Costume Quest 2
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Über das Spiel
Systemanforderungen
- CPU: 1.8 GHz dual core CPU
- GFX: 256 MB GeForce 8800, Radeon 3850, or Intel HD 3000 Graphics
- RAM: 4 GB RAM
- Software: Windows Vista
- HD: 1500 MB verfügbarer Speicherplatz
- SFX: DirectX Compatible Sound Card
- DX: Version 9.0c
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
- CPU: Intel Core 2 Duo at 2.2 GHz, or AMD Athlon 64 at 2.2 GHz
- GFX: 512 MB GeForce 220, Radeon 4550, Intel HD 4000 Graphics
- RAM: 4 GB RAM
- Software: Windows 7
- HD: 1500 MB verfügbarer Speicherplatz
- SFX: DirectX Compatible Sound Card
- DX: Version 9.0c
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
Steam Nutzer-Reviews
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918 Std. insgesamt
Verfasst: 09.10.18 19:41
???? Costume Quest 2 ????
Das Sequel des erfolgreichen ersten Teils von Double Fine. Nicht unbedingt besser, sondern anders.
Gameplay
Wer ist der größte Feind von Süßigkeiten? Genau: Der Zahnarzt! So ist dieser im zweiten Teil unser Gegner. Die Protagonisten des ersten Teils sind auch dieses Mal wieder am Start und es gibt einige Änderungen im Vergleich zum Vorgänger. Die lustigen und humorvollen Dialoge blieben hingegen, ganz wie man es vom Entwickler gewohnt ist, erhalten.
Als wesentliche Veränderung erachte ich das Kampfsystem. Im ersten Teil simpel und einfach gehalten, erscheint es mir nun unnötig kompliziert. Jeder Charakter hat eine Zahl von 1-3, die Spezialfähigkeiten oder andere Auswahlmöglichkeiten sowie der Fokus welcher Gegner attackiert wird, sind per WASD zu bestimmen.
Der ausgeteilte Schaden scheint in Relation auch gesunken zu sein, sodass Kämpfe jetzt gefühlt länger dauern. Erlittener Schaden bleibt im Anschluss an Kämpfe erhalten und man muss sich heilen. Dafür kann man jetzt quasi auch Gegner "farmen". Das raubt dem Ganzen den Charme des Vorgängers.
Süßigkeiten können nach wie vor für Karten ausgegeben werden, deren Verwendung ist jedoch jetzt leicht verändert. Ansonsten können die Kostüme aufgewertet werden. Hier ist es äußerst positiv, dass die Kostüme im zweiten Teil weitestgehend andere als aus dem ersten Teil sind. Die Fähigkeiten hat man natürlich angepasst und passen entsprechend.
Grafik & Sound
Grafisch hat man am Altbewährten festgehalten, genauso bei der musikalischen Umrahmung. Es bleibt niedlich und knuffig, mit typischem Setting während Halloween. Die Kameraperspektive bleibt nach wie vor ab und an hinderlich. Gefühlt eher häufiger als in Teil 1. Musikalisch passt das Ganze, wie schon erwähnt, auch weiterhin. Für die Errungenschaften sollte man sich vorab informieren, denn ich musste das Spiel einmal komplett neu starten.
Fazit
Das Spiel ist in meinen Augen nicht mehr so charmant und auch die Nutzerreviews bestätigen meinen Eindruck. Während Costume Quest 1 noch 94% positive Bewertungen aufweist, sind es hier "nur" 85%. Ich empfehle den Kauf von Teil 2 daher mit Vorbehalt und empfehle einen Sale (z.B. zu Halloween) oder gleich den Griff zum Bundle. Es ist jedoch ein gutes Spiel, könnte allerdings für Spieler von Teil 1 zu Enttäuschungen führen!
Mein Review zu Costume Quest[i]
Liste mit Lern- und Kinderspielen, empfohlen von der German Review Group
[/i]
Wenn ihr an weiteren Reviews von mir interessiert seid oder meine Arbeit unterstützen wollt, dann folgt meiner Gruppe und/oder der Kuration.
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Nicht Empfohlen
20 Std. insgesamt
Verfasst: 21.04.17 17:48
Es ist schade das sowas aus Costume Quest geworden ist ...
