
On the positive side:
.) Starts out very good and is mostly fun to play.
.) Good concept.
.) Not too hard, not too easy. So should appeal to most players difficulty wise.
.) Game still gets free content updates & patches.
.) Animations and the games overall “style” are mostly made with great care (even if it's not on par with time).
.) Probably an “easy to run” game while still looking very decent.
.) You can stalk animals or your own people with a automatic “follow this person” camera.
On the neutral side:
.) Performance is ok, as long as you don't want to go over 60-70FPS. Above that you will get constant fluctuation of frame times that are off by around +/- 30%~ to your actual FPS, so it's basically pointless.
At around 60ish FPS the game runs mostly fine. Late Game you will go to 50< at times, there are some microstutters and short freezes when certain things happen and/or are selected. But all in all it's not really better or worse than any similar games in it's category.
.) You will spend a lot of time just sitting there waiting for your people to collect, build or finish doing whatever the task may be. So prepare to spend at least 40% of your playtime basically just doing nothing. Weather that's positive or negative is up to you.
On the negative side:
.) The AI is, no other way to put it, mentally handycapped through and through. Your people, the animals, the raiders, they all have fallen on their heads over 9.000 power levels, sorry, times.
.) You can finish the entire game within 40~hours. If you go for a second playthrough on hardcore, make it around 80h.
.) The endgame, so last epoche, is just an epic failure combat wise. The endgame gear, especially chainmail armor & oval shields, are brokenly overpowered and make any and all defensive structures basically obsolete. Raiders will slash down your stonewalls with swords in seconds. They will destroy your Guardtowers (made of iron) with simple bows and arrows faster than a human in good armor could be killed. It's just, plain and simple put, f*in stupid. Not that it's not doable but it's still stupid as the rest of the game tries so hard to be realistically and than there is this waiting for you in the end… It's almost comparable to the last season of game of thrones.
.) The aforementioned endgame gear, namely chainmail armor & oval shields, are part of a recently released free update. So while the updates are there, they are not always good for the game either.
.) The game has an inventory system for your people that you have no control over. This is what a dev had to say about how to control the inventory:
https://steamcommunity.com/app/858810/discussions/0/1840188800794190266/
“If you want to make it in a 'super-efficient' way you can send just the guy with the harpoon to hunt so he will go for a spear and when he has the spear, then select him and the other 2 that already has spears, click on the ground to make get them together and then send the 3 for the mammoth, by this way you have 3 guys close each other and armed with the best weapons available, they will kill the mammoth in seconds.”
Sorry, but this is pathetic, even for an early access game and most definitely for a released one. (For similar results just google “dawn of man inventory”)
.) The options menu can only be accessed from the games main menu. So you can not change the volume, graphics, controls or anything while actually playing. You need to save, exit to the main menu, change it there, load back into the game.
.) Building walls sideways is a pain in the butt.
.) Some minor issues, like buildings clipping, pathing, work prioritization not working, the games freewill system that gives you flashbacks to the original sims 1 on CD ROM and similar issues that have no place in an released game.
Overall score:
4 / 10
The negative, even if some of it seems minor, is just looming over an otherwise decent game slowly draining the fun away from it the longer you play.
So, dear devs:
Maybe, just maybe, instead of providing free content patches to create cheese - which is utterly useless - or implement broken endgame gear, like the chainmail and oval shields, you should start fixing your utterly dreadful AI so it can catch up to the last 20 years of technology which would fix so many problems at once. Don't get me wrong, good job on not abandoning the game and still releasing free content, but you don't do anybody any favors if the content you provide is either meaningless to the core game or worse, breaks the core game even more than it already is, like, again, with the top tier armor & shields.
Honestly, I’m glad I never played this in early access as I can almost guarantee I would have refunded it. Simply because if this is the “finished” version, I really don't want to know what the “non finished” was like, shame.
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782 Std. insgesamt
Verfasst: 06.12.20 20:15
I have 13 hours on one map trying to achieve all the milestones on the first map and am still missing one (20 steel ingots)
The first 6 - 8 hours are pretty solid, I think there needs to be dramatically more variety in the Tech, to offer different playstyles, to help you feel like you are making meaningful choices, but the illusion of this Tech tree quickly crumbles when in reality it's a pretty linear experience. Oh I didn't grab the plow tech now? Prob because either I have to get one before it or because there's just one of 4 other researches that are obviously just better.
