- Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).[list]
- Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
[ MISC ]
- Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
- Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
- HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.
- Stability improvements.
[ MAPS ]
- Dust II[list]
- Fixed a gap in geometry.
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