Aber das ist nur meine Meinung ihr solltet euch trotzdem eine eigene Bilden :)
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785 Std. insgesamt
Verfasst: 13.02.17 19:05
Gameplay
Das Gameplay von Costume Quest 2 hat sich im vergleich zum Vorgänger nicht großartig verändert, hat aber einige entscheidende Neuerungen.
Das Kampfsystem ist im Großen und Ganzen das gleiche wie im Vorgänger. Man bekämpft im Rundenkampf die Gegner. Bei Angriffen und Verteidigungsaktionen wird ein Quicktime-Event gestartet, das bei bestehen den ausgeteilten Schaden erhöht oder erlittenen verringert. Die drei Klassenelemente im Spiel bringen je nach resistenz Boni oder Abzüge im Kampf. Charaktere, die beispielsweise gegen magische Monster stark sind, erleiden durch sie weniger Schaden und verursachen ihnen mehr Schaden. Auf der anderen Weise erleiden Charaktere von Gegnern gegen deren Typ sie schwach sind mehr Schaden und fügen ihnen auch weniger zu.
Anders als im Vorgänger hat man keine Kampfmarken mehr, die permanente Boni bieten sondern Sammelkarten, die man einmalig im Kampf einsetzen kann und bei bedachtem Einsatz große Auswirkung auf das Kampfgeschehen haben.
Das war es dann mit den Neuerungen auch schon. Wie im Vorgänger läuft man in den einzelnen levels herum, geht von Haus zu Haus und sammelt dabei Süßigkeiten. Ziel ist es oftmals unter anderem, alle Häuser abzuklappern. Dabei wird man hin und wieder von Gegnern angegriffen.
In den Levels sind oftmals zahlreiche optionale Secrets und Kostümteile versteckt, aus denen man sich ein Kostüm basteln kann, das benötigt wird, um im Spiel weiter zu kommen, denn wie im Vorgänger haben Kostüme auch hier oftmals besondere Eigenschaften und Fähigkeiten, die einem neue Wege ebnen, so kann der Pterodactylkostüm beispielsweise Laufhaufen hinwegblasen, die im Weg sind.
Grafik/Soundtrack
Die Grafik hat den selben minimalistischen, kindlichen Stil wie im Vorgänger und passt damit gut zum Thema des Spiels. Der Soundtrack ist recht hörenswert.
Zusammenfassung
Positiv:
- einfach zu erlernendes, eingängiges Kampfsystem
- Hier und da Humor
Negativ:
- immer noch zu leicht für ältere Spieler. Taktische Ansätze gehen unter. Mehrere Schwierigkeitsgrade währen gut.
- Hauptmenü unnötig langsam in der Bedienung
- großteils repetatives Gameplay
Fazit:
Costume Quest 2 knüpft an der Konzept des Vorgängers an, wenn auch nicht komplett. Wer den Vorgänger gut fand und wem nach weiteren Süßigkeitensammelstreifzügen durch die verschiedenen Levels ist, der kann hier zugreifen.
Wer ein ernsthaftes Spiel mit spielerischem wie erzählerischem Tiefgang sucht, sucht besser weiter.
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552 Std. insgesamt
Verfasst: 01.11.15 22:19
Es macht unheimlich viel Spaß, die Kostüme sind toll designet und die Story finde ich auch super. An das Kampfsystem musste ich mich erst gewöhnen, aber sobald man den Dreh raushat, ist das auch kein Problem mehr. Am besten waren dabei die "Sprüche" von Candy Corn (probiert den "Bonbon Modus" schon im ersten Run, ist gar nicht so schwer :D)!
Alles in allem kann ich dieses Spiel uneingeschränkt weiterempfehlen :D
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1227 Std. insgesamt
Verfasst: 03.05.15 05:12
Meiner Meinung nach ist der 2. Teil ebenfalls gelungen. Allerdings hätte ich mir bei den Kämpfen doch ein wenig mehr Herausforderung gewünscht! 2 Schwierigkeitsstufen wäre eine Idee gewesen, so bliebe das Spiel auch weiterhin für jede Altersgruppe geeignet :)
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1156 Std. insgesamt
Verfasst: 08.10.14 16:07
keine Ahnung was die anderen haben ich liebe den 2ten teil sowie sein Vorgänger.