So back to the 13 hours, as I said the first 6 hours roughly are pretty solid, this was as I was getting into the copper age. I get a prompt warning me the game is getting harder make sure to be ready. This scared me so I set in the previous era for another hour to prepare then catapulted myself into copper age with high expectations, that were quickly turned into sadness. Same game, nothing changed, the raiders only got harder in the last era, and were finally getting progressively harder than. but it took 6 more hours to get there, because at this point there is a huge diminishing return in progress, because there is a huge lack of content, and because at this point you should be familiar with almost all the core systems you do probably less micromanage then you started with. Which made me realize how baffling retarded the AI is, and how desperately I needed more control over their behavior. I went from having roughly 300 food daily to 20, just because the AI suddenly stopped farming grain... I spent 3 or 4 in game days trying to figure out what was happening thinking i'm about to lose just as I get to the end just to find out nope... the AI randomly just stopped prioritizing their food supply.
Summary:
Game is actually fun for a bit but you stop having fun at some point in the second half of the game, just managing how bad the AI is and then realizing all the cool tribal stuff you thought was going to come never comes. You realize there is no rival tribes for you to attack, it's just a wave progression system.
It's sets cool tribal rts expectations but fails to deliver on them.
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1928 Std. insgesamt
Verfasst: 02.12.20 09:12
this game has great graphics and kinda mimics how the first civilizations started. I like how realistic it is that if you farm animals so much, they'd actually go extinct
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10813 Std. insgesamt
Verfasst: 23.11.20 00:15
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43653 Std. insgesamt
Verfasst: 21.11.20 18:29
Pro:
It has a nice theme of early man working against the odds.
It has (or had) regular meaningful updates every month. Though apparently adding cheese now counts as a monthly update so its getting lazy I think on that score.
Nice ideas around crafting. Flint/bone and then metals as you progress
Nice ideas around tech tree, but could use a little rework there I think now as its progressed.
It hooks you in to the scenarios and levels. all are quite different challenges (northlands etc)
Visually pretty good, and a nice 'lazy sunday' game
Cons:
Maps are not random in any way, and gets boring regarding that.
The AI is AMAZINGLY rubbish.....Swim to catch a x, oh he swam back, i know ill swim all the way to the other shore and then back, oh he went that way ill go home and wait for a dog, oh the dog runs to the hunter, oh nah he changed his mind, the dog runs elsewhere, oh no he is hunting again run the other way oh no hes unhappy now cancel, oh no its fine now for some reason.
AI again, kill anything in the water and 99% of the time the kill will land on the bank and either not be harvestable or will need manual harvest flag setting (cant die in the water of course, 'cause that would make sense)
Raiders are obsessed with towers, you can literally build one in the middle of nowhere and they will flock to it ignoring almost everything else.
Walls are pointless for the most part. Building your settlement for a long time to see 5 seconds of a couple of people with sticks destroy your stone walls is just rubbish.
In summary......Its a good game for the most part, but AI AI AI for the most part is the issue and balance (walls etc). Same problem as the same devs had with planetbase. Poor AI spoils the game, same with planetbase which I also have hundreds of hours in. Shame it is that they cant sort simple AI issues, then this would be an AA game
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899 Std. insgesamt
Verfasst: 04.11.20 00:48
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931 Std. insgesamt
Verfasst: 03.11.20 11:21
10/10
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1881 Std. insgesamt
Verfasst: 27.10.20 23:58
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39815 Std. insgesamt
Verfasst: 27.10.20 16:16
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985 Std. insgesamt
Verfasst: 26.10.20 10:20
☐ You forget what reality is
☐ Beautiful
✅ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
---{Gameplay}---
☐ Very good
✅ Good
☐ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t
---{Audio}---
☐ Eargasm
✅ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ Earrape
---{Audience}---
☐ Kids
☐ Teens
☐ Adults
✅ Human
☐ Every Creature
---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
✅Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press ‚A‘
☐ Easy
☐ Significant brain usage
✅ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
✅ Average grind level
☐ Too much grind
☐You‘ll need a second live for grinding
---{Story}---
☐ Story?
