Hunters & Gameplay
General
Changes:
• We made a change to the way we draw projectile trails so you will now see the trails on the first frame of the shot even if the projectile hits a target on that frame. Developer's note: This should make projectiles easier to read and allow players to react to them.
Bug fixes:
• Fixed a bug that allowed explosions to pass through nearby shields, like Shakirri's Holo-Shield. This fix should prevent Summer's Ignition Spark and Drakahl's Resonating Quake from passing through shields.
Ajonah
Changes:
• Squid Mines no longer target invulnerable or invisible players.
Bugg
Changes:
• Booming Blossoms [tier 3 upgrade]: Plants will no longer self-destruct on detonation. Plants that now Disrupt upon becoming overcharged, rather than Stunning nearby opponents. Developer's note: We wanted to improve this upgrade and make it easier to use. We feel like not destroying the plant is more user-friendly, so to compensate, we've made the upgrade a disrupt instead of stun.
Captain Mendoza
Changes:
• Updated Captain Mendoza's left strafe movement when aiming down sights to make it feel better.
Drakahl
Bug fixes:
• Fixed a bug that was causing Sonic Pulse to erroneously display headshot hit indicators. This change fixes a visual bug and does not impact the actual functionality of the skill.
Rahi & Brother
Changes:
• Improved the placement helper for placing Brother., including adding functionality so the helper will search up and down on walls and cliff for appropriate terrain.
Bug fixes:
• Fixed a bug that caused Brother's silhouette to appear red to players using Rahi & Brother.
Sazan
Changes:
• Updates to Sazan shotgun muzzle flash visual effects (VFX) to make shotgun blasts more visible. Developer's note: This change will help Sazan players - as well as enemies - understand when her shotgun is firing. This is important to learn, as a substantial amount of her damage comes from her shotgun.
Shakirri
Developer's note: We've updated a few of Shakirri's upgrades in order to facilitate build diversity.
Changes:
• Revised Shakirri's Hip Fire recoil animation.
• Revised Shakirri's Aim Down Sights recoil animation.
• Healthy Gambit [upgrade]: This has been moved from tier 3 to tier 1. Additionally, this now evaluates cooldown duration at the time of ability use, rather than continually re-evaluating cooldown duration based on Shakirri's health.
• Shield of Honor [upgrade]: This has been moved from tier 1 to tier 3. Additionally, this upgrade now extends the duration of Holo-Shield by .5s.
Summer
Developer's note: Many of Summer's abilities and VFX are now easier to read. In particular, it should be easier for new players to read her area-of-effect abilities in order to avoid standing in them.
Changes:
• Firepulse Thrusters [Shift]: Updated VFX to help distinguish this from other abilities.
• Magma Spiral [Q]: Impact VFX updated to support Blue/Red team colors and more clearly visible boundaries.
• Updated the VFX for Summer's Overheated state to be more clear and show a glowing overlay on Summer's weapons.
• Fireball [Right Mouse Button]: Update launch and impact VFX to feel more better and show the Fireball explosions more clearly.
Tosca
Changes:
• Finish Them! [tier 1 upgrade to Tosca's melee attack] Updated Finish Them! to have its own animation. The timing of this attack and animation is still the same as Tosca's normal melee attack.
• Acid Shot [Left Mouse Button]: Damage-over-time duration increased from 12s to 14s. Developer's note: This will give Tosca's opponents a little more time to figure out how to deal with the damage-over-time effect.
Technology
Changes:
• Fixed FATAL_ERROR on login when the player computer's clock is offset from the server clock.
User Interface & Usability
Changes:
• Added more error resolution tips for client startup issues.
• Updated the weekly challenges section of the main menu to no longer show the week number.
Bug fixes:
• Fixed a bug that caused the HUD to flicker when the Escape menu is open.
• Removed "Battle Pass Required" tooltip from the Daily Challenges in the main menu.
• Fixed an issue bug that could cause rewards to disappear in the lobby after purchasing the battle pass.
• Fixed an issue that caused the surrender button to appear interactive before it was ready.
• Fixed an issue that prevented the AFK penalty message from showing up in some places.
• Fixed an issue that caused a user's previous surrender vote to persist across multiple voting rounds.
• Removed the 2s delay on spectating other players upon death.
Update notes: 14 July 2020
Bug fixes:
- Fixed a bug that caused the interaction UI to be stuck on-screen after cancelling interactions.
- Fixed a bug that caused some sound effects to not play for some players.