The following review comes from a question on the latest patch notes of Hades - the oh-so-praised roguelite WHICH STILL DOESN'T PROPERLY SUPPORT 21:9 3440X1440 while this game already does. Hello Hades devs if you're reading this.
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Proper 21:9 support, as Curse of the Dead Gods has, please.
Thank you.
I am really curious about that game. Would you recommend it? Does it feel like a Hades clone? is the gameplay rewarding? is it as polished as Hades??? Hades set a very high bar for him so I am kinda hesitating to visit other roguelike dungeon crawlers... But Curse of the Dead Gods did catch my eye.
Best regards.
Take this with a grain of salt as I bought the game 72 hours ago and played it for a short amount of time:
-Do I recommend it? Yes, absolutely.
-Does it feel like a Hades clone? Short answer: No.
In-depth answer: While it shares some common elements (top-down isometric view, rolling=dashing, traps to mention a few), the game has its base on managing curses and the cost/benefit relation they have. Some curses will make nearby turrets to spit fire, for example. which is bad of course for you. But also, it benefits you if you bring enemies into fire. Every curse has its ups, and its downs. Movement compares to Hades by around 75%, combat has dodge roll and parry (parry has a short time window, so it gets practice to become good at it), but a successful parry leaves the enemy stunned for a second. So there's that again: cost/benefit. Because missing parries is paid in HP. And you know the deal with HP. They used to do good printers, but their inks are bloody expensive. Go Epson.
Jokes aside, the game also has light as a resource. Pull up a torch, light the area, make traps visible and avoid them. But to fight... you guessed: Gotta blow off that torch and pull out the dicSWORD. So, better light up the sconces before the fight - because fighting in the dark leaves you exposed to traps and GOD KNOWS WHAT ENEMIES has this game to offer on higher levels.
Trap rooms, treasures, randomly generated levels, skill tree, item drops are in. I've found the first area kind of repetitive in level design, but same can be said about Hades, until you dive deeper into the following levels. I would need more playtime to tell you about this.
-Is it as polished as Hades? It's getting there. That's my best answer. It has EVERYTHING to be on par with it. As long as you don't go in it expecting Hades 2, I think it won't disappoint you. I found it harder than Hades on the first level. And have yet to play more to give a proper answer. But the devs have been pulling out several updates with a hefty amount of content each.
I'd say: Try it. You always have the 2 hour limit. To me, what it offers right now absolutely justifies a purchase, and the promise - so far being constantly fulfilled by devs - of an even better game, seals the deal.
Holy f***, I've just written a review for the game. BRB gotta post it on the game's store page.