✅ Text or Audio floating around
☐ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☐so Much Ending
✅To infinity and beyond
---{Price}---
☐ It’s free!
☐ Worth the price
✅ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☐ Never heard of
✅ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
Final Score: 7,5/10 for Stone Age Survival Game
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3376 Std. insgesamt
Verfasst: 17.10.20 00:32
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2873 Std. insgesamt
Verfasst: 15.10.20 15:54
However, my praise for the game doesn't quite outweigh the issues I have encountered, which lead me to leave this game with a negative review rather than a positive one. To start with, I'd like to mention the issue of villager (and Raider) AI. The game is a micro-manager colony simulator, and while it starts off incredibly easy to build a village, store up a massive stockpile of food, and start taming animals and expanding your population into the upper 50s to 90s, but the villager AI has a persistent pattern of dovetailing out of control when you begin to try fulfilling the increasing requirements of advancing into the next Eras to acquire new technologies. For instance: You have a sustainable food supply of 350+ Meat, 50+ Fish, 100+ Bread, and 30+ Fruits; 5 Grain fields to produce Straw and 2 Flax fields to produce linen for your clothes and tools; animal space for 100 livestock with strict population limits set on them, and domesticated all types of animals; 6+ tanners set to high priority to make Leather for both repairs and toolmaking; a population of 100 villagers.
Despite all that and even though you may have massive stockpiles of tools, straw, food, and labor strength to advance to the next Era, with each Winter that passes your structures will begin to degrade which requires manpower and resources such as Straw and Leather to repair. Straw comes from fields which are harvested in the Fall, and Leather comes from raw skins collected from hunting and skinning both wild animals and domesticated ones when they exceed their population limit, or reach old age - this also requires manpower, which will be a recurring theme in this review. So, you harvest your crops right before Winter, and then your villager start using the Straw produced to feed animals and make repairs on almost all of the buildings you can create. With the rate at which your animals will consume straw during winter, as well as the amount that will be used up doing repairs, even producing as much as 75+120 units of straw during the Fall will lead to a shortage during the Winter. You may find that odd, but this is where the villager AI (and Raiders) come in.
Raiders attack 1-3 times per year and in steadily increasing numbers as you advance through the Eras and expand your village. Your villagers' response when called to defense will be to spread themselves equally across all defensible position on a cardinal direction facing the attackers. They are locked into positions and have limited Aggro range, requiring that the enemy Raiders come within firing distance of a bow or sling to begin attacking. Your towers do not really provide a range bonus against Raiders, and are flimsy constructions that cost a fair amount of Straw to both construct and maintain, requiring multiple repairs per year. Raiders in the late-game will typically kill between 5-12 of your villagers due to the way both of their AI functions, and you will often lose at least 2-4 towers in the process depending on the Raider's point of attack. You can micro-manage your villagers en masse to attack the Raiders before they reach your village, but the casualties will remain the same if not larger depending on terrain and party sizes. All of THAT translate to this: You lose manpower, and you need to use up resources to reconstruct and repair whatever has been lost. Raiders will attack in Spring, Summer, Fall, Winter - whenever, and it always interrupts what your entire village is supposed to be doing. This is very detrimental as the seasons in Dawn of Man are very short when compared to the massive amount of tasks your villagers actually need to perform, despite seemingly having fulfilled all the requirements to support a population as large as 100 villagers.
As your available manpower dwindles, so too does your ability to perform critical tasks at important seasonal intervals. If Raiders attack during the Spring, your villagers lose a huge amount of time defending, collecting friendly casualties for burial and tools on the battlefield, beginning repairs on structures and reconstructing your village for the next imminent attack, and then finally getting back to trying to fulfill the standard queue. Planting crops (even when set to High Priority) falls by the wayside as your villagers scramble to perform other tasks such as sleeping to cure fatigue, praying to cure depression, drinking water or eating, or trying to craft tools to perform queued tasks. The larger your crops, the more often they are neglected as your available manpower becomes more and more distracted by the ever-increasing queue of to-do tasks. Summer and Winter are your only brief breaks to attempt to perform more goal-oriented activities like refocusing materials or deciding what you need to build next to alleviate the stalling task orders, while Fall is much the same as Spring except this time your villagers need to be harvesting instead of planting. When Winter comes, you will either have gone through half your Straw, or be dumping all of it into your stables to feed animals while some of it goes to necessary repairs on houses so your villagers do not die of hypothermia from exposure. Your Straw is burned through rapidly, and if you're lucky you might make it through the winter with 5-10 Straw at the start of Spring. Planting time!
The dwindling resources; the increasing task demands; the sky-rocketing Workload percentage which begins to reach as high as 300-400% as your population, shifting up and down between 88-100 due to Raider attacks and the elements, struggles to perform tasks in the correct order of priority despite your efforts to guide them; the lack of Straw leading to mass animal starvation in Winter, leading to a shortage of both food and labor sources which your various animals provided.
Incompetent AI and Failure to Properly Prioritize Tasks are the only Major complaints I have about Dawn of Man, my Minor complaints being: The seasons are too short, more reliable means of fortifiable defenses are necessary (be it tweaks to the existing ones or the addition of new defense features), frequency of building repairs should be adjusted down, and the tile-grid construction system would be nice a little looser, allowing more freedom to play objects on slight inclines and small hills (to fix parts hovering in the air, terrain can be automatically dragged up to meet the perimeter of constructions on inclines?).
This was a huge review! Though I went on at length about the negatives, I do enjoy this game quite a lot, and if many or all of these issues were to be addressed down the line I would gladly post a new review~
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1736 Std. insgesamt
Verfasst: 28.09.20 09:54
My city went through violent revisions to maximize happiness, and you're always on a knifes edge when doing so. The theme is so well captured but I wish they'd stayed tighter with that theme. Maybe condensed to just the stone age to the bronze age would have been better with more granularity between that time. The transition between hunting and gathering to agriculture is a violent one in the game but the game never drops the Rousseauian society. The simulation sort of matches reality too, the game in the hunting and gathering era encourages you to pick off older animals that will put up less of a fight. After the dawn of agriculture, do to how population growth works, killing males is preferable to females because one male can impregnate many females. You can ignore all of this and play for hundred hours in one campaign but I encourage you not to and to look deeper.
Personally I love reading about this period, as opposed to dinosaurs, mostly because the scholarship in this period is much further along. Because it's more recent we have more data on how animals and humans of this time period lived than we do dinosaurs. If the developer is listening I'd like to tell them they did a wonderful job and I hope they continue with this theme but dig into it. The abstractions fit well enough but I think you could go deeper.
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5240 Std. insgesamt
Verfasst: 21.09.20 00:21
Two of the aspects I want to bring particular attention to that I really like that's different from other similar games is that children and elderly aren't just drains on your resources, they actually contribute, which makes a ton of sense. Children are able to do basic tasks and only have one item slot, and elderly are just as capable as adults just with one less item slot. As well, that houses are not individually assigned, and that villagers can literally sleep, eat, and store or retrieve items from any house that is nearby. These two aspects in particular are amazing additions that I really commend the developers for.
In fact, there's so much good about this game that it's easier pointing out it's few flaws. So here's my nitpicky issues with the game: I would love an option to turn off all notifications except the arrival of traders and raider attacks. I don't need to be reminded every 30 seconds that something has decayed, there's too much work, or there's not enough stable space for my animals. I got it the first time and even then I probably either already knew or really don't care. These notifications are so annoying that I often play without a headset on cause I'm tired of hearing the constant bwah. It would also be amazing if the game had some way of forewarning about Raider attacks, like a building or sending villagers on scouting assignments or some such. I find I almost always save scum a Raider attack, because it's the difference between being caught unawares and losing 15 people vs. being properly mustered and ready and losing no one. Finally the game does have a few odd bugs, like trees that instantly respawn after being chopped down (which is actually pretty handy) or one where when my workers were returning a sledge to the transport thinger they would try and walk up a mountain in the opposite direction first. I would often catch them starting to make the trek and kindly redirect them in the right direction. Finally, I'd like the devs to fix the hunting AI. It makes sense for more than one person to go out as a hunting party, but when the first person to get in range blows the element of surprise by firing before any of the other hunting party members are in range, it really defeats the purpose. And it seems like that would be a simple fix of just delaying the first person in range until either the entire party is in range or even just a small set few seconds to allow others to get in range. Otherwise you watch as that Deer or Boar gets away because the idiot at the front got trigger happy.
Otherwise, a stellar game, well worth the price, very enjoyable, and again I highly recommend.
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4274 Std. insgesamt
Verfasst: 17.09.20 09:22
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3337 Std. insgesamt
Verfasst: 09.09.20 09:55
Thank you devs, for making this game.
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1516 Std. insgesamt
Verfasst: 07.09.20 19:06
There are some methods of capping out some resources, but it doesn't always help direct people to the work you want them to do. If there were just some more granular controls over labor, this game would be one of my favorites.
As it stands, though, I still really like the game, but it can be a bit frustrating.
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2505 Std. insgesamt
Verfasst: 07.09.20 07:17
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3664 Std. insgesamt
Verfasst: 28.07.20 00:56
Very promising so far. I can't wait to see where this game will end up. At first you don't expect much from it, but once you go deeper you can see all sorts of potentials. I think with more brushing up this could be Age of Empires of its time. It will require more cultures in additions to the Celtic vanilla culture to achieve this.
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4210 Std. insgesamt
Verfasst: 27.07.20 14:27
It's the same general idea with some key differences:
- A little less complicated
- Not as much hard
- Hunting and defending from enemies
- Technologies
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764 Std. insgesamt
Verfasst: 01.07.20 19:30
I do recommend this game a bit as it's not bad but I don't like the deception and it might be worth waiting until the game is more fleshed out to buy it.
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1898 Std. insgesamt
Verfasst: 28.06.20 14:39
Btw this developing company is an absolute gem. They consistently push out updates full of meaningful content. They deserve your undivided support. At full price, this is worth it :)
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5253 Std. insgesamt
Verfasst: 25.04.20 05:13
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4029 Std. insgesamt
Verfasst: 04.04.20 08:00
- game feels complete
- well balanced
- music is alright (personally I don't like the drums playing, though)
- even more content is still in progress
- no additional transactions, just buy and play
- interesting achievements
Cons:
- no real story
- challenges are rather short and have no story either (except challenge description)
- might feel a bit slow paced in the beginning
Summary:
Great game with lots of hours of gameplay for a reasonable price! If you liked Planetbase, you'll like this (and vice versa)!
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9802 Std. insgesamt
Verfasst: 11.03.20 13:19
1. Huge waves of enemies. By the time you get to the iron age, the developers just throw massive waves of enemies at you. These Zerg rushes lack any strategy, or sense, and have the magical power of being able to chop through 3' stone walls with axes and swords. This just wears you down no matter how well you make your defenses.
2. When a structure needs repair, but isn't broken, it doesn't function. If they don't have repair materials, you can't fix it. If it's your granaries, you village collapses through starvation even though you have plenty of food.
3. You have no effective way to prioritize your building. For a building/God-game this is flat-out crap. Time-and-time again important things (set to priority) are ignored while they work on some lesser thing. If you want to see a game that does this well, Oxygen Not Included is far, far superior.
4. Crops. Oh boy. You're stuck growing huge amounts of grain. It all has to be planted in the spring and harvested in the fall. If you don't plant huge crops of grain, you can't raise animals as they eat the straw. These huge plantings will spike your work-load. Also, if you get attacked during planting or harvesting toward end-game, the attack takes some much time out of the very brief seasons that you don't get your harvest/planting in and suffer a food crisis.
5. Hunting. In the early game, they drop animals on top of you constantly. Especially predators that can kill you. By end-game, it's almost always a huge-trek. Problem is that you can only hunt in the winter without dramatically effecting your crop planting. But if you do, your toons freeze to death in the blizzard.
6. No difference between bronze and iron, except to spawn larger and better armed enemy spawns who are able, as I mentioned, perfectly capable of chopping through 3' thick stone walls and damaging your granaries so you starve to death because your toons can't be bothered to repair them because you can't change the sub-standard priority-system to get them on that important job instead of, oh, do something not important, like fetching that megalith they'd been dragging around before the attack.
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1365 Std. insgesamt
Verfasst: 09.02.20 14:12
This RTS indie game is pretty awesome.
It is definitely worth the sale price or the normal price. If you look at the update history, it IS getting meaningful updates. Could you be more attached to your villagers and animals? Sure. Is it completely soul-less? No. You still have to meet the needs of your people and if you're not a good planner you will lose a good chunk of your villagers after a raid. Losing 5-10 can be devastating for harvest year.
So you start the game with like 7-11 villagers. You have to scrounge around for easy materials as you build your resources up to craft tools and eventually more huts. You will find yourself fearing even one lion or hyena during this time. As you progress through crafting and gathering you will earn knowledge points. These allow you to pick up technologies that eventually allow you to move between ages. Each early age is less needed to progress until the next age. Very easy, but engaging system. The problem is once you reach Iron age, there is not much to do. I hit Iron age on my first attempt on my first ever play through within 17 hours. I am still designing and perfecting my city so I am not necessarily done. Also, there are maps and starting areas to challenge how you play.
I would love to see Co-op maps in the future!!
Pros:
- cing through the ages makes sense and is enjoyable. Game gets more fleshed out as you advance through the ages, but you don't have to rush it.
- ving against nature and raiders plays out well.
- ics are great (max settings on Ryzen 1800X and Vega 64 LC + 4k Monitor)
- ems pretty good compared to competitors, definitely some frustrating times but not often
- times for the game are insanely fast (Samsung 960 NVMe)
- not had a single crash or system issue since playing this game.
Cons:
- standing what the work flow is for population is impossible at higher pops - like I see my smelters doing nothing for long lengths of time, even though they are the only things that have priority
- r tier tools and materials decay too fast.
- wall off towards water. This is ultra frustating against higher tier raiders.
- need more manipulation likes placing walls.
- ng walls around hills and ore is frustrating. You think it's walled off and looking good and then Ayanka walks between it and the ore.
- ng bands of animals is too RNG. Hunts can be frustrating because your group of hunters sometimes stagger so much that when you scare off the animals you have to watch them chase across the map. I would like to see hunters gather together before stepping off.
My own thoughts, although I do not know if they would work well in this game:
- ning your population to certain roles. Like when new people join, you have a tally of how many farmers or hunters you need so you can assign Chankta to the hunter group or something. That way you know where your people are and how many are needed for what.
- e out a better clothing system. People walking across the map then turning around to go get their winter clothes is annoying.
- be neat to have real life civilization choices as we go through the ages. So we can model traits from Sparta, Norway, Germany, etc. Want to be more infantry orientated? Farming specialist? Survive winter differently?
- out hunting more. Add more types of animals? After you hit the Copper age, less animals to see and explore and it was a bummer
- like to see NPC villages in the future and definitely would love to see Co-op villages in the future.
- u advance in age, the Spiritual buildings need to advance too. Kind of weird to build stone age buildings in the Iron Age. In fact, Iron Age needs to show a bit more advancement in the graphics/textures and building options
- ld like to see defenses more fleshed out and combat more fleshed out. Maybe be able to assign certain quantities of defenders to report to chose areas when raiders attack.
- age feels more like an early copper age in regards to building design and wall quality/looks. Would like to see it more closely resemble actual Iron age and also be more meaningful advancement as you get to it
Overall an awesome, enjoyable and relaxing RTS/City Builder that any fan of the genre should pick up just to support this dev. Definitely worth the price of admission on sale or not. If they're ever hurting for funds, they should sell cosmetics that don't effect gameplay. Like skins for your dogs to turn them into German Shepherds or Dobermans.
I will probably edit this review and add more thoughts as I keep playing
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22465 Std. insgesamt
Verfasst: 01.02.20 12:11
There are pro's and con's. The building tree is not very elaborate and could use some tweeks, there are plenty of discussions about what your people are doing they don't work. If you want a sim that is going to go around being social and hooking up and making life decisions. Go play SIMS. This game is designed to be a builder.
It can be an awesome challenge, or just a lazy mindless waste of 6 hours of your day. Depends on your mood. And I love that they have allowed workshop mods.
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9827 Std. insgesamt
Verfasst: 29.01.20 22:28
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Release:01.03.2019
Genre:
Survival-Sandbox
Entwickler:
Madruga Works
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop