![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42560654/3a6b3fe262bdce2696acc6e0f83c931dd2d9d992.jpg)
We just released the latest update for Construction Simulator. In addition to bug fixes and general game improvements, Update 9 introduces a new tool for your construction worker: a flashlight! ???? We also focused on improving terrain simulation and upgraded the vehicle hall capacity: You’re now able to store up to 500 vehicles.
Watch the release trailer here:
[previewyoutube=fUYDtzha4Hs;full][/previewyoutube]
Patch notes – Update #9:
- Added a flashlight to the player[list]
- The flashlight can be activated and deactivated via the context menu
- >
- USA South Central region was added
- Completely reworked multiplayer synchronisation for earthworks. Terrain is now simulated locally for the client which makes it smoother to work on
- Improved terrain physics: heavy impacts of any source now deform and flatten the terrain. This reduces the frequency of vehicles getting stuck
- Driving over terrain slightly compacts it which prevents it from sliding as easily
- Improved unloading of bulk materials. The material is now applied in more detail and looks better
- Fixed issue where bulk would not fall out of dumper even if hatch is open
- Fixed issue where it was possible to create bulk material by digging in undiggable ground
- Various optimisations allow the construction view of terrains to update in near real time
- Fixed issues where the construction view would show the wrong colors on terrains
- Fixed construction view of cargo grid
- Fixed various construction site desyncs
- Fixed some instances where vehicles would fly into the air when entering while on a construction site
- Fixed issue where clients did not leave skid marks on construction sites
- Improved performance of inactive machines with bulk material
- Various performance and memory optimisations of the earth physics
- Many more bug fixes regarding terrain
- Improved digging depth of many excavators
- Adjusted amount of bulk material which excavator and dumpers can hold. The volumes are now more realistic and depend on the size of the loading area or the excavator bucket
- Improved drilling with rotary drills
- Fixed issue where Case 1021G was able to remove earth indefinitely without the shovel filling up
- Fixed an issue where the MAN TGS/LH HTM 904 concrete mixer had the functions of a service vehicle
- Added collision check when resetting vehicles for excavators and rotary drills
- Fixed some cases where machines and characters would jump to the same spot and get stuck
- Improved the stability of vehicles on trailers
- and many more fixes and improvements
- Fixed many issues where players wouldn't be able to join a multiplayer session
- Initial multiplayer synchronisation when joining a game is significantly faster in many cases
- Fixed issue where multiplayer synchronisation lasts forever and the gate at the company never opens for the client
- Fixed some cases where cargos would disappear for clients
- and many more small fixes
Have fun and be safe on the construction sites! ????
Your Construction Simulator Team
Introducing a flashlight ????
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42560654/7e4945dc38d83c063baea8af34a973dd74ac6ac0.jpg)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42560654/a176f9d6d6a96a9d1536dcdb29d6fd4b27d33313.jpg)
Improved terrain simulation
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42560654/916def9219033a72f83d301f53c9718e45004267.jpg)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42560654/7511ce58ec9349ebe39161b8ed58e269fd7d8501.jpg)
Extended vehicle hall capacity ????️
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42560654/a23d88572743a2837a02632577ab9e535a5e20ec.jpg)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42560654/558dc35d88cd2904f328eda19f422441826e9bea.jpg)