Wieder geile Atmosphäre witzige Dialoge.
Da lässt sich doch die Zeit bis Halloween super vertreiben -^w^-
Einziges doofe ist nur das es berreits rauskam ohne dass man es auf deutsch stellen kann.
Aber selbst das ist kein Grund es nicht zu spielen :D
Update: Lösung gefunden für das Problem der Sprache :D
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482 Std. insgesamt
Verfasst: 06.10.23 00:58
Anyway, you should play Costume Quests every Halloween.
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911 Std. insgesamt
Verfasst: 30.04.23 13:31
In short: 5.5/10. The gameplay is similar to Costume Quest, but the new combat system was awful and borderline annoying. The story is okay but nothing special. Frame drops and technical issues may occur. They didn’t do anything better except for one or two small things. I loved the first title, so I am a bit disappointed.
DETAILS
(+) The gameplay (outside combat) will be the same: You walk around in adorable new costumes, hit things on your way with your bag to obtain candy, and do quests. You can buy a map for each area with candy now, which conveniently tells you if you found all chests and costume parts. I found the maps mostly confusing, though (since they look like a kid’s drawing, and you still have to find your location). My biggest plus is that you can roller skate with every costume to speed walk.
(+/-) Okayish storyline: An evil dentist wants to destroy Halloween? Not very groundbreaking. Nevertheless, one part of the story got me and improved my opinion.
(-) Your health bar won’t heal after each fight anymore: You need to find a fountain (or eat candy) instead, resulting in more unnecessary walking.
(-) The new battle system made me dislike fighting: In the first game, you could easily equip “battle stamps” for specific combat advantages. Now they made a card game out of it where you first have to select three (chaotically displayed) cards before combat, THEN select one of them during the fight and lose an entire move. You also have to consider their cool-down! Overall, it’s much more clicking and thinking if the card is worth it. Before, you also had to concentrate a little during the fights to click the correct button (E, Q, Space, or Shift) at the right time to fight/parry. Now you always press the same button (either 1, 2, or 3 depending on the character) and move with A and D to select a specific attack, card, or even run away. As I said: much clicking. Frame drops made it almost impossible to get the timing right, resulting in less overall damage and longer fights – even longer than with the changes they made. Not sure if it was because of all the said above, but the combat music annoyed me.
(-) One of the worst letdowns was the overall look of the costumes in combat, which was the heart of the game for me. While I found them creative and badass in the first game, they now look 3D-ish and out of place.
(-) More technical issues: My game crashed once and deleted part of my progress. One of my team members decided to randomly leave my group and run into a wall for a couple of seconds, too. Quests containing music acts were tonally out of place (= no sound while playing), thus making them feel unauthentic.
(-) Even though I enjoyed the first area (and one near the end), everything was too dystopian and/or depressing for me. I get we needed to save Halloween, but still. (This comes from someone who loves cyberpunk vibes).
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632 Std. insgesamt
Verfasst: 22.12.21 23:00
It felt like the trophies were pretty grindy so I didn't bother with a lot of them.
Although the environments in Costume Quest 2 were more fun & the secrets were better hidden I enjoyed the fighting style of Costume Quest 1 more.
I'd still recommend the game as I had a great time with it.
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936 Std. insgesamt
Verfasst: 29.11.21 19:38
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898 Std. insgesamt
Verfasst: 01.11.21 04:41
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560 Std. insgesamt
Verfasst: 03.04.21 01:06
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1233 Std. insgesamt
Verfasst: 02.02.21 06:10
You control a group the main character Wren, Reynolds, and a third kid. You go around trick or treating to collect candy or parts for more costumes. Each level offers a variety of secrets where you can discover more costumes. Each costume also has a special action it can do in the world, when not fighting. This adds a puzzle element to the game. When fighting you play a Final Fantasy style fighting game where you costumes become real characters to be reckoned with. The game offers something like 12 costumes to collect.
The storyline the game follows is about your dentist stealing a talisman from the past which eventually changes the world so that Halloween is no longer celebrated and candy is illegal. You must follow the dentist into the future and into the past to regain the talisman and make the world happy with candy again.
Overall, the game is just cute. The graphics are cartoony, the dialogue is fun, the actions are what you would expect in a kids game. You even have the chance to speed across the game world on your healies, shoes with wheels. The only downfall is that it gets repetitive and it's very easy. So in easy in fact that one of the achievements is to beat with game with the Candy Corn costume being on at all times throughout the game. The Candy Corn costume does not fight. This means that only 2 out of the 3 characters is fighting at all times. That's how easy the game is.
If you played the first one, you have to play the second one. If you missed the first one, to be honest, you should probably play the first one, but you can still play this one without missing anything by not playing the first. Enjoy the game when you play, I know I did.
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471 Std. insgesamt
Verfasst: 02.01.21 00:28
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200 Std. insgesamt
Verfasst: 18.12.20 11:20
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904 Std. insgesamt
Verfasst: 31.10.20 10:49
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573 Std. insgesamt
Verfasst: 26.10.20 05:09
The Good
Battle Cards can be used by anyone in battle.In the first game, you could acquire stamps that when equipped, can give you another action in battle, whether it’s a special attack, healing your allies or something else. You could only equip one stamp per character, unfortunately.
In the sequel, you can collect battle cards instead of stamps, and the setup has improved for usage in battle. While you can only equip 5 cards at a time during battles, your entire team can now use the cards at anytime, instead of being limited to having each characters with one card. This makes the battles more manageable and experience less frustrations as a result.
The Bad
Not a fan of Candy Corn Costume’s usage.One of the first costumes that you will have available will be the Candy Corn costume, which wasn’t used in the first game, but was worn by the kidnapped sibling. As far as what the costume is useful for... nothing, just nothing.
All of the costumes that you can acquire has their own unique abilities and the Candy Corn’s ability is simply drawing enemy attacks to it and while wearing it, you can’t attack, which puts you down one character in battles. There’s an achievement for completing the game with the costume on from start to finish, but I feel that wasn’t really necessary.
The Ugly
Sequel feels shorter than the first game.It’s been a while since I last played Costume Quest 2, so when looking back at the game length, it feels roughly the same as the first game without the extra story, yet in hindsight, the sequel feels shorter compared to the first. When thinking what could be the possible reason for this, I look at how the game puts more focus on having you progress through the story and that there’s less focus on side activities, like trick-or-treating and mini-games.
While the second game feels shorter, the experience and fun factor is still there and with some improvements, like the battle cards feature, this is another experience that shouldn’t be ignored.
Developers (Headquarters)
- Double Fine Productions (San Francisco, CA)
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762 Std. insgesamt
Verfasst: 07.10.20 20:38
For starters, the trick or treating is still present, but somehow feels a bit tacked on. It’s not the main objective anymore, but a means to reach an end. The story is more convoluted with time travel, and you’ll visit more locations. However, they’re not as interesting as the ones present in the original game, that had fewer but more memorable places to go. Combat is a bit different with more options and new costumes, and overall feels a bit better, with one big exception. This time you can equip 3 cards with various special effects, and after using one it will be on cooldown for a few battles. You can swap used cards for fresh ones between battles but doing that constantly after every single battle is incredibly annoying, and I just avoided most of them. And, if you’re going for all achievements, you practically need to play the entire game with only 2 party members, which is totally doable, but a bit annoying as well.
There’re still lots of things to do and collect, but the way the game tracks things going for 100% is a bit inferior to in the original game. And this time, unfortunately, you’ll need to grind some battles for candy to buy everything and even to reach max level. All costumes have an upgrade now, including the 4 bonus ones from the first title that my copy included, but those are incredibly expensive to buy to give small benefits. Still, one of the best additions to progression.
Now, I’m not trying to say that this is a bad game. It’s still a good experience, I just personally enjoyed the original Costume Quest much more. I can see the improvements made (and this one runs at 60 FPS) but there are a lot of design nitpicks that together detracted me a bit from fully enjoying this game. So, my recommendation is to pick the first Costume Quest, and play the second one if you enjoyed it and want more of the same.
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429 Std. insgesamt
Verfasst: 08.07.20 20:15
You do the same battles, watch the same battle animations, do the same quick time events that don’t really have that much variety within them. Even the bosses themselves don't offer that much variety in comparison with other games.
So let me tell you this..
If you're looking for some rich narratively, deep combat systemy, brain puzzling turn based RPG – you might want to shy away from this one.
But if you're looking for a light hearted, Halloween filled adventure that is sure to make you laugh and have a good time..
Give this one a go.
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371 Std. insgesamt
Verfasst: 09.06.20 12:56
Played this game on an ubuntu linux desktop computer with radeon mesa graphic drivers and a gamepad controller. The game requires 1,300MBs of diskspace and a fairly fast computer system. Not a game for everyone, as seen by only 45% of steam owners advancing past the first boss fight. The (improved) combat is still a bit slow and repetitive. Still, I would recommend this game for someone looking for a bit of brainless adventure on a cloudy weekend morning. There is a lot of content here, and I think it is worth the full price.
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420 Std. insgesamt
Verfasst: 29.05.20 07:48
Pros:
-Cute
-Not too grindy besides fights required for the main story, there are respawning mobs if you want to grind but you can beat the main story without fighting any of them.
-Retains the core mechanics and world exploration of the first game that made that game fun/interesting
-The story/world was the biggest highlight for me. The world and characters were so fun that I really wanted to go and interact with everything.
Cons:
-The game is short, about a 7-9 hr run time depending on much of a completionist you are
-Not much added in terms of gameplay when compared to the first game. If anything it is less interesting since all of the costumes use the same timing windows/mechanics for attacks and blocking.
-Once again the movement is still very janky as I got stuck on the environment a lot and even had to restart once because my character got trapped in a spot and couldn't get out.
Overall I loved the story and world, but was left wanting in terms of actual gameplay. The game is short so the lack of gameplay mechanics isn't the worst thing in the world, but it is definitely something that I wish they improved more on and had more creativity with; especially considering that this is a sequel. I think that the game is worth playing for the story/world aspects, but I think that I definitely enjoyed the first more as a game, even if I did play it 5 years ago. Enjoyable game but I expected more from a sequel.
Rating: 6/10
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480 Std. insgesamt
Verfasst: 15.01.20 13:18
It has a nice storyline, different than in the first game but nevertheless quite interesting.
You’re embarking on a quest to save Halloween where different costumes help you in combat. Something like Anthem but much better (pun intended).
Graphics are nice. Characters are straight from a kid’s cartoon.
Sound is nice with nice music.
Gameplay is classic JRPG which I love.
If you like JRPG games and you don’t have much gaming time, this one I recommend since it’s not too long. I’ve finished it in 8 hours.
Personal score: 8/10
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549 Std. insgesamt
Verfasst: 10.12.19 14:52
Description
Costume Quest 2 is a short RPG that follows the gameplay of the first game : You trick or treat, defeat monsters, gather candy, buy stamps, collect costumes and save the day. Dr. Orel is the bad guy in this sequence and wants to create a future without costumes and candies by messing with magic and time.
Review
It's a bit more challenging than the first one because you have to eat candy or find a fountain to recover HP and the fights are also more difficult and interesting, but it's basically the same as the Costume Quest 1. So I'm sure that if you've enjoyed the first game, you'll enjoy this one.
If I had to choose one favourite I would definitely choose Costume Quest 1 because it was more related to Halloween than this one and also because everything was new. With Costume Quest 2 there are no more surprises, except for the story line that it's really well written.
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622 Std. insgesamt
Verfasst: 07.12.19 02:39
If my memory serves me, the original game had a fixed number of enemies and no respawning. This has been removed, so now any kind of exploration will result in a number of battles, particularly if you do any backtracking or grinding for XP. The combat system is bare-bones simple to the point of boredom, but you can't just mash though it like a JRPG, because every attack and defence requires a QTE to be effective, requiring you to pay attention at all times. You also no longer get passive buffs from the candy cards, requiring you to sacrifice your turn for an effect, and with one of the game's achievements requiring one of your characters to wear a non-combative costume, you will often find yourself at a disadvantage with optimal gameplay.
The story is fine; I suppose it was a logical progression to the concept, and the world and writing is as charming as ever, but they just HAD to fill it with fluff to pad the time, and that's to its detriment. Go play Costume Quest 1; it's shorter, cleaner, and a more rewarding experience. But if you already have and want more, this is certainly that.
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411 Std. insgesamt
Verfasst: 03.11.19 02:14
Here's what you do:
Costume Quest 2 is an adventure RPG with turn based combat. This is a direct sequel to Costume Quest (1) and the story this time involves traveling through time to stop an evil dentist who wants to get rid of both Halloween and candy. The 2 main characters are the same twin brother and sister from before who are joined by a couple new characters along the way. The costumes you find along the way are what determine your abilities both in and out of battle. The costumes sort of act as RPG classes and they can be switched freely among your party members when outside of battle. In the field, your player character is able to use the unique field skill of the costume they are wearing, such as the wizard's ability to light up dark places or the clown's horn which is used for various interactions throughout the game.
What I like:
+ All costumes are unique to this game (no repeats from the first game)
(Well, a few costumes from the first game do exist in this game, but they were a preorder bonus, which I didn't get).
+ The button timing for attacks is more focused on timing and less on reaction by using consistent buttons per party member.
+ The roller skates (faster movement speed) are no longer tied to a costume, so you can use them all the time.
+ Same as the first game, you can choose to play as the boy or the girl as your lead character at the start of the game.
+ Same funny sense of humor in the dialog as the first game.
+ While you don't use the all same party members from the first game, they do play a part in the story.
What I don't like:
- Not all costumes have an ability which can be used outside of battle.
- While the first location is a spooky Halloween type place, the other locations of the future have less of a Halloween feel to them (for story reasons, of course).
- The first game let you go back for extras at the end of the game, this game saves at a point of no return at the very end of the game where you can't go back.
Conclusion:
I'm not sure if I like the first game more than the second. Costume Quest 2 has a superior battle system. CQ1 has a better connection to Halloween through it's level environments. Both games are about the same in difficulty. The first game is easier to get all the achievements. I still enjoyed this game, so I recommend playing the first game first. If you like that, this game can give you some more of the same and continue the story. If you want to go for all of the achievements, look them up first, one takes the entire game to do and you can mess it up very early (Candy Corn).
Want a more detailed look? Watch the video review:
https://steamcommunity.com/sharedfiles/filedetails/?id=1904318535
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657 Std. insgesamt
Verfasst: 31.10.19 10:33
The reason the first game was good despite being repetitive is that almost every fight takes a minute, 2-4 turns if you know what you are doing and cool super attacks were going off all the time. You could run really any costumes you wanted and the only real skill you needed to make the combat not suck was the timed presses and that was simple
The way they changed it makes the same amount of fights take 3 min, animations are longer, stamps were removed and were replaced with really bad cards that charge per 2 or more battles, it feels like you do less damage in general, supers charge slowly and you almost don't want to use them in case you fight a boss next, and to top it off after every fight you have to go heal at a fountain or go into the next fight with low hp
It works as a system and I bet there are a lot of people that would appreciate the added depth more than I could but all and all its just a more limiting system that doesn't feel as satisfying in the slightest
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547 Std. insgesamt
Verfasst: 09.10.14 03:23
The story in Costume Quest 2 revolves around a group of kids who must utilize time travel to deal with the results of a mother obsessed with keeping her son's teeth in perfect condition; that is, save Halloween from being outlawed by the deranged dentist he becomes. To accomplish this, you'll need to skate around neighborhoods completing quests, knocking on doors and beating up baddies for candy that can be used to buy maps, costume upgrades and battle abilities. Some costumes grant powers that are needed to access secret areas or progress the story, and you can switch between them at any time while not in combat.
Combat begins with your characters morphing into giant versions of whatever costumes they're wearing and is turn-based, with QTEs for enhanced damage, blocking and combos. Whether it's Thomas Jefferson and his special attack, the Declaration of Destruction; generic robots and superheroes; or a useless candy corn that's still trying to find his courage, it's all amusing and the animations are nicely done. The biggest improvement that could have been made to the game, but wasn't, would no doubt involve the length and repetition of battles and QTEs.
Overall, Costume Quest 2 is a light-hearted, humorous, feel-good game that, when played by someone new to the series, should make up for in charm what it lacks in depth. I can easily recommend it to newcomers and lovers of the first title; for those who thought Costume Quest was nothing more than fair, don't expect this to change your mind: Double Fine didn't attempt to in the slightest.
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Release:07.10.2020
Genre:
Gelegenheits-Spiel
Entwickler:
Double Fine Productions
Vertrieb:
Midnight City
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel