First the berserk was added. Now enemies can got berserk for a limited time which means they will frantically attack you no matter what. It is recommended to get defensive and try to weather this frenzy with as little injures as possible. It adds a nice variety to the combat.
Next. Because of some bad press saying the combat is too passive/turn-based/reactionary by people playing just few minutes and fighting only a deliberately slow tutorial goblins, we made goblins in first floor twice as fast and we shorten the pause between each attack. This results in more intense combat with less waiting and more fighting. Together with new berserk feature it also increases overall difficulty a bit.
An option to swap the action button demanded by some players is now in settings room. Now you can swap between trigger and grip button as you wish.
List of all changes and improvements:
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Thanks to all who support this game and